The license tests return for Gran Turismo 2. A collection of new cars and new challenges mean that you will need to try and drive harder to begin your quest towards becoming Gran Turismo World Champion. There are five licenses for you to acquire. If you clear the five licenses, a special sixth challenge awaits you- the Super License! First things first, though- you have to get all of your licenses in order. You now have three degrees of International licenses. Unlike in Gran Turismo 1's license tests, you now can do license tests in racing cars. You also have some rally license tests to further test your racing skill. Enter the insane world of GT2's license tests with this resource!
LATEST UPDATE(S)/REVISION(S):
SEP 8 2014 - edited spelling error, certain other edits--- Gran Turismo 2 License Tests at a Glance ---

In Gran Turismo 1, you had to exit out of Simulation Mode and go to the Replay Theater to get a look at how to do each of the License Tests. Now, you get to view demonstration videos without having to leave Simulation Mode. Just simply go to "Demonstration" to see how to race each course. You may want to follow the videos as closely as possible to deliver the best time in each test. Also a plus for GT2 was that you got a glimpse at the qualifying times for each test. That way, you had an idea as to what time to shoot for to land the best time.
GT2 had lots of firsts for license tests:
• first GT to feature license tests for real-life locations
• first GT to feature license tests for a real-life race track (Laguna Seca)
• first GT to feature license tests featuring race cars and Race Modified cars
• first GT featuring rally tests
A lot of the tests take place on these fantasy courses rather than all of them being on every track in the game (like in GT1). Most of GT2's license tests feel more like they are done at a racing school or racing school facility rather than tests on each track in the game. Gran Turismo 1 had almost every car in the first available color when you were to buy them (usually white). This game, however, has cars in various colors. The new rally tests allow you to take your driving skills to new levels by allowing you to be more aggressive. Racing on rally courses allows you to be more aggressive as you can slide the car out hard into corners. Considering how fast a lot of the faster cars go, you were in for a thrill ride unlike any other!
Gran Turismo 2 is the first Gran Turismo that gives you the opportunity to race events without needing a license. To be in the bigger-paying races, however, you need to acquire licenses. This resource will help you.
--- Gran Turismo 2: B-License ---
Like in the first Gran Turismo, the B-License demonstrates your basic ability to competitively race a car. You will be given mostly underpowered cars and simple handling tests to test your ability. Getting gold in at least one of the ten different tests shouldn't be hard to come by as long as you know how to handle each course given to you.B-License tests in GT2:
B-1 Start, Acceleration, and Braking 1
B-2 Start, Acceleration, and Braking 2
B-3 Start, Acceleration, and Braking 3
B-4 Circle Track 1: Acceleration Basics
B-5 Circle Track 2: Acceleration Basics
B-6 Basics of Cornering 1
B-7 Basics of Cornering 2
B-8 Basics of Cornering 3
B-9 Basics of Cornering 4: S-Turn
B-10 Basics of Cornering 5: S-Turn
B-1: Start, Acceleration, and Braking 1.
Game Description:"Start from a still position and stop as quickly as possible within the area past the 1,000 neter finish line. It is best to switch from full acceleration to full braking. Hint: use the distance markers to learn where to start braking."
License Times:
GOLD - 38.650
SILVER - 38.900
BRONZE - 39.800
Launch Speed at: (none)
My Advice: As you would imagine, you are not racing a supercar for your first test. Instead, you are driving a quirky, 67-horsepower Toyota Vitz. Do not think about coming to a stop until somewhere midway between 900 meters to 950 meters. Brake hard and quickly to score the best time.
B-2: Start, Acceleration, and Braking 2.
Game Description:"Similar to the previous test, but you go faster and will need to start braking sooner. Braking too soon will make you stop before the finish line and braking too late will make you overrun the finish area."
License Times:
GOLD - 29.270
SILVER - 29.550
BRONZE - 30.500
Launch Speed at: 0 mph
My Advice: This Fiat Coupé has 211 horsepower and is your second test car. Think about braking at give or take the 900 meter mark.
B-3: Start, Acceleration, and Braking 3.
Game Description:"As in the previous test, you will go from full acceleration to full braking. This car accelerates quickly, so you will need to start braking sooner. Hint: use the distance markers to learn where to start braking."
License Times:
GOLD - 26.800
SILVER - 27.300
BRONZE - 28.000
Launch Speed at: 0 mph
My Advice: The R34 Skyline you will be racing has loads of power and four-wheel drive. Considering this, you will rocket down the track at full speed. You now have to think about braking somewhere after 800 meters but before 900 meters to clear this test with passing credit.
B-4: Circle Track 1: Acceleration Basics.
Game Description:"Make 2 laps around this 30-meter radius circuit. The key is to maintain high speed. To do this, keep steering steadily while minutely adjusting acceleration. Feel the car shift outward as you accelerate more, inward as you accelerate less."
License Times:
GOLD - 23.700
SILVER - 24.200
BRONZE - 27.000
Launch Speed at: 0 mph
My Advice: The Nissan March G# packs 75 horsepower and is front-wheel drive. Therefore, there isn't too much you really have to do to keep this car stable except drive this course properly. Keep the car as far inside as possible while keeping the car at an acceptable, yet consistent speed.
B-5: Circle Track 2: Acceleration Basics.
Game Description:"Make 2 laps around this 80-meter radius circuit. The key is to maintain high speed. To do this, keep steering steadily while minutely adjusting acceleration. Feel the car shift outward as you accelerate more, inward as you accelerate less."
License Times:
GOLD - 32.500
SILVER - 33.600
BRONZE - 35.300
Launch Speed at: 0 mph
My Advice: Unlike the previous test, you will driving a much more powerful car on a much larger radius track. The same rules still apply. You now just have to adjust to the new car and the new track. Look for a consistent speed to ride around this course with while keeping the car on the absolute inside without going into the inside grass.
B-6: Basics of Cornering 1.
Game Description:"The left corner comes out after a straight-away. Approach the corner on the outside and steer toward the apex on the inside, then leave the corner fully on the outside. This is called 'out-in-out cornering.' Try to smoothly follow the yellow line."
License Times:
GOLD - 24.650
SILVER - 25.200
BRONZE - 27.000
Launch Speed at: 0 mph
My Advice: From a standing start, you will race your blue Mazda Demio through a stretch of road going to the left. Future GT games have dashed lines with both blue and red lines, but this one is a yellow dashed line. Use it for reference. You don't have to follow the line, but at least get an idea as to where your braking point should be.
B-7: Basics of Cornering 2.
Game Description:"Start at 31 mph. You must brake slightly to slow a bit for this corner. Approach the corner on the outside and steer toward the apex on the inside, then leave the corner fully on the outside. Try to smoothly follow the yellow line."
License Times:
GOLD - 20.750
SILVER - 21.300
BRONZE - 22.800
Launch Speed at: 31 mph
My Advice: This is the first test to utilize a launch speed, so make sure the gas is engaged prior to starting this test. Your car is more powerful than the Demio from the previous test. You will be racing a Honda Integra Type-R on the same course as the previous test. The same technique applies in trying to clear this course. Just remember that you will need to brake a little earlier since you're at a higher speed and that you are in a more powerful car.
B-8: Basics of Cornering 3.
Game Description:"This test has the same corner radius as the last test, but it's a right corner instead. You must brake slightly to clear this corner. Try to smoothly follow the yellow out-in-out line."
License Times:
GOLD - 23.310
SILVER - 23.800
BRONZE - 25.500
Launch Speed at: 31 mph
My Advice: If you can clear the previous test, then you should have no problem with this one. You must now try to clear a right-handed corner in the same car as in B-7.
B-9: Basics of Cornering 4: S-Turn.
Game Description:"For this S-turn test, you will make two consecutive out-in-out corners. Try to smoothly follow the yellow guideline. A little braking when entering the corner is OK. The key is to drive smoothly."
License Times:
GOLD - 23.500
SILVER - 24.200
BRONZE - 26.000
Launch Speed at: 0 mph
My Advice: Your car is a kelly green Mercury Cougar. While not the old-school Cougar from the 1960s, you are racing the quirky front-wheel drive Cougar from 1998. Take advantage of its 172 horsepower engine to make the most of this course. Remember that you need to switch directions midway between the corners. Keep the car stable as you transition from one corner to another.
B-10: Basics of Cornering 5: S-Turn.
Game Description:"In this S-turn test, you will be going faster than in the last test, so you must brake more solidly before entering the corner. Try to smoothly follow the yellow line through the corner. Smooth driving is the key to improving your time results."
License Times:
GOLD - 20.300
SILVER - 21.100
BRONZE - 22.700
Launch Speed at: 62 mph
My Advice: You are doing the same test as in the previous one, but at a higher speed. You have to brake sooner and prepare to counteradjust midway through the course. Pay special attention to your speed.
You now have your B-License, but why stop there? There are many more licenses for you to obtain!
--- Gran Turismo 2: A-License ---
The B-License tested your basic abilities. The next step is in making the most of your B-License skills. The majority of tests here involve your ability to corner effectively.A-License Tests in GT2:
A-1 High Speed Braking
A-2 Cornering and Braking
A-3 Intermediate Cornering 1: FF Car
A-4 Intermediate Cornering 2: FR Car
A-5 Intermediate Cornering 3: FF Car
A-6 Intermediate Cornering 4: FR Car
A-7 Applied Cornering 1: S-Turn
A-8 Applied Cornering 2: S-Turn
A-9 Applied Cornering 3: Sharp Turn
A-10 Applied Cornering 4: Sharp Turn
A-1: High-Speed Braking.
Game Description:"You will start braking while going much faster than in the B license test. Remember: faster speed means a longer braking distance. Hint: use the distance markers to learn where to start braking."
License Times:
GOLD - 18.000
SILVER - 19.200
BRONZE - 19.700
Launch Speed at: 124 mph
My Advice: This is the final of the tests that utilize Test Course. Your red R33 Skyline will blast down the front straight at tremendous speed. Your goal? Slow her down! You will need to start thinking about braking when going past the 700 meter mark. Brake at some point between 800 and 900 meters to get the best possible score. Here's a BIG hint on knowing when to brake: if racing in Automatic transmission, brake as soon as the Skyline enters fifth gear! The Skyline will reach 148 mph before engaging fifth gear. So the moment the car starts to near 148 mph, brake hard!
A-2: Cornering and Braking.
Game Description:"Instead of simply braking, you must brake while turning. Note how the car moves outward when you apply the brakes and inward when you release them. Apply and release the brakes gently and quickly to control braking while rounding a curve."
License Times:
GOLD - 21.100
SILVER - 21.500
BRONZE - 22.500
Launch Speed at: 93 mph
My Advice: A 1000-meter course goes left after the 800 meter mark. It bends further into the 900 and 1000 meter marks. The challenge is to find a suitable point to slide the car out. Think of this as a prelude to rally racing. Since this is like a rally test, you are given a great car from a rallying make- a 1998 Subaru Legacy B4 RSK. This course is not easy to understand. You need to first look for a solid braking point as you're turning. Then before the 900 meter mark, make sure to slide the car out as you're braking. The clock will stop when your car comes to a complete stop in the finish area. You will need to run this course a few times to get the general grasp of this course.
A-3: Intermediate Braking 1: FF Car.
Game Description:"This is a cornering test using a FF (front wheel drive) car. Follow the line (called a 'record line') that shows the ideal part on the course. Apply solid braking when entering the corner to lower your speed."
License Times:
GOLD - 19.200
SILVER - 20.000
BRONZE - 21.600
Launch Speed at: 93 mph
My Advice: This course is similar to the course in License Test B-7. You need to properly handle this section using a front-wheel drive car. A front-wheel drive car is not meant for serious driving performance. You have the weight and the driving going to the front wheels, thus not making you able to power through corners effectively. The biggest positive to front-drive cars is that you have to do something really stupid to spin out the car. Your Integra Type-R is the car of choice. Take care of business as best as you can by clearing this corner effectively.
A-4: Intermediate Cornering 2: FR Car.
Game Description:"This is a cornering test using a FR (rear wheel drive) car. Note how differently the car handles compared to the FF car. The response to fishtailing also differs from FF cars."
License Times:
GOLD - 19.300
SILVER - 19.900
BRONZE - 21.800
Launch Speed at: 93 mph
My Advice: You will be racing a gray/grey rear-wheel drive car. A front-engined rear-wheel drive car has perfect weight distribution. The front engine's weight coupled with the rear driving the car makes these cars the most complete of cars. There is one problem with rear-wheel drive: the fear of spinning out. Therefore, you can push the performance of a rear-drive car only so far.
A-5: Intermediate Cornering 3: FF Car.
Game Description:"Practice cornering with L-shaped turns. Even though it's an L-shaped turn, smoothly follow a circular line. Practice accurately tracing a line through the apex - the point at which the car is closest to the inside of the corner."
License Times:
GOLD - 12.600
SILVER - 13.200
BRONZE - 14.700
Launch Speed at: 93 mph
My Advice: There is no yellow line to help you find the proper line, so you will need to properly judge and trace the proper line to clear this course properly. You must do that with the Integra Type-R. Use the demonstration video to get an idea as to where to brake at. Remember that you are racing a front-wheel drive car for this test, so take this into consideration to clear the course effectively.
A-6: Intermediate Cornering: FR Car.
Game Description:"."
License Times:
GOLD - 12.500
SILVER - 13.200
BRONZE - 14.900
Launch Speed at: 93 mph
My Advice: Take the 93 mph head start as you blast into the turn. It is the same course as the previous test, but in a rear-wheel drive car. You can afford to race a bit more aggressively heading into this corner with the Toyota Altezza RS200.
A-7: Applied Cornering 1: S-Turn.
Game Description:"Practice attacking corners in a high-powered 4WD machine. 4WD cars, known for high stability but poor turning performance, have many peculiarities to watch out for, including record line tracing, timing of accelerator use, and fine steering adjustments."
License Times:
GOLD - 24.600
SILVER - 25.200
BRONZE - 27.000
Launch Speed at: 93 mph
My Advice: You are racing a course that is very similar to B-9 and B-10. Take advantage of the 3000GT's four-wheel drive to clear this test. A four-wheel drive car is more suited towards rally racing than road racing. While you get the traction of front-wheel drive and the power and drive of rear-wheel drive, a 4WD car is heavy with all the added parts. The 3000GT is certainly not a lightweight, weighing in at about 3700 lbs. This car makes plenty of horsepower and has great acceleration. Take this white 3000GT and give the drive of your life with this machine!
A-8: Applied Cornering 2: S-Turn.
Game Description:"Practice attacking corners in a high-powered FR machine. With FR cars, the timing of accelerator use greatly affects the car's movement. Use fine steering adjustments to neatly trace the record line. Your exit speed in the last corner is very important."
License Times:
GOLD - 24.000
SILVER - 24.400
BRONZE - 26.000
Launch Speed at: 93 mph
My Advice: The 1997 Toyota Supra RZ is your car. Your yellow Supra RZ packs some good horsepower and is a blast to drive. However, the high spoiler can make this car a lot twitchy. So be ready to take on the corners while making sure not to push the Supra's limits too far. This is the same test as A-7, but in a different car.
A-9: Applied Cornering 3: Sharp Turn.
Game Description:"The cornering test uses a combination of right-angle corners. Smoothly follow the cornering line. Make sure to you cross the apex, and always be sure to give full throttle when exiting the last corner."
License Times:
GOLD - 14.100
SILVER - 15.200
BRONZE - 17.700
Launch Speed at: 93 mph
My Advice: Two 90-degree corners make up a tight chicane. Attack the corners by finding the best line to carve through both corners properly. The 3000GT is your car through this test. Its 4WD should help you to get traction and acceleration here.
A-10: Applied Cornering 4: Sharp Turn.
Game Description:"The involves a combination of right-angle corners. The key is to stop braking and start using your steering at the turn entry to control the car's position, then give full throttle when exiting the last corner."
License Times:
GOLD - 13.700
SILVER - 14.800
BRONZE - 17.000
Launch Speed at: 93 mph
My Advice: The same test as before, but in the Supra RZ. Because of this, you must be aware of the difference in handling dynamics between the 3000GT and this RWD Supra. You can be a bit more aggressive with the Supra than you can with the 3000GT. Just remember-there is a limit to how far you can push the Supra before inducing a spin. Drive this one smart, and you'll do just fine.
You now have your A-License! Now let's try get to get the International licenses!
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