Racing/Driving Games and Accessories - Happy Shopping! :)

Wednesday, April 18, 2012

Endurance Racing Advice

John B. Marine | 1:11 PM | | | | | | | | Be the first to comment!
Endurance racing is an intense challenge. It requires you to withstand longer-than-usual racing distances. Not everyone can take on the endurance racing challenges Gran Turismo provides. So therefore, I offer my advice to help out fellow GT gamers with endurances. I hope my advice can be of help to you.





--- Endurance Racing Advice ---

Gran Turismo endurance
^ Are you in it for the long haul? If not, maybe my advice can help you.

An endurance race in Gran Turismo lore is an extended contest of speed. These are races that last much longer than any average sprint race in Gran Turismo. I used to talk to people about Gran Turismo. Some people tell me that they can't make time for the long endurance races. Even in som championships, some events outside of endurances are very long. Take the Formula GT races in GT3 and GT4 and the "1000 Miles!" events in GT4, for instance. Whether it's one hour or 24 hours, one needs to be ready to log a longer-than-normal session to take advantage of these endurance racing challenges. In so, I have prepared some advice to help out people daunted by the challenge of doing endurance races.

This is what makes me different from most other people. You know, I could make fun of people who don't want to do longer races. I could tell people that they are making too many excuses. I'm not like that. Because I believe in helping out others and offering quality material to others, I am lending my advice to others. I don't have the best advice, but it is still MY advice.

So here are some main points I'd like to share with all of you.


1.) Make time for endurances.

The most important thing to remember about doing any race is that you have to make time for them. Endurance races last more than one hour, so the basic rule of thumb is that in any true endurance race, be sure to have at least an hour of your time to make ready to complete the race. Most endurance races last two or more hours. This is the first thing to keep in mind when doing these events.

Some gamers may even argue that one can make time to do long periods of gaming in any other genre, so what makes racing games any different? Anyone who can make time for a long gaming session in any other genre of games can make the same amount of time for a racing game. So this is the very first thing I would recommend- make time for endurance races.

Sort of think about how long each race can last. One example I will give is that the Grand Valley 300km usually lasts two hours, give or take.


2.) Plan Your Strategy Accordingly.

The "strategy" being discussed here is in selecting tire choice as well as following a certain pit stop cycle. Remember that your tires will wear out over a long period of time in Gran Turismo games. Pay close attention to the the rate of tire wear. Stay away from soft tires in long-distance races. The softest of tires you should have are Medium tires. Be sure to invest in Hard tires in being able to race for long distance. Races that require Sports/Standard tires usually mean you race with either Sports Medium or Sports Hard tires.

It is equally important to have a well-set up car. If you find out you are pitting more often than usual, it means you do not have a properly-set car. Spending more time in the pits than on the track only gives the rest of the opposition plenty of chances to pass you. Make sure to set your car up properly so that you don't have to be stuck with a poor setup all race long. Your tire choices are fixed in GT1 through GT3, so pick a good tire setup that will help you through those endurances. A good rule of thumb is to have Hard tires available. Pick a tire setup that suits your car best based on its performance capabilities. If a race requires a Normal car (GT3) or any setup that disallows Racing tires, your options are even more limited.

Just keep these things in mind as you go through the endurance races of Gran Turismo.


3.) "Marathon, Not a Sprint."

It is a cliché, but it's true. You have plenty of time to make your move. You have to endure the rigors of long-distance racing to win. Think carefully about planning your attack. Here is another racing cliché: you can not win any race in the first corner, but you can certainly lose it. So think before you attack. Remember that endurance racing requires total concentration for long periods of time.


4.) Go For Overkill if Daunted.

Pick a suitable car for a given endurance. An endurance race with no restrictions basically leaves you free to pick whatever vehicle you wish to use to win. It will also allow you to tune the car up to whatever level you are happiest with to make the most of your racing experience. If you find a certain loophole in restrictions and feel daunted about certain endurances, go use a car much more powerful than your opposition. You may get a negative reaction from others, but at least you feel happy knowing you've brought a car that clearly dominates all of the others.


5.) Use B-Spec and Speed Up Time (GT4 Only).

This advice is for Gran Turismo 4 only. An advantage to Gran Turismo 4 is that you can use B-Spec and speed things up (especially if in a capable car). You won't earn any A-Spec points, but you can still complete an endurance quicker with a capable car. You can run a 24-hour race in B-Spec from start to finish in 10 hours if you run at 3x speed. Just be sure to regularly check on your B-Spec driver in case you need to make some timely changes to your car's setup. Endurance races can be long, but at least you know you don't have to run them in A-Spec if you don't have the time.


6.) Take Advantage of Saves (GT5 Only).

As of this blog post, I have NEVER done an endurance in Gran Turismo 5. All I know is that the latest updates will allow you to save your progress during longer races. So make sure to take advantage of this as you're racing. These saves will allow you to play for as long as you can without fear of you having to do it all over again.


And there you go.





You too can become a champion of Endurance racing in Gran Turismo! This advice is just my own sort of recommendations for all of you in regards to endurance racing in GT. Thank you for reading!

"Like" me on Facebook, Follow JGTS, and/or Contact Me via E-Mail!
Subscribe to John's Blog Space (JBS) Subscribe to John's Shop Space (JSS) Subscribe to John's Gran Turismo Space (JGTS)
read more...

Sunday, April 15, 2012

City Course Racing Advice

John B. Marine | 7:47 PM | | | | | | | | | Be the first to comment!
The many urban courses of Gran Turismo games offer up a challenge much different from the permanent and proper race tracks. I personally enjoy racing city courses. Why? I'm such a city person for one. Second off, city courses allow you the chance to go full speed on streets you otherwise would just drive slow and do lots of stop-and-go traffic on. It is almost as if you have a chance to enjoy full-speed action on public roads that you otherwise wouldn't get the opportunity to do almost any other time of the year. Also, there is always the appeal of going full speed on any number of real-world locations. Who wouldn't want to go full-speed down Times Square? Who wouldn't enjoy the opportunity to blast down the streets of London with your car humming at full song? Nothing wrong with enjoying a long drive around downtown Tokyo, right?

This blog post offers up some advice for racing on city/urban courses in Gran Turismo and Tourist Trophy titles.





--- City Course Advice ---

Gran Turismo City Course
^ Urban courses can provide the thrill of racing (legally) on city streets, but they can also be immensely more challenging to race than permanent or semi-permanent race courses.

In Gran Turismo games, racing on city courses can be a daunting challenge. For one- urban circuits can not be practiced on in real life at any time you like. Because this is a video game, however, you can practice on city street courses in games any time you wish. Here is a look at some of the challenges most urban circuits provide:

• no margin for error
Unlike on many permanent race courses, city courses are narrow and don't offer much runoff areas or offer any margin for error. To either side of you are concrete barriers. These barriers may have some catchfences to ensure any vicious crashes don't have too much shrapnel from cars going into where the fans line the barriers. The lack of wide roads on most urban courses means that you don't have enough room to make too many clean passes. So you need to make timely passes at key areas or in any high-speed areas.

• blind corners
Many of these urban courses have blind corners. You will have to properly gauge the right moment to attack the apex of a corner. Try to find the best line around corners without even grazing the outside or inside wall. It is almost as if you have to pretend the barriers aren't there. Can you properly attack the very inside of the apex without grazing the nearby wall?

• bumpy roads
Because urban courses consist of roads that are commuted on daily by city traffic, city courses usually are bumpy and tricky. You may not sense these much in Gran Turismo games, but you have to be mindful of how abrasive the roads can be if you were to race these in real life.

• don't be distracted
It can be easily distracting to be enticed by the scenery of a certain city. The goal, however, is to negate the beauty of a city course and focus on keeping the car on the road and out of trouble. So don't be enticed fully about the bright lights of Hong Kong or the classical appeal of Rome- just race the track as best as you can.

• a good setup doesn't hurt
Urban courses can be more punishing than permanent or semi-permanent courses. Make sure to tune your car or bike (for you Tourist Trophy gamers) accordingly to take on these courses properly.

• watch your head (Tourist Trophy)!
There is a reason why motorcycle racers don't usually race on city street courses- they can be too dangerous. Think about going full speed on a street course in a car and then try to do the same on a motorcycle. You will easily be flown of your motorcycle if you lean too far inside on a motorcycle to where your head hits an inside barrier too hard. Try to find the best way to carve the inside of an apex safely without leaning too far inside.


This was all some advice to help you take on city courses in Gran Turismo and Tourist Trophy. I actually had this only about Gran Turismo but decided last moment to also include Tourist Trophy advice.





I hope you've enjoyed this post. Feel free to share my posts with others if you enjoy my work. Most of all- subscribe and follow. PLEASE show me you care by subscribing, following, commenting, and things like that. Thank you for reading!

"Like" me on Facebook, Follow JGTS, and/or Contact Me via E-Mail!
Subscribe to John's Blog Space (JBS) Subscribe to John's Shop Space (JSS) Subscribe to John's Gran Turismo Space (JGTS)
read more...

Friday, April 13, 2012

Gran Turismo All-Stars

John B. Marine | 3:45 PM | | | | | Be the first to comment!
Gran Turismo All-Stars is a competition whereas past and present compete for speed in an intense battle. The finest racing machines all converge in racing action. GT All-Stars has been a staple championship since Gran Turismo 2. And since GT3, it has been a championship. I think GT All-Stars can be expanded upon to be even more fun. This blog post is a look at Gran Turismo All-Stars. It is not so much about advice; just a specific look at this championship.





--- Gran Turismo All-Stars at a Glance ---

Gran Turismo All-Stars
^ Have you taken part in Gran Turismo All-Stars before? It's the battle for pride in a championship consisting of the fastest cars across multiple generations in Gran Turismo.

Gran Turismo All-Stars made its debut in Gran Turismo 2 as a five-race series. Each of the five races are five laps long and take place on five different tracks. Gran Turismo 3 marked the first time GT All-Stars was featured as a Championship. It was featured as a ten-race championship. Every Gran Turismo since GT3 has featured GT All-Stars as a championship.

The premise of GT All-Stars was to match up the fastest and most popular cars in Gran Turismo in an intense high-speed battle across some of Gran Turismo's most popular tracks. This is a best-of-the-best championship that is almost on par with the Gran Turismo World Championship.


GT All-Stars: Gran Turismo 2.

A victory in each race was worth 50K Credits and a new car. One of the races provided a car that sells for 500K Credits, making it a great race for grinding (continually running a certain level to acquire more credits). Some of the usual cars you will see in this championship include the Toyota GT-One, the Nissan R390 GT1 Race Car, the Ford GT40, Audi TT LM Race Car, Alfa Romeo 155 Touring Car, Jaguar XJ220 GT Race Car, and the Lister Storm V12 Race Car among many others. Among some of the tracks are Super Speedway, Red Rock Valley Speedway, and Rome Circuit among others.

GT All-Stars: Gran Turismo 3.

The GT All-Stars event in GT3 is offered as a ten-race championship. It can be found in both the Amateur and Professional Leagues. This is the only Gran Turismo that has two individual versions of the GT All-Stars competition. Be ready to take on some fast cars and compete on some intense tracks.

GT All-Stars: Gran Turismo 4.

The Extreme Events feature the Gran Turismo All-Stars as a ten-race championship. The vast array of cars both past and present help make for a diversified field of cars spanning decades of racing. So you might say this is the most entertaining GT All-Stars in terms of diversity among cars. You will need to bring a very fast race car to have any chance of winning. Two of the most daunting races in these fast cars includes a reverse run around Autumn Ring and the finale- two laps around the Nürburgring Nordschleife (yes- all 12+ miles of it in cars that can easily reach and exceed 200 mph!).

GT All-Stars: Gran Turismo 5.

Unlike the previous two Gran Turismo titles, GT5's GT All-Stars is only a five-race championship. The five races, though, are all on some pretty intense courses against intense competition. So bring your fastest car. Or you may even invest in one of the really fast cars, such as the Mazda 787B or the Peugeot 908 HDi FAP if you want to remain with Premium cars. A lot of the good Standard Group C prototypes are also very formidable. I would recommend the Nissan R92CP or the Toyota 88C-V (commonly referred to as the Minolta Toyota) if seeking Standard cars for the GT All-Stars event.


The Gran Turismo All-Stars is a great showcase of Gran Turismo racing with a vast array of past and present racing machines. Its further evolution is predicated on fast cars on tough tracks.



--- Future GT All-Stars? ---

For what it is, Gran Turismo All-Stars is a great concept. I'd like to see it extended and expanded. You could have a GT Al-Stars for a number of categories. Imagine expanding upon GT All-Stars to include these:

• fastest prototypes
• fastest GT race cars
• fastest rally race cars
• fastest tuner cars
• fastest cars (by decade)
• fastest cars (by type)

Imagine having these different kinds of cars being represented among the GT All-Stars. I mentioned rally. Rally cars are still race cars. So imagine having rally cars compete on asphalt as well as in their native rally racing environs.

Single-Weekend Invitational?

GT All-Stars could possibly be like real-world events such as the Monterrey Historics or the Goodwood Revival- where you have the All-Star action on one track with multiple classes and divisions racing.

Online GT All-Stars?

Yeah- let the fans race it out with their finest cars instead of have it mostly as a single player event. Maybe invite some GT gamers to compete for cars and money in the game (or maybe even some real prizes). This would certainly make GT All-Stars a fun affair!

An Exclusive Challenge?

Think about the Race of Champions- where you have this racing event held in a certain facility with identically-prepared cars. Think about the 2007 Race of Champions at Wembley Stadium in England. The DTM series last year had its own unique All-Star racing challenge using Munich Olympic Stadium for one-on-one racing action. I would like something like this to be part of a GT All-Stars deal.


I think GT All-Stars would be better if it were expanded and included a few more kinds of racing. Rather than just the fastest cars across multiple generations, why not expand upon it to make a fairly decent showcase of automotive history in an All-Star setting? Let's make it hot!





Have you any ideas regarding enhancing Gran Turismo All-Stars? Feel free to comment. Thank you for reading!

"Like" me on Facebook, Follow JGTS, and/or Contact Me via E-Mail!
Subscribe to John's Blog Space (JBS) Subscribe to John's Shop Space (JSS) Subscribe to John's Gran Turismo Space (JGTS)
read more...

Thursday, April 12, 2012

Motorsports Makeover - Sportscar Racing

John B. Marine | 12:52 PM | | Be the first to comment!
The long-standing premise of racing in Gran Turismo is in sportscar racing. The franchise has come along nicely in adding different varieties of sportscar racing to enhance the range of cars that race in the series. My "Motorsports Makeover" series continues with another post regarding another kind of racing. You all are welcome to share your own ideas on this topic as well as many others of mine. So let's continue my "Motorsports Makeover" series with this post on sportscar racing.





--- Sportscar Racing at a Glance ---

Let me show you a video to showcase the style of racing being discussed in this blog post. Check it out:


^ "Le Mans Series Season Highlights"

Sportscar racing encompasses a broad array of racing. Whereas Formula 1 racing is about sophisticated race cars battling for some 90 minutes of competition on some of the world's most challenging race courses, sportscar racing is about racing battle for hours on end. Most "sprint" races last at or about three hours. Longer races last anywhere from six hours to a full 24 hours. Cars range from production-based cars highly modified for racing to purpose-built racing machines by racing constructors and from actual manufacturers. Racers in sportscar racing range from "young guns" to ex-Formula 1 racers to grizzled sportscar racing veterans. Variety is the spice of life, and nowhere is it more apparent than in sportscar racing.

This post concerns GT and sportscar racing. So a little of everything will be discussed here. Let's take a look at the few series to fit the bill for sportscar racing. Click on the headings to visit the official websites (if offered):


American Le Mans Series.

The American Le Mans Series was created in 1998 by Don Panoz. Its appeal is in being a European-style sportscar racing series with American attitude. Two of the biggest races of each season include the 12 Hours of Sebring and Petit Le Mans. The championship is contested across many road racing venues around America as well as some street courses. The series even includes a Canadian stop at Mosport. Today's ALMS consists of GT and prototype cars and even includes Challenge cars. The GTC class features spec Porsche 911 GT3 Cups, and the LMPC class features spec Courage LC75s.


European Le Mans Series.

Formerly known as the Le Mans Endurance Series, the European Le Mans Series is a championship mostly raced in Europe featuring a handful of big time endurance races. Most of the events last about six hours or 1000 kilometers. Some of the finest racing teams and drivers compete in this intense championship. The 2012 championship all consists of four six-hour races.


Grand American Road Racing Association.

Established in 2000, the GARRA is a vastly competitive sportscar racing series. The primary championship of the GARRA is the Rolex Sportscar Series. Two of the biggest races of the season include the legendary 24 Hours of Daytona and the Six Hours at the Glen at Watkins Glen. The series truly gained its own identity when the Daytona Prototype was unveiled. Daytona Prototypes began racing in 2003 at the 2003 24 Hours of Daytona. In a surreal way, a lone Porsche 911 GT race car won the race outright over the Daytona Prototypes. Over time, the GARRA would get rid of multiple classes to just limit things to Daytona Prototypes and Grand Touring.


FIA GT1 World Championship and FIA GT3 Europe Championship.

There used to be the FIA GT Championship. These days, it is the GT1 World Championship and the GT3 Europe Championship. Both series represent some of the finest in production-based racing. There is no shortage of action that takes place in either the GT1 or the GT3 ranks. The GT3 cars represent some of the better lower-level exotic sports cars. The GT1 class features some of the fastest and most capable GT racing cars with higher-end sports cars. There are driver changes that take place during these races. The racing action can be quite intense. If you've never seen any of these races, you should look up FIA GT1 and/or FIA GT3 on YouTube.


Super GT (Japanese link).

Japan's premier motor racing category is Super GT. It began life as the All-Japan Grand Touring Car Championship (JGTC) in 1993. Over time, its popularity has expanded. Super GT is a GT racing championship with a semi-endurance format. There has to be driver changes through the course of a race. Most races usually last at least two hours.


You now have a little perspective on sportscar racing. How do you pull it all together, though? Continue on to the next section!



--- Sportscar Racing History in Gran Turismo ---

Grand Touring cars have always been at the forefront of inclusion in Gran Turismo titles since the very first GT.

Sportscar Racing in GT1.

Among some of the more notable GT cars were the Kunimitsu Honda NSX LM GT2 that won Le Mans in the GT2 class in 1996. There was also the Viper GTS-R that you could either tune up and Race Modify to, or you could win the GTS-R by winning (a certain championship).

Sportscar Racing in GT2.

The proverbial ante was upped with some faster racing machines. Proving the point was the very fast Toyota GT-One as well as the Nissan R390 GT1. Many other high-powered GT race cars made up the roster of cars in GT2. Some of them were Race-Modified versions of cars, such as the Lister Storm Race Car and the Jaguar XJ220 Race Car. There was one car that was in GT2 but can't be won in any such way- the Mercedes-Benz CLK-GTR.

Sportscar Racing in GT3.

Many of the same sportscar racing machines from Gran Turismo 2 found their way into GT3. Now, the Mazda 787B joined the roster of sportscar racing machines. This four-rotor beast won the 24 Hours of Le Mans in 1991 and remains the only rotary-powered car to win at Le Mans as well as the only Japanese manufacturer to win Le Mans. You could also race the powerful Panoz Esperante GT1 around the courses of Gran Turismo 3. You can even race the Dodge Viper GTS-R from the powerful Oreca Racing team. Perhaps one of the most unique GT racing beasts is the Gillet Vertigo. There were a good number of racing machines to choose from in the realm of sportscar racing in GT3.

Sportscar Racing in GT4.

By Gran Turismo 4, sportscar racing was set to take on a new level of action. For the first time in series history, LMP (Le Mans Prototypes) made their debut in Gran Turismo. Among the many different represented companies is Pescarolo Sport and their two prototypes. These open-top racing prototypes deliver immense speed and were built to withstand hours of torture on various race tracks. After so many "LM Race Cars" in the series, Le Mans finally arrived in Gran Turismo 4 with Circuit de la Sarthe. Many more classic sportscar racing machines were also featured, including a handful of Group C prototypes and a few Can-Am race cars. There were also some low-level GT cars (like the BMW M3 GTR) and some still fast GT racing machines. One could even race 24 straight hours at Circuit de la Sarthe or the Nürburgring Nordschleife, making for some of the longest endurance racing in Gran Turismo history. One complaint, however, regarded the lack of any time cycles. Some really critical types thought of these races as 24 hours of sunlight.

Sportscar Racing in GT5.

The single most important quantum leap in sportscar racing was made in Gran Turismo 5. Certain tracks now had time cycles. One can actually notice the sun go down as the moon and stars fill the sky. The entire package was done beautifully. In addition to time cycles, there were also some dynamic weather for certain tracks. So the possibility of racing at night in rainy conditions was possible. A lot of GT4's cars were carried over, so nobody was really missing anything. On the other hand, you do get new machines such as the Peugeot 908 HDi FAP and the Audi R10 TDI. You also get to race with a few GT and prototype vehicles found in Gran Turismo PSP, such as the Audi R8 LMS and the Oreca Audi R8 among others.


One can only imagine what Gran Turismo 6 will bring to the table in the respect of sportscar racing. I just hope this style of racing can be enhanced further from what GT5 offered.



--- Enhancing Sportscar Racing in Gran Turismo ---

I think a great way to enhance sportscar racing is to incorporate class racing. Class racing is simply about multiple levels of racing competing at once, but each are racing within their own class as opposed to going for the outright win. It doesn't have to be individual levels of GTs and prototypes. A 12-car field can consist of six prototypes and six GT cars. I think about Gran Turismo 4's GT World Championship, where you basically needed a prototype to be competitive, because having any GT-class car guaranteed you defeat against the much faster prototypes. All you would need to do is beat the drivers in your class to win. If you want to make it like GT All-Stars in regards to prototypes, you could set up class racing regarding modern prototypes and classic prototypes (like Can-Am and Group C). You could also set up an all GT race car series.

Another thing to be aware of in class racing is that you have to learn discipline while racing. Don't try to impede the progress of faster cars. An average GT car will easily be overtaken by a prototype. So rather than try to block the faster car, just let him/her pass. Real racing has some blue flags that are waved. Blue flags usually indicate that a faster car is approaching and that you need to let that driver pass you.

Class racing is really the only thing I could recommend... unless you can think of more ways to make sportscar racing more fun in Gran Turismo. Only other thing I may suggest would be more timed races rather than races dictated by laps. Most sportscar racing series usually go by time rather than laps.



--- A Passionate Plea ---

Gran Turismo 5 featured the rights to use series like NASCAR and the World Rally Championship. The FIA GT World Championship and DTM were penned as part of GT5, though neither were truly featured. The lineup of cars in Gran Turismo games is great for what they are. Sometimes, though, I can wish for a lot more. Nothing seems truly complete with featuring cars from a certain series or a certain kind of racing. You can make the case for a good bunch of NASCAR Cup stock cars featuring many of the series' drivers. However, I think offering more different manufacturers and teams would help enhance the car count and add more kinds of racing to the series. Nowhere is this more noted than with sportscar racing. I think PD missing out on the car front with some of the latest sportscar racing machines and prototypes. Case in point- the Lola B09/60, the Epsilon Euskadi, the HPD ARX-03B, and the latest Audis... including the Audi R18 TDI.

So I am making somewhat of a plea to see more sportscar racing machines from various sportscar racing leagues to enhance the appeal of sportscar racing in Gran Turismo...


ALMS in Gran Turismo?

The game series doesn't need to have every last venue and car that the ALMS and/or LMS races on or races with. I would most be happy to see a handful of the real-world racing venues to make a proper set of cars to compete in this level of racing. The hottest of-the-moment cars from this form of racing doesn't need to occupy the majority of the cars for GT6. However, I would like to see a presence by either/both the American Le Mans Series and the Le Mans Series. Having cars from FIA GT1 and FIA GT3 would sweeten the pot.

The reason why I am making such a plea is because I have been mostly impressed with what the Forza Motorsport series has provided with various ALMS cars and tracks. I just want to see a more complete sportscar racing package for Gran Turismo 6 so it can be a better package in the long run.

If you especially want to knock down the big races, Gran Turismo can benefit from having Sebring and Road Atlanta. Imagine having the 12 Hours of Sebring and Petit Le Mans as some of the different endurance races you can run. It would be a GREAT addition for GT.


Rolex Sportscar Series in Gran Turismo?

If you can't get American Le Mans Series support, then the Grand-Am's Rolex Sportscar Series would be a nice consideration. There are number of people who love or loathe Daytona Prototypes. Certainly the new Corvette Daytona Prototype would be nice to look into if DPs are considered as part of Gran Turismo's vast array of cars.

Many people were probably disappointed that Daytona's road course isn't offered in a 24-hour cycle, especially those who are fans of the 24 Hours of Daytona. I wouldn't mind a Gran Turismo version of the 24 Hours of Daytona. You can especially have this as an endurance back before Daytona Prototypes came along. Think back to the days when companies like Porsche, Jaguar, Alfa Romeo, Ferrari, and others were riding the high banks of Daytona battling to win this prestigious endurance.

The only real concern is if PD would be intrigued enough to feature Daytona Prototypes. If you want a deeper discussion about Daytona Prototypes in Gran Turismo, please visit this blog post: "Daytona Prototypes in Gran Turismo?" - John's Gran Turismo Space.


European Le Mans Series in Gran Turismo?

I would most hope for some cars from the Le Mans Series if you can't lock up ALMS or GARRA sportscar racing. I just want a more coherent sportscar racing series package for the Gran Turismo. I want to see a good number of prototype and GT racing machines to make a well-balanced lineup of cars for Gran Turismo.

You'll need some good European courses to have yourself some endurance racing. Tourist Trophy had Valencia (Ricardo Tormo Circuit). I say that while none of these tracks are part of the 2012 ELMS championship, try to get tracks like the following: Silverstone, Bugatti Circuit, and Istanbul Park. GT5 already has tracks like the Nürburgring Grand Prix course, Monza, Spa-Francorchamps (as downloadable content). Including Paul Ricard would be a nice addition to GT's lineup of tracks.


I just want to see a little better selection and variety in regards to sportscar racing in Gran Turismo.





But for the most part, I want to see a lot more to make sportscar racing more fun and authentic. I am deeply sorry that I haven't been working on my "Motorsports Makeover" series much. I'll do what I can to improve things on this end. Thank you for reading my posts! More material to come for JGTS in the near future!

"Like" me on Facebook, Follow JGTS, and/or Contact Me via E-Mail!
Subscribe to John's Blog Space (JBS) Subscribe to John's Shop Space (JSS) Subscribe to John's Gran Turismo Space (JGTS)
read more...


 
Copyright © 2015 John's Race Space • All Rights Reserved.
Template Design by BTDesigner • Powered by Blogger