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Showing posts with label Sega. Show all posts
Showing posts with label Sega. Show all posts

Tuesday, March 9, 2021

Daytona USA

John B. Marine | 7:54 AM | | Be the first to comment!
SEGA's Daytona USA is one of the most iconic racing games for a number of reasons. It was the first non-licensed game to make stock car racing cool. Hornet High-Class Racing has been the team to beat. With so much going on and so much to gauge, "Daytona USA" will gladly take you for a ride through the wild world of stock car racing. This blog post focuses on the main Daytona USA. You'll see why this is one of the best racing games of all time and remains so even today.






Daytona USA


Daytona USA classic
^ from: (YouTube) - The original "Daytona USA" was groundbreaking and exciting for its time. It remains one of the greatest racing games of all time even today.

Daytona USA has been one of the most iconic racing games of the past. It picks up where "Virtua Racing" left off by offering textured polygons. The action even ran consistently well at a decent frame rate. Of course, Daytona USA also delivered in providing an unreal racing experience. The Daytona USA series has found its way into homes through console and PC. The earlier home versions of Daytona USA were trimmed-down versions. Later versions around the mid-2000s and 2010s feature arcade-perfect renditions of "Daytona USA" for home. Everyone is part of the ultimate underdog team- Hornet High-Class Racing. Even though the game is named after Daytona International Speedway in Daytona Beach, Florida, USA; this game does not feature the actual Daytona International Speedway.

Here is a look at some of the finer points of Daytona USA...


The Cars.

Unless you are playing the PC/Saturn version of this game, you really have two cars to choose from- an Automatic car or a 4-speed Manual car. The Manual/Standard car offers a higher top speed. In the home versions of the first Daytona USA, you could unlock different-colored cars with different levels of performance. You could even unlock something that... is not a car. Each vehicle you can control is rated by Grip and Acceleration. Grip determines the level of traction you get on each course. Acceleration determines how quickly you get up to speed. Some vehicles may actually be better at certain courses than certain others. So be sure to experiment around with the home version of Daytona USA. In the arcade version of Daytona USA, up to eight racers can compete if four dual cabinets of Daytona USA are linked. Each car is color coded in the arcade version and have no real performance advantage over another.

In all versions, you are racing the number 41 Hornet High-Class Racing car. If you are adept enough, it is possible to get a rocket boost off of the starting line to get a wild head start.


The Tracks.

No racing game is ever a quality racing game without tracks, so get to know the three available tracks. Each track features lap lengths for Normal, Grand Prix, and Endurance:

• Three-Seven Speedway (Beginner) - 8 Laps Normal, 20 Laps Grand Prix, and 80 laps Endurance
Three-Seven Speedway is the bread and butter of stock car racing- an oval. This oval, however, is more properly defined ss a tri-oval. So it is more akin to the likes of Pocono Raceway. One of its unique traits is that it has a slot machine you can actually stop and play as you drive. The real problem area each lap will be the sharp final corner. Victory should not be hard to achieve at this track.

This is the only track in the game that begins on a rolling start. A total of 40 cars can race on this track, including your car.

• Dinosaur Canyon (Advanced) - 4 Laps Normal, 16 Laps Grand Prix, and 40 laps Endurance
This natural terrain road course features a good variety of challenging corners and elevation changes. You will be weaving through a location with tall rock walls and hills as well as go through a tunnel. You may also have to do some drifting to aggressively clear some of the corners. So in other words, you're going to be pretty busy here. But don't worry- it isn't an impossible course to win at.

This track begins on a standing start, and as many as 20 cars (including yours) can race this track at a time.

• Seaside Street Galaxy (Expert) - 2 Laps Normal, 8 Laps Grand Prix, and 20 laps Endurance
If you want the ultimate challenge of Daytona USA, take on this city street course. This race begins on a long bridge followed by weaving into an airport. The roads twist and snake into some park land followed by a small village and some extra highways. It later goes into a space shuttle section and a pier. All the while is a challenging and punishing race course. The track is challenging, but perhaps more challenging is trying not to get caught up in the lovely song that accompanies this track. This is the toughest track in the game for a reason.

There are 30 care that race on this track with the event beginning on a standing start.


Suffice to say, you will be quite busy no matter which of the three tracks you race on. Now for some Final Thoughts...




Daytona USA: Final Thoughts


The original "Daytona USA" is forever intertwined in the history of racing/driving games. Released in 1994, it has left a mark that no other racing/driving game can replicate- even including most other SEGA racing games before "Daytona USA." If you want to experience the classic Daytona USA today, you can do so with the arcade-perfect versions of Daytona USA for systems like the PlayStation 3 and the XBOX 360. Or you might be able to find Daytona USA cabinets at arcade rooms and at some other places that have arcade units. That is... in places where arcades are still a thing to most places.

"Daytona USA" was not meant to be any proper simulation of stock car racing. It is not meant to fully and properly replicate the insanity that stock car racing provides. Even with its licensing of Daytona International Speedway, it does not actually feature the actual Daytona course. What it DOES excel in, however, is great fun. That is what Daytona USA delivers more than almost any other racing/driving game of its time. Also consider "Daytona USA" was a pioneering title in the sense of what it provided for most games in general with textured polygons and all running at a wonderful frame rate. So there are many reasons to play Daytona USA if you haven't already.


Hopefully this blog post has spurred your interest in regards to Daytona USA.





This concludes my latest post on "John's Race Space." I hope you found it enjoyable. Thank you for reading! Take care and be well.

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Saturday, January 30, 2021

Hornet High-Class is an Inspiration!

John B. Marine | 9:16 AM | | | Be the first to comment!
When thinking of the greatest racing teams of all time, not many give Hornet High-Class any love. For whatever reason, Hornet High-Class Racing seems to qualify the worst, yet they manage to win. The frenzied world of stock car racing lends itself to all kinds of insanity. Hornet High-Class Racing, though, somehow manages to find ways to win amid the chaos any given day of stock car racing. The team is easy to root against since the team doesn't qualify well. However, when it is race day and race weekend, they prove the world wrong each time with their capable driver. This team proves the old adage, "it isn't how you start, it is how you finish." Hornet High-Class still manages to find ways to win despite poor qualifying. Hornet High-Class even estalished itself as a fighter in a fighting game ("Fighters Megamix")! How many race cars and race teams can say that?

So remember that when you are handed tough circumstances, you can always prevail as long as you believe in yourself and your abilities. Give yourself a chance every and in each situation. Make the most of what you are given and rely on your skill to make the most of even the toughest circumstances.

Also, if you are constantly not given a chance, this fuels the fire for you to prove people wrong, just as Hornet High-Class Racing always does. Go ahead- change peoples' minds. Reverse others' thinking.

Long story short...
Hornet High Class Racing
^ from: (PNGKey (best I could find))

Hornet High-Class is an inspiration!





I hope you enjoyed this casual post on "John's Race Space!" Thank you for being a part of this blog for as long as I've established it. So you all have a great day/night. Thank you for reading! Take care and be well.

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Tuesday, October 27, 2020

SEGA Touring Car Championship

John B. Marine | 10:11 PM | | | Be the first to comment!
SEGA's 1996 game, SEGA Touring Car Championship, features four cars and is powered by a set of high-energy songs. The high-powered realm of circuit racing is embodied in SEGA Touring Car Championship. Are you ready to take on the intense action that SEGA Touring Car Championship has to offer? I will share with you my thoughts on SEGA Touring Car Championship. And really, they will be just that- thoughts, because I never personally played "SEGA Touring Car Championship" to properly share my views. Welcome to "John's Race Space!"






SEGA Touring Car Championship


Time to talk about another 3D SEGA Racing game! Let's do this!

SEGA Touring Car Championship
^ from: (YouTube) - SEGA TOuring Car Championship is something a bit different from the usual SEGA racing goodness you may be accustomed to.

Among SEGA's many different racing games of the 1990s, "SEGA Touring Car Championship" is a racing game with fictional courses and four great racing machines from their time. The game follows a model like "SEGA Rally Championship" in which you run laps around a closed circuit while trying to pass all of the cars on the track. While you probably are not going to win all three races, you at least need to complete all of the races as best as you can. There is a bonus fourth race if you manage to win the final race. All of this racing madness is fueled by a high-energy soundtrack from one of Japan's hottest music labels- Avex. While this game did have a focus on realism, it was nowhere near the attempt of simulation-type racing as when SEGA released SEGA GT in 2000.

This game was available for arcades, the SEGA Saturn, and even PC. The PC/Saturn version of "SEGA Touring Car Championship" has a handful of differences from the arcade version. The home versions include a few extra tracks and cars to unlock as well as some extra race types. But again- I have not played ANY of these games to personally make any claims or opinions.


Now that you know a bit about SEGA Touring Car Championship, let's go through some of the details of this game.




SEGA Touring Car Championship at a Glance


You have four cars to choose from and three tracks for which to do battle on. SEGA Touring Car Championship is similar in architecture to SEGA Rally Championship, only that you are racing courses for more than one lap.


The Cars.

You can choose between four machines. Three of them are DTM-spec machines, and one is a high-powered GT car. As I'm told, that GT car isn't as capable as the other cars featured in this game. Anyhow... let's meet the four cars:

• Opel Calibra V6
This model resembles the Team Joest Opel Calibra V6 DTM touring car.

• Toyota Supra GT
This is the only Japanese car in the game. It is also the only GT-spec machine in the game.

• Alfa Romeo 155 V6 TI
The only Italian car you can race in this game is the potent Alfa Romeo 155 V6 Ti. Besides this, there is another Alfa Romeo in SEGA Touring Car Championship that serves as the Pace/Safety Car. The 155 V6 TI is a more-than-capable DTM racing machine.

• AMG Mercedes C-Class
The sporty and luxurious AMG Mercedes-Benz C-Class DTM racer from the mid-1990s is the potent and capable track weapon from Mercedes-Benz.


That covers the cars. Now for those tracks you will be racing on.


The Tracks.

Three tracks are on offer for you to race on. Here is a look at all three (NOTE: all Imperial measurement conversions are rounded to the nearest thousandth):

• Country Circuit - 2.045 km (or 1.271 miles)
This simple circuit is raced on early to determine qualifying. You then race it again in a three-lap feature race.

• Grunwald Circuit - 2.605 km (or 1.619 miles)
Grunwald Circuit is a more technical racing facility where there is no margin for error. There are many tricky depths to this course to make it a real challenge for all who take on this course.

• Brickwall Town - 2.277 km (or 1.415 miles)
This urban circuit features some decisive and difficult corners. A lot of the course is fairly narrow with either grass or gravel on either side of the road. Trying to keep your car on the streets can be a real hassle here.


If you manage to place 1st after going through the three races, here is your final challenge:


• Urban Circuit - 2.105 km (or 1.308 miles)
This course is run at night on city highways and through various tunnels. The roads are very narrow- more so than around most parts of Brickwall Town. You really need to concentrate if you want to run clean laps around this course.


You know the cars, and now you know the tracks. Final Thoughts coming up...



--- SEGA Touring Car Championship: Final Thoughts ---

"SEGA Touring Car Championship" was not as well received as most other classic SEGA racing games of its time, but it is far from being anything purely bad. The rather twitchy handling of the cars and focus on realism mostly lead to its downfall. Forget about the usual thrills a 3D SEGA racing game can provide, because this does not have the kind of character Daytona USA or SEGA Rally Championship had. "SEGA Touring Car Championship," though, still remains a huge part of SEGA's incredible lineup of racing games from the 1990s.


If I ever got to play "SEGA Touring Car Championship" at an arcade or someplace, I'd like to give this game a try.





Thank you for reading! Take care and be well.

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Thursday, February 13, 2020

Could SEGA GT Have Contended Better?

John B. Marine | 8:10 AM | | | Be the first to comment!
A lot of games challenged Gran Turismo's greatness with their own sim racing offerings. One such series had a very decent case to challenge Gran Turismo before Forza Motorsport did, and that was SEGA GT. I purchased the PC version of SEGA GT (which my PC at the time was surprisingly able to meet the minimal requirements of), and it made me think this could be a more-than-decent alternative to Gran Turismo. I also thought this was as close to Gran Turismo on PC at the time.


Before I Begin: My Credentials...

This post is based on my experiences with the PC version of SEGA GT, which is the ONLY SEGA GT experience I have.






Could SEGA GT Have Contended Better?


Allow me to share some thoughts.

SEGA GT
^ from: (PCGamingWiki) - Could SEGA GT been a better Gran Turismo contender? I tend to think so. This blog post will explain my reasoning and what it can take for SEGA GT to be its best ever.

Many people regard SEGA as one of the best gaming companies regarding racing games. They have had a history of quality racing games for decades. It began with OutRun and continued with the likes of the Hang-On series, Virtua Fighter, the Daytona USA series, SEGA Rally Championship series, and SEGA SCUD Race/Super GT, and even Crazy Taxi among others. So SEGA decided to try their hand at more simulation-type racing. This sim-oriented style began with the competitive "Ferrari 355 F1 Challenge." This game with Ferrari Challenge race cars was very realistic and unforgiving in its driving dynamcs. From these experiences, it was up to SEGA and WOW Entertainment to come up with a solid simulation style racing game to take on the great Gran Turismo franchise. Their effort was in the form of SEGA GT.

SEGA GT comes off as a Gran Turismo style game that SEGA Dreamcast owners (at the time) could be proud of- more the same way the later Forza Motorsport was a Gran Turismo XBOX types could be proud of. SEGA GT surely had a lot going for it when the first game in this three-game series was released in 2000. The first SEGA GT was released for Dreamcast and PC. Upon the sunset of the SEGA Dreamcast, the SEGA GT series moved on to the XBOX. The sequel to SEGA GT would come in the form of SEGA GT 2002 on the XBOX... and as an XBOX exclusive. That's right- no PC port of SEGA GT 2002 or even a port of the later SEGA GT Online. So if you wanted to continue playing and supporting this series, you'd better get an XBOX. After SEGA GT Online, the series basically died out. It was a good run while it lasted. To its credit, SEGA GT was never really ground-breaking. It did most of the same things Gran Turismo did, only GT was much better on various fronts.

As someone who likes seeing potential in things and wanting to be sort of solutions-oriented, it made me wonder why SEGA GT probably could have been a stronger contender against Gran Turismo than it eventually was. Even when SEGA no longer was involved in the console wars, SEGA GT could have still been a great game series in this day and age. That is why I created this commentary post regarding SEGA GT and why it could be a great racing series today even years since the last title of SEGA GT.


My Own Story and Thoughts.

Because of its PC port, I was intrigued to buy this game long ago. I wanted to be assured I could have the same love of racing in this game as I have been when I played Gran Turismo 1 and 2. I was right for the most part. I even alternated between playing this game on my old PC as well as my mother's laptop. The first SEGA GT had some very nice graphics. Since the Dreamcast was in the vein of the PS2/Gamecube/XBOX generation, this game obviously has much better graphics and graphic detail than GT1 or GT2. SEGA GT obviously looked much better for its generation compared to GT1 and GT2. However, just because a game is prettier than others doesn't mean it is better.


Now for a look at the positives and negatives of SEGA GT titles.




SEGA GT's Positives and Negatives


So what went right and wrong for SEGA GT? Let me explain...


What Went Right for SEGA GT?

There were some aspects that made SEGA GT stand out over Gran Turismo. The biggest thing going for SEGA GT was its Carrozzeria suite. Carrozzeria allows players to develop their own one-off cars to go racing with. Once a player bought a certain pre-configured car, the player can customize elements such as engine placement, drivetrain, engine type, engine displacement, body style, and color. Only Works cars can not be configured with a body style or any different colors. A lot of these Carrozzeria models were mostly cars that probably didn't make it into the game as proper models but are still distinguishable. For example, one car from Carrozzeria resembles a Lotus Esprit, though Lotus is not in SEGA GT. Carrozzeria did not have the customization like a later game- "Automation: The Car Tycoon Game," but Carrozzeria did give you the chance to build your own dream car in the world of SEGA GT... kind of.

SEGA GT also had drag racing. While Gran Turismo continually teased drag racing and not delivering, SEGA GT actually put in some drag racing. Don't expect a fully authentic experience of drag racing in SEGA GT. It's more like an added bonus. You're not going to get any true drag racing machines or anything, but you will get to try your luck going down the strip in a fine time.

What I felt was helpful in SEGA GT was sponsorship. You could earn extra money for winning pole position for a race and even in winning races. You could win more money with better driving performance- primarily preventing you from feeling you have to grind to win better machines. You still could grind a bit to get better upgrades for your car, but it is not really needed for the most part.

The SEGA GT series had an interesting blend of modern and classic cars. SEGA GT 2002 even had a mode where you started off with classic cars before working your way up to the modern models. The classic cars are nicely modeled and look great. Even the older models in the first SEGA GT were of fine quality.


What Went Wrong for SEGA GT?

What did I think were SEGA GT's biggest faults? I'd say SEGA GT's biggest flaw is that it has a complete lack of character. Basically, it was a racing game in which you can simply enjoy what Gran Turismo has perfected and improved on, only you don't need a PlayStation 1 or even a PlayStation 2 to play. SEGA GT simply did not have as much appeal as Gran Turismo first and foremost.

SEGA GT also suffered from rather boring race tracks. I basically thought SEGA was trying to make a simulation racing title without any compelling race courses. There are no licensed courses that I know of in any SEGA GT game. The first SEGA GT had some uninteresting race tracks besides the Night Section courses. Solid Circuit is maybe the most interesting course besides the Night Section courses in the first SEGA GT. SEGA GT 2002 and SEGA GT Online had longer and more interesting courses. Yet still, not as intriguing. I don't think SEGA GT needs any licensed courses, but many of the courses the series does have could be a lot better. I certainly don't think this game needs tracks like the Nürburgring Nordschleife for its track lineup to be of any interest.

One could also argue that SEGA GT games lacked a compelling lineup of cars. There would be types who complain that SEGA GT had your average set of Japanese cars, quite a few European cars, and not much American cars. People would even complain of SEGA GT not having cars from any of the big three- Ferrari, Porsche, and Lamborghini. One car I loved seeing in the first SEGA GT that Gran Turismo games didn't have was the Renault Alpine A110- one of my personal favorite cars. The first SEGA GT didn't even have things like Racing Modifications. You can't add custom racing parts or anything to cars. The most engaging car in the first SEGA GT's lineup is the Dodge Viper GTS-R Concept Car- which is the cover car for the first SEGA GT.

Especially with the first SEGA GT, the game lacked a great driving model. The cars get up to speed about as quickly as in the Ridge Racer titles. The driving model and collision model were mostly laughable, especially in the first SEGA GT. Don't even get me started trying to win and use the Renault Clio V6 Race Car that you need to have to complete the base set of races in the first SEGA GT.

I don't particularly care for music as a factor of any game's success, but there were not any good songs to listen to. Most songs were just generic rock style songs with a little electronic dance music beats thrown in. No licensed music of any kind is in these games. I don't think any game needs a licensed soundtrack to be great on the music front. SEGA GT 2002 and SEGA GT Online had some very good music compared to the first title.


Now I mentioned where SEGA GT went right and went wrong. What could have made SEGA GT a better contender? Join me in the next section.




How SEGA GT Could Have Been Better


Here is my chance to be a solutions-oriented guy!

I think if SEGA wanted to be a contender against Gran Turismo, they need an infusion of character for their series. You are SEGA- you've made MANY great racing games. Why have such a mediocre or "just okay" racing game to challenge one of the finest racing game franchises ever? It is a fact SEGA GT was not adept at developing a simulation type racer. Despite this, a better product could still be delivered with a solid overall model. Even games like OutRun and Daytona USA have more character than SEGA GT.


Vehicles.

It seems sad that SEGA GT games couldn't utilize their Ferrari license when they developed the "Ferrari F355 Challenge" series. Having some Ferrari models would help. If they could pick up more of the impressive and interesting cars, it would help the vehicle lineup greatly. Then too, having such big-name companies mean nothing if the game itself isn't good. Just ask Squaresoft (now Square Enix) and their "Driving Emotion Type S" game. I would add some more cars from established European and American makes as well as a handful of other machines from some of the existing makes.

A future game called "Automation: The Car Company Tycoon" allowed players to create their own vehicles from the ground up with different options for tuning. If one has "BeamNG.Drive," one can take his/her creations from Automation and put them into BeamNG.drive to drive. SEGA GT should allow for the creation of unique vehicles through Carrozzeria but improve on its old method to more intricate models.


Locations.

Licensed content is not a must, but at least believable and engaging tracks are better than generic and boring courses. I wouldn't skimp out on a variety of different locales ranging from tarmac courses to off-road courses.

Tuning and customization options can be improved upon along with various tuning tweaks.


Racing.

Racing in SEGA GT is fairly uneventful and not as exciting. What has somewhat been the standard these days is having at least 12 cars to a track. Working in 16 is a good number to shoot for as far as cars to a track go. The first SEGA GT had an endurance style race at Night Section B as its long distance race. SEGA GT may want to try to implement a few true long-distance races including making regular sprint races last long enough to warrant pit stops. Really, it is possible to speed up tire wear and fuel consumption to simulate longer than usual races. Just do this for certain races and not all races, especially in longer races with faster cars.

Also, I would do away with rating cars and races based on displacement. You can't always assume high-displacement cars (usually north of 2000cc). For example, a 5th Generation Honda Prelude at around 2100cc should NOT be listed in the same class displacement wise as the Dodge/SRT Viper, Ford Mustangs, and even most classic American muscle cars.

They need to look at a variety of venues ranging from tarmac and non-tarmac courses. If they can strike a chord with finding an even balance of courses, that will help them greatly in providing gamers with many unique locales to race at.


Other Considerations...

There aren't too many more things I can recommend. A more-than-decent soundtrack won't hurt. You don't need top music talent if you are concerned about music in this game. You do, though, want something more memorable in menus and races. Even allow people to come up with their own soundtrack to play if they so choose to play music with their experience.



Could/Should SEGA GT Be Revived?


If SEGA wanted to try simulation racing again and in the vein of Gran Turismo and Forza Motorsport, SEGA has a lot to learn. Gran Turismo has found success of late with GT SPORT and how its races are structured. Forza Motorsport has been somewhat asleep, but Forza Horizon is going very strong. SEGA may also want to look at Project CARS 2 for sim racing insight.

Can SEGA GT survive in today's landscape of sim racing games? I don't really think so. However, if they can come up with something clever to surprise some people, it can go a long way to providing a new generation of SEGA GT to pleasantly surprise gamers. The game should be available across all the current systems in some capacity- Sony PlayStation 4, Nintendo Switch, XBOX One, PC/Mac... and maybe look to offer something for Android and iOS users if you can.





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Sunday, July 21, 2019

SEGA World Drivers Championship Thoughts

John B. Marine | 7:51 PM | | Be the first to comment!
"SEGA World Drivers Championship" (or SWDC) delivers the thrills of the series known today as Super GT. As in, the Super GT long known as the JGTC . So don't confuse the two Super GTs. Regardless, you are looking at a racing game that can surely provide some epic racing action. I have never played this "SEGA World Drivers Championship," so I will only offer thoughts on it in this blog post. I hope you enjoy this look at "SEGA World Drivers Championship!"






SEGA World Drivers Championship


If you are educated in any way about SEGA, you may know of SEGA's illustrious history of racing games. At first, seeing that Super GT is the represented series of "SEGA World Drivers Championship," many will have recollections of "SEGA Super GT," better known as "SEGA SCUD Race." It was first released in 2018. There are differences of the Super GT in question. You see, "SEGA World Drivers Championship" is based on the Super GT known for a long time as the JGTC (All-Japan Grand Touring Car Championship). The game looks beautiful since it is powered by Unreal Engine 4. Cabinets of SWDC can be linked together for multiplayer action. In fact, about eight players could be linked together for arcade madness. Some tournaments with this game are contested with linked cabinets.

Please note that "SEGA World Drivers Championship" is a simulation racer. Though SEGA is better known for their arcade style racing games, various tactics in more arcade style games will not work in SEGA. So forget about trying to intentionally overshoot corners or trying to drift cars into turns. Think of this as a proper sim-style game, such as the likes of "SEGA Touring Car Championship" or the "SEGA GT" series.

To my knowledge, this game is NOT available in the United States.


The Basics.

In "SEGA World Drivers Championship," you can compete with any team and race on any number of tracks. You can only compete with a lot of GT300 level teams early on before being able to drive for the better teams as well as the GT500 teams. To my knowledge, most of the courses in this game are fictional while there are some real-world courses, such as Fuji International Speedway. This game does not follow the proper Super GT championship and all of the different tracks raced in the series.

You then compete in any number of races on any sort of track. Races go from a rolling start. Your task is to try to get to the front as quickly as possible. To progress quickly, try to finish as high as you can while also racing as clean as possible. Accomplishing these feats will allow you to level up faster. You will not be penalized for any seriously bad driving, but you just won't get through the game faster driving poorly. Not only do you level up, but your team also levels up.


My Final Thoughts.

"SEGA World Drivers Championship" is a very exciting simulation-style racing game. While it is not any hardcore simulation racer, it is still an enjoyable and fun sim racer for arcades. Being to progress wonderfully through GT300 and up to GT500 teams makes this an arcade experience that you can enjoy for quite some time. Remember that this is a simulation racer. If arcade thrills are your thing, you won't get them here. Instead, you are getting intense GT racing from the always intense Super GT series in SEGA World Drivers Championship.

If there was an arcade room that had this game, I would love to play it!


Video Preview.

For video insight into "SEGA World Drivers Championship," here is a video showcasing game play as it happens. It's a long one, so don't view this one if you don't have a lot of time on your hands:


^ ?SWDC?SEGA World Drivers Championship





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Sunday, March 11, 2018

SEGA Rally Championship

John B. Marine | 12:22 AM | | | Be the first to comment!
SEGA Rally Championship takes off-roading to a new level. This series began life in 1994 with the first title. You could race with two incredible rally cars- either the Toyota Celica GT-Four or the Lancia Delta HF Integrale. You take on three different rally courses. Can you handle the pressure? This blog post is a look back at the brilliant off-road racer from SEGA.






Sega Rally Championship


Sega Rally Championship
^ from: (YouTube - best I could find) - Prove you are the finest rally racer when you take part in Sega Rally Championship!

SEGA Rally Championship continues SEGA's showcase of skill in creating quality racing games. This 1994 game was released for arcade, Sega Saturn, and PC. It was created with cooperation with Toyota and Lancia to provide the respective rally cars from the respective brands. While these World Rally Championship rally cars are featured, this game is not licensed by the Fédération Internationale de l'Automobile (FIA). There are also no official or authentic courses run by the World Rally Championship. What you WILL get, though, is a rally challenge unlike no other. While Daytona USA was an iconic title for SEGA, SEGA Rally Championship is iconic in its own right in continuing with textured polygons.


The Cars.

Only two cars can be raced, and both come either in Automatic or Manual/Standard transmission:

• The Toyota Celica GT-Four has been a long-time rally racing weapon for Toyota. You get to race this top-level Japanese rally monster in SEGA Rally Championship.

• Lancia is one of the finest marques in rally racing history. While many people know Lancia's rally success with the legendary Stratos of the 1970s, their latest (at the time of this game) mount is the HF Integrale. Try your best to handle this Italian rally race car.


The Locations.

The tracks may seem like proper rally stages, but you are really doing runs around closed circuits.

• Desert
The Desert stage is an easy course with plenty of high-speed corners and some nice jumps.

• Forest
In the Forest stage, you will have to contend with some tough corners and even go through a tunnel. A few of the corners can be very sharp as you try to navigate your way around the course.

• Mountain
This is the toughest challenge of the courses offered. You start in a village and wind your way through rather narrow roads with very sharp corners. You need to be on your game and be alert all the way around this course.


• Lake Side (Bonus)
If you manage to place first after doing the three courses, you are given one last challenge- a Lake Side course at sunset. This course has a myriad of corners of varying difficulty as well as variations in track width. Do your best to clear this course in time. Clear this course, and consider yourself a master of SEGA Rally Championship!


A first-place finish is not required for every stage. Just make sure, however, to complete the courses in time. Your time will be extended when you cross the checkpoints. Be alert of other cars in your way and pass them properly.


And there is your look at SEGA Rally Championship.




SEGA Rally Championship: Final Thoughts


SEGA Rally Championship remains a fun title even 20+ years later. Even the home versions, despite not being the same quality of the arcade, are still vastly fun to play. Few other rally racing games have the fun factor that SEGA Rally Championship provides.


Thanks for your reading of my material here. I wanted to provide a video, but I was unable to find a quality one to share of SEGA Rally Championship.





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Wednesday, February 7, 2018

NASCAR Arcade

John B. Marine | 6:23 PM | | | Be the first to comment!
SEGA and EA Sports released NASCAR Arcade in 2000. Based on the 1999 (then) NASCAR Winston Cup Series, just about every driver from the 1999 Cup season can be raced. Three tracks can be raced also in this game. Have you what it takes to be a champion? Get ready for NASCAR Arcade! This is my blog post on this arcade game.






NASCAR Arcade


Let's discuss more about this game.

SEGA EA Sports NASCAR Arcade
^ from: (YouTube) - Through a pairing between SEGA and EA Sports, "NASCAR Arcade" brings NASCAR's thrills to your arcade store.

Normally, people know SEGA for outrageous and iconic racing and driving games such as the OutRun series, Daytona USA series, Super GT/SCUD Race, and games like that. So imagine seeing SEGA go a bit outside of their comfort zone (if you will) and come along with a simulation style NASCAR racer. This was the case when SEGA and EA Sports developed NASCAR Arcade. Unlike the tomfoolery provided in the Daytona USA games, NASCAR Arcade is about simulation style racing. Don't even envision you being the Hornet High-Class Team trying to win on some of NASCAR's best courses. NASCAR Arcade is purely simulation with some challenging races.

Here is a look at your journey through this game...


Tracks and Racing.

NASCAR Arcade features three tracks for you to race. All three courses are different from each other. Here are the venues:

• Talladega Superspeedway (Novice)
• Richmond International Raceway (Intermediate)
• Watkins Glen International (Expert)

Each track has you racing it for a set number of laps. During that time, you must continually climb your way through the field to have your time extended. Doing so requires you to pass as many cars as possible while there is still time on the clock. Once you reach a certain position in the race, you will be given a new position goal in addition to having your time extended. If you fail to reach a certain Position Limit in the race when time expires, the game is over.

Talladega Superspeedway is the world's longest oval. At 2.66 miles in length, flat out speed is the name of the game on this oval in Alabama. This track is best to practice drafting. You will need to draft successfully to win here. This track is only easy in that you don't have to drive too technically to try to win. Otherwise, drafting will be a huge challenge. You will run this course for four laps.

The only night course is at Richmond International Raceway. Though Richmond is a short track, you can still go fairly fast around the course. It will be tougher to generate draft since you don't have flat out speed like at Talladega. So make sure to try to get a run early and pass when you can. This oval is roughly three-quarter miles in length, and you will be racing this course for eight laps.

Watkins Glen International is the only road course in NASCAR Arcade. Once home to the United States Grand Prix of the Formula 1 World Championship, you will be met with the nuances of a challenging and intriguing road course like Watkins Glen. This course is not super-technical. Some enjoy Watkins Glen for its speedy character. Victory here requires your ability to make timely passes along with testing your road racing technique. Remember that stock cars were not designed to handle road courses very well. Do not push the limits of a stock car too much on a road course. If you can, try to keep the car on the road and out of the grass and gravel. Three laps are run at Watkins Glen.

Can you handle the pressure? By the way... there is a secret fourth track in this game. You are on your own as to how to race that course, though.


Drivers.

Each of the drivers are drivers from the 1999 NASCAR Cup season. It doesn't really matter which driver you select. It is all mostly personal preference. Not all drivers can be selected. In fact, you will need to try certain codes to be able to race as certain other drivers, even including Richard Petty's classic #43 car from the 1970s.


Strategy.

What you want to do is try to climb through the field as best as you can. A strategy you must take advantage of is drafting. There is a gauge that lets you know if you are properly slipstreaming against other drivers. Once you get enough momentum from drafting, you can slingshot past leading drivers to make passes.

More importantly, you need to simply keep trying to improve your position. Your time will only be extended once you pass enough cars and reach a given position. It will be a struggle trying to pass as many cars as you can, but it is not impossible. So don't give up! Finish as high as you can! Be more concerned with finishing more than trying to win the race.


Thoughts on the Game.

I played NASCAR Arcade before. It isn't anything mind-blowing or exciting, but it is a very good and very tough simulation-type NASCAR racing game. Victory is going to be tough to get in this game. The music is more of your American-style rock. Nothing too special. I do love the game's rendition of the Star-Spangled Banner, though as far as music goes. So definitely give this game a play if you see it in an arcade.


I wanted to share a video with you about this game, but I was unable to find a quality video to show off what this game is about. And I don't want to show any emulated videos (which was the majority of what I found on this game initially). So I will leave it up to you to find video content on this game. My apologies for disappointing you all with not finding an adequate video to showcase this game.


That's all for this one!





Thank you for reading! Take care and be well.

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Thursday, January 5, 2017

Daytona 3 Championship USA Thoughts

John B. Marine | 7:13 PM | | Be the first to comment!
Since 1994, the Daytona USA series has blown minds. An announcement in 2016 noted the return of one of the greatest racing game franchises in history as Daytona 3 Championship USA was announced. There are only prototypes as of this post. However, speculation on what could be for this new-age Daytona could become is surely a hot topic. Is this Daytona going to perhaps spark a return to classic arcade gaming? Is this Daytona going to show SEGA is NOT dead with racing games? Could this Daytona bring back old-style, old school racing in today's era of realism and crash-happy racing? This blog post only explains my thoughts regarding this new Daytona based on prototypes.






Daytona 3 Championship USA Thoughts


Time to identify this post. Here's a picture for you:

Daytona 3 Championship USA
^ from: (YouTube) - Daytona USA is back ...but better than ever?

Daytona 3 Championship USA is a revival of the Daytona USA franchise while also offering tournament style play. It is an engaging racing game while offering a handful of options and features to make it stand out and be unique. This new Daytona offers up everything in a shiny package. It is easily the best-looking Daytona USA ever. Besides the visual bits, this new title seems to be one to provide fans novice and veteran the full Daytona USA experience only in arcades. Hey- fear not! We used to play arcades because they had some of the best experiences outside of home playing. So don't be afraid to get out the house every now and then to enjoy some quality gaming.


Initial Thoughts.

I classify myself as a simulation racing fan. Despite this, there aren't too many games anymore that are simply about enjoying going full speed. It does seem boring that racing games have mostly gone towards realism. Some even have gone to end-of-the-world chaos, where nothing short of turning a vehicle into scrap metal is acceptable. That even includes the likes of destructible environments (like "Motorstorm: Apocalypse" and "Split/Second" among others).

Daytona 3 Championship USA, then, can kind of be a welcome breath of fresh air. SEGA has long been known as one of the finest companies to make racing games. Maybe there were some people who felt SEGA lost their racing game swagger. I certainly enjoyed "OutRun 2006: Coast 2 Coast" as far as modern SEGA racing games are concerned. Even still, there has never been a true 21st Century successor to "Daytona USA 2: Battle on the Edge." And no, I am not exactly counting "Daytona USA 2001" for the Dreamcast.

"Daytona 3 Championship USA" offers an experience that will easily resonate with longtime fans of the series. For the first time in the franchise, the game will actually feature the Daytona International Speedway that the series has long modeled itself as. However from videos I looked up in researching (remember the game is in prototype phase as of this post), Daytona USA is NOT modeled accurately. It instead seems more like the classic Three-Seven Speedway many Daytona USA gamers are accustomed to but with a lot of visual cues similar to Daytona. So don't expect an accurate re-creation of Daytona based on what has been documented in videos and pictures.

Speaking of videos and pictures, take a look at this video to get an idea of this franchise reborn:


^ Daytona 3 Championship USA Teaser Trailer HD

Not much is shown in this teaser, but you do get the sense of this franchise being revived proper. Since everything has to be pretty on YouTube (according to YouTubers), it is common to see people complain about how the graphics to this prototype of Daytona 3 Championship USA are. Nothing boils my blood as a gamer quite like someone deciding on whether or not a game is bad only on its looks. Since the game is still in development as of this original post, you can't make anything of it on graphics alone. There's still a game to be played.

(NOTE: You may skip this paragraph if its subject matter doesn't apply to you. It is a further discussion on graphics over gameplay.)
I mentioned that graphics aren't everything; yet, people try to make it the most crucial factor outside of gaming. I hate how people just assume that bad-looking games are the worst. Even the prettiest of titles can still heavily lack in the game playing department. This is a concept of "function over form." Games shouldn't be given passes for being great-looking when the gameplay is unacceptable. Only liking games because of their graphics is like saying only the most handsome/beautiful people are the best. Heck, there are a number of beautiful females won't even give me the time of day or recognition. Or they may even just lack being approachable and friendly. Conversely, some who people would consider not as visually attractive can be highly friendly and caring. You just can't boil things down to graphics or only base your opinions of a game on its graphics. If you do, you are only touching on one element outside of actually playing and enjoying a game. So please- chill out on that stuff.


Areas of Concern.

If you look up extra videos on "Daytona 3 Championship USA," you tend to see many of the lovely visual touches on the cars. The game is actually great looking to me and can only get better (hopefully) when the final game is released to arcades. Legitimate concern was made as people tend to those who felt like Daytona 3 Championship USA doesn't acknowledge "Daytona USA 2: Battle on the Edge." As if to say this new Daytona isn't exactly an evolution from the second Daytona USA game. This is a legit thing to be concerned about especially if you are a veteran of the Daytona USA series. I think (and hope) we may possibly see some of the extra cars from past Daytona USA games. Can you imagine taking on Daytona in the Phantom Full Force car for example? Not that there's anything wrong with rolling with Hornet High-Class, though. It may also be possible to have a choice of cars including the likes of "Daytona USA: Championship Edition" or "Daytona USA 2001."

Another concern is how this game has a sequential shift as opposed to the usual "H" shifter. Not that I am overly concerned, but I do find some uneasiness in not being able to race with the old H-style manual/standard setup. You be the judge on this one.

The Lakeside Castle track is a track that seems to pay homage to Dinosaur Canyon. Its style and feel are like Daytona USA's "Advanced" course, but it is not the classic Dinosaur Canyon course. Prototype videos I've seen featured only three of six possible tracks. It leads one to believe what courses will fill those six extra spaces. Could we possibly see the return of Seaside Street Galaxy (Daytona USA's "Expert" course)? Could the amusement park and/or the city course from "Daytona USA 2: Battle on the Edge" make a return? Could there possibly be a re-make of combining all of the game's tracks into one long course? Or who knows- could we see "Sega Super GT/SCUD Race" tracks make their Daytona USA debut? Maybe we could have some dirt track racing for Daytona USA. There is still a lot to consider on the tracks front in "Daytona 3 Championship USA."

To make mention one last time about the graphics, some have complained about how the graphics look. One of the other niggles some people have with the graphics is how the graphics seem too colorful. I personally don't care about games that look too colorful. It's like everything has to be gritty and dark to look great. Now you do suffer from realism when you don't have the most colorful graphics. That's if you are pursuing realism. Since the Daytona USA series was never about any kind of hardcore realism, who honestly cares about Daytona USA not being colorful? And what difference does it make? If you want gritty, play one of those dime-a-dozen first-person shooters or something.


Could Daytona USA Spark a Revival of Arcade Gaming?

Let's face it- we've become so much into wanting to play games at home or on mobile devices so much that the arcade industry has slowly died. Since "Daytona 3 Championship USA" is only slated for arcades, its goodness means it can only be enjoyed at the arcades. Are you willing to go out to an arcade place to play this game if one of these units were available at it? I still love being in front of arcade units and playing away especially when I'm out and about. Playing games at home is comfortable, but there's nothing like playing an arcade unit. Why do you think certain racing game fans enjoy having racing rigs to play rather than go with a boring gamepad to play racing/driving games?


Final Thoughts.

I am really looking forward to seeing what this new style Daytona USA will be like when it is in its final form. My hope is that this arcade game will remind people what made Daytona USA great in the first place while also giving newer fans a taste of the Daytona USA experience. This game will only be successful if it manages to bring both newcomers and veterans alike the experience only Daytona USA can provide. And to those who think SEGA lost their touch with racing games, maybe this game will serve as proof that it was as if SEGA never left with making great racing games.





All of what I have discussed is all based on what we know about the game from prototypes. As we know, there are prototypes and then the real thing. So I am sure things will greatly change between now and when the final product is released. In the meanwhile, I'd like to thank you for reading this post on my racing/driving game blog- John's Race Space! Take care and be well.

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Wednesday, October 26, 2016

Emergency Call Ambulance

John B. Marine | 8:29 PM | | | Be the first to comment!
A life is on the line. Can you safely transport dying patients to the hospital? This was SEGA's challenge to you in 1999 in "Emergency Call Ambulance." Drive your ambulance and go from accident scene to hospital as efficiently as possible. Do so because others' lives depend on you! This blog post is a look at Emergency Call Ambulance.






Emergency Call Ambulance


Let's get one thing out of the way before I talk about this game. If you love crashing cars, you will NOT love this game. This game takes place in Chicago, Illinois, USA. Crashing in this game only decreases the chances of you clearing the game. To SEGA racing fans, you can think of "Emergency Call Ambulance" as a more serious "Crazy Taxi." You still pick up people and take them places just like in Crazy Taxi. Only in this game, you are trying to pick up people who are hurt and try to get them to safety and to be healed at a hospital.

There are four cases for you to solve. Your time is set at 99 seconds. That time is basically how much longer the patients have to live as you try to safely deliver each patient to the hospital. You must navigate your way through traffic and various hazards to safely deliver people to the hospital. If you hit objects or traffic, the damage will affect the person you're trying to save. If you fail to reach the goal, the patient dies, and the game is over. Best piece of advice: keep mistakes to an absolute minimum.


Final Thoughts.

I think people should play this game just to be reminded that you can't just crash cars all the time and expect to have fun. You sometimes need to preserve the vehicle you are using. So make sure to protect your vehicle at all costs.


Video Preview.

I could show you a game video, but I chose to show you the Attract sequence to this game. This your first look at "Emergency Call Ambulance" if you've never seen it before. It will give you an idea of the mechanics of the game:


^ "Emergency Call Ambulance - Attraction Mode SEGA 1999"

So what do you think about this arcade game?





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Crazy Taxi

John B. Marine | 6:52 PM | | | Be the first to comment!
So you want to be a taxi driver? SEGA's take on taxi driving is insane, though it's called Crazy Taxi. This 1999 arcade classic features a wild and engaging experience in the realm of being a taxi driver. While I have personally never played this (or remember playing it), this game will surely offer a wicked experience. This blog post here offers a look at the very first Crazy Taxi.






Crazy Taxi


SEGA Crazy Taxi
^ from: (Google Play) - You're the coolest taxi driver ever when you play "Crazy Taxi."

Released in 1999 in the arcades, "Crazy Taxi" let players live the life of a taxi driver. I don't believe there is an actual city in this game, but the city seems a lot like San Francisco. You are credited with the task of picking up people and taking them to wherever they want to go. You will be racking up fare money all the way. Get people to their destination to score the most points and fare money. This is by no means a simulation- it's all about arcade fun. So don't worry about precise driving. However, it does help that you know your way around the city before attempting to try to get people to wherever they want to go. There are four different taxis and taxi drivers to choose from. You do have an indicator that points your way to the destinations in question. Once the game timer expires, the game is over.

The fun factor and the over-the-top driving are reasons why this title resonates as a classic in the hearts of many who have played this game. I am not really familiar with any sequels of the Crazy Taxi series, so I won't discuss those here on "John's Race Space" unless I get a general idea of some of the later titles of the Crazy Taxi series.


Final Thoughts.

It is very unlikely you will play this game to be screened if you want to be a real taxi driver. For the absolute fun factor, you can't go wrong with a game like Crazy Taxi. Future game series like the Grand Theft Auto games have their own kind of mini games with taxi driving. There is still no greater feeling than driving a taxi in the Crazy Taxi series.


Video Preview.

Find out how wacky it can be to drive a taxi around town by checking out this video I found. This is the Dreamcast version:


^ "Crazy Taxi (Sega Dreamcast)"

So what do you think?





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Tuesday, June 28, 2016

Super Monaco GP Series

John B. Marine | 5:22 PM | | Be the first to comment!
SEGA's Super Monaco GP series is a cult classic to many gamers. The series consists of three titles- one arcade title and two Sega Genesis/Megadrive titles. This is *officially* my 250th post to "John's Race Space!" So for Post 250, I will be sure to share a post about the Super Monaco GP series. Wow... 250. I had to do something to enhance the appeal of this blog and to keep it fresh and with life. Thanks to all of you for support! You're welcome, world.






Super Monaco GP Series


Let me tell you folks about Super Monaco GP.

Super Monaco GP
^ from: (YouTube) - Get ready for formula racing action only SEGA can provide.

Anyone who follows Formula 1 racing knows that one of the premier events every season is the Monaco Grand Prix. This competitive race on the tight and twisty streets of Monte Carlo has been a Formula 1 fixture for decades. While the name of the game highlights on Monaco, Super Monaco GP features a fictitious Monte Carlo. You are racing a course INSPIRED by the Monaco Grand Prix rather than any kind of accurate representation of Monaco. Outside of the arcade version of Super Monaco GP, home versions of the game let you race on various tracks from around the world- including a more proper Monte Carlo course! The teams and drivers are fictional, but a lot of them are mostly parodies of actual teams and actual drivers. The first Super Monaco GP for home garnered a sequel in 1993, featuring and marketing Aryton Senna. In fact, the sequel's full name is Aryton Senna's Super Monaco GP 2. The game features his likeness as well as commentary from Aryton Senna in describing the different courses in the game. The style of racing is more along the lines of Formula 1, but none of the games in this series are licensed by the Federacion International d' Automobile (FIA) or by the Formula One Administration Limited. Only Super Monaco GP II has had any sort of licensing, as that game was carefully supervised under Ayrton Senna.

Before racing this game, you will be given three transmission options. Each transmission type offers varying levels of performance. You can choose the automatic transmission offering the weakest level of performance. There is a four-speed manual feature that offers medium-level performance. And finally, there is a seven-speed manual offering the greatest performance.

Now that you have some briefing on Super Monaco GP, it is time I feature all the games for you.


Super Monaco GP (Arcade, 1989).

The first of the Super Monaco GP games was the 1989 arcade racing game "Super Monaco GP." Though you race in Monte Carlo, you are not racing the authentic and legendary streets of Monte Carlo. In fact, you race on two different configurations of a fictional Monte Carlo. The one you first race is a shortened version of the course to set up your qualifying of the event. You then race on the Grand Prix course. If you manage to clear the first race around this course, you will be invited to race a second event on the same course. Only this time, it is a race around this course under wet/rainy conditions.

What impresses me about the arcade version of "Super Monaco GP" is its graphics. SEGA was really one of the very best at graphical and technological details. This is especially true in their arcade games. Super Monaco GP was a very impressive looking arcade game. It may seem cluttered, but the action was smooth and consistent.

When racing in "Super Monaco GP," the most important thing to remember is that you must stay above a certain race position for the game to continue. Clear the checkpoints in a certain position as the race progresses. The position limit will be higher and higher the longer you race. Make sure to stay above the position limit for your race to continue. If you cross a checkpoint in a position below the Position Limit, you must retire from the race, and the game will be over.

Here is a video sample of the arcade version of "Super Monaco GP." Check it out:


^ "Super Monaco GP - Arcade gameplay HQ by RetrogamingHistory.com"


Super Monaco GP (Genesis/Megadrive, 1990).

Unlike the arcade version, the home version of "Super Monaco GP" features many more race courses as well as a deep World Championship mode. The Genesis/Megadrive version of "Super Monaco GP" also allows you to race a home version of the arcade version. This game will keep you busy granted you have a Sega Genesis. Don't expect to race the graphical masterpiece that was the arcade version, though. The same challenge of the arcade game can still be had in this package.

In the World Championship mode, you begin to race for a team called Minarae (which I will assume is a parody of Minardi). You can choose to name a driver as a rival of yours if you choose to have a rival. You can go against one of the drivers from other teams to serve as your Rival. Do all you can to try to be better than your rival when you race in this game. I am told you get to race for bigger and better teams once you start doing better in World Championship mode and once you start beating Rivals you specify. Very unique concept to say the least.

This video is a sample of "Super Monaco GP." Remember this is the home version of the game:


^ "Super Monaco GP: World Championship - Round 1 (Sega Genesis)"


Ayrton Senna's Super Monaco GP II (1992).

The late great Ayrton Senna was featured in the sequel to "Super Monaco GP." Released in 1992, Senna was still in his prime as very few could touch him in the Formula 1 World Championship. Gone are the Super Monaco GP mode and the Super Monaco GP track. Instead, there is a new Senna GP along with the World Championship. Ayrton Senna offers up some advice on how to take on each of the Grand Prix courses.

The Senna GP takes you into what seems like three individual courses for you to take on. Try to place as high as possible to get the best results. When you do the World Championship, you can now choose between Beginner and Master modes. Beginner simply takes you on this world tour of racing. Master has you taking on certain drivers as Rivals. For the most part, this game seems like the same game as the previous Super Monaco GP with with a little more polish.

As anyone who knows of Formula 1 may know, this game is surreal in the sense that this game features the track where Ayrton Senna was killed- the San Marino Grand Prix in 1994. That was the race weekend where Ayrton Senna was killed along with Roland Ratzenberger before the San Marino GP. Here is a video that gives you a look at "Ayrton Senna's Super Monaco GP II." This is really the best I could find in a brief video:


^ "Ayrton Senna's Super Monaco GP II (SEGA Mega Drive)"


Bonus Video!

To show that there are those who try to have some fun with the Genesis/Megadrive version of Super Monaco GP, someone made a mod for EA Sports' F1 Challenge featuring teams from the Genesis/Megadrive version of Super Monaco GP. I am including this video for fun and education. Check it out:


^ "[F1 Challenge] Super Monaco GP (MOD)"

So what do you think about this mod?


Now that you have some perspective, let me close this one on a proper note.




Super Monaco GP: Final Thoughts


Super Monaco GP was a series that offered a unique Formula 1-type racing experience while not having any proper licensing. The fact that a number of people still remember and love the series even years down the road means this is a title that is still regarded and loved even today. Maybe Super Monaco GP didn't have the sort of staying power like future titles such as Daytona USA. The way people have still praised Super Monaco GP makes this a rather underrated SEGA series. If you ever get to play or see any of the Super Monaco GP titles, check it out to enjoy the incredible formula racing action this series has provided.





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