Racing/Driving Games and Accessories - Happy Shopping! :)

Showing posts with label Advice. Show all posts
Showing posts with label Advice. Show all posts

Monday, January 1, 2018

Wheel Considerations

John B. Marine | 8:47 PM | | | Be the first to comment!
My Logitech Driving Force Pro has served me well as my steering wheel. Sad thing is you have to use the Logitech Profiler to get it to work with some games. I have lately considered getting a new wheel. I do NOT have the finances to get a more modern steering wheel. Basically, I don't want some over-the-top steering wheel. Just something simple that still works. I am not sure if I want to get another Logitech wheel (I love Logitech- they are a great brand), or maybe try something like Fanatec or Thrustmaster. But, man... Thrustmaster wheels (at least the current ones) are pretty expensive!

racing wheel
^ from: (Twitter) - Go find steering wheels based on your skill level and your needs for a steering wheel. This steering wheel is from Logitech, and as you can see from the buttons, was meant for the PlayStation 4.


Racing Wheels Online.

If you want to shop for steering wheels and accessories, let me help you out here! Check these out:





Consider this as my way of thanking you for reading this post. Happy shopping! :)





Do you have any steering wheel suggestions for me? Let's chat! Thank you for reading! Take care and be well.

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Monday, September 18, 2017

GT Racing 2 - Cash Cars

John B. Marine | 8:50 PM | | | Be the first to comment!
Most cars in GT Racing 2 require Coins, but some other cars require Cash. If you are to complete the game by getting every car and winning every race, you need every car- including Cash-only cars. This blog post features all of the cars that can only be purchased with Cash.


About the Label: "Other Racing Game Resources"

Topics under this label feature resources for racing games other than the Gran Turismo series or Tourist Trophy. These can range from advice to commentary and more. Such topics are to aid in providing certain resources to people who play certain racing/driving games.






GT Racing 2: The Real Car Experience - Cash at a Glance


You can purchase items in "GT Racing 2: The Real Car Experience" with either Coins or Cash. All cars are available in some sort of way. You can purchase certain cars before actually unlocking them granted you have enough Cash to purchase them. You need to have a good amount of Cash, especially to buy Mechanics to handle upgrading of cars. Mechanics can almost cost as much as the cars sometimes! In fact, some people advice to only spend Cash on quick upgrades or to buy Mechanics. They would also advise not trying to advance the upgrading process by purchasing Cash for upgrades. Some upgrades even require Gold. Gold can be spent to advance the installation of upgrades to cars or in servicing of cars. You will need to hold on to as much Cash as possible to especially buy cars that can only be bought in Gold. How you do this is up to you. The only difference in this sense is in if you can "Finish Free" an upgrade.

The sad reality is that saving up Cash is what you will need to do to purchase some of the cars in "GT Racing 2: The Real Car Experience." If you want to complete the game and win every race in the game, you have to purchase all of the cars. I originally had all of the cars in the game and their prices in Cash lined up. However, I decided to go against it when I've seen inconsistent Cash prices for each available car. So I went ahead and simply shown you what cars are available and leave it up to you to purchase these cars at their asking prices in the game.

Depending on how much Cash you are short of in Cash purchases, you will receive offers to increase the amount of Cash in your balance through in-app purchases. Use these opportunities to build up your Cash supply so you can make additional purchases. Use your real money or gift card credits to make these in-app purchases.




Real Racing 3: Gold Cars


GT Racing 2 Gameloft Mazda Furai
^ from: (YouTube) - The Mazda Furai is one of the cars in GT Racing 2 that can only be bought with Cash. What are some of the others?

If you want to get your hands on cars that can be purchased in Gold, then I will share with you the cars to pick up. Cars you haven't yet unlocked through progressing in the game can be purchased using Cash. That will NOT be the focus of this post. Please note that these are cars that can ONLY be purchased with Gold. Some cars can be purchased immediately if you select the "Get it Now" option for a car to purchase it. The ones that have the "Get It Now" option will NOT be featured in this blog post. The price in gold is noted in braces {}.

The reason why there is no Cash prices listed is because the prices can vary. You can purchase certain vehicles ahead of time that you haven't unlocked. I am quite ahead in the game to recall which ones can be bought only with Cash. Maybe in edits, I will add prices to each. But all you need to know is that these are the cars that require Cash to purchase.


--- Class F ---
• Renault Clio
• Toyota FT-86

--- Class D ---
• BMW 1 Series
• Renault Clio IV RS

--- Class C ---
• Audi RS 5 Coupé
• Chevrolet Code 130R

--- Class B ---
• Chevrolet Camaro
• Mercedes-Benz A 45 AMG
• Mitsubishi Lancer Evolution X GSR
• SEAT Leon WTCC

--- Class A ---
• Cadillac CTS-VR Race Car
• Chevrolet Camaro GT Race Car
• Renault Megane Trophy

--- Class S ---
• Audi R18
• Ferrari 599XX
• Mazda Furai
• Mercedes-Benz SLS AMG GT3
• W Motors Lykan Hypersport


There may be times where cars are offered for sale. If offered at a lower price, take advantage of the offers. For instance, the Mitsubishi Lancer Evolution X GSR was offered for sale once, and that is how I picked one up in the game. Pick up some of the cars with Cash if you have enough to buy them in Cash and haven't yet unlocked certain cars. Also, take part in challenges where you can win Cash if you place high enough in challenges.

Actually to prepare this post, I downloaded the Windows 10 version of "GT Racing 2: The Real Racing Experience" to help find all of the cars I needed to get and find information on. I otherwise have put in loads of hours and races in the Android TV version of this game.


Cross-Promotion/Other Reading.

If you want to read my review of "GT Racing 2: The Real Car Experience," take a look at this post: GT Racing 2: The Real Car Experience (John's Race Space).





Remember that this post and others may/will be updated from time to time to include new updates as I get through them. So stay tuned for more here! Thank you for reading! Take care and be well.

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Wednesday, March 29, 2017

Oval Racing Strategies

John B. Marine | 7:42 PM | | Be the first to comment!
Oval racing is boring to most people. Understandably so, since you only turn in one direction. However, it is not easy. Oval racing requires you to race at persistent high speeds and maintaining those speeds consistently. While it may seem boring to only turn in one direction, the challenge and the intrigue are there. The most important thing to learn is how to properly race an oval. This blog post offers a few thoughts in that perspective.

NOTE: The advice offered in this blog post is NOT professional. I am sure I will screw something up. I am more into road racing than I am almost any other discipline of motorsport. I am no oval expert, so don't entirely take the advice here for gospel.



Oval Racing Basics.

The key to oval racing is the ability to run at high speeds consistently. One such strategy is to try to find speed while also cutting down on wind resistance. In the case of racing ovals, you have to properly find the right braking points so you don't have to lift too much on a lot of ovals.

Another consideration to keep in mind is that not all ovals are the same. Sure, you go in one direction, but not every oval is the same. You can look at any number of ovals for some differences in layout. Shorter ovals employ different strategies than larger ovals. There is an apples and oranges difference between racing the likes of Martinsville and Talladega. In terms of layout, Racing Pocono is much different from racing Charlotte. There are about four different kinds of ovals: short tracks, one-mile ovals, intermediate/speedway ovals, and superspeedway ovals. Some tracks may have low banking in the corners while others may have high banks. You have paper clip ovals, egg-shaped ovals, tri-ovals, D-shaped ovals, and the like. You may even have to shift at some ovals. For example, the shorter corners at Gateway International Raceway and Twin Ring Motegi's oval may require you to downshift a bit since they are more like road course corners than more traditional ovals. Pocono is a tri-oval, but each corner is different. Meanwhile, you have superspeedways like Daytona and Talladega. Daytona, to me, is more of a "driver's superspeedway" than Talladega. Talladega is a high speed romp all the way around except for a little bit of lifting off the throttle at points. So while ovals may seem the same, the strategies in taking them all on are different.

There are also dirt ovals that are very short. When racing on a dirt oval, you have to consider being able to get aggressive handling and aggressive at speed. Dirt encourages you to race a bit harder and more aggressively than on tarmac ovals. A fun part of dirt oval racing is the ability to slide the car out in the corners hard. You need to be aggressive to properly maintain a decent speed in the corners and being able to power out effectively. The kind of vehicle you race in a dirt oval race also depends on what you can and can't do.

Just like any form of racing, you also need to consider setting up your car for ovals. Shorter ovals will require you to have more of an acceleration setup (as opposed to a top speed setup) since you are trying to generate as much speed as possible on such short courses. You also need a decent brake setup since you will have to lift a lot on shorter ovals. It also helps to have a decent handling setup. Conversely on longer ovals, you will need more of a top speed setup especially on courses where you will be at high speeds constantly. Superspeedway type ovals won't require you to have any detailed handling setup. You do, however, want a setup where you don't have a suspension setup better suited for road courses or anything. So something where you don't have to set up for really hard corners will suffice for longer and faster ovals. Aerodynamic tuning also plays a significant role in oval racing. You have to consider an aero setup that either allows for low wind resistance or better control depending on the oval.


Oval Racing: Final Thoughts.

While oval racing may not be as liked by many a racing fan, oval racing isn't "stupid." Oval racing just takes on some tactics different from your average road racing or rally racing. You just need to focus on proper racing technique when on an oval as well as properly tuning for oval racing. Having said all of this, race on! :)





This wasn't entirely professional advice, but at least it should help you racing gamers out there in regards to ovals. Thank you for reading! Take care and be well.

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Wednesday, September 14, 2016

Vehicle Skinning

John B. Marine | 6:02 PM | | Be the first to comment!
Lately, I have been involved with skinning cars. The ability to create your own skins for cars gives you a chance to express yourself artistically and have unique cars. Who doesn't want to have their own cars and teams represented in a game? Since "John's Race Space" is about all things racing/driving games, I figured I'd share with you this post on skinning cars for racing and driving games. This post mostly concerns skins for PC racing/driving games.

The first thing I want to stress is that my interests in making skins for cars is somewhat why I have been away from the blogosphere. I have been trying to think of designs to come up with for a host of different mods for a host of different racing games. My concentration mostly focuses on rFactor and GTR2. If you follow my work on "John's Creative Space," you may have seen some of the designs I've come up with.


My Skinning Advice.

Here are a few things I recommend in case you want to try out making skins for cars in games that allow for them...

• Learn the nuances of how skins are created. If there is a mod you downloaded that features a template you can use, it is recommended you first begin to see how certain cars are skinned before trying to make your own creation. I actually avoid making skins for some vehicles because I find some templates to be confusing as to how to skin for them.

• Find programs that handle PSD files. PSD files are usually handled by Adobe Photoshop; but Photoshop, especially today's Photoshop costs money for a subscription and even more if you want to buy the full program. So many people look to alternatives that open PSD files such as The GIMP and Paint.NET. Another alternative is to use Photoshop Elements. Photoshop Elements can be just as effective in having bare essentials to picture editing from the base Photoshop in editing PSD files, but you can go only so far with it. One time, I tried editing one template in Photoshop Elements when the program said that it couldn't handle 16-layer images or something like that. Only issue is that they may not be able to handle PSD files as well as Photoshop can. You have some options here... even including illegal/non-recommended ones (like pirated programs, for example).

• Collect logos online. Make like Pokémon and collect 'em all! :) Find as many logos as you can for whatever kinds of skins you may have in mind. I mostly use Google Images to search for logos. Alternatively, you can also use sites like Brands of the World to search for logos. I recommend you find transparent GIF and (especially) transparent PNG images. You can also use JPG images, but the problem with JPG images is that they are grainy and don't translate too well to when you apply them to templates. You also have to do some extra work to make them useful in applying to templates. Also, JPG images have no transparency to them. So that's why I recommend either GIF or PNG files. It is best if you can find decent-size logos that look clean as you apply them to vehicle templates. If you envision having many different logos to use for many different kinds of cars, then be sure to think about what logos for companies you want to have featured on cars. If you are not sure what kinds of logos you want to get to include for vehicle templates, try playing various games to get a little perspective. Make a folder on your computer for which you can dump in the logos for you to use in your creations.

• Make a base for your designs. It helps to make a decent base for your vehicles that you can use to make your designs. This can be helpful in making one car or a car set for a team. You can also set up a base design to make up a One-Make series. With a base livery, you can make all cars identical. Conversely, you can also take a base livery and simply make color variations. This is like you see in the older Gran Turismo games.

• Continually test your skins. No matter how perfect you think your designs are, they don't mean anything until you actually test them in games. So make sure to keep practicing putting skins into games and onto models. As a testing example, if you do not reduce the opacity of your skin for rFactor models, your vehicles will appear very glossy. Unless you specify certain parts to have a glossy appearance, your car will appear very shiny. There's nothing wrong with shiny, but you do want to be realistic. So keep testing certain skins in games.

• (optional) Especially with games like rFactor, GTR2, NR2003, Assetto Corsa, and others... I recommend you download and buy 3DSimEd. It is one way you can test vehicle skins without loading up the game they belong to. One issue you may face is that some loaded cars may be told to be corrupted or encrypted when you load them. All you would need to do when using 3DSimEd is to hide certain 3D geometry so you can see the car better. Besides skinning, it is also effective in editing tracks in most modern simulation racing games. So that's why I recommend you buy 3DSimEd as a powerful tool for your editing of locations and vehicles in most of today's leading simulation racing games.

I hope these tips can help you become a master skinner.


Skinning Examples.

If you would like to see some skinners in action, I invite you to check out these blogs and sites. Gain perspective from these skin makers to help you in your skinning:

RENDY'S BLOG
Koda Factory

I may add some more if I find any more interesting skinners. The two in this non-edited post are just two skinners that come to mind. You can contact me via E-Mail or through any of my social media pages if you have your own site for which you share your creations.


I Wonder...

The toughest game to skin for in my view is iRacing. You have to pay to play iRacing, and especially if you are making custom skins for cars in iRacing, it can be tough and costly. iRacing does offer its own set of liveries for cars so you don't have to make custom ones. However, making skins for the vastly popular iRacing can be tricky. So I wonder how one would go about making custom skins for a game like iRacing considering the variables discussed here.


In Case You're Wondering...

You can see some of my creaetive works by following "John's Creative Space." Among some of the things I share are some of my skins for vehicles in games. I'd love for you to visit so you can see my own creations. To visit "John's Creative Space," visit johnscreativespace.blogspot.com. It is possible I will offer my skins for download. Make nothing of it right now, but in the future, you can see some of my designs so far on my Weebly site by going to JMDesigns - Game Mods, and you can see mods I've made available on my Weebly site at JMDesigns - Store: Game Mods.





Have yourself a great day/night. Thank you for reading! Take care and be well.

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Friday, August 21, 2015

Races of Gran Turismo 4: Special Condition Events

John B. Marine | 11:52 PM | | | | Be the first to comment!
The Special Condition Events of GT4 will test your ability to race mostly in rally-type conditions on tarmac and dirt. You even face the challenge of wet roads from rain or from snowy/icy conditions. Gran Turismo 4 and these Special Condition Events will not be easy to overcome. However, you can really establish yourself as a racing pro by completing these challenges. This blog post introduces you to the Special Condition races of Gran Turismo 4. Advice is also provided.





--- Special Condition Events at a Glance ---

There is a reason why this is called "Special Conditions" rather than just rally. While the majority of events here are rally-type events, not every course is a proper rally-style event. You will be taking part in races on tarmac and non-tarmac surfaces. You will be in one-on-one races. Unlike most other races in Gran Turismo 4, none of these races can be run under B-Spec. So if you loathe B-Spec, this is a series you should be happy about.

The Special Condition Events all feature a one-on-one racing challenge separated into three levels of difficulty. Almost every featured venue features a race in the Normal direction and in the Reverse direction. The Easy races mostly feature fairly weak cars in races lasting two laps. The Normal difficulty features faster cars in three-lap affairs. The Hard level races offer races against race cars with the maximum five lap races. The minimum license needed to participate in any Special Condition race is a National-A license. Invest in Dirt Tires and Snow Tires for your automobile to take on many of these events. You may even invest in Racing Tires for the tarmac racing events. It is fairly obvious, but you may also want to adjust the settings on your machine to take on each of the challenges here. Just about any car that isn't a "Special" car is eligible to compete in these races.


Tips and Rules.

When participating in these race events, be mindful of a few things. These are one-on-one races that are regulated in much different ways than any regular race against a pack of cars. Time penalties of five seconds at 31 mph will be regulated for certain incidents on track in these events. If you collide hard into a wall or your opponent during the course of any of these races, your car will be slown down to a top speed of 31 mph for five seconds. You have to pass your opponent and win the race to clear each event. So you need to carefully consider when to plan your passes.

A sneaky method you can practice is to try to collide into walls without inducing a penalty. This can come in VERY handy especially for when I remember doing Tahiti Maze in the Hard difficulty races. Another sneaky method [which I do NOT recommend] is to strategically whack your opponent off the road or into a wall to gain an unfair advantage. You know you will suffer a penalty with each hard hit, but you have a better chance of winning especially if you know you probably can't beat the other car in a straight-up race. So strategically look for a point where you can ram into your opponent from behind to make a pass for the lead. For example, try hairpins of a certain course for which to ram into your opponent hard so it will be hard to try to pass you. Take the penalty and try to hold off the other driver as much as you can. But again- NOT recommended.


Legend:

Here is how each post will look for each event:

Race_Name (Difficulty) [Required_License].

"some quote about the race"

(race description)

Races:
• Circuit (Normal, xx Laps)
• Circuit (Reverse, xx Laps)

Prize Money: {xxxxx}


So are you ready? Then let's go!





Special Conditions: Easy ---

First, let's begin with the Easy events. You will have your basic introduction to this category of racing with these events. These events require you to be more vigilant and active than you would be in a traditional circuit race. Many of these events take place on narrow sections of road and on narrow tracks. Plan carefully how you are going to pass your opponent and try to win the race. Remember to invest in some Dirt and Snow Tires to compete in the majority of these events. When racing non-tarmac events, always remember that precision racing will not help you win. Be aggressive by sliding around sections to smoothly get through those corners. And of course, make sure to power out of such corners strong to ensure your victory.

Here are the races you will take part in:


Umbria Rally (Easy) [A].

"Racing lines like a tight-rope. Try to defeat this narrow road sandwiched between walls."

The first challenge of the Special Condition Races takes place around the claustrophobic confines of Citta di Aria. This is a lovely city course in Assisi, Italy that is anything but lovely to race. You will really be challenged to make your passes as clean as possible and in the most opportune times. Otherwise, get ready for some "follow the leader" racing.

Races:
• Citta di Aria (Normal, 2 Laps)
• Citta di Aria (Reverse, 2 Laps)

Prize Money: {5,000}


Capri Rally (Easy) [A].

"This is an intense battle veiled in the beauty of the Mediterranean Sea."

Costa di Amalfi is one of my favorite courses in Gran Turismo 4. The roads are much wider than around Citta di Aria, and the setting is just as lovely as Citta di Aria. It is a much longer course with even greater elevation changes. You can enjoy racing at faster speeds here than in Citta di Aria. You will have a good amount of time to try to pull passes as well as have many different opportunities to make your pass with. If you are skillful enough, once you reach the highest point of the course to go into a series of bends leading into a hairpin, you can almost straightline those roads and just brake hard into the hairpin to get the most speed out of that section. Either way, enjoy your time around this course.

Races:
• Costa di Amalfi (Normal, 2 Laps)
• Costa di Amalfi (Reverse, 2 Laps)

Prize Money: {5,000}


Grand Canyon Rally (Easy) [A].

"This is a thrilling drift battle, racing alongside sheer cliffs."

One of the first courses to be unveiled during the development of Gran Turismo 4 was Grand Canyon. This is a course with narrow roads and a healthy array of tight, twisty corners and hairpins. Many people feared you could possibly overshoot the gates and fly off the Grand Canyon. That is NOT possible, thankfully! You still need to keep your machine in bounds while deciding when to pass. Grand Canyon is a fairly long course, so you will have a good amount of time to pull your pass. Just make sure to complete your pass and pull away as much as you can.

This race requires Dirt Tires.

Races:
• Grand Canyon (Normal, 2 Laps)
• Grand Canyon (Reverse, 2 Laps)

Prize Money: {5,000}


Whistler Ice Race (Easy) [A].

"This is a battle on an extremely low coefficient of friction road surface which will provide a tough challenge."

Racing on ice or snow is much different than racing on dirt. Snow and ice offer much less traction than dirt, so you will struggle to get up to speed driving on such roads. Consider this a lesson in ice racing. Because Ice Arena is a short course, you need to plan your pass early and drive effectively to win. You have only two laps to make your pass, and the laps will be fairly short. Don't waste too much time here if you expect to clear either race around Ice Arena.

This race requires Snow Tires.

Races:
• Ice Arena (Normal, 2 Laps)
• Ice Arena (Reverse, 2 Laps)

Prize Money: {5,000}


Chamonix Rally (Easy) [A].

"Defeat this snow-bound labyrinth of a course."

Welcome to Chamonix. This course is a combination of snowy roads and icy tarmac in a nightmarish course. You and your car will be pushed to the limit as you try to weave your way around this course. Since this is the Easy level course, don't worry about having to bear racing this course for a long time. Just learn the course and adapt on the fly. Also, it is too easy to want to go faster than you really need to on this course. So make sure to take your time and try to avoid wanting to go too fast around this course.

This race requires Snow Tires.

Races:
• Chamonix (Normal, 2 Laps)
• Chamonix (Reverse, 2 Laps)

Prize Money: {5,000}


George V Rally (Easy) [A].

"This is a city street challenge where the winner will be congratulated through Etoile."

The streets of Paris are mean. Or at least, these streets. Paris (which is one of my personal favorite cities in the world) is aglow with city lights and street lamps for this course. The narrow confines here allow for high-speed racing with the long streets. But to keep you honest, many of the corners are shallow first and second gear corners. This track is the racing equivalent of stop-and-go traffic. Plan your passes carefully and be sure to deliver full power accelerating out of corners.

Races:
• George V Paris (Normal, 2 Laps)
• George V Paris (Reverse, 2 Laps)

Prize Money: {5,000}


Swiss Alps Rally (Easy) [A].

"A rally event where you can enjoy throwing your car as much as you like."

Swiss Alps returns in Gran Turismo 4 from its Gran Turismo 3 A-Spec. Swiss Alps is a fun course with wide roads and wide corners. This is a track where you can enjoy sliding your car deep or wide into corners with hardly any penalty. It is perhaps best practice to tune your car to power out of corners effectively and have a decent handling package for which to enjoy this style of off-road racing. You shouldn't have too many problems racing here if you are adept enough.

This race requires Dirt Tires.

Races:
• Swiss Alps (Normal, 2 Laps)
• Swiss Alps (Reverse, 2 Laps)

Prize Money: {5,000}


Tour of Tahiti (Easy) [A].

"An event with a mixture of dirt and tarmac surfaces that runs through a maze-like tropical forest."

Gran Turismo's most formidable rally course is back for its third iteration- Tahiti Maze. If you are new to Gran Turismo, Tahiti Maze is a twisty nightmare that has a handful of obstacles thrown your way. This course is NOT easy. You can also only go so fast in a number of sections. But if you are able to negotiate each of the corners and each of the corners precisely, you will master this course. A lot of this course is on gravel. However, other parts of the course take place on tarmac. You won't have so much control on tarmac when driving on Dirt tires. You may want to stick to the off-road portions on the tarmac sections if you want to slide effectively. Don't stress this course too much on this difficulty level.

This race requires Dirt Tires.

Races:
• Tahiti Maze (Normal, 2 Laps)
• Tahiti Maze (Reverse, 2 Laps)

Prize Money: {5,000}


Tsukuba Wet Race (Easy) [A].

"This is the Tsukuba Circuit in rainy conditions, to really separate the men from the boys."

For the first time in Gran Turismo history, you will be racing a proper racing course in wet conditions. If you played Gran Turismo 3 A-Spec, you remembered you could race Special Stage Route 5 under wet conditions. Racing on wet roads is not new with this course in Gran Turismo 4- you are just racing on a proper course with wet roads. Because the tarmac is wet, you will not have as much traction as you would have on a dry tarmac course. You will need to adjust your steering, acceleration, and braking accordingly to be able to properly race this wet course. Since Tsukuba is a short course, you need to look for the right moment(s) to pass your opponent and do it in a quick amount of time. Victory here shouldn't be too difficult as long as you know how to race Tsukuba and to pull passes quickly.

Races:
• Tsukuba Circuit - WET (2 Laps)

Prize Money: {5,000}


Yosemite Rally I (Easy) [A].

"This is a dirt event in dense greenery that includes a charming tarmac section."

This course combines a dirt section along with tarmac parts of El Capitan. The end result is a course that gives you tricky dirt roads along with the speedy portions of the El Capitan course. How you handle both equals the difference between victory and defeat. It would be good practice to have a car tuned to take on the dirt sections while having a solid car to take on the roads of El Capitan effectively. Try to take the corners of the dirt portions as deep as you can. See if you drift in the corners effectively and get some good power out of each corners. This course has a little of everything. So make sure to get the most fun out of racing a course like Cathedral Rocks I.

This race requires Dirt Tires.

Races:
• Cathedral Rocks I (Normal, 2 Laps)
• Cathedral Rocks I (Reverse, 2 Laps)

Prize Money: {5,000}


Yosemite Rally II (Easy) [A].

"This is the short version of Yosemite that only contains the dirt section."

Unlike the previous event, you will only be racing the dirt part of Cathedral Rocks. So you will not be doing the tarmac section that makes of part of El Capitan. Many of the same strategies to racing Cathedral Rocks still apply. Remember what it took to get through Cathedral Rocks I's dirt sections to become a champion here.

This race requires Dirt Tires.

Races:
• Cathedral Rocks II (Normal, 2 Laps)
• Cathedral Rocks II (Reverse, 2 Laps)

Prize Money: {5,000}


This concludes the Easy events. Up next is the Normal difficulty events.



--- Special Conditions: Normal ---

The next step in your Special Conditions tour of duty is with the Normal difficulty races. These events are longer and with more powerful cars. You may want to invest in getting a faster and more powerful car for these races. Maybe some of the machines you earned in the Easy races will help you here. Before you consider competing here, make sure you have an International-B (IB) license or higher.


Umbria Rally (Normal) [IB].

"The key is where you pull out. Snatch a win through audacious overtaking."

After doing this course for two laps with relatively powerful cars, this challenge returns with a three-lap race against a faster opponent. Remember what got you through the Easy level race around here and apply it to this Normal difficulty event. Since you're racing against a faster car, you'll have to be careful carrying too much speed through the narrow roads of this course.

Races:
• Citta di Aria (Normal, 3 Laps)
• Citta di Aria (Reverse, 3 Laps)

Prize Money: {10,000}


Capri Rally (Normal) [IB].

"The almost non-existent high-speed corner is a passing point"

You can afford to go faster around this course in a more powerful car than you probably used in the Easy level races around Costa di Amalfi. Take a few more chances to effectively deliver a win around Costa di Amalfi. Make sure your car is pointed in the proper direction and away from being too deep in the hairpins. Try to power out of each of the slow corners as best as you can.

Races:
• Costa di Amalfi (Normal, 3 Laps)
• Costa di Amalfi (Reverse, 3 Laps)

Prize Money: {10,000}


Grand Canyon Rally (Normal) [IB].

"The secret to winning is a swift exit out of the tight corners."

The Grand Canyon is back and ready to bite you like a snake. It is probably fitting I liken this course to a snake because it surely snaps at you with its tricky corners. You really need to be careful here with faster cars. Can you complete three laps around this tricky course and finish 1st?

This race requires Dirt Tires.

Races:
• Grand Canyon (Normal, 3 Laps)
• Grand Canyon (Reverse, 3 Laps)

Prize Money: {10,000}


Whistler Ice Race (Normal) [IB].

"Achieve accurate control of the car using the revs in the mid-range of the power band."

Faster cars and one extra lap mean you'll have a tougher time around the short Ice Arena course than in the Easy events. Just be sure to be more efficient in racing and making passes than you were in the previous level's difficulty. Remember that icy and snowy roads have the least amount of traction compared to tarmac and dirt. Your ability to compensate for the loss of traction with solid driving will be the difference between victory and defeat.

This race requires Snow Tires.

Races:
• Ice Arena (Normal, 3 Laps)
• Ice Arena (Reverse, 3 Laps)

Prize Money: {10,000}


Chamonix Rally (Normal) [IB].

"The key to trimming your time lies in the snowploughed section."

Chamonix returns with a three-lap race. That means you'll be ripping up the icy roads and the snowy roads for one extra lap than the previous event and against a faster car. Get ready for an intense racing experience unlike any other here.

This race requires Snow Tires.

Races:
• (Normal, Laps)
• (Reverse, Laps)

Prize Money: {10,000}


George V Rally (Normal) [IB].

"Conquer this narrow road course with its slipery cobblestone paving."

Bring a fast car and make sure it's ready for stop-and-go racing on this narrow street course. The streets of Paris are back for you to race on under the lights. Remember also that this is now a three-lap race under the Normal difficulty level. Learn your lessons from the Easy level race and apply them to this race, and make sure to last one extra lap than the Easy race.

Races:
• George V Rally (Normal, 3 Laps)
• George V Rally (Reverse, 3 Laps)

Prize Money: {10,000}


Swiss Alps Rally (Normal) [IB].

"Use sheer technique to overcome the poor steering response on dirt road surfaces."

Get ready to have some fun again around Swiss Alps. Switzerland is a lovely country, and this is a very nice Swiss course. Do your best to navigate this course and enjoy slipping and sliding around these parts. You'll be doing this for three laps, so be consistent in your attack.

This race requires Dirt Tires.

Races:
• Swiss Alps (Normal, 3 Laps)
• Swiss Alps (Reverse, 3 Laps)

Prize Money: {10,000}


Tour of Tahiti (Normal) [IB].

"Try to keep a close eye on potential understeer through these exceptionally tight corners."

The cars are faster, the course is one lap longer, but the same twisty Tahiti track remains the same. How are you going to solve this problem? Give full effort and dedication to try to clear this course with all of your might. Victory here depends on your ability to navigate this difficult course while also being sure to make your passes effectively. Don't give up!

This race requires Dirt Tires.

Races:
• Tahiti Maze (Normal, 3 Laps)
• Tahiti Maze (Reverse, 3 Laps)

Prize Money: {10,000}


Tsukuba Wet Race (Normal) [IB].

"The key here is swift maneuvering and correctly anticipating understeer."

Tsukuba is back for another Special Condition Event. Just like the other courses in the Normal difficulty range, you will be doing a three-lap race. Doing a race here in a faster car and against a faster opponent means you'll have to judge your handling and performance differently than in the previous race around Tsukuba Circuit - WET. As you probably know, faster cars mean you have to brake sooner.

Races:
• Tsukuba Circuit - WET (3 Laps)

Prize Money: {10,000}


Yosemite Rally I (Normal) [IB].

"Do not lose speed in the middle section under any circumstances!"

Time to do Cathedral Rocks again. The first race is around the dirt of Cathedral Rocks along with some tarmac sections of El Capitan. Do whatever it takes to win here while remembering that you will be doing three laps of action here.

This race requires Dirt Tires.

Races:
• Cathedral Rocks I (Normal, 3 Laps)
• Cathedral Rocks I (Reverse, 3 Laps)

Prize Money: {10,000}


Yosemite Rally II (Normal) [IB].

"Steadily overtake your rivals by careful use of the limited course width."

This three-lap race takes place about the dirt portions of Cathedral Rocks. Just remember what you did to win in the Easy races around Cathedral Rocks II to win here. Go race this course effectively to win these races. You can do it!

This race requires Dirt Tires.

Races:
• Cathedral Rocks II (Normal, 3 Laps)
• Cathedral Rocks II (Reverse, 3 Laps)

Prize Money: {10,000}


One final set of races await you- the Hard difficulty Special Condition Races. Can you deal?



--- Special Conditions: Hard ---

If you mastered the Easy and Normal races, the final challenges are with the Hard-level Special Condition races. The races you will run here will be the longest- five-lap races and all against race cars, mostly rally race cars. I can tell you right now that only the Tsukuba Circuit - WET event will NOT be against a rally car. Find out more about that race and what I would recommend later in this post. Victory is not impossible with these races, but you would be best served bringing a proper rally car to these races to stand the best chance of winning.


Umbria Rally (Hard) [IA].

"Hold onto the record line using unflinching speed control."

One more time around Citta di Aria and for five laps. By now, you've become accustomed to the character of Citta di Aria. All you need to do now is to is learn how to make efficient passes around Citta di Aria in a very fast car. This will NOT be easy considering how difficult Citta di Aria course is.

Races:
• Citta di Aria (Normal, 5 Laps)
• Citta di Aria (Reverse, 5 Laps)

Prize Money: {20,000}


Capri Rally (Hard) [IA].

"Make an ally out of the series of hairpin corners that come one after another!"

High-speed battle will be at its most intense with this level of competition around Costa di Amalfi. You will be pushed one last time with the intense corners and the vicious elevation changes. Try not to carry as much speed into these sections to properly deliver great lap times around Costa di Amalfi. It is also best you try to pull your passes before dealing with the consecutive hairpins of the normal direction of this course. You have your work cut out for you. Go make victory happen.

Races:
• Costa di Amalfi (Normal, 5 Laps)
• Costa di Amalfi (Reverse, 5 Laps)

Prize Money: {20,000}


Grand Canyon Rally (Hard) [IA].

"Use precise speed control to stretch out a lead on your rivals."

Grand Canyon is back one more time, and you're going to be here a while- five laps. Judge the corners properly to win here. Be careful navigating the tight corners. You can't go too fast around here unless you expect racking up five-second penalties for whacking things. Take your time here and make sure your racing skills are on point.

This race requires Dirt Tires.

Races:
• Grand Canyon (Normal, 5 Laps)
• Grand Canyon (Reverse, 5 Laps)

Prize Money: {20,000}


Whistler Ice Race (Hard) [IA].

"Go for traction over peak power!"

Try to get traction on the snowy roads to win here. Don't be too timid dealing with this course. Use careful car control to properly navigate the medium wide roads of this short course. Consistency for five laps around here will be the difference between winning and losing.

This race requires Snow Tires.

Races:
• Ice Arena (Normal, 5 Laps)
• Ice Arena (Reverse, 5 Laps)

Prize Money: {20,000}


Chamonix Rally (Hard) [IA].

"A smooth rhythm is paramount in mastering the winding hairpins."

Think of Chamonix as the icy equivalent of Grand Canyon. This one is difficult! You are going to be dealing with some intense corners. This is another one of those courses where you know you can only go so fast to navigate it properly. But if you remember from your License Test experience, you had to race Chamonix in a Group B rally car! This course is only so forgiving. You will be in a fierce battle with it and your opponent. Concentrate and focus if you stand any chance of winning here.

This race requires Snow Tires.

Races:
• Chamonix (Normal, 5 Laps)
• Chamonix (Reverse, 5 Laps)

Prize Money: {20,000}


George V Rally (Hard) [IA].

"Your driving rhythm will frequently change with the continuous acceleration and braking needed for this course."

Ready for one more street fight on the streets of Paris? Bring your A-Game one last time with this five-lap race around George V Paris. Since you'll be in a faster car, the stop-and-go nature of this course will be a bit more bearable. Don't lose your cool if involved in trying to execute a pass. You have plenty of time, so pull off your passes effectively. Don't be shy... go for the win!

Races:
• George V Paris (Normal, 5 Laps)
• George V Paris (Reverse, 5 Laps)

Prize Money: {20,000}


Swiss Alps Rally (Hard) [IA].

"Race through this series of high-speed corners using full counter-steer."

Your time to enjoy the Swiss landscape is limited. You got racing to do! In front of you is a five-lap race around Swiss Alps. You brought a capable car, but so has your opponent. Bring the speed and the power to win this one. You shouldn't struggle too much here, if at all.

This race requires Dirt Tires.

Races:
• Swiss Alps (Normal, 5 Laps)
• Swiss Alps (Reverse, 5 Laps)

Prize Money: {20,000}


Tour of Tahiti (Hard) [IA].

"Correct control of the angle of your car by balancing acceleration and braking is the key to success here."

Tahiti is paradise to lots of people. In fact, much of the South Pacific is perfect as paradise. You will be taking one last trip in Gran Turismo 4 to French Polynesia. You got a five-lap race around Tahiti Maze. You got to pass the other driver and finish 1st to clear this challenge. How are you going to solve this puzzle? Plan your attack and don't be surprised if you have to try this race again a few times.

This race requires Dirt Tires.

Races:
• Tahiti Maze (Normal, 5 Laps)
• Tahiti Maze (Reverse, 5 Laps)

Prize Money: {20,000}


Tsukuba Wet Race (Hard) [IA].

"Delicate handling in accordance with the characteristics of the car will decide the winner here."

If I were you, I'd do this race last. Basically, think of this race as Round 11 of the Gran Turismo World Championship because you will need a powerful car- perhaps the one you used to win the GTWC- to compete in this event. Your opponent will not be a rally car but more than likely some sportscar racing prototype. This is a race where you are better served bringing a prototype to this race rather than some rally car. I'd like to know if someone cleared this event using a rally car other than the Escudo Pikes Peak. Yeah- bring a prototype to this one. Otherwise, you're going to have a tought time trying to pass a prototype on a very short proper race track.

Races:
• Tsukuba Circuit - WET (Normal, 5 Laps)

Prize Money: {20,000}


Yosemite Rally I (Hard) [IA].

"Make sure that 100% of your power is transmitted to the road surface"

El Capitan tarmac + Cathedral Rocks dirt = Yosemite Rally I. Five laps of dirt/tarmac goodness are ready for you to enjoy in your four-wheeled rocketship. Be sure to deliver in properly racing every corner and going full speed in each of the speedy sections. Be careful all around this course. Make the most of this course and this race to win.

This race requires Dirt Tires.

Races:
• Cathedral Rocks I (Normal, 5 Laps)
• Cathedral Rocks I (Reverse, 5 Laps)

Prize Money: {20,000}


Yosemite Rally II (Hard) [IA].

"This is a rally sprint race that doesn't let up the pressure for a moment."

The final challenge in the Special Condition Events is around Cathedral Rocks II. Be consistent and proficient in the art of drifting around on the dirt of Cathedral Rocks for five laps. Drive carefully here and look for the right moment to execute a pass. Victory awaits!

This race requires Dirt Tires.

Races:
• Cathedral Rocks II (Normal, 5 Laps)
• Cathedral Rocks II (Reverse, 5 Laps)

Prize Money: {20,000}


Hopefully, you were able to clear all of the Special Condition Races. If so, consider yourself a champion. Congratulations!





This concludes another blog post of "John's Race Space." Good luck to you racing these events. Thank you for reading! Take care and be well.

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Tuesday, May 22, 2012

High-Speed Racing Advice

John B. Marine | 1:01 PM | | | | | | Be the first to comment!
Racing at high speed is what almost any fan of motorsport wants to be able to do. However, there is a proper science to high-speed racing. Anyone can floor the throttle and go full speed. What if you're racing, though? You really need to learn high-speed racing technique to excel in high-speed racing. This blog post mostly concerns racing tactics rather than setup advice or anything. The use of drafting is mostly apparent especially in GT titles since GT3. So here are some talking points to help you out.


Drafting/Slipstreaming: One-on-One.

One of the most basic racing tactics is drafting. When the leading car is running full speed, turbulence is generated. Making a timely pass means that you have to get into your opponent(s)' slipstream. You must try to take advantage of the trailing car's wind resistance to draw in closer. Get as close as possible to the opponent you are trailing without getting right into the back of your opponent. When you generate enough speed after getting sucked into an opponent's slipstream, your next course of action is to pull a slingshot pass. This is where you aggressively pull out of the slipstream and make a pass. You are basically using your own momentum to make a bold pass after being engaged in an intense slipstream battle. A successful slingshot will vault you ahead of the car you were previously trailing. The opponent you just passed could possibly pull the same move on you, so be on the ready if indeed that driver wants his/her position back! As a dirty trick, you can block the opposition as much as you like. No penalties for blocking!


Drafting/Slipstreaming: Multiple Cars.

It is best to try to get a push from other drivers in the draft when slipstreaming against a lead pack of cars. Try to join the lead draft rather than try to pull some bogus moves outside of the draft. Use momentum from other cars' slipstream to climb your way through the pack quickly and effectively.


High Speed Battle in Tunnels.

Do you realize you go faster when going through a tunnel? The reason why is because there is not as much wind resistance as you're battling at full speed. You can sense this as you go through the tunnels of courses like Special Stage Route 7. Take advantage of even less wind resistance by taking part in the same slipstreaming battles you're used to on an average high-speed track or high-speed section of track.


High-Speed NASCAR Racing.

If you know NASCAR, you know of tracks like Daytona and Talladega. You do get to race Daytona in Gran Turismo 5. Especially when racing with stock cars, a more delicate approach is needed when doing high-speed racing on long ovals. The racing cliché is that you can't win the race in the first turn, but you can definitely lose it. Evenly-matched cars will not have such a time you pull away to a victory. You need to plan your attack accordingly. The first thing to keep in mind is to try to stay in the lead draft. Don't immediately try to go straight to the lead as you would in some road races. You need to use the other cars and carefully jockey for position. The biggest thing to be careful of is either losing too much speed or getting involved in a spin or wreck. You may as well retire or restart the race if you find yourself in a wreck or a spin on a track like Daytona or Indianapolis (the oval). Careful slipstreaming (and a little luck) will go a long way in making sure you win your high-speed battles.





All of this was just a little advice to help you through your high-speed racing. Thank you for reading!

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Wednesday, April 18, 2012

Endurance Racing Advice

John B. Marine | 1:11 PM | | | | | | | | Be the first to comment!
Endurance racing is an intense challenge. It requires you to withstand longer-than-usual racing distances. Not everyone can take on the endurance racing challenges Gran Turismo provides. So therefore, I offer my advice to help out fellow GT gamers with endurances. I hope my advice can be of help to you.





--- Endurance Racing Advice ---

Gran Turismo endurance
^ Are you in it for the long haul? If not, maybe my advice can help you.

An endurance race in Gran Turismo lore is an extended contest of speed. These are races that last much longer than any average sprint race in Gran Turismo. I used to talk to people about Gran Turismo. Some people tell me that they can't make time for the long endurance races. Even in som championships, some events outside of endurances are very long. Take the Formula GT races in GT3 and GT4 and the "1000 Miles!" events in GT4, for instance. Whether it's one hour or 24 hours, one needs to be ready to log a longer-than-normal session to take advantage of these endurance racing challenges. In so, I have prepared some advice to help out people daunted by the challenge of doing endurance races.

This is what makes me different from most other people. You know, I could make fun of people who don't want to do longer races. I could tell people that they are making too many excuses. I'm not like that. Because I believe in helping out others and offering quality material to others, I am lending my advice to others. I don't have the best advice, but it is still MY advice.

So here are some main points I'd like to share with all of you.


1.) Make time for endurances.

The most important thing to remember about doing any race is that you have to make time for them. Endurance races last more than one hour, so the basic rule of thumb is that in any true endurance race, be sure to have at least an hour of your time to make ready to complete the race. Most endurance races last two or more hours. This is the first thing to keep in mind when doing these events.

Some gamers may even argue that one can make time to do long periods of gaming in any other genre, so what makes racing games any different? Anyone who can make time for a long gaming session in any other genre of games can make the same amount of time for a racing game. So this is the very first thing I would recommend- make time for endurance races.

Sort of think about how long each race can last. One example I will give is that the Grand Valley 300km usually lasts two hours, give or take.


2.) Plan Your Strategy Accordingly.

The "strategy" being discussed here is in selecting tire choice as well as following a certain pit stop cycle. Remember that your tires will wear out over a long period of time in Gran Turismo games. Pay close attention to the the rate of tire wear. Stay away from soft tires in long-distance races. The softest of tires you should have are Medium tires. Be sure to invest in Hard tires in being able to race for long distance. Races that require Sports/Standard tires usually mean you race with either Sports Medium or Sports Hard tires.

It is equally important to have a well-set up car. If you find out you are pitting more often than usual, it means you do not have a properly-set car. Spending more time in the pits than on the track only gives the rest of the opposition plenty of chances to pass you. Make sure to set your car up properly so that you don't have to be stuck with a poor setup all race long. Your tire choices are fixed in GT1 through GT3, so pick a good tire setup that will help you through those endurances. A good rule of thumb is to have Hard tires available. Pick a tire setup that suits your car best based on its performance capabilities. If a race requires a Normal car (GT3) or any setup that disallows Racing tires, your options are even more limited.

Just keep these things in mind as you go through the endurance races of Gran Turismo.


3.) "Marathon, Not a Sprint."

It is a cliché, but it's true. You have plenty of time to make your move. You have to endure the rigors of long-distance racing to win. Think carefully about planning your attack. Here is another racing cliché: you can not win any race in the first corner, but you can certainly lose it. So think before you attack. Remember that endurance racing requires total concentration for long periods of time.


4.) Go For Overkill if Daunted.

Pick a suitable car for a given endurance. An endurance race with no restrictions basically leaves you free to pick whatever vehicle you wish to use to win. It will also allow you to tune the car up to whatever level you are happiest with to make the most of your racing experience. If you find a certain loophole in restrictions and feel daunted about certain endurances, go use a car much more powerful than your opposition. You may get a negative reaction from others, but at least you feel happy knowing you've brought a car that clearly dominates all of the others.


5.) Use B-Spec and Speed Up Time (GT4 Only).

This advice is for Gran Turismo 4 only. An advantage to Gran Turismo 4 is that you can use B-Spec and speed things up (especially if in a capable car). You won't earn any A-Spec points, but you can still complete an endurance quicker with a capable car. You can run a 24-hour race in B-Spec from start to finish in 10 hours if you run at 3x speed. Just be sure to regularly check on your B-Spec driver in case you need to make some timely changes to your car's setup. Endurance races can be long, but at least you know you don't have to run them in A-Spec if you don't have the time.


6.) Take Advantage of Saves (GT5 Only).

As of this blog post, I have NEVER done an endurance in Gran Turismo 5. All I know is that the latest updates will allow you to save your progress during longer races. So make sure to take advantage of this as you're racing. These saves will allow you to play for as long as you can without fear of you having to do it all over again.


And there you go.





You too can become a champion of Endurance racing in Gran Turismo! This advice is just my own sort of recommendations for all of you in regards to endurance racing in GT. Thank you for reading!

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Sunday, April 15, 2012

City Course Racing Advice

John B. Marine | 7:47 PM | | | | | | | | | Be the first to comment!
The many urban courses of Gran Turismo games offer up a challenge much different from the permanent and proper race tracks. I personally enjoy racing city courses. Why? I'm such a city person for one. Second off, city courses allow you the chance to go full speed on streets you otherwise would just drive slow and do lots of stop-and-go traffic on. It is almost as if you have a chance to enjoy full-speed action on public roads that you otherwise wouldn't get the opportunity to do almost any other time of the year. Also, there is always the appeal of going full speed on any number of real-world locations. Who wouldn't want to go full-speed down Times Square? Who wouldn't enjoy the opportunity to blast down the streets of London with your car humming at full song? Nothing wrong with enjoying a long drive around downtown Tokyo, right?

This blog post offers up some advice for racing on city/urban courses in Gran Turismo and Tourist Trophy titles.





--- City Course Advice ---

Gran Turismo City Course
^ Urban courses can provide the thrill of racing (legally) on city streets, but they can also be immensely more challenging to race than permanent or semi-permanent race courses.

In Gran Turismo games, racing on city courses can be a daunting challenge. For one- urban circuits can not be practiced on in real life at any time you like. Because this is a video game, however, you can practice on city street courses in games any time you wish. Here is a look at some of the challenges most urban circuits provide:

• no margin for error
Unlike on many permanent race courses, city courses are narrow and don't offer much runoff areas or offer any margin for error. To either side of you are concrete barriers. These barriers may have some catchfences to ensure any vicious crashes don't have too much shrapnel from cars going into where the fans line the barriers. The lack of wide roads on most urban courses means that you don't have enough room to make too many clean passes. So you need to make timely passes at key areas or in any high-speed areas.

• blind corners
Many of these urban courses have blind corners. You will have to properly gauge the right moment to attack the apex of a corner. Try to find the best line around corners without even grazing the outside or inside wall. It is almost as if you have to pretend the barriers aren't there. Can you properly attack the very inside of the apex without grazing the nearby wall?

• bumpy roads
Because urban courses consist of roads that are commuted on daily by city traffic, city courses usually are bumpy and tricky. You may not sense these much in Gran Turismo games, but you have to be mindful of how abrasive the roads can be if you were to race these in real life.

• don't be distracted
It can be easily distracting to be enticed by the scenery of a certain city. The goal, however, is to negate the beauty of a city course and focus on keeping the car on the road and out of trouble. So don't be enticed fully about the bright lights of Hong Kong or the classical appeal of Rome- just race the track as best as you can.

• a good setup doesn't hurt
Urban courses can be more punishing than permanent or semi-permanent courses. Make sure to tune your car or bike (for you Tourist Trophy gamers) accordingly to take on these courses properly.

• watch your head (Tourist Trophy)!
There is a reason why motorcycle racers don't usually race on city street courses- they can be too dangerous. Think about going full speed on a street course in a car and then try to do the same on a motorcycle. You will easily be flown of your motorcycle if you lean too far inside on a motorcycle to where your head hits an inside barrier too hard. Try to find the best way to carve the inside of an apex safely without leaning too far inside.


This was all some advice to help you take on city courses in Gran Turismo and Tourist Trophy. I actually had this only about Gran Turismo but decided last moment to also include Tourist Trophy advice.





I hope you've enjoyed this post. Feel free to share my posts with others if you enjoy my work. Most of all- subscribe and follow. PLEASE show me you care by subscribing, following, commenting, and things like that. Thank you for reading!

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Thursday, March 8, 2012

GT5 Time Trial and Drift Trial Seasonal Advice

John B. Marine | 10:50 AM | | | Be the first to comment!
The Seasonal challenges of Time Trials and Drift Trials are seen as easy money grabs for most GT gamers. Time Trials require you to post the fastest time on a given track. Drift Trials require you to score the most points drifting your car out. These tasks are easier said than done, though. It helps to have a car properly set up to properly take on each challenge. This blog post will give you a bit of guidance when doing these Seasonals.





--- Time Trial and Drift Trial Advice ---

Why don't we take a look at these two kinds of events in general? The Time Trials are all about posting the fastest times on a track. The Drift Trials are all about putting up as many drift points as possible in each section. The payout is very high for scoring high times and points. However, no experience points are offered. So you are doing these events for money and the various suits and helmets.

Time Trials are usually restricted to a certain set number of restrictions. Usually, certain kinds of cars and certain Performance Points (PP) are the only real restrictions. Players are asked to post the fastest-possible times for the course in question. A great setup and great driving skill are required to make the most of each Time Trial. There ARE rules- if you gain any sort of advantage by leaving the course or cutting corners, your time will be invalidated (noted by the lap time turning red). So post a valid lap to prevent from your run going foul. Go for lap times that surpass the Gold times!

The Drift Trials are all about controlled chaos- slide your car out in the corners while maintaining a consistent speed. Attack the apexes of corners while maintaining a solid drift. Each of the Drift Trials are done in Sector-Based trials. In Sector-Based Drifts, a fraction of the course is open for drifting. Your job is to score the most points in each section. Your final score is based on how well you do in every section. Can you post as many points as possible to secure Gold?


That is a look at both of these Seasonal events at a glance. Now on to some advice on both events.



--- Time Trial Advice ---

Here are some things to take note of when doing Time Trials:

Keep your car within the specifications. If the rules call for a car at 500PP that isn't a race car, don't bring a race car or a Race-Modified car. If you can only race European cars, don't bring a non-European car to this event.

Race the track hard without making errors. You are strictly enforced in Time Trials in GT5. So you can still race hard, just not TOO hard to where you start overshooting corners. If you gain any unnecessary advantage by cutting corners, your time will be invalidated. Your time will also go foul if you hit a wall hard enough. Be especially careful when entering the final corners of a track because you could risk having your lap time for the next lap go foul. If you find that multiple laps have been invalidated, it is best you restart your run.

Take notes from other players. You are not the only one taking part in Time Trials. So to give yourself some guidance, try taking a look at times from other racers. A lot of information is recorded about how each racer put forth his/her best time. You can read thing about what controller they used, their transmission setup, car settings, and more. Also, it helps to check out how your PSN/SEN friends are doing with one Time Trial. I actually prefer competing against my online friends because I know I'll NEVER make it into the top times. So I just compare my times against my friends.


As an example of trying to race hard without having your times go invalidated/foul, take Kart Space I. There were times when I would aggressively attack some of the corners, sometimes to the point of unknowingly leaving the course. Each time I pushed to aggressively attack the corners, my time would be invalidated because my car left the course. So my best advice is to learn the course and find the limits of what you can and can't do around a course to keep your time valid. Once you explore these limits, try to attack the course as hard as you can without abusing it.

Go for the best time, mate! :)



--- Drift Trial Advice ---

What makes Drift Trials so interesting is that you don't need certain kinds of cars. The best advice is usually to go use a rear-wheel drive car. Some even do four-wheel drive cars for drifting. There are some 4WD drift events often times. Still, this is a diverse and fun series of events. The Drift Trials are all about controlled chaos. Swing your car out wildly in the corners while making sure to maintain a steady speed. Attack the apexes and make solid drifts. The main goal is to score enough points to secure Gold. All Drift Trial Seasonal events are Sector-Based Drifts, meaning there are certain parts of a track dedicated to drifting. You are racing a certain fraction of the course as you try to score as many drift points as possible in the section.


When doing these Drift Trials, here are some things to keep in mind:

Keep your car within regulations. Most Drift Trial events require you to bring your own car. Most of them only really require Comfort Soft (or less) tires. Performance Points (PP) may be unrestricted. If

Take a few practice drifts. Like most athletes, you have to warm up before seriously getting into the nitty gritty. You are not going to nail Gold in your first try. So take your time and learn the course. Afterwards, prepare to attack the track and lay down some rubber when you're ready.

Learn the course. If you note a course has long sections, you know you will have to have a car that can sustain long drifts. If a course has a lot of tight and slow sections, it pays to have a setup that allows for powerful acceleration out of slow corners. A track with multiple switchbacks mean you'll have to adjust both your car and your driving style to properly attack each corner. As you race each Drift Trial course, you will get an idea of how much drifting you'll be able to do in each section as indicated by how quickly the ten red flags all appear. If the red flags appear quickly as you're drifting, then you know you are scoring the most points in that section. Conversely, if the red flags come by slowly, it means you have a lot of drifting to do to make the most possible points. Just remember to keep drifting while maintaining a solid and consistent speed. More than anything- learn the course, then adjust to score the most points.

Set your car up if you haven't already. It is best to tune your car to take on the track in question. The key is to find a setup that allows you to make the most of your car;s performance while performing great drifts.

Only attack in the drift zones. You don't need to be in full drift all the time, but you at least need to properly prepare your car for drift in the drift zones as you approach them. Often times, I find myself crashing into the walls coming out of drift zones. All you need to do is attack in the zones- you don't have to be in full drift unless you're doing a Full Lap Drift.

Look at runs and settings from other players. Get some advice from other players who competed in the same Drift Trial. The top scores usually have video replays of their runs. Taking advice from them can help you with your run. Sometimes, the top Drift Trial scores can be monotonous with some of the same cars sharing the top of the grid. Usually, cars like the 2000 TVR Cerbera Speed 12 (I obviously don't see how the heck you make THIS car stable enough to drift) and the Buick Special are often atop the leaderboards. I recommend the AEM Honda S2000 drift car for drifting. It is a nimble car that has decent power and is fun to drift with.

Have fun! Don't be so serious when doing Drift Trials. Drifting is often considered a recreational lifestyle motorsport. The most fun you'll have drifting is in trying various cars (especially rear-wheel drive cars). About the only real restriction in most Drift Trials is tire choice. This is an unbounded competition you can enjoy in almost any car. So have fun and try to rack up as many points as you can!


Drift. Countersteer. Look cool going crazy. Drift like you're mad!



--- Time Trial and Drift Trial Samples ---

Looking on YouTube, I found a couple of videos to demonstrate both Time Trials and Drift Trials. So use these videos to get an idea of how to take on both of these Seasonal challenges. I want to thank the YouTube channels who allowed their videos to be embedded:

Time Trial Sample.



Drift Trial Sample.




Now that you have inspiration and guidance, go forth and kick some butt in those Time Trial and Drift Trial Seasonals!





Thank you for reading!

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Saturday, February 18, 2012

Online A-Spec and B-Spec Challenges

John B. Marine | 11:44 AM | | | Be the first to comment!
Gran Turismo 5's Online Challenges feature three events designed to push your racing skills to the limit. Each event has certain Performance Point (PP) requirements. These events can be challenging in both A-Spec and B-Spec. The Online B-Spec Challenges recommend your B-Spec racers be at a certain level. Key word- recommend. Almost all of my present drivers are Level 20 or higher as of this initial post, but none are towards Level 30. This blog post is a simple post regarding certain guidelines as well as a basic look at these Online Challenge Seasonal Events.





--- GT5 Seasonals: Online A-Spec/B-Spec Challenges ---

Here now is a basic look at each of the individual Online Challenge races for A-Spec and B-Spec.


Online A-Spec/B-Spec Challenges: 400PP.

When dealing with the 400PP events, this is usually the weakest challenge. No need to bring a powerful car toned down just to meet PP requirements. Most cars that compete in these challenges have no more than 240 horsepower or have top speeds no faster than 150 mph. A decent low-level sports car that makes great power and has decent top speed will be well-served to take on the challenges this level has to provide.

Cars I won in this class before with include the 2003 Volkswagen Lupo Cup Car and the Mazda RX-7 (FC model) among others. Online B-Spec Challenges in the 400PP range usually recommend B-Spec driver be Level 10 or greater.


Online A-Spec/B-Spec Challenges: 500PP.

The 500PP challenges are usually devoted to powerful and fast sports cars. This is the intermediate class of races. Most of the cars that compete in this level of Online Challenges are mostly cars that have anywhere between 240 horsepower to 400+ horsepower. Winning at this level is not difficult. The challenges here do not require any sort of supercar to win. Because of its intermediate difficulty, this is a good level of racing to win money and experience if you don't have too much time on your hands.

I have succeeded in this class using cars like the 2002 Honda NSX Type-R and the 1976 Ferrari 512BB. Online B-Spec Challenges in the 500PP range recommends drivers be at least Level 20.


Online A-Spec/B-Spec Challenges: 650PP.

Races in the 650PP challenges ae usually the longest and the most challenging. This is usually where race cars are on parade. The majority of race cars that compete in this class are mostly GT racing cars and high-powered touring cars. Because of how ludicrously unfair this level of racing can be (especially when the leading car seems to have a half-track lead), the 650PP events can be immensely frustrating. The bright side is that you have plenty of time in these races to try to win the event. However, you will need precise driving almost all race long to win. These races yield the most experience and money, so despite these 650PP races being very long, the rewards are definitely worth doing these events. Some incredibly tuned and powerful street cars as well as upgraded mid-level GT race cars usually do very well. You can try to go with downtuned prototype race cars, but they don't usually fare too well in trying to win 650PP races.

The Mazda Furai Concept Car, the Pagani Zonda LM Race Car, the 1994 McLaren F1 (not the 1997 race car) have been cars I've succeeded in 650PP races with. Online B-Spec Challenge races in the 650PP range require B-Spec racers be Level 30 or higher. These races usually require Racing Hard tires or less.





--- Advice for Online A-Spec/B-Spec Challenges ---

Here are a few guidelines.

• Try to get your Login Bonus up to 200% so you can have a better opportunity to collect the most experience and money for victories. That means taking part in the consecutive Login Bonus feature.

• I usually try to win using the most capable machine in my collection, sort of like playing your best cards in any sort of card game. Sort your cars by Performance Points to make things easier. Even easier to sort cars, choose cars as you look at the Entry Requirements. This will allow you to pick a car based on what cars can legally enter the given event.

• If there is a more capable (cars with higher PP than regulations allow) car you want to enter into a race, add ballast to the car and/or tone down its horsepower to make it legal. You are better served doing this with cars that are probably no more than 25 or 50 more than what PP a race calls for.

• Pay special attention to all the requirements. If a race disallows a certain level of tire or disallows a certain kind of car (race cars, cars limited to nationality, etc.), don't bring them to an Online Challenge. Normal Car means any production car that has not been Racing Modified or is a race car. You may be tempted to go with Racing Tires for a race with no tire restrictions. Just make sure you understand all of what a race requires before you head out and go racing.

• You can always enter these events with cars well below the PP restrictions. Many people try to do this to challenge themselves doing Seasonal events. You would be surprised what kinds of cars people try to use in trying to win these Seasonal events!

• Have more than one capable car for each class. Think about it- you can win with a car you know will get the job done, but it is even better when you have more than one car you can use to win a given race. So try to have at least one capable car for each Online Challenge. For example, I usually use my 2000s Honda NSX-R in the 500PP races, but I have also won with some other cars.

• These challenges offer so much money for a victory that grinding is commonplace. Grinding is where you continually do an event just to get more money and experience. This can be helpful if you're trying to enter bigger races or buy more expensive cars.

• It is a good idea to let all of your B-Spec racers do these events to build up their Driver Level. Spread the wealth so your B-Spec racers can have a great chance of enhancing their skills and talents. Also, carefully coach your B-Spec racer as you would in any normal B-Spec race. Remember that your B-Spec racer has to come from behind and try to win in the Seasonals as opposed to being mid-pack with the in-game B-Spec races.


So these are just a few basic things to keep in mind in your Online Challenge experience.





I wish all of you luck in doing these Seasonal events. Race 'em hard! Thank you for reading!

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