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Showing posts with label Modding. Show all posts
Showing posts with label Modding. Show all posts

Tuesday, February 8, 2022

Half-Life Rally

John B. Marine | 6:59 AM | | Be the first to comment!
Half-Life is one of the greatest games ever. The Half-Life series itself is one of the best gaming franchises ever. Half-Life couldn't possibly make for a racing game, right? Well, modders thought otherwise. Meet Half-Life Rally. Half-Life Rally utilizes the GoldSource (or GoldSrc) engine and built a racing game mod around it. This blog post takes a look at this mod for Half-Life.






Half-Life Rally


Although Half-Life is an excellent first-person shooter and first-person shooter series, there isn't much to making a racing mod for it. However, the GoldSrc Engine for Half-Life is told to be entirely versatile. Versatile enough... to be the base of a racing/driving game mod. Now before you go thinking this game mod will replace any of your favorite racing games of its time, think again.

Half-Life Rally lets you take on a series of tracks consisting of open circuits and closed circuits. All of the cars you can choose from are real-world rally cars. Many of them, though, may be fictional to avoid copyright issues. You can race any number of the included venues offline or online. Funny enough, this game even has some maps where a bomb is attached to your car, and you have only a certain amount of time to drive around with that bomb. Other than that, get ready for a cracking good time racing!

If you intend to download the Half-Life Rally mod, you must use the original "Half-Life," NOT the "Half-Life: Source" version.


Half-Life Rally: Experience.

To begin "Half-Life Rally," you must set up a server, either online or offline. You then select what map you want to use. One thing you may want to note is the prefix of each map name. Seeing "ab" means a point-to-point. "RC" is a closed-circuit rally course. "HC" notes a location with your car having a bomb attached to it. You then go ahead and set lap distance, time between races, and other options. Once you have everything set, it's time to race!

When you begin a race, you then select what car you want to use. Each car is rated for Acceleration, Handling, and Top Speed. Acceleration concerns how quickly the car gets up to speed. Handling affects how well the car can take on turns. Top Speed relates to the maximum speed the car is capable of. You start off with $600 to customize cars. That is not much, but once you complete a race, you will earn credits to use to buy performance parts. You can buy tires, exhausts, intercoolers, and turbo systems to improve the performance of your car.

When actually racing, you are trying to clear checkpoints. Your co-driver will tell you when you clear a Checkpoint. Keep track of the checkpoints you clear. If you miss a checkpoint, you will need to go back and clear it. The best way to ensure you clear a checkpoint is to drive through the center of the checkpoint gates or markers. If you are doing races with time extensions, you need to clear checkpoints in time. You can change car views at any time during the event. You may even add bots to race against when offline.


Half-Life Rally: Final Thoughts.

Half-Life Rally is a great mod utilizing the GoldSrc Engine. The graphics look great, and the driving model is actually quite good. It is sometimes a bit of a bug to think you cleared a checkpoint but really didn't. It happens in Half-Life Rally. At times, the game crashes as I raced; however, those crashes were not frequent and consistent. Some people talk about the game crashing upon loading. I didn't have such loading problems. It is a solid mod no matter how you look at it. This game will not replace "Colin McRae Rally," but it is a very good rally experience using the engine from the award-winning "Half-Life."


For More Information...

Learn more about "Half-Life Rally" by visiting www.hlrally.net. If you bought Half-Life on Steam, you need to use the original Half-Life to play this mod, NOT the "Half Life: Source" version.


Video Preview.

Here is a sampling of what "Half-Life Rally" has to offer:


^ Half-Life Rally (2004) - Every PC Rally Game


I tried to find some real trailer for "Half-Life Rally," but this was as best as I could find and share.






Proton Rally (Bonus Section!)


Developed with the GoldSrc engine and developed in the same vein as "Half-Life Rally" was an unreleased game called "Proton Rally." This game utilized models from Proton, a Malaysian automobile company [that even once made a motorcycle competing in MotoGP]. This game is nowhere to be found online for what I know. However, I will provide you this video as kind of inspiration for modding ability with Half-Life Rally:


* Proton Rally - Half-Life 1 Rally Mod

Again- no further information on this game/mod is known. To read an article about "Proton Rally," visit the following: Proton Rally game based on Half Life engine.





That is all for this blog post! I hope to see you again when I make another post, whenever that will be. Thank you for reading! Take care and be well.

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Monday, February 7, 2022

Quake 3 Rally

John B. Marine | 6:48 PM | | Be the first to comment!
(UPDATED: February 8, 2022)

Quake 3 Arena is a fairly decent first-person arena shooter. However, it couldn't possibly make a decent racing game, right? Well, since 2002, the team of Quake Rally has worked to make racing happen for the Quake series. There have been Quake Rally titles for the first Quake and for Quake 3 Arena. For this blog post, however, I only will focus in on Quake 3 Rally. Welcome to "John's Race Space!"

NOTE: This blog post only concerns "Quake 3 Rally," not the very first "Quake Rally."

CREDENTIALS: I am using the Mod version of Quake 3 Rally, not the standalone versions.


About the Label: Modding

Topics listed under "Modding" relate to mods for games. Relevant to this blog's subject matter, these mods include racing games and driving games to any number of game engines. Even game engines and games that are not racing/driving games may be featured in blog posts under this Label.






Quake 3 Rally


Quake 3 Rally brings a racing environment to the Quake 3 ecosystem. You will be able to race a variety of vehicles on a handful of tracks. You can race tracks in the Quake 3 Arena realm exclusively for racing. Races happen either offline or online. You may elect to run races, deathmatches, or capture the flag.


Quake 3 Rally: Experience.

I only used the offline action. These allow you to race locally by yourself or against bots. Each track allows you to race for a certain number of laps, choose time limits, choose the track length; and if offered, you can choose to race certain tracks normally or in reverse.

If you go to the Options menu, you can configure a number of elements to get into the action. You can set up whatever vehicle you will use. You have options for the vehicle that you can select. You can go further by picking a skin for your vehicle along with the wheel choices and whom you use as your driver. From what I can tell, there is no difference in performance regardless of what vehicle you choose. So your choice comes down to personal preference. It is recommended you save your favorite combination of vehicle, its skin, and the wheels by marking it as a Favorite. You can save up to four Favorites.

You can download more vehicles and maps and just drop them into the Quake 3 Rally folder if you are using the Q3 Rally mod (like I am for this review). Quake 3 Rally's website features some more material you can download.

Once the track loads, you must press "Fire" or "Use" to start the race. A wait follows along with the race starting proper. You must try to find as many different resources as possible to help your cause and finish the race. If you are defeated, you can press "Fire" to respawn at the last checkpoint you cleared. You will take damage upon each elevation change and hitting walls. Considering the frantic nature of certain race tracks, do NOT expect a perfect, damage-free race. You WILL take damage in some form as you race. Some tracks don't even have health pickups of any kind, so do not be surprised if you are defeated on a track that doesn't have any health pickups.

The race is over when the lap distance has been met. Most tracks have a defined or suggested number of laps you can run. However, you can always set the lap distance to whatever you want. Your personal best lap times will be noted during your runs.


Quake 3 Rally: Final Thoughts.

I hate that I could not get the Quake 3 Rally standalone version to work without excessive lag. Therefore, I was glad to find the mod version of this mod. This mod plays wonderfully within the Quake 3 environment. Honestly, part of the reason why I bought "Quake 3 Arena" [on GOG] was to play "Quake 3 Rally." If I can learn to make maps for Q3 Rally, I would make my own sort of maps for it. Same goes for if I can model vehicles for the game also. The fact this mod has been around for over 20 years shows its longevity and importance to modders. So I would go get this mod if you love racing and want a more-than-decent mod for a first-person shooter.


For More Information...

To learn more about "Quake 3 Rally," please visit: Q3Rally.com.

NOTE: Apparently if you have OpenArena, you can install this into your OpenArena folder. I don't know how to do this, so you're on your own there.


Video Preview.

Consider this your "hype video" of "Quake 3 Rally." Get psyched:


^ Quake 3 Rally







I hope you enjoyed this blog post. Thank you for reading! Take care and be well.

Visit my official website at johnbmarine.com, subscribe to My Blog(s), and/or Follow on Bloglovin!
Subscribe to John's Blog Space (JBS) Subscribe to John's Creative Space (JCS) Subscribe to John's Race Space (JRS) Subscribe to StyleSpace (SS) Subscribe to John's Life Space (JLS)
Support My Creative Works!
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Get Social With Me!
Facebook (Friends) Facebook (Fans) Twitter YouTube Pinterest LinkedIn (professionals only) TikTok
Questions or Comments? Contact Me (serious inquiries only)...
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