Wednesday, November 17, 2010

Races of Gran Turismo 1

John Marine | 11:56 PM | | |
Gran Turismo 1 is all purely circuit racing. There are some single-race events along with an assortment of championships. Everything from single races to various championships are featured. This blog post is a resource to help you in becoming a World Champion of Gran Turismo.

NOTE: This blog post may be updated regularly to make edits and to keep all information consistent.





--- What You Must Know: Racing Synopsis ---
GT1 Race Menu
There are five race types. Only the GT League and Special Event series matter the most in your journey through Gran Turismo 1.

There are five event types in Gran Turismo 1:

* GT League - Official Gran Turismo Foundation races. These are the official racing events. Start off in the Sunday Cup and work your way up to the Gran Turismo World Cup.

* Special Event - various championships to test your racing abilities. It includes three endurance races. Races last anywhere between two laps to over 60 laps. The number of championship races last anywhere between three to five races.

* Time Trial - All of the courses in Gran Turismo 1 are available for you to race. Use this to set up and tune your car to be at its absolute best. You get only two laps.

* Spot Race - Compete in a one-off race where no license is needed. You can use Spot Races to develop your racing skill while also earning money along the way. Only five courses are available: High-Speed Ring, Grand Valley (East), Autumn Mini, Trial Mountain, and Deep Forest. All races last only two laps.

* Memory Card Battle - With two players and two different Memory Cards with GT1 data, challenge your friend or rival (same thing, right? :D) to a race.


Now that you know the races, it's time to look at the events themselves. Only the GT League and Special Events will be covered here.



--- Races of Gran Turismo 1: GT League ---
Let's look at the four championships for which this league consists of. You will be racing every course in normal direction. The only track you will NOT race is Test Course. So by doing the official GT races, you will be introduced to every track in the game in normal direction. Every car is legal to race in the official GT races.

Sunday Cup.

from the game:
"Gateway to the World of Gran Turismo. A great place to improve your skills!"

Fixtures:
* Pole Position is worth 1,500 Credits.
* Race Bonuses are as follows...
...1st Place wins 3,000 Cr.
...2nd Place wins 1,000 Cr.
...3rd Place wins 500 Cr.
...4th Place wins 400 Cr.
...5th Place wins 300 Cr.
...6th Place wins 200 Cr.
* The Championship winner earns 15,000 Cr. and a new car.

(up to 28,500 Cr. is available for winning pole in every race and winning every race)

Races:
* Autumn Ring Mini (2 Laps, Normal)
* High Speed Ring (2 Laps, Normal)
* Grand Valley - East (2 Laps, Normal)

Car Type Restrictions: none.

It is recommended you begin here. A B-Grade License is required for you to compete in this championship. The tracks are all fairly short and shouldn't be too much a fussbudget to clear. The best way to make the most money towards upgrading your car or purchasing a new one is by getting Pole Position and finishing first in all three races. My own recommendation is to get either the 1990 Mazda RX-7 FC GT-X or the MA70 Supra GT Turbo Limited from their respective Used Car lots. Both cars are more than sufficient for your 10,000 Credit budget when starting out and are quite capable to race with.

The first race takes place on Autumn Ring Mini, a course vastly suited for slower cars. So much complexity goes into this track for its diminutive length. You should have little or no problems racing this course. Your next challenge is High Speed Ring. Resembling Fuji (from the '90s) in layout and raced in reverse, High Speed Ring is where you can live out your high-speed road racing fantasies. The only concern areas are the chicane and the final corner. Otherwise, you should have minimal problems navigating this course. The final challenge is at Grand Valley's East course. Grand Valley is the signature race track of the Gran Turismo series. You will be racing the East course of Grand Valley. This variation takes away the super-slow hairpin and the other part of the track that leads to the two tunnels and the long bridge. Your racing skills need to be seriously up to par if you expect to win here. Make sure you navigate the hairpin with precision to avoid having slow lap times.

Without giving away too much, the car you win is not all that good or useful for any other races. Remember to sell (that car) to (that manufacturer) to make the most money from your sale.


Clubman Cup.


from the game:
"The next step after graduating from amateur class. Advanced skills required."

Race Fixtures:
* Pole Position is worth 2,500 Credits.
* Race Bonuses are as follows...
...1st Place wins 7,000 Cr.
...2nd Place wins 5,000 Cr.
...3rd Place wins 2,000 Cr.
...4th Place wins 1,000 Cr.
...5th Place wins 700 Cr.
...6th Place wins 500 Cr.
* The Championship winner earns 20,000 Cr. and a new car.
(up to 56,500 Cr. is available for winning pole in every race and winning every race)

Races:
* Autumn Ring (2 Laps, Normal)
* Clubman Stage Route 5 (2 Laps, Normal)
* Trial Mountain (2 Laps, Normal)

Car Type Restrictions: none.

Before you can race here, remember to earn your A-Grade License. An A License will allow you to compete in this series as well as the next championship. The Clubman Cup assumes that what you learned from the Sunday Cup can be put to better use as you take on the challenge of the Clubman Cup. You may want to upgrade to a better car if you haven't done so already. The races here are tougher as are the courses you will race on.

You will return to the Autumn Ring, but this time, you will race the full circuit. Autumn Ring is an unbalanced nightmare of a course. Keep mistakes to an absolute minimum if you expect to win here. Clubman Stage Route 5 will be your first-ever night racing course. This configuration is shorter and faster than its Special Stage Route 5 brother. When racing city courses, remember that you do not have the luxury of a lot of runoff road if you go into a spin or go off course. Keep this in mind as you race through the night air on this highway course. Finally, Trial Mountain provides the final challenge the Clubman Cup has to offer. Trial Mountain is basically a rally course that thinks it is a proper road racing circuit. Because it has a rally racing feel to it, you will be contending with some natural terrain features that will unnerve almost any car. Do not be surprised if your car goes off road as you try to navigate it properly. I strongly don't recommend this, but if you are in an intense battle on the final lap and are desperate to pass the driver in front of you, go off the course at the final chicane.

The car you win here can be quite helpful for you. Use it in some of the tougher races.


Gran Turismo Cup.


From the Game:
"Pit yourself against top-class drivers in this high caliber battle fought with hard-tuned cars."

Race Fixtures:
* Pole Position is worth 5,500 Credits.
* Race Bonuses are as follows...
...1st Place wins 10,000 Cr.
...2nd Place wins 7,000 Cr.
...3rd Place wins 3,000 Cr.
...4th Place wins 2,000 Cr.
...5th Place wins 1,000 Cr.
...6th Place wins 500 Cr.
* The Championship winner earns 25,000 Cr. and a new car.
(up to 87,000 Cr. is available for winning pole in every race and winning every race)

Races:
* Grand Valley (3 Laps, Normal)
* Deep Forest (3 Laps, Normal)
* Special Stage Route 5 (3 Laps, Normal)
* Trial Mountain (3 Laps, Normal)

Car Type Restrictions: none.

The racing will now get tougher as faster cars and longer races await you. Make sure you have a car that can take on these rigors. Also make sure you have an A-License. Otherwise, you can not compete here. The Gran Turismo Cup is the stepping stone that leads to the final championship, the Gran Turismo World Cup. Races are three laps long on four courses. Apply all of your racing skills to these races against quality competition if you expect to win.

Grand Valley is your first challenge. This is the signature race track of the Gran Turismo series. You will race the full course here. This track includes the super-slow hairpin, the other two tunnels, the high-speed blast down the bridge, and the tricky tight chicane after the final tunnel. Make the most of your racing ability and victory will not be hard to achieve. You will be racing Deep Forest for your second race. With the sun setting in the distance, Deep Forest will challenge both your skills and your car's suspension setup. Poor suspension settings (or just bad driving) will make your car rough to drive around this tricky course. The third race is at Special Stage Route 5, which is the longer version of Clubman Stage Route 5. As you weave around the downtown buildings, remember to drive consistently making as few errors as possible. How you handle the very slow hairpin and the final few corners can play a role in how fast your lap times are. Once again, you will race Trial Mountain to close out the GT Cup. This time, you will do one more lap here (opposed to the two laps from the Clubman Cup). All you know about Trial Mountain from the Clubman Cup will play a role here. Just drive smart (and a bit fearlessly) if you want to win here.


Gran Turismo World Cup.


From the Game:
"The highest class in Gran Turismo. The ultimate challenge with real racing cars."

Race Fixtures:
* Pole Position is worth 10,000 Credits.
* Race Bonuses are as follows...
...1st Place wins 20,000 Cr.
...2nd Place wins 10,000 Cr.
...3rd Place wins 5,000 Cr.
...4th Place wins 4,000 Cr.
...5th Place wins 2,000 Cr.
...6th Place wins 1,000 Cr.
* The Championship winner earns 50,000 Cr. and a new car.
(up to 230,000 Cr. is available for winning pole in every race and winning every race)

Races:
* High Speed Ring (3 Laps, Normal)
* Trial Mountain (3 Laps, Normal)
* Grand Valley Speedway (3 Laps, Normal)
* Special Stage Route 5 (3 Laps, Normal)
* Deep Forest (3 Laps, Normal)
* Special Stage Route 11 (3 Laps, Normal)

Car Type Restrictions: none.

With the most races and the fastest competition in the entire game, it goes without saying that this is the ultimate challenge in Gran Turismo 1. You need an International A-Grade License to compete on this level. You must either have a very fast sports car or any of the fast Special Models to stand the best chance. If you have a highly-tuned production car, it is best you give that car a Racing Modification if you haven't already. The races are three laps long on six of the most intense courses in the game. High speed battle is the name of the game here with some of the best cars this game has to offer.

(JUST MY OWN PERSONAL PREFERENCE: I usually race the GT World Cup last after I've cleared all the Special Event races and the other GT League championships. It just makes winning the GT World Cup that much more important to win after you've cleared just about everything else.)

High Speed Ring should be child's play if you have a fast and capable car. Just remember the best racing line and strategies, and you'll do just fine. Trial Mountain returns to intimidate you all over again. Remember how to race this course? Just do it in a faster car against faster competition. Grand Valley provides the next challenge, and you'd better know how to race this course by now if you expect to win or finish consistently. Special Stage Route 5 is just as challenging in the GT World Cup as it was in the GT Cup. Just hit your marks and drive consistently. Deep Forest is the penultimate challenge for any GT1 racer. Three laps through this forest at sunset will push your skills to the limit. Finally, you will race on Special Stage Route 11 for the only time among the GT League races. Assuming you never raced this track in any event besides the International A license test for this course, the challenge of a track you've never raced on will test your ability to race on a track you have never raced on before. This is the longest course in the entire game with laps taking anywhere from 90 seconds to 120 seconds.

If you clear this championship, congratulations! You are the King/Queen of Gran Turismo!





You think I'm done here? No way! I'm just getting started! To see the Special Events, make sure you are reading the full blog post (or disregard this line if you are reading the full post). Click "Read More" to see the rest of this blog post, as I will discuss the Special Events.






--- Races of Gran Turismo 1: Special Events ---
The Special Events comprise most of the key races for you to beat. The majority of your racing takes place here. The Special Events are all pretty tough, so make sure you have a capable-enough car to compete. That is... unless you're okay finishing well down the order. Another aspect of these races is that many of them have restrictions on car types. Pay special attention to these restrictions to avoid having your car disqualified for entry. Also make sure you have the minimum license to compete (the required license is in parentheses in the heading: "B" = B-Grade License, "A" = A-Grade License, and "IA" = International A-Grade License). Race tracks noted as "II" are races on the track in the reverse direction. And in so, I will use "Reverse" instead of "II" to denote track raced in the reverse direction.


FF Cars (B).

From the Game:
"The fastest front-engine front-drive car is...?"

Race Fixtures:
* Pole Position is worth 1,500 Credits.
* Race Bonuses are as follows...
...1st Place wins 5,000 Cr.
...2nd Place wins 2,000 Cr.
...3rd Place wins 1,500 Cr.
...4th Place wins 1,000 Cr.
...5th Place wins 500 Cr.
...6th Place wins 300 Cr.
* The Championship winner earns 10,000 Cr. and a new car.
(up to 29,500 Cr. is available for winning pole in every race and winning every race)

Races:
* Deep Forest (2 Laps, Reverse)
* Grand Valley - East (2 Laps, Normal)
* Special Stage Route 11 (2 Laps, Normal)

Car Type Restrictions: only front/FWD cars.

The FF Challenge! tests your ability to race a FF car. Vastly frowned upon for performance driving (some people even call FWD as "wrong-wheel drive"), a front/FWD car is capable of fishtailing and have serious cases of torque understeer. The advantage is that you have to do something really dumb to get these cars to spin out. Therefore, FF cars are usually the best cars to practice racing with.


FR Cars (B).

From the Game:
"The real McCoy of sports cars. The world of front-engine rear-drive."

Race Fixtures:
* Pole Position is worth 1,500 Credits.
* Race Bonuses are as follows...
...1st Place wins 5,000 Cr.
...2nd Place wins 2,000 Cr.
...3rd Place wins 1,500 Cr.
...4th Place wins 1,000 Cr.
...5th Place wins 500 Cr.
...6th Place wins 300 Cr.
* The Championship winner earns 10,000 Cr. and a new car.
(up to 29,500 Cr. is available for winning pole in every race and winning every race)

Races:
* Grand Valley - East (2 Laps, Reverse)
* Deep Forest (2 Laps, Normal)
* Grand Valley (2 Laps, Reverse)

Car Type Restrictions: front-engine, RWD cars only.

Real performance machines have rear-wheel drive. Front/RWD cars provide the best balance of front-end torque and rear-end drive. The balance makes these cars immensely great to drive. I can speak from experience that there is one big problem with front/RWD cars- spins. That's why I loved racing my 4WD Mitsubishi GTO in GT1. You need to control these cars with precise care to avoid spinning out. The three courses quickly unnerve you and your car if you are not as proficient behind the wheel piloting these machines.


4WD Cars (B).

From the Game:
"The ultimate battle of 4-wheel drive sports cars!!"

Race Fixtures:
* Pole Position is worth 1,500 Credits.
* Race Bonuses are as follows...
...1st Place wins 5,000 Cr.
...2nd Place wins 2,000 Cr.
...3rd Place wins 1,500 Cr.
...4th Place wins 1,000 Cr.
...5th Place wins 500 Cr.
...6th Place wins 300 Cr.
* The Championship winner earns 10,000 Cr. and a new car.
(up to 29,500 Cr. is available for winning pole in every race and winning every race)

Races:
* Trial Mountain (2 Laps, Reverse)
* Grand Valley (2 Laps, Normal)
* Special Stage Route 5 (2 Laps, Reverse)

Car Type Restrictions: 4WD cars only.

Four-wheel drive cars offer the traction of FWD with the acceleration and drive of RWD. Unfortunately, these cars are heavier because of the extra parts. This three-race championship exhibits your ability to control these cars with precision. Though 4WD gives you the most control, 4WD usually is not considered very good for road racing. The unparalleled control will give you the traction and acceleration advantage, but at the expense of heavier cars. Make the most of your 4WD car's power to win.


Lightweight (B).

From the Game:
"Fierce battle with lightweight cars!!"

Race Fixtures:
* Pole Position is worth 2,000 Credits.
* Race Bonuses are as follows...
...1st Place wins 5,000 Cr.
...2nd Place wins 3,000 Cr.
...3rd Place wins 2,500 Cr.
...4th Place wins 1,500 Cr.
...5th Place wins 1,000 Cr.
...6th Place wins 500 Cr.
* The Championship winner earns 10,000 Cr. and a new car.
(up to 31,000 Cr. is available for winning pole in every race and winning every race)

Races:
* Autumn Ring Mini (2 Laps, Reverse)
* Clubman Stage Route 5 (2 Laps, Normal)
* Deep Forest (2 Laps, Reverse)

Car Type Restrictions: lightweight cars only.

Simply put, the Lightweight Sports Battle Stage was designed with lightweight compact cars in mind. Cars like almost any Honda/Acura Civic and the Mitsubishi FTO are among many cars you can race with in this championship. The courses aren't as difficult to race on, either. So take full advantage of this as you race on the limit in compacts. Big and heavy and powerful cars need not apply.

If you need some guidelines for what qualifies for this championship, here are a few cars to consider for this championship:
* any Honda Civic
* the Honda CR-X
* any Mitsubishi FTO
* any Mazda Miata (the only lightweight front/RWD car in the game)
* any Mitsubushi Mirage
* any Toyota Corolla
* any Toyota Starlet
* the Toyota Sprinter

That should help you get started.


US vs. Japan (A).

From the Game:
"Japanese and American cars meet head on!"

Race Fixtures:
* Pole Position is worth 3,000 Credits.
* Race Bonuses are as follows...
...1st Place wins 10,000 Cr.
...2nd Place wins 7,000 Cr.
...3rd Place wins 5,000 Cr.
...4th Place wins 2,000 Cr.
...5th Place wins 1,000 Cr.
...6th Place wins 500 Cr.
* The Championship winner earns 20,000 Cr. and a new car.
(up to 85,000 Cr. is available for winning pole in every race and winning every race)

Races:
* Trial Mountain (3 Laps, Reverse)
* Special Stage Route 5 (3 Laps, Normal)
* High Speed Ring (3 Laps, Normal)
* Grand Valley - East (3 Laps, Reverse)
* Special Stage Route 11 (3 Laps, Normal)

Car Type Restrictions: only Japanese and American cars.

The US-Japan Sports Car Championship features five intense races featuring a battle of Japanese and American cars. Considering the amount of Japanese cars seriously outnumber the two American makes, this seems almost unfair racing an American car. Every car has been Race Modified making this feel more like a proper GT championship. Do the same for your high-end American or Japanese car in this championship too. Five races with three laps each will push your skills to the limit.


UK vs. Japan (A).

From the Game:
"The clash between Japanese sports cars and British sports cars!"

Race Fixtures:
* Pole Position is worth 3,000 Credits.
* Race Bonuses are as follows...
...1st Place wins 10,000 Cr.
...2nd Place wins 7,000 Cr.
...3rd Place wins 5,000 Cr.
...4th Place wins 2,000 Cr.
...5th Place wins 1,000 Cr.
...6th Place wins 500 Cr.
* The Championship winner earns 20,000 Cr. and a new car.
(up to 85,000 Cr. is available for winning pole in every race and winning every race)

Races:
* Trial Mountain (3 Laps, Reverse)
* Special Stage Route 5 (3 Laps, Normal)
* High Speed Ring (3 Laps, Normal)
* Grand Valley - East (3 Laps, Reverse)
* Special Stage Route 11 (3 Laps, Normal)

Car Type Restrictions: only British and Japanese cars.

With as much of disparity in manufacturers, the Anglo-Japanese Sports Car Championship feels even more like a mismatch as far as manufacturers are concerned. However, British cars are just as capable in this game as American cars. Apply the same skills in the other championship to help you win here. Each of the five races last three laps long.


UK vs. US (A).

From the Game:
"British sports cars vs. American sports cars"

Race Fixtures:
* Pole Position is worth 3,000 Credits.
* Race Bonuses are as follows...
...1st Place wins 10,000 Cr.
...2nd Place wins 7,000 Cr.
...3rd Place wins 5,000 Cr.
...4th Place wins 2,000 Cr.
...5th Place wins 1,000 Cr.
...6th Place wins 500 Cr.
* The Championship winner earns 20,000 Cr. and a new car.
(up to 85,000 Cr. is available for winning pole in every race and winning every race)

Races:
* Trial Mountain (3 Laps, Reverse)
* Special Stage Route 5 (3 Laps, Normal)
* High Speed Ring (3 Laps, Normal)
* Grand Valley - East (3 Laps, Reverse)
* Special Stage Route 11 (3 Laps, Normal)

Car Type Restrictions: only British and American cars.

You may think this isn't an interesting championship since there are so few American and British cars. Look at it this way if you hate Japanese cars- you can freely race these pure sports cars in the Anglo-American Sports Car Championship without any Japanese cars getting in the mix. You can race powerful American and British cars on five different courses with three laps each.


Megaspeed (A).

From the Game:
"Who will win the ultra-high-speed battle?"

Race Fixtures:
* Pole Position is worth 5,000 Credits.
* Race Bonuses are as follows...
...1st Place wins 15,000 Cr.
...2nd Place wins 10,000 Cr.
...3rd Place wins 5,000 Cr.
...4th Place wins 2,000 Cr.
...5th Place wins 1,000 Cr.
...6th Place wins 500 Cr.
* The Championship winner earns 30,000 Cr. and a new car.
(up to 90,000 Cr. is available for winning pole in every race and winning every race)

Races:
* High Speed Ring (3 Laps, Normal)
* Test Course (3 Laps)
* High Speed Ring (3 Laps, Reverse)

Car Type Restrictions: none.

Speed and power are the names of the game here in the Megaspeed Cup. You will need a car that makes a lot of horsepower when maxed out. I would recommend the Mitsubishi GTO Twin-Turbo MR as it makes up to 930 horsepower when fully maxed out and tuned for power. This is where putting that Stage 3 NA or Stage 4 Turbo can be put to good use on two courses. This will be the ONLY time you will race on Test Course against other cars. It is a great opportunity to make big money, especially when you keep racing this championship constantly. Bring a fast car or go home. Each of the three races are three laps long, and the only real challenging race is the final one on High Speed Ring in reverse.


Normal Car (A).

From the Game:
"The world's fastest commercially available car is...?"

Race Fixtures:
* Pole Position is worth 10,000 Credits.
* Race Bonuses are as follows...
...1st Place wins 50,000 Cr.
...2nd Place wins 10,000 Cr.
...3rd Place wins 5,000 Cr.
...4th Place wins 4,000 Cr.
...5th Place wins 2,000 Cr.
...6th Place wins 500 Cr.
* The Championship winner earns 100,000 Cr. and a new car.
(up to 400,000 Cr. is available for winning pole in every race and winning every race)

Races:
* Autumn Ring Mini (5 Laps, Reverse)
* Grand Valley - East (5 Laps, Reverse)
* Clubman Stage Route 5 (5 Laps, Reverse)
* Deep Forest (5 Laps, Reverse)
* Special Stage Route 11 (5 Laps, Reverse)

Car Type Restrictions: normal (meaning un-tuned) cars only.

In my opinion, this is the toughest of all championships. This is where driving skill (as well as bringing a competitive car) is the key. Its challenge is in trying to win with an untuned car. The Normal Car World Speed Contest is a challenge of bringing the best car while also racing it successfully. If you don't think you can compare with a modest sports car, you may well bring a car like either Dodge Viper. But remember- YOU CAN NOT TUNE THE CAR! If you purchase any upgrades for it, your car will be disqualified from entering this championship. Even more so if you make a permanent upgrade (like weight reduction). This is going to be a tough championship, so you need to bring a great car and drive equally great to win. This championship may also be a precursor to the Polyphony Digital Cup [in GT3], consisting only of reverse tracks (except the final race in this championship).


Tuned Car (IA).

From the Game:
"This is where hard-tuned cars battle it out. Which car will claim the world number one spot?"

Race Fixtures:
* Pole Position is worth 10,000 Credits.
* Race Bonuses are as follows...
...1st Place wins 50,000 Cr.
...2nd Place wins 30,000 Cr.
...3rd Place wins 20,000 Cr.
...4th Place wins 10,000 Cr.
...5th Place wins 5,000 Cr.
...6th Place wins 1,000 Cr.
* The Championship winner earns 100,000 Cr. and a new car.
(up to 400,000 Cr. is available for winning pole in every race and winning every race)

Races:
* High Speed Ring (5 Laps, Reverse)
* Grand Valley (5 Laps, Reverse)
* Clubman Stage Route 5 (5 Laps, Reverse)
* Autumn Ring (5 Laps, Reverse)
* Special Stage Route 11 (5 Laps, Reverse)

Car Type Restrictions: no Race-Modified cars or Special Models.

Every race is in reverse direction and only for production cars. You can tune your car as much as you like here... just don't Race Modify it or race any Special Models. Big money is on the line here in the Hard-tuned Car Speed Contest. This championship is even more a precursor to the [GT4 version of the] Polyphony Digital Cup.


Grand Valley 300 km (IA).

From the Game:
"Race through Grand Valley Speedway, a course with the best view in Gran Turismo racing."

Race Fixtures:
* Pole Position is worth 20,000 Credits.
* Race Bonuses are as follows...
...1st Place wins ??? Cr.
...2nd Place wins ??? Cr.
...3rd Place wins ??? Cr.
...4th Place wins ??? Cr.
...5th Place wins ??? Cr.
...6th Place wins ??? Cr.
* The Race winner earns ??? Cr. and a new car.

Car Type Restrictions: none.

Endurance races operate much different from any race. You can not afford to just equip your car with Racing Soft tires and expect to win. This is one of three instances where you need to make frequent pit stops as the race unfolds. It is best to have a properly set up car to take advantage of the rigors of endurance racing.

The Grand Valley 300km is the signature race of Gran Turismo on the game series' signature race track. You will compete for 60 laps on this course against some very fast GT cars. Your ability to win is predicated on racing this course for some time. How long will you be playing? Somewhere around (but not exceeding) two hours of racing is what you can expect here. This is a fierce race. Do not compete in this race if you don't have enough time to race this from start to finish.


Special Stage Route 11 - All Night I (IA).

From the Game:
"A midsummer night festival held on SS Route 11, a specially built urban circuit."

Race Fixtures:
* Pole Position is worth 20,000 Credits.
* Race Bonuses are as follows...
...1st Place wins ??? Cr.
...2nd Place wins ??? Cr.
...3rd Place wins ??? Cr.
...4th Place wins ??? Cr.
...5th Place wins ??? Cr.
...6th Place wins ??? Cr.
* The Race winner earns ??? Cr. and a new car.

Car Type Restrictions: none.

Endurance races operate much different from any race. You can not afford to just equip your car with Racing Soft tires and expect to win. This is one of three instances where you need to make frequent pit stops as the race unfolds. It is best to have a properly set up car to take advantage of the rigors of endurance racing.

Get ready for night racing on city streets with the SS Route 11 All-Night Endurance Race 1. With the sun going down, get ready for an endurance racing battle of 30 laps (about an hour or so) on a twisting and challenging street course. The most important thing to remember about racing this course is to use caution racing the super-slow chicane under the Start/Finish highway. Missing this section will ruin your entire lap. Bring your racing machine to this one to stand a chance. Make sure you have time to do this race from start to finish as it lasts at least an hour.


Special Stage Route 11 - All-Night II (IA).

From the Game:
"A midsummer night festival held on SS Route 11, a specially built urban circuit."

Race Fixtures:
* Pole Position is worth 20,000(?) Credits.
* Race Bonuses are as follows...
...1st Place wins ??? Cr.
...2nd Place wins ??? Cr.
...3rd Place wins ??? Cr.
...4th Place wins ??? Cr.
...5th Place wins ??? Cr.
...6th Place wins ??? Cr.
* The Race winner earns ??? Cr. and a new car.

Car Type Restrictions: no Race-Modified cars.

Endurance races operate much different from any race. You can not afford to just equip your car with Racing Soft tires and expect to win. This is one of three instances where you need to make frequent pit stops as the race unfolds. It is best to have a properly set up car to take advantage of the rigors of endurance racing.

Unlike the other SS Route 11 race, no Race-Modified cars are allowed here. Also, you race on the reverse configuration of this course. That means the slower and tougher sections come early. Make sure to be solid racing here. Do not race this event unless you have a qualifying car and time to run this race from start to finish.


(Two Bonus Races...)

Once you've cleared all the other races and championships, you get to race two special events. Neither of which have any sort of prize on the line. Let's just say these two races provides the fastest racing in Gran Turismo once you unlock these races. Also, you race on your own in these events.

Worry about this one only after you've won all the other championships! ;-)





I will make any edits if need be. This blog is a resource site for Gran Turismo. I will try to make sure to edit everything as need be. You are invited to contact me to help me fill out this resource properly for all of my readers. I ask you to contact me so I am able to make the needed edits without needing to look to other sources online for help. And if I do, I'll be sure to give proper credit and thanks.

Thank you for reading!
Share this article

0 Comments:



 
Copyright © 2015 John's Race Space • All Rights Reserved.
Template Design by BTDesigner • Powered by Blogger