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Showing posts with label Speculation. Show all posts
Showing posts with label Speculation. Show all posts

Monday, June 15, 2020

Gran Turismo 7 Reveal Thoughts

John B. Marine | 6:12 PM | | Be the first to comment!
On June 11, 2020; Gran Turismo 7 was unveiled. I figured this is my opportunity to share my own breakdown and thoughts on this reveal. I want to make my own thoughts on the reveal and even offer thoughts on what I think it will take for GT7 to continue and extend the fabulous legacy of the Gran Turismo franchise. So welcome to "John's Race Space" and a new post of mine!


About the Label: GT7

Posts in this category regard Gran Turismo 7. This can involve almost anything regarding this game.






Gran Turismo 7 Reveal


So what is this Gran Turismo 7 I been hyping up? Here is the video touting Gran Turismo 7:


^ Gran Turismo 7 Announcement Trailer

As with any upcoming game, this leads to a lot of speculation. I certainly am the speculative type. I also am someone who tends to think too much on what something could become. I recommend you take a look at the video above before you read the rest of this blog post. Now, it is time I unpack this video and offer thoughts.

To get my full thoughts on this trailer, I'm going to do a lot of unpacking in the next section. This unpacking includes a look at the trailer along with what I am thinking about in regards to Gran Turismo 7 being released proper. So read on to get my thoughts.




Gran Turismo 7 Reveal Thoughts: Looking Back at Past Titles


Actually, before I unpack the trailer, I feel it is necessary to discuss what is ahead for Gran Turismo heading into Gran Turismo 7.

I still do not have a PlayStation 4, nor have I played "Gran Turismo SPORT." A lot of us imagined that Gran Turismo Sport would be a new direction for the Gran Turismo series. This basically seemed like Gran Turismo putting itself into the eSports realm and leaving behind the tried-and-true formula that has kept Gran Turismo relevant for over 20 years. Gran Turismo SPORT mostly was an online-only deal that had very little single player content. Over time, a lot of single-player content was made available so that the game would remain playable even if and when all the online support goes away. A real showing of accomplishment is if one could qualify for the Gran Turismo World Finals and win a Tag Heuer watch. I personally find Tag Heuer and Citizen as the best luxury watch makers, so this would be an exceptional accomplishment to win a fabulous watch by just playing Gran Turismo SPORT.

Another sign indicating a new series direction has been a lot of the cars and tracks. On the car front, GT SPORT seems to offer its own array of normal, tuned, competition cars, and the unique Vision Gran Turismo cars. The competition cars namely seems to suggest a world of race cars as if Gran Turismo had its own league of racing cars. Players could make their own liveries for cars for the first time in Gran Turismo history. Thousands of liveries have been submitted online for others to download. You can really produce amazing liveries once you really learn to take advantage of the livery editor.

To the disappointment of some Gran Turismo fans on the track front, some of the all-time classic Gran Turismo venues- like Grand Valley Speedway or Deep Forest Raceway- were nowhere to be found. Instead, a handful of other original race courses make up the GT SPORT roster of race tracks. A good number of race tracks involve actually licensed circuits and certain real-world locales. Others further exemplify Gran Turismo as being the best game of fictional race courses.

I have never played Gran Turismo SPORT as mentioned earlier. I do know the game seen a much more realistic and engaging model for driving. The model seems more advanced than any Gran Turismo prior.

Now, it's time to take a look at the Gran Turismo trailer.



Gran Turismo 7 Reveal Thoughts: Trailer Unpacked


These are all my honest opinions what you are about to read. I am going to break this up into three sections pertaining to three different elements of the video trailer. So take a look as I discuss all three segments.


Trailer Cinematics.

If you see some of the many cars that comprised the Gran Turismo 7 trailer, you would be very fascinated about how far we've come. Sure, there is a good amount of Japanese bias from the Japanese developer Polyphony Digital, but the series has always been an encyclopedia of cars. What is one indication of an enhanced roster of cars? Look at the Porsche 917 in the trailer. People have complained for years about Gran Turismo not having Ferrari, Porsche, or Lamborghini. Now look at the inclusion of Porsche ever since the exclusive contract deal between Electronic Arts and Porsche went away. We now have had Porsche in Gran Turismo SPORT and may likely get more Porsches to buy and tune and race. A lot of the racing machines from Gran Turismo SPORT seem likely to make a return.


Gran Turismo World.

Does the Gran Turismo Mode interface seem familiar to you? I think GT7 looks to feature a Gran Turismo mode that longtime players can immediately recognize and appreciate. It's back to a city-style GT Mode with different places to visit. You have Home, but you also have the places to go for car dealers, tuning shops, racing events, and more. It reminds me a lot of the city with Gran Turismo 1 but with the stylish and sleek look of Gran Turismo 4's GT Mode. Gone is the cramped and "modern" Gran Turismo 5 and Gran Turismo 6 style interfaces for your GT World. To me, GT7's GT Mode interface is a throwback to past GTs, and it couldn't look any better. Also, notice the new... characters? Seems like you will have some virtual people to help you navigate through the mad world of Gran Turismo. And finally... since when was Trial Mountain an AMERICAN course? I always thought it was a British course, since GT2 has the UK Nationals at Trial Mountain. It seems you can do a single race, a circuit experience, a time trial, or a drift trial based on what you want to take part in.


In-Game Racing Sample.

Now for the most important element- in-game play. For now, GT7's trailer basically seems a lot like Gran Turismo SPORT. I am fairly certain GT7 will pick up where GT SPORT left off in terms of offering a dynamic racing experience. So no disappointments in that department. Trial Mountain does look a lot different, though. It is still one of the toughest courses in all of Gran Turismo. It just has a new stretched and renovated style. Maybe it's possible this course can be raced on under time and weather variable conditions. So could that mean Trial Mountain could be raced deep into the night? Possibly. Could it even be a rainy mess of a track with rain ranging from drizzle rain to monsoon rain? Could happen. Could it possibly even snow at Trial Mountain? Nobody knows at this point. At least we know that one classic GT track will return for GT7.


That basically is my unpacking of the Gran Turismo 7 trailer. Now on to other thoughts.




Gran Turismo 7 Reveal: The Road Ahead


We all now know what Gran Turismo 7 has shown to the world in its reveal. Now what will it take for GT7 to be a success? I have my own thoughts to share in this section. So read on.


Something to Prove.

Gran Turismo 7 is going to be a success as long as it right the wrongs of Gran Turismo 5 and even Gran Turismo 6. To me, GT5 and [especially] GT6 seemed too lazy. I felt Gran Turismo 5 was a hot mess of ideas with not much execution. Like it tried to be EVERYTHING in its transition from GT4 to GT5. You know- NASCAR, karting, World Rally Championship, Top Gear, and more. Sadly... nothing really seemed overly fun. GT5 did offer an interesting B-Spec system to where it didn't seem like it was the AI racing for you in completing the game. Gran Turismo 6 mostly seemed more accessible and not as difficult compared to GT5. Yet still, it wasn't a blow-away deal that will keep you entirely intrigued. I personally think Polyphony Digital got too lazy with the single player elements, basically banking on people to engage in online play to provide better experience than the single player elements. That's a good strategy to mostly have online play be better than single player, but what happens when the official servers shut down? What are you going to have left, and is what you have left good enough to make a lasting game experience for a long time to come?


General Keys to Success.

It is therefore paramount that I think Gran Turismo 7 has to deliver a solid single player experience before making the online experience as engaging as possible. Offer a handful of racing experiences much like what Gran Turismo 4 (which originally was supposed to be the first GT with online multiplayer) offered on the single player front. It helps to make the difficulty accessible to rookie and veteran GT players alike. However, avoid laziness or feel like single player doesn't matter all that much. It DOES matter! As for online, just keep providing players the opportunity to engage in great racing action online ranging from serious races to "s***post" races. Maybe offer some more unique racing events and perhaps even more racing types.


Vehicles.

The vehicle aspects of Gran Turismo 7 will also be key. I have been fond of Gran Turismo for its cars even when people complained of not many of the world's top auto makers and not many of the world's best vehicles. Even when people thought GT4 had 50 Skylines and 25 Lancers when it could have more Ferraris and Porsches, I still enjoyed the overall car experience and in finding different vehicles to purchase and tune. I also felt those who loved supercars failed to acknowledge or take advantage of the supercars GT4 did have. A game series like Gran Turismo actually sort of challenges you to find more favorite cars outside of your usual favorites. Bummed your favorite sports car is not in a Gran Turismo game? Find a new one! Even from Gran Turismo SPORT, I would even trick out a Ford Raptor or a Toyota Tundra to be fairly decent racing machines. I kind of would want Polyphony Digital to even find a handful of oddball or unusual vehicles to feature. I am not saying Gran Turismo 7 should have an array of vehicles to put Forza Horizon 4 to shame, but offer a deeper variety to keep the vehicle aspect entertaining.

You may notice I have said "vehicles" a lot in this paragraph and not cars. That is because part of me wants to see motorcycles make a return to the variety of vehicles to own and tune. I am talking about a modern "Tourist Trophy." Though Gran Turismo has always been about cars and not motorcycles, at least having a mix of cars and motorcycles would help in the department of many different race types. Some courses could equally suit cars and motorcycles. I am not saying motorcycles would or should overshadow cars, but I feel for visibility and variety, it would be great to include motorcycles to boost the vehicle count. Cars and motorcycles in the same game would be nothing new. Look at the Test Drive Unlimited series. TDU2 initially didn't have motorcycles until they were later added in future updates. I would be happy to race a Ferrari 333SP (a car that I would LOVE to see and race in Gran Turismo) around Grand Valley Speedway as much as I would maybe a Ducati 1198 Panigale around Tokyo R246.

Motorcycles probably are not going to happen again for Polyphony Digital, but I would be more than welcome for the inclusion of them if it were to happen.


Locations.

All those vehicles in a racing game mean nothing if you don't have venues for which to have them compete in. So in this sense, Gran Turismo 7 needs a solid foundation of various locations. If it were possible, GT7 would include a handful of real-world locations and return a lot of the classic courses. Evolution is always important; but when you are a legendary franchise like Gran Turismo, you have to impress both longtime fans and newcomers alike. What if there were a number of players who passed on GT SPORT? Don't you want to offer those GT SPORT courses to be part of the world of Gran Turismo 7? I also have been saddened about how none of the past rally courses shown up in future GTs after GT4. I am NOT counting the newer Chamonix in GT5 as a "returning" track, and I am also not counting the newer Rome Circuit in GT5 apars from the classic Rome in GT2 and GT3 among non-rally tracks.

I feel Gran Turismo severely needs two kinds of locations to help in the diversity department. One of those is a touge style course or a proper hillclimb course. Gran Turismo players may remember GT2 having the Pikes Peak course, especially back when Pikes Peak was still a mix of paved roads and dirt roads. Pikes Peak today is all paved and all tarmac. Even still, it would be great to see Pikes Peak return even its all paved form. Enthusia Professional Racing had Mirage Crossing and Dragon Range. Dragon Range (not to be confused with GT SPORT's Dragon Trail) could be raced downhill or uphill. Even GT's rival Forza Motorsport has had open circuit courses like Fujimi Kaido and Pacific Shipyards. The GRID series has a few open circuits including the California coastline and Hong Kong. A game like Assetto Corsa has the Trento Bondone hillclimb course in Italy. I am not saying Gran Turismo needs to have its own Initial D experience, but something along the lines of the famed Haruna (Mt. Akagi in "Initial D") would suffice.

The other kind of proper course Gran Turismo needs is a drag strip. Now before anyone starts thinking, "drag racing is stupid. Why would you want drag racing?" Let me state that drag racing is as much a skill as any sort of circuit racing, rally racing, or even drifting. I know Gran Turismo 4 had the Las Vegas Drag Strip for drag racing, but there were no events for it; and also, I prefer a more proper style drag strip. Anyone who follows the sort of material Gran Turismo has provided in the past knows that Bandimere Speedway in Colorado has been used or mentioned in regards to drag racing. A true and proper drag racing locale would be great for those actually want legitimate drag racing. I don't think the series needs an actually-licensed locale for drag racing, but certain tracks have some drag racing areas used, such as at Sonoma Raceway and the Hockenheimring. That would be a start. Or Polyphony Digital could look into the four-wide drag strip at Charlotte Motor Speedway for some four-wide drag racing. In addition, the driving model for Gran Turismo will need to better account for low-speed driving dynamics to help make drag racing great.

The one thing I am concerned about location-wise is that of what Polyphony Digital has been experimenting with. They have looked into procedural environments. So it is possible some of the next best tracks could be made through a handful of scripts and such rather than hand-made courses. Of course, we can always envision the possibilities of using something like a Track Editor in GT5 and GT6. The prospect of unlimited tracks can surely be a thing for GT7 if the cards are played right.


Events.

There is a reason we use an umbrella term like "motorsports" rather than "racing." Consider that drifting is not "racing." Drifting is mostly a style kind of deal while many of us are more fixated on racing on closed-circuit courses and open-circuit courses (like rally stages, hillclimbs, and drag racing).


Other Considerations.

I think more courses should be able to take advantage of time variations and weather variations. Certain tracks were able to take advantage of time and weather variable conditions in Gran Turismo 5 and Gran Turismo 6. It would be somewhat a stretch to say GT7 has the horsepower and the ability to make all tracks time and weather variable. Games the likes of the rFactor series and the Project CARS series have implemented some sort of system of time and weather. iRacing does not have a weather simulation of including precipitation, but it does have a system of having either clear skies or cloudy skies. Gran Turismo 7 can be a game changer in its own right by having a consistent environment model that could be used across all or most of its tracks.


My Biggest Concern Regarding Gran Turismo 7.

To me, Gran Turismo 7 will be more about evolution and sustained relevance after the mixed success of Gran Turismo 5 and Gran Turismo 6. Has Polyphony Digital learned enough from their GT5 and GT6 experience to make GT7 better than the PS3 era of GT racing? Can they apply what Gran Turismo SPORT has provided and make it better for GT7? Gran Turismo is a top-tier franchise, and one quality of top-tier franchises is the ability to remain fresh even after standards of games have been set. Some franchises even set their own standards and try to better them. Some, to paraphrase a Ford commercial or a former WWE tag team, "...don't just raise the bar; they ARE the bar." How "back" is Gran Turismo? We are going to find out once more details become available and when we get a chance to gauge what GT7 has to offer.


You read a lot of thoughts of mine; but for those who are used to my content, this is nothing different or new. Thanks for visiting!






Introducing the JRS Resources Page!


Starting back around June 9, 2020; I decided to create a Resources page for fans of racing/driving games. Those who follow my life issues blog, "John's Life Space," may know of my "Helpful Resources" meant to offer online resources for certain life issues. I decided to do the same for my racing/driving blog. So I tried to find as many different resources for almost 100 different racing/driving games. To see what I have come up with and what I have been able to collect for resources, take a look at my Resources Page for "John's Race Space":



Please note this Page is a continuous Work-in-Progress (WIP). More material may be added based on my own findings or recommendations from others. Be sure to take a look and find whatever resources may interest you about various racing/driving games.





I'm glad you can join me here on "John's Race Space." Care to discuss?

Are you excited for Gran Turismo 7? What do you think GT7 has to be a classic or an all-time great of the series?

Thank you for reading! Take care and be well.

Visit my official website at johnbmarine.com, subscribe to My Blog(s), and/or Follow on Bloglovin!
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Thursday, November 21, 2019

Would Gran Turismo 4 Be Better Online?

John B. Marine | 5:30 PM | | | | | | Be the first to comment!
Early in its development, Gran Turismo 4 was supposed to be the first Gran Turismo with online multiplayer. Unfortunately, online play was not implemented for GT4. GT4 still ended up being an amazing game. However, could Gran Turismo 4 have been better had it actually implemented online multiplayer? This is more a commentary piece of mine than any educational material regarding GT4. So welcome to another post of "John's Race Space!"


Before I Begin...

Today (November 21) marks the anniversary of this blog named as "John's Race Space" from its original name of "John's Gran Turismo Space!"






Would Gran Turismo 4 Be Better With Online?


Gran Turismo 4 racing
^ from: (YouTube) - Could Gran Turismo 4 be better if it had online multiplayer, as previously promised?

Gran Turismo 4 had the early promise of being the first online multiplayer Gran Turismo title. Extensive work was done in preparation for this game to make its online debut. However, it was later reported that Polyphony Digital would drop the online play for GT4. This made GT4 as just another non-online GT title.

Just because Gran Turismo 4 lacked online play didn't mean people were unable to find workarounds. In fact, there was some pseudo online interactivity by connecting their PC to XLink Kai for LAN (local area network) play. Such methods give PlayStation 2 units the feeling of being connected online. People still somewhat managed to set up online multiplayer races in GT4 across LAN with this method.

In the classical sense, I always believe games should have a robust package offline and online. How much of a priority and of what level of importance online play is should be considered strongly outside of the base single player model. Do not make increased concentration of online play if a game's offline model is weak. A few differences in this would surface in later titles like Gran Turismo 5, Gran Turismo 6, and Gran Turismo SPORT. Let me go into further detail about this.




Gran Turismo 4 Offline and Online


This section delves into the deeper points regarding varying levels of concentration on offline and online content. Take a look.


Could GT4 Have Benefited from Proper Online?

The idea of an online-enabled Gran Turismo leads to having more replay value as you do not have to rely on only the in-game races. However, you may not have much to fall back on when the official servers are not active any longer. Think about when your Internet goes down or if your cellular phone coverage is down. What do you have to fall back on? If you do not have a reliance on online content, you have something interesting to fall back on. Conversely, if you do have a reliance on online content, a vast majority of content for that game ends up going kaput.

People could surely set up leagues and special races within Gran Turismo 4 to play online. Not having these online items would have cheapened Gran Turismo 4. Despite this, Gran Turismo 4 most has remained a solid Gran Turismo title. One of the advantages of online play is that you can take on actual human opposition instead of shoddy AI. Many a GT gamer have complained about overaggressive AI and rubber band AI in Gran Turismo games.

To me, the disappointments of this has led to some people finding other racing games, such as the upstart Forza Motorsport during GT4's development. One of those factors includes a lack of online multiplayer. People who mostly defected from Gran Turismo to Forza Motorsport at that time were more than pleased with what Forza Motorsport had to offer compared to Gran Turismo 4. A lot of games on the XBOX were tied religiously to XBOX Live, so you know you could enjoy solid competition anywhere in the world against people around the world. Since GT4 didn't have online play as promised previously, this meant most people had to settle for having local multiplayer without any sort of online connection.


Structure of Gran Turismo 4 With Online Play.

The disappointment of Gran Turismo 4 not having online multiplayer meant its would-be value was diminished. If Gran Turismo 4 had proper online multiplayer, it would open up two different avenues. Consider the following.

The first avenue would be how to structure Gran Turismo 4. Do you focus GT4 primarily on offline play while also offering a solid online model, or do you try to have an even balance of offline and online play? As long as you don't seem like you force people to play online to continue a game's lifespan, the game's appeal doesn't really take a serious hit.

The other avenue is on how to structure both an offline and online model of GT4. Could you possibly increase the concentration more on online play, leaving for a fairly weak offline system? Online play remains fun until the official servers are shut down. You don't want to leave someone with less of an experience with the single player as you probably could have with a combination of online and offline.

As evidence proven by the later Gran Turismo 5 and Gran Turismo 6, the thing I would fear most is for Gran Turismo 4 to lack a sufficient offline model since you are somehow relying on online play to be more paramount than offline play. Even Gran Turismo SPORT eventually adopted single player elements to offset its previous online-only game play model. Gran Turismo 4 is fairly deep with its Gran Turismo mode. GT4 would probably have a very weak offline mode if its concentration on online play is stronger than its single player elements. The good news is that the offline material doesn't have to be as detailed since you have online play to fall back on. Since you don't have as much to focus on in the offline realm, you can afford to not make action as stringent because some people enjoy the multiplayer experience more than the single player experience. Having both in a game extends the appeal and lifespan of that game. Online-only games are mostly dead once the servers are shut down.


Is Gran Turismo 4 Better Offline?

Even if Gran Turismo 4 lacked proper online play, is it better offline? I would argue it would be. Having an online model means you have to enjoy a game while it lasts. An online-enabled game is not likely to be enjoyed online for eternity as the servers are shut down. I am someone who sees online multiplayer more as a perk than a necessity. It is only a necessity if you feel it is needed the game has to have online multiplayer to keep its appeal. And to me, it is important to have a solid single player experience rather than rely on online play to keep it relevant and active. Online multiplayer should bolster a game, not carry it. There wouldn't be too much outside of online multiplayer if Gran Turismo 4 relied on online multiplayer rather than have a mix of offline and online.

People would still complain over most of the usual things regarding Gran Turismo 4 even with online multiplayer. For instance, people would still complain over the car list not having the big manufactures (Ferrari, Porsche, Lamborghini, etc.), a lack of damage, weak sounds, shoddy AI, and stuff like that. At least GT4 having online play means you won't have to take on AI opposition all the time. It also means you aren't restricted to the original races set up by Polyphony Digital. It goes both ways.

I still think Gran Turismo 4 would be great with or without online multiplayer. I see online multiplayer more as a nice bonus rather than anything necessarily needed. GT4's model would have to be incredibly modified to make for a better experience of offline and online. All in all, maybe not having online play in GT4 was a GOOD decision as it could probably wanted to make a better online model for Gran Turismo than what was previously planned for GT4.





That's what I think about GT4 and online multiplayer. What say you? Feel free to comment! Thank you for reading! Take care and be well.

Visit my official website at johnbmarine.com, subscribe to My Blog(s), and/or Follow on Bloglovin!
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Monday, March 20, 2017

Sebring and Road Atlanta in GT?

John B. Marine | 5:28 PM | | Be the first to comment!
Gran Turismo has Daytona and Circuit de la Sarthe. Would Sebring and Road Atlanta help also? Gran Turismo has evolved greatly during its existence. Having Sebring and Road Atlanta would help expand the track profile a bit. More tracks and cars are obviously good, but do you think Sebring and Road Atlanta can help expand Gran Turismo's track profile all the further? This blog post will share my thoughts on the inclusion of these two tracks.






Sebring and Road Atlanta: Get To Know


When I was learning about racing, the former Speedvision (now FOX Sports 1) had what they called the "Grand Slam of Endurance Racing." That included Daytona, Sebring, Le Mans, and Petit Le Mans. Gran Turismo 5 Prologue debuted Daytona. Daytona's road course debuted in Gran Turismo 5. Circuit de la Sarthe debuted in Gran Turismo 4. Two of the well-known endurance venues are in the Gran Turismo series. Both have been featured for a long time in the Forza Motorsport series. What about Sebring and Road Atlanta, though? Let me make the case to include both in a future Gran Turismo.


Making the Case: Sebring.

Sebring is just an old-school, old-fashioned, anything but fancy road racing facility. Over 3.74 miles (or 6.02 km) of racing goodness from this flat former air base. It was opened on New Year's Eve in 1950. This track in Sebring, Florida, USA is mostly flat except for some relatively high and low sections of the course. It is also very technical. Sebring once served as the home of the Formula 1 United States Grand Prix long ago. Many different companies have competed at the 12 Hours of Sebring over the long history of this endurance race. Winners include the likes of Porsche, Audi, Ferrari, Nissan, and more.

The inclusion of Sebring would offer a great road racing challenge. Coupled with having time variable and weather variable elements, Sebring would be great fun to race in the Gran Turismo realm. It would really be great to race with GT-spec machines as well as prototypes classic and modern.

Let me give you an idea of what Sebring is like. Take a look at the following video and imagine playing this in a future Gran Turismo:


^ A Lap Around Sebring International Raceway


Making the Case: Road Atlanta.

Based in Braselton, Georgia, USA; Road Atlanta is a technical road racing facility that is well loved among many racing fans. This track is 2.54 miles (or 4.008 kilometers) in length. It has been around since 1970. Perhaps the most fun part of Road Atlanta are the Esses. These Esses make for a fun test of handling as well as some exceptional photography moments. Unlike my mentioning of Sebring, Road Atlanta has much more elevation changes and undulating roads than Sebring. The premier event for Road Atlanta is the Petit Le Mans- a race that lasts either 1,000 miles or 10 hours, whichever comes first. The Petit Le Mans has been around since 1998. Besides Petit Le Mans, this track is famous for all kinds of racing including motorcycle racing and even drifting. Outside of Forza Motorsport, some other games to include Road Atlanta include "Sports Car GT" and "Le Mans 24 Hours"- both games reviewed here on "John's Race Space."

Here is a lap of Road Atlanta for you:


^ A Lap Around Road Atlanta


So now you know about these two tracks.

IN CASE YOU ARE INTERESTED: Learn more about these two tracks by going to their official websites:
Sebring International Raceway
Road Atlanta




Will We Get Sebring and/or Road Atlanta in GT?


The inclusion of both of these tracks would two more quality endurance racing courses to the Gran Turismo lineup. I love sportscar racing. It would be great seeing Sebring and Road Atlanta as tracks in the Gran Turismo series. Both tracks are worthy challenge for grassroots type racing and even some world-class racing events. Seasonals and online leagues would be incredible for these tracks in the Gran Turismo realm.

Even imagine if you could do "12 Minutes of Sebring" at Sebring if you couldn't stomach doing a proper 12 Hours of Sebring. I probably would even race Formula 1-style cars around Sebring. As for Road Atlanta, there is no doubt the nature and personality would greatly suit Gran Turismo style racing. Imagine seeing cars go through the Esses and such in a GT game. It would be great fun.

I personally would love to see both tracks find their way into Gran Turismo. What say you?





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Tuesday, December 13, 2016

More Games to Feature Porsche?

John B. Marine | 9:11 PM | | | 2 Comments so far
With news of Electronic Arts losing their Porsche license, could it ignite interest in bringing Porsche to more games? There is a reason why we play racing/driving games- accessing cars we may never get to drive, let alone see. People who have played Gran Turismo games often complain about a lack of certain car companies. As a Gran Turismo fan, people always complained about no Ferrari, Porsche, or Lamborghini. Gran Turismo HD debuted Ferrari. Gran Turismo PSP debuted Lamborghini. Could a future Gran Turismo debut Porsche?






Porsche and Electronic Arts


I'll use this picture from one of my Facebook photo albums to set the mood here.

Porsche EA Gran Turismo
^ from: (one of my Facebook profile photo albums) - Find out about my thoughts on Porsche not extending their exclusive contract with Electronic Arts by reading this blog post!

Let's go through some talking points now.


Porsche With Electronic Arts.

Let's be honest. Electronic Arts has done absolutely nothing with the Porsche license besides "Need for Speed: Porsche Unleashed." Most of their other offerings was just to exhibit Porsche in crappy illegal street racing games. So it is a breath of fresh air that Porsche did away with the exclusive license deal with EA. As I was going to post my initial draft of this topic, I thought about another game that had Porsche featured from EA- Sports Car GT. Both the PlayStation 1 and PC versions of SCGT featured Porsche.

Here is a bit of critical commentary. If you have an exclusive contract with something, it means a company sticks with you and trusts you in that no one else can deliver a better product. It is almost as if you have sponsors who sponsor your material because they trust you are a great entity to promote and respect you. EA basically have (pardon my choice of words) prostituted their Porsche license so you can play crappy games with a historic marque like Porsche. Not all EA games are crappy- mostly Need for Speed since "NFS: Underground" is what I mostly mean in regards to "crappy EA racing games." I am not going to put the NFS Shift games in the same category because I thought the Shift games were pretty good.

Basically, Electronic Arts has kept away the Porsche license from others as if EA doesn't want anyone else "ruining" the Porsche license. It is also as if Porsche feels only EA can deliver the best performance and usage of their license deal. To be honest, all EA done is just hold onto that exclusive licensing deal so that more qualified and much better games and game developers will be unable to utilize Porsche as EA has. I even hear some people say that EA has Porsche so that they don't have companies like Ferrari trying to one-up Porsche in their games. Almost as if to say "Ferrari and Lamborghini are better than Porsche, so we decide not to be included in games featuring either or both companies in order for us to avoid being decimated by these two marques."


Porsche With Other Developers.

So Electronic Arts had the whole exclusive thing going. What about other companies that tried to get their hands on Porsche? It was the Forza Motorsport series by Turn 10 that really utilized Porsche well outside of EA. I was even surprised at how well Turn 10 was able to feature Porsche even with EA's stranglehold of the Porsche license. Having been on GTPlanet since 2003, the one thing I kept seeing people complain about was how Gran Turismo and Polyphony Digital could never secure major car companies. It is as if only Ferrari, Porsche, and Lamborghini matter most. So in other words... Alfa Romeo is not a world-class manufacturer? Mercedes-Benz isn't a world-class car company? Pagani doesn't make real supercars? Heck, even GT4 had Bentley... granted it was only the 2003 Le Mans-winning prototype. Tourist Trophy had Ducati. For most people, though, they don't matter all that much. Even late in the development of Gran Turismo 4, a lot of people bolted towards Forza Motorsport 1 because they feel like Gran Turismo cares more about Kei cars and Skyline/GT-Rs than supercars from world-class manufacturers. Ruf is NOT a new car company to Gran Turismo- it debuted in Gran Turismo 2. A lot of other games have featured Ruf instead of Porsche.

There have been a handful of racing Porsches in other games. SimBin's GTR games featured Porsche racing models in their games. There was also a game for the PlayStation 1 called Porsche Challenge. In this game, you only raced the Porsche Boxster. Versions of "Test Drive: Le Mans" and "Le Mans 24 Hours" featured Porsche, but obviously couldn't use the Porsche namesake for copyright issues. ToCA Race Driver 2 had one series feature the Koenig C62- kind of Koenig's version of the Porsche 962C. ToCA Race Driver 3 had the Gemballa GTR 750. It was tough to try to get proper Porsche licensing in games. So many have looked to either not use the Porsche name or look for cars from companies like Ruf and Gemballa.


That Ruf Company...

Many developers feel like because they can't get Porsche, they (in the minds of some) "have to settle for Ruf." Almost as if Ruf is a substitute for the car company that has no substitute. I think this news will mean Ruf probably won't be in as many games now as long as Porsche is given a fair chance to be in games. Let this be said- Ruf is NOT a replacement. It is not a glorified placeholder for Porsche. Ruf, in their own right, makes some incredible cars. I personally love the CTR3. You can race this car in games like "The Crew" and even "Project C.A.R.S." If you ask me, I'd include Porsche AND Ruf.


Contractual Matters.

Maybe the most puzzling aspect of this entire deal is the notion of an exclusive contract anyways. Having an exclusive contract is almost like marrying someone. Especially if you are a jerk of a spouse to your significant other, you feel great knowing that you have something no one else can ever have. Porsche must have agreed to an exclusive contract because they feel EA is the only game developer that can satisfy the needs of showcasing Porsche and that no one else can do better.

We all know that isn't true. To express something completely different, there was a time when 2K Sports made their own NFL game even though EA's Madden NFL franchise was the game all NFL fans were enjoying. Some people even love ESPN NFL 2K5 over even Madden NFL 2005 around that time. Having an exclusive franchise means you get to properly use and utilize a license and all it is worth; and if anyone wants to try their own featuring of a company, they'll have to go through a litany of obstacles just to try to use that license and that company's products. Maybe EA would be better respected if they weren't trying to play "hard to get" in trying to use Porsche products. That's why when Turn 10 (the developers of the Forza Motorsport series) couldn't initially use Porsche in Forza Motorsport 4, scores of "butthurt" Forza Motorsport fans were disappointed. Even Turn 10 Creative Director Dan Greenawalt was disappointed in the initial stages of Forza Motorsport, and rightfully so. They had Porsche in FM1 through FM3 originally. Why they couldn't secure Porsche early in FM4 is beyond me. FM4 would eventually get Porsche in.

Let's mention a more relevant matter. There was a time when SEGA had the Ferrari license. At least SEGA stayed true to the Ferrari license and featured Ferrari in a nice assortment of games. Maybe one of their finest efforts was "Sega Ferrari 355 Challenge" (a game reviewed here on "John's Race Space"). They did even better when they made "OutRun 2" and "OutRun 2006: Coast 2 Coast." At least unlike EA, SEGA wasn't trying to be the evil empire or play "hard to get" for those who wanted to use Ferrari in their games.

Electronic Arts were probably aware other companies could better use Porsche; they just won't let them. So if you're the one most able to use and utilize a company like Porsche in this case, at least make good on your efforts. EA did only one Porsche job best- "Need for Speed: Porsche Unleashed." Besides this game? Well, let's see... having Porsche mostly in illegal street racing games and in Hollywood-style racing/driving games. Is THAT how you want to exhibit Porsche- a company with many fabulous road-going cars and a legendary motorsports heritage spanning many decades? I'm sorry, EA- you haven't done too much to make Porsche enjoyable. This "you have to go through me" mentality isn't helping the racing/driving game community when you know other game companies can do a much better job of showcasing Porsche than what you've shown. I doubt people will play any EA racing game being inspired to one day own a Porsche. Even cars in Gran Turismo games got me to imagining one day seeing certain cars in person. All EA has done (in my opinion) is make it tough for more qualified and talented developers to feature Porsche since having the Porsche exclusive license. Having a contract with Porsche is one thing; having an EXCLUSIVE one is another. It is the ultimate act of selfishness to have an exclusive contract, especially if your featuring of the product is substandard compared to what other companies could potentially do if given the same contract. And if people think your product is not all that good with that gorgeous exclusive contract, all this does is hurt your reputation and make you more of a whiny prick who doesn't want to share. Therefore, I question the exclusive contract between EA and Porsche rather than any basic contract between the two.


Now on to address the elephant in the room as far as Gran Turismo is concerned...




Will Gran Turismo FINALLY Feature Porsche?


So with Porsche doing away with extending the exclusive license with Electronic Arts, will that open the door for Polyphony Digital to finally include Porsche? Will all the "butthurt" Gran Turismo fans finally get to see and race Porsche models? Will the whining end? Let me be the one to say... that dream may finally come true. The future is a bit bright you can have Ferrari and Lamborghini, and now Porsche as well.


How Can Polyphony Digital Utilize Porsche?

Polyphony Digital is NOT going to disappoint unless they decide to only feature so few Porsche models. The first order of business would be to include many of the modern Porsches. You know this will include featuring machines like the entry-level Porsche- the Cayman. You then go ahead and offer as many generations of the 911 Carerra as you can. The 924 and 928 are fine Porsche models as well. I surely wouldn't mind having the Porsche 911 GT2 of the 2000s. The two Porsches I would love to see most are the Porsche 911 GT1 and one of the most gorgeous cars of the 2000s- the Carerra GT.

Now on to two curious models- the Cayenne and the Panamera. Do you include these as well? I actually wouldn't mind racing or tuning a Cayenne, or even the new Macan in the Gran Turismo realm. That leaves the Panamera now. People either love or loathe the Panamera. The former describes my thoughts on the Panamera. People will complain about the Panamera being ugly. I actually think it is handsome. Almost as if to say people will hate the Panamera, but they'll buy a Cayenne easily. So I would even want to buy and tune a Panamera to race any doggone well I so choose in a Gran Turismo.

I especially would want to see the 917 and the 962 on the racing front. You can take your pick of any Porsche 962 models. The Porsche 962 won Le Mans even the year I was born (1983). Perhaps my favorite 962 was the Coca-Cola Porsche 962. It also would be great to see the 1998 Porsche 911 GT1 that won the 24 Hours of Le Mans outright. Don't forget the dime-a-dozen (or seemingly) 911 RSRs. To be in line with Gran Turismo 6 having Base Model race cars, it would be cool to see base versions of the 911 RSR and the Porsche Cup cars. It also wouldn't hurt having the Porsche 918 Spyder and the Porsche 919 Hybrid LMP. Unlike Ferrari and Lamborghini, Porsche even has some off-road racing experience. So imagine seeing the Porsche 959 (another important car to include) in both its road-going form as well as the 959 that raced the Paris-Dakar Rally in the 1980s. When I mentioned off-road racing, I am not counting or disregarding the Ferrari-powered Lancia Stratos that dominated rally in its time. I personally love the 550A Spyder the most. Unfortunately, it is forever linked in the death of James Dean.

No matter what you think about the Gran Turismo series, one thing it does best if offer material outside of what most mainstream types know of. We've seen rare and underrated automobiles featured in games. I would be fully surprised if a Gran Turismo game featured some kind of rare Porsche outside of what most Porsche lovers would see in a game. Only one I can really think of would be one of the rare road-going versions of the Porsche 962C.

Porsche in Gran Turismo can be an excellent opportunity to expand the GT lineup. And to some others, it would be something a long time coming. PD can only hurt themselves trying to make good of Porsche in their game. It remains to be seen how PD plays the Porsche card.




Final Thoughts


I think it is great news that Porsche decided not to extend its exclusive licensing deal with Electronic Arts simply because EA hasn't done anything truly tremendous with their license. To put it as an analogy, Porsche's exclusive contract deal with EA is like a woman remaining married with some man just to avoid being taken by any more handsome, more respectful man- knowing they are out there who would lovingly want to be with her. This divorce (so to speak) of Porsche and EA gives easier access and life to other developers to put forth more quality racing game products utilizing one of the world's most legendary car companies and racing programs. Maybe those other developers would be better served to offer as many of Porsche's fine cars in their games. EA thinks it is helping themselves by featuring Porsche as an exclusive company; but really, they have done very little impressive to make good of Porsche. EA has done better with the Madden NFL games as opposed their utilization of Porsche in their racing/driving games. If you're going to have an exclusive license and not do much good with it, maybe it's time for some other developer(s) to make good of the license. I'm sorry if I offend fans of the Need for Speed series (especially NFS Underground and later), but this is really long overdue. Gran Turismo fans can even feel happy knowing the series they thought cared more about Skylines and Lancers than real sports cars may have hope of seeing Porsche enter the Gran Turismo series at long last.

I am a good bit biased discussing Porsche in the respect of the Gran Turismo series, but this could be a boon for various other racing games and driving games to feature Porsche proper including the aforementioned Gran Turismo series. You don't have to deal with EA any longer if you want to have Porsche proper in your racing/driving game now that the exclusive contract is no more. It's sad for EA, but life goes on. You can still be the "evil empire" many see you as. Let other developers do a better... and maybe MUCH better job of featuring Porsche. EA's exclusive deal with Porsche is almost like people in social media who are friends with certain individuals just to say they are friends with those individuals. You know- they only want to mooch on feeling privileged to be a friend of yours but don't want to show it with honest and sincere comments and posts. Basically, people just trying to jocking your swagger and get a free ride. I wouldn't be surprised to see certain other game makers make better quality material using Porsche than EA almost entirely have done. All I can say is that this is quite a game changer. And perhaps... a game changer coming not a moment too soon.


Cross-Promotion/Other Reading.

Here were previous thoughts of mine regarding Porsche in Gran Turismo and if it would ever happen:

Porsche in Gran Turismo? (John's Race Space)
^ These were old thoughts of mine about Gran Turismo featuring Porsche.

Need for Speed: Porsche Unleashed (John's Race Space)
^ This is my blog review of "Need for Speed: Porsche Unleashed."


That's all for this blog post!





Those are my thoughts, at least, on the whole matter of Porsche and EA no longer having an exclusive contract deal. What do YOU think about all of this? Remember to Subscribe and Follow my blog(s) in some capacity if you want more of my content available to you when the latest items become available. Thank you for reading! Take care and be well.

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Thursday, May 19, 2016

Gran Turismo SPORT: Unveil Impressions

John B. Marine | 11:44 PM | | | Be the first to comment!
The Gran Turismo Sport Unveiling Event in London recently shown off the progress of Gran Turismo Sport. With little in the way of news previously, we now have plenty of ideas on how GT Sport has progressed in its development. We also can speculate on what could be with Gran Turismo Sport and what it has to offer. This blog post offers my thoughts on GT Sport based on what this Unveil event has shown.

NOTE: This blog post pertains to thoughts and impressions on Gran Turismo Sport after the recent unveiling ceremony. This is NOT any kind of review.






Gran Turismo Sport: Unveiling Event Impressions


It was May 19-20, 2016 that Gran Turismo Sport was unveiled in London, England, UK. To identify this post, I'll use this image (or find another one in case this one doesn't show):

Gran Turismo Sport
^ from: (YouTube) - Are you ready for a ride like this in the Gran Turismo universe?

Those bestowed with a PlayStation 4 will have themselves a Gran Turismo to look forward to. After many feel Gran Turismo 6 was completely boring and basically righted the wrongs of Gran Turismo 5, a number of fans feel the series is fading in appeal and in fun. Along comes Gran Turismo Sport to maybe bring back any lost fans and welcome new ones. The Gran Turismo Sport atmosphere features some influence from the FIA (Federacion International d' Automobile). In fact, there is even a Gran Turismo championship sanctioned by the FIA. This may end up being one of the true e-Sports today.

So before I go any further, I want you to view this video (or click on the link below the video):

^ "Gran Turismo Sport Gameplay Trailer Captured on PS4"

If Polyphony Digital feels they have lost a good amount of their audience for as long as Gran Turismo 6 has been around, then I feel a huge chunk of their fan base is going to return with GT Sport. A lot of what has been featured in this trailer is good indication Gran Turismo is anything but dead. I do love the TV-style presentation. You can surely complain about the same style sounds, but the look and feel of this title seems to be quite impressive. Some may even say this is what at least the racing aspect of Gran Turismo should have been from the very start.

This game looks to be a real evolution of the GT series even outside of the racing. A sad bit for some of us is that the game will feature some 130 or so cars, but some new machines will be featured. Among one of the newer cars featured? How about the ugly Ferrari LaFerrari (sorry- I don't like this car's looks all that much)? The game will incorporate a lot of different kinds of racing on tarmac and off-road. It is also said to have many different environments for taking pictures including various locales worldwide and various scenes. You could take fancy pictures with scenes such as Mt. Fuji in the background or even photograph your car with the Petronas Towers in Kuala Lumpur, Malaysia.

If there is one thing I noted from the trailer, it was the inclusion of a livery editor. I felt like Gran Turismo 5 started something that would slowly get better. You could re-paint certain cars in GT5 by collecting paint colors. Gran Turismo 6 had it much better by allowing you to paint any car almost any color based on whatever colors you picked up. GT Sport has itself a livery editor. To some GT veterans, this is a feature we've long been looking for.

More detailed opinions of mine will be featured later in this blog post. For now, let's go to some talking points.



GT Sport: Talking Points


Now for some talking points.


Northern Isle Raceway?

When Gran Turismo 5 featured NASCAR, it was a sign that stock car racing was to be embraced in the GT series. Looking at this fantasy oval makes me wonder if maybe Polyphony Digital is a little more serious on trying to expand upon the oval racing appeal. Northern Isle Raceway is kind of like a fantasy Bristol Motor Speedway, only with less severe banking. It is like a Bristol that almost rides like Martinsville or Dover. Or maybe it's just Bristol but without the Bristol Motor Speedway licensing. This would complete the stock car racing package as the series doesn't have a proper short oval. Now, we seem to have that short oval with the inclusion of Northern Isle Raceway. Then too, you stock car fans can probably argue Gran Turismo could also use a one-mile oval in addition to what is already offered.


Tokyo Expressway.

I can already sense this course could be popular among online gamers and the highway battle set. Of course, this has to be at night to really be fun. I'm pretty sure you won't be battling the Thirteen Devils, 12 Zodiac, or even Kingdom Twelve though. I almost want to imagine racing this course kind of like racing the classic Ridge Racer games. I like it.


National Pride.

Individual success is always admirable, but there is NOTHING like playing for your country. I always feel you can gauge your performance best when you take on people from all over the world that specialize or compete in the same field that you do. What Gran Turismo Sport has to offer is a great platform for you to take on a world of opposition. I surely would represent the stars and stripes of the United States of America in my racing.

Only one thing concerns me here, mostly based on what I thought about with some people from the United Kingdom. Some folks from the United Kingdom don't want to affiliate themselves as competitors from the UK, but instead list themselves as racers from England, Scotland, Wales, Northern Ireland, and other places. This could be a problem with a few other places, but I've only seen this kind of problem with some United Kingdom folks.


More Cars?

The production cars and race cars are nice, but I want to imagine more kinds of racing, namely formula racing series (not exactly F1). Many people immediately will think Formula 1, but think of other series like GP2, GP3, Formula 3 (which I love), and even the Formula E series. It may also be possible to have something like the FIA World Touring Car Championship. I surely wouldn't mind some proper touring car action in the GT realm. Since GT Sport will also feature off-road racing, you can't forget about the FIA World Rally Championship. We could also speculate on if we'll get something like FIA World Rallycross. For some people, why not? Most of the rally racing us GT gamers have done is mostly on closed courses. It probably wouldn't be too tough to include proper rallycross racing ranging from the heat races to running Joker Laps.

If you're going to feature the FIA, why not sweeten the offer with more kinds of racing? Why not offer more kinds of racing machines? Some real formula racing machines outside of the Red Bull prototypes would surely be nice. What would be an absolute long shot would be the Gran Turismo series having a kind of racing never before experienced in a GT game: supertruck (as in the big rig trucks) racing, like with the FIA European Truck Racing series. Imagine trying to wrestle those big trucks on a race track! The FIA also sanctions drag racing, so imagine proper drag racing in this game through FIA drag racing. The extreme would be either the aforementioned Formula 1 or perhaps even endurance racing with the FIA World Endurance Championship.

I do realize this is not a proper simulation of all things FIA. However, I do think it would be interesting to have many more kinds of cars and many more kinds of racing.


Rules and Race Types?

When I saw one of the videos of GT Sport in action, I noted moments like Full Course Cautions. In certain racing games, screwing up the races with certain flags and rules can make the racing less fun. Even incidents not your fault end up getting YOU in trouble. I even played some of the EA Sports NASCAR titles to where some random incident ends up bringing out the Full Course Caution. I surely remember this playing "ToCA Race Driver 3." Gran Turismo doesn't have thug AI like a lot of Codemasters racing games I've played, but I'm sure it won't be that bad in GT Sport.

With race types, it is possible full race weekends or certain race rules would apply. For instance, you could have a race weekend that consists of multiple races or even certain rules. A rules example would be that the finishing order of Race 1 of a two-race event will be reversed for Race 2. So if you finished 3rd out of 16 cars in Race 1, your starting position for Race 2 will be 14th. We may even have a sprint race followed by a feature race.


The Gran Turismo We've Been Waiting For?

If you saw the video, you may have noted a livery editor. You may have seen all the different motorsports rules and racing and such. Gran Turismo Sport really seems like the Gran Turismo many of us have long wanted. Maybe this isn't like a traditional Gran Turismo, but there is definite promise this title will blow away all of us. There will still be a Gran Turismo 7. On the other hand, it seems quite like GT Sport may be the best spinoff of the GT series. Whether or not this will be the Gran Turismo we've been waiting for will likely be determined once GT Sport is released proper.

This is NOT Gran Turismo 7. I do wish the more favorable elements of GT Sport will trickle down into GT7, though. What this game has to offer for real will have to be pondered upon for when GT Sport is released proper.


Are there any other talking points I maybe have missed? Feel free to share in a comment.




GT Sport: Final Thoughts


Please remember these Final Thoughts of mine are based on a game still in development.

Based on what I've seen and what I've read, "Gran Turismo Sport" is what the racing side of Gran Turismo should have been from the very start. That feel of real racing environment along with some competitive racing action is why I think GT Sport is worth at least a look-see. I've had no problem with the casual style races in Gran Turismo games. While I don't want the GT series to be like any of the Codemasters racing games or any of the SimBin racing titles, the Gran Turismo series could benefit more with a more proper racing style environment. GT Sport looks to offer this sort of edge along with a handful of facilities and features to make this package incredible. Just the idea of a livery editor makes me feel like I could actually construct my own racing team within the game. That alone will help me to feel intrigued and connected as a motorsports enthusiast. I don't have a PlayStation 4, but this is surely a title I will want to get my hands on once it is released.

Most importantly, whatever GT Sport brings, I want to see the finer elements of GT Sport to go into Gran Turismo 7. The combination of traditional Gran Turismo elements along with whatever GT Sport provides should make Gran Turismo 7 perhaps the best Gran Turismo ever.


In Case You're Interested...

This post shows my initial thoughts on Gran Turismo SPORT, before we knew about these details from the unveil ceremony: Gran Turismo SPORT Thoughts (John's Race Space).


Those are my thoughts on Gran Turismo Sport as of this unveil ceremony.




A Gran Turismo Confession (Bonus Section!)


I haven't mentioned too many Gran Turismo topics lately because I admittedly have not really played much Gran Turismo since the slow news of GT Sport and the somewhat slow buzz of Gran Turismo 6. I will sort of admit I have been hoping GT Sport will maybe re-ignite my GT interests. Of course, it isn't that I gave up on the Gran Turismo series or anything. Let's just say I've entered a lull as a Gran Turismo fan.

Again- I don't have a PlayStation 4. If I did have one, I surely will get GT Sport when I get a chance to get the game.





That's it for this post. Let's start a discussion, if you like...

Are you looking forward to Gran Turismo Sport? Or do you think the game needs a lot more for you to be convinced?

GT Sport is told to be released sometime in mid-November 2016. So let's be sure this baby comes in around that time for us racing fans to enjoy it to the fullest. Thank you for reading! Take care and be well.

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Saturday, January 16, 2016

Can Cars and Motorcycles Coexist in GT?

John B. Marine | 1:27 AM | | | Be the first to comment!
Many of us envision a Tourist Trophy sequel. Despite talk there may be a sequel for Tourist Trophy, it is possible that cars and motorcycles may coexist in the Gran Turismo universe rather than through two separate games. Can cars and motorcycles coexist in GT? If for visibility's sake, motorcycles would probably be great to have alongside the cars in the Gran Turismo realm. Cars and motorcycles in the same game is nothing new among racing/driving games. I can name almost any number of titles with both cars and motorcycles- Grand Theft Auto series, Saints Row series, Midnight Club (especially Midnight Club 2 on up), the Test Drive Unlimited series, Project Gotham Racing 4, and more recently, Driveclub with Driveclub Bikes. So what would make Gran Turismo any different if cars AND motorcycles were featured?

Well for one thing, there aren't many simulation car racing games to feature motorcycles. Featuring both cars and motorcycles in Gran Turismo would mean there would be more options for people to race and use. Take the 1.2K vehicles in Gran Turismo 6 and take the motorcycles from the first Tourist Trophy, and you are looking at a total of about 1.3K total vehicles to race with. You would be able to have some extra replay value by having more machines to race with and compete in more events. Also, imagine the different online types who would want to set up car vs. motorcycle races.

Why would anyone want motorcycles be featured in Gran Turismo and not in Tourist Trophy? A number of fans of Tourist Trophy either want or wouldn't mind a sequel. If Tourist Trophy doesn't get a sequel, you have a number of fans who wouldn't mind doing motorcycle racing AND car racing through Gran Turismo. In fact, there are courses in Gran Turismo 6 that I wouldn't mind race on with a motorcycle as opposed to a car. I would (for example) enjoy racing Circuito de Sierra on a Ducati 999R. I have had no problem with karts in Gran Turismo since they were introduced in Gran Turismo 5. There are no issues of mine with karts, so what would make including motorcycles any different?

With all of this said, let's look at some of the finer details of this deal.






Can Cars and Motorcycles Coexist? Motorcycle Considerations


This section focuses on what has to happen for motorcycles to be great in a future GT should a GT include motorcycles. These are among many different ideas to take note of. Consider the following...


• Update the Ancient Lineup!
For one thing, the lineup of motorcycles need to be completely updated from Tourist Trophy. Tourist Trophy was released back in January 2006- a LOT of motorcycles have been created and sold since then. I can give you a Ducati example. The Ducati 999R was the hottest Ducati back around 2006. These days, it is the Ducati Panigale R. I would even rock a Desmosedici RR around almost any GT6 course. I wonder would it would be like being on a superbike going around Bathurst. I also kind of wonder what it would be like taking a superbike around the loop of the Cape Ring tracks. I'm sure you'd have to do a whole lot of leaning. But then again, it would probably be no different from racing the back end of Suzuka Circuit heading into Spoon Curve.

I would also add a few more motorcycles for diversity. I would even go as far as to have some touring motorcycles and some sport tourer motorcycles (like the Ducati Multistrada). Maybe you want to go full speed in a Honda Goldwing around a city course. The series will have to look into some more brands. This set should include other motorcycle makers as well as maybe a few oddball motorcycles. Think of companies like Bimota, Moto Guzzi, Gilera, Derbi, Vespa, Peraves, Piaggio, Campagna Motorsports (maker of the T-Rex three-wheel motorcycle), and yes- even BRP Can-Am. Yeah- imagine riding the Can-Am Spyder around a course in a Gran Turismo! You could even envision racing in some unconventional motorcycle like the Peraves Monotracer or the Piaggio MP3. Don't forget also the Lotus C-01 concept motorcycle. Only uncertainty would be the insane Dodge Tomahawk concept motorcycle- that four-wheel motorcycle powered by a Dodge/SRT Viper engine.


• Suit Them Well
If motorcycles are featured in a future Gran Turismo, you need to have courses and course layouts to better suit motorcycles. Some courses meant for cars can be quite dangerous for motorcycle riding. That's why some courses in Tourist Trophy can't be raced on with other bikes on the course. Some courses have alternate layouts and certain additions to better suit motorcycles. These usually feature courses with extra chicanes or something. Some courses would be just fine to have bikes race around them. You could put scooters around Kart Space or maybe middleweight/supersport bikes around Gran Turismo Arena.

One negative to motorcycle racing is that some races can be declared as dry races or wet races. So often times, you don't have the luxury of going from dry weather tires to wet weather tires as easily as you could with a car. You basically have to go from one bike to another in the event of a race that goes from dry to wet or wet to dry. That is among many other things to consider in making realistic motorcycle racing within the Gran Turismo realm.

Just as much as there are Licenses to acquire for cars, you have to make the motorcycle experience interesting by going with Licenses like in Tourist Trophy.


• Race 'em Hard
You need to have proper motorcycle racing with standing starts. I don't know of certain motorcycle racing series where races are done from a Rolling Start. Tourist Trophy had four bikes to a track (including yours). It would be an embarrassment if you didn't have at least six motorcycles to a track considering the power of the PlayStation 3 or the PlayStation 4. I say put 16 motorcycles on the track at once. If you can, have 20 or more. The Rolling Starts sort of make you wonder

If Polyphony Digital wanted to try something new with adding more kinds of motorcycle racing, they could look into any number of race types, including (but not limited to): supercross and motocross, supermoto, sidecar racing, endurance racing, and the like. A number of courses in Gran Turismo 6 have time and weather variable conditions. I also wonder how you would apply things like crashes and crash damage. Motorcycles can be absolutely destroyed in the event of crashes. It isn't like a car where you could probably have one of your tires suffer a puncture or you lose the rear wing of a car and still keep on going. Crashes are a big consideration in regards to racing.

What would be fun is if you could have Le Mans starts where you run towards your bike, start it up, and go. I'd save this for any endurance races, though. Some courses may need to be overhauled or modified to take advantage of different races. For example, you can take Suzuka and be able to race at night there if you want to make your own 8 Hours of Suzuka. You may even add the Bugatti Circuit to race on rather than just the Circuit de la Sarthe. It is what the motorcycle racers race on for events ranging from MotoGP to the 24 Hours of Le Mans Moto. Bugatti is a tough track, so this would benefit the cars also. You could even bring in tracks meant to be raced by motorcycles like Barber Motorsports Park and Losail International Circuit.


• Trick my Bike
Tourist Trophy didn't have a suite of buying parts to upgrade machines. You could, however, tack on a few parts in Tourist Trophy to enhance its performance... namely a different muffler. My motorcycle knowledge is not very good. You could buy some upgraded sprockets to help in the acceleration. You can buy mufflers and exhausts for better horsepower. Don't forget those suspensions or the brakes. You should be able to make your motorcycle into as much of a performance machine as you would like as you would almost any car.


• Avatar Effect?
You could customize your rider in Tourist Trophy in more ways than just what the rider wears. For instance, you can adjust the height of the rider. I made my rider in Tourist Trophy to meet my height of 6'0". You could even adjust the lean angle and how your rider leans into the corners. These options make for a more realistic experience when customizing your avatar for racing. The thing I wonder, however, is how your customized avatar will be like when going from motorcycle to car. Would my 6'0" frame fit into something like the Mazda AZ-1? It would be something strange to consider in regards to making the avatar realistic.

I mentioned updating the motorcycle lineup. You could also say the same for the different street and racing outfits like in Tourist Trophy. How about a new set of leathers and more gear for motorcycle riders? One may like the motorcycle gear to wear even as regular clothes for the avatar. Only thing I'd stress against is wearing a motorcycle racing suit in a car or a car racing suit on a motorcycle. You'd have to draw the line and prevent from not wearing the proper style outfit for either a car or a motorcycle.


• Online Realm?
As much as there are races set up by us gamers and by Polyphony Digital, the idea of Seasonal events for motorcycles would be just as intriguing for motorcycles as they would be for cars. Events would range from certain PP-restricted races to Time Trials. You could be racing in a Seasonal that may involve entry-level bikes around Mid-Field Raceway or RacingModify superbikes in a Time Trial around Matterhorn Rotenboden. It would be a great way to enhance the feel of doing racing with motorcycles.

You know, I thought of something. On the topic of Seasonals, imagine motorcycle Seasonals where you can have trials where you perform wheelies and stoppies. It was something I thought of when I saw a Driveclub Bikes video online. This would be an even more unique experience to racing motorcycles in Gran Turismo games. The only thing I would bet against is the possibility of stunt riding. I am not sure you could be your own Jason Britton if you wanted to within the Gran Turismo realm. Imagine the possibilities! :)


• You Can Have Whatever You Like?
Gran Turismos 5 and 6 had just about every machine available to be bought rather than having certain hidden or not-for-sale machines available. One of the unique bits of Tourist Trophy is that you could race any of the five 8 Hours of Suzuka motorcycles in Tourist Trophy. You could even try to unlock the Polyphony Digital racing suit.





Can Cars and Motorcycles Coexist? Final Thoughts


I would want to see a sequel to Tourist Trophy. However, the best chance people get to enjoy motorcycles within the realm of Polyphony Digital would be to race them through Gran Turismo. It would not be depressing for Tourist Trophy not to get a sequel for motorcycle racing fans. I still think it is not impossible to put together a package featuring a world of motorcycles to go along with the cars in Gran Turismo. Having motorcycles along with the cars would not only enhance the appeal of races in the Gran Turismo realm, but it would also provide many unique experiences only possible through Gran Turismo.

I was under the impression that motorcycles among the Polyphony Digital universe should be with Tourist Trophy since there aren't as many quality motorcycle racing titles. But in recent times, I feel the Gran Turismo series couldn't really be hurt by having motorcycles exist along with the cars. I actually wouldn't mind racing on two wheels (or sometimes three) in the Gran Turismo realm along with my cars.





That is what I think. What say you in regards to the prospect of having both cars AND motorcycles in the Gran Turismo realm? Feel free to comment at will. Thank you for reading! Take care and be well.

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Tuesday, December 22, 2015

Gran Turismo SPORT Thoughts

John B. Marine | 1:28 AM | | | 1 Comment so far
Gran Turismo SPORT is in the works. This spinoff of the GT series features a collaboration between PD and the FIA (Federation Internationale de l'Automobile). Not much is known currently about what the final product will provide. So for a post like this, all we can do is speculate and envision what we think GT SPORT will offer. I'll throw in my thoughts with this blog post here on my racing/driving game blog- "John's Race Space!"


About the Label: "GT SPORT"

This label consists of topics of, and relating to Gran Turismo SPORT.






Gran Turismo SPORT: Thoughts


This section simply details a number of thoughts I have in regards to Gran Turismo SPORT. Here is as much as I want to share here:


As Much as I Know...

Most of you know I try to research most of my material before I post. So having said this, here is as much as I know about Gran Turismo SPORT from research:

• spinoff of the GT Series with a partnership between Polyphony Digital and the FIA (Federation Internationale de l'Automobile).
• another e-Sports gaming model.
• Nations Cup - race for your home country.
• Manufacturers Cup - pick a manufacturer and compete with that company's products to win.
• coming to PlayStation 4 (PS4).

Gran Turismo SPORT, which many people originally predicted would be Gran Turismo 7, can open any number of possibilities as far as we are concerned. My main storyline and focus have to do with just what this PD/FIA partnership will provide in the development of Gran Turismo SPORT. A lot of people would basically hope this is a hardcore racing experience among the Gran Turismo realm that is fairly deep and engaging. Skeptics will likely think Gran Turismo SPORT will be more like a glorified and modded Gran Turismo 6 rather than something that shows evolution of the Gran Turismo franchise. Who will be right depends on what the final game has to offer.


What I Think This Could Produce.

This is all speculation. Depending on how deep and how detailed this deal goes, we could see everything from a host of new machines, new tracks, and unique races. The FIA has an entire mess of championships spanning various kinds of racing series. Most people simply know the FIA for Formula 1 and the World Rally Championship (WRC). However, there are even events for FIA-sanctioned deals like the World Touring Car Championship, the World Endurance Championship, European Drag Racing, kart racing, and stuff like that.

The initial impression I want to envision is a variety of different racing machines. I think we may possibly get a lot of the latest racing machines across a number of different series from an array of motorsports disciplines. We may also get a combination of more real-world courses along with classic Gran Turismo courses. A long shot I can envision is possibly Gran Turismo SPORT including Base Model cars for which we could customize to make our own racing teams within the realm of Gran Turismo. It would surely make the experience of racing more interesting to have your own team along with the many different cars offered. My only uncertainty on the car and track front is if we will see more actually-licensed Formula 1 machines that we can race. I won't be bummed if we don't get more F1 cars, but it would help boost the game with that sort of appeal. I still think we may eventually just see Polyphony Digital make their own F1-style game that is a spinoff of GT much like Tourist Trophy was a motorcycle racing spinoff of the GT series.

On the racing front, we can imagine anything from certain real racing series like the FIA provides on real courses to fantasy championships in the Gran Turismo realm. So we could see anything from the FIA World Touring Car Championship race Apricot Hill and Midfield Raceway to maybe Formula 3 race around Monza and Cote d'Azur. If GT SPORT were to include rallying, they could go with something upgraded from the Gran Turismo 5 experience of rally racing on randomly-generated rally courses. Or maybe a combination of GT5's random rally courses with the precision provided in Gran Turismo 6 generated courses. We could even see racing action like with FIA World Rallycross. Everything from the usual rallycross madness to Joker laps would make for some fun racing. I personally love Formula 3, so there could be a model that could be enjoyable for F3 racing. It may also be possible for other racing series to be featured which have some FIA implications. For example, Super Formula (formerly Formula Nippon) can be raced for you to earn an FIA Super License. So imagine racing in a makeshift Super Formula championship to enhance your racing career and maybe earn a chance to race F1 cars, granted we get something even close to F1 in Gran Turismo SPORT.

For the most part, though, I may see this whole GT Sport thing simply be "Gran Turismo Academy 2.0," with many more kinds of racing. Making this like an e-Sport thing means there will be ample opportunities for us virtual racers to enjoy competitive racing action in the Gran Turismo realm, but with the prestige and glory of actual championship action sanctioned by the FIA. The possibilities are endless.


Could Something be Learned in the Future?

If Polyphony Digital were smart (I am not saying they are dumb), they will use elements from this game to perhaps spice up the Gran Turismo series with the still-in-development Gran Turismo 7. The impressions I seem to get from GT Sport indicate this could be an opportunity for Gran Turismo 7 to possibly be better on the racing front. These could be changes and additions that can enhance the actual racing in Gran Turismo games as well as some of the execution of race events in the game. My mindset is that I want Gran Turismo to evolve on the racing front while not being an exclusive racing game (like almost any SimBin racing game or most Codemasters racing games).

More importantly, I would like this to be a model towards a more diverse and engaging Career style game. Again- everything hinges upon how deep and engaging the game ultimately becomes. This game's appeal can range from what seems like a half-hearted mod for Gran Turismo, to a completely different game that offers GT style action, but providing a much different experience.


We Just Don't Know Enough at This Point...

Other than this, we'll have to wait and see what this Gran Turismo SPORT will provide to the masses. Not too much is known at this point (as of December 22, 2015). I think this game will not only be a boon to us virtual racers, but also further bolstering of the Gran Turismo series as the one of the finest racing/driving game franchises of all time. Even if GT Sport somehow becomes a bust or being worse than what it could be, you should have sufficient reason to follow this game.


A Little More Information...

Here is some more info on this game from a few different sources:
Gran Turismo SPORT - PRODUCTS - gran-turismo.com
Gran Turismo Sport for PS4: What We Know So Far (OFF-TOPIC) hello to my GTPlanet friends who may be reading this blog post! :)


Video Preview.

Here is a video sample announcing Gran Turismo SPORT:


^ "GT SPORT Trailer #1 Paris Games Week 2015"


Again- all we can do is wait for more information to see what more we can expect from this upcoming title.





If you care to discuss this topic, let me ask you:

What are you expecting or envisioning for Gran Turismo SPORT?

I am pleased of you to visit "John's Race Space." I hope you enjoyed your time here and want to stay with my racing/driving game blog for more content. If you do want more, please make sure you are Subscribed and Followed. Thank you for reading! Take care and be well.

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