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Thursday, November 1, 2018

Trading Paints

John Marine | 8:46 AM | | | Be the first to comment!
You @iRacing types may have heard of @tradingpaints. Trading Paints is the marketplace and community to share racing liveries for iRacing vehicles. Why Trading Paints? Some people can't design their own iRacing liveries. Some people want to have the most solid paint schemes for their cars. Some want purely unique liveries that set themselves apart. So rather than lament not having the artistic talent to design liveries, we have a solid service and community like Trading Paints to cater to those seeking solid paint schemes.

Usually, "trading paint" is an expression for when race cars usually grind into each other or into the wall during the course of a race. Trading Paints is all about offering many fine paint schemes and liveries for those who want some fresh liveries. A great looking livery won't give you any performance advantage to win races, but it will help you feel good and confident. And as we say, when you look good, you feel good. So why not go ahead and give your racing machines a bangin' livery job? Trading Paints can help!

To get started on Trading Paints, you must have an iRacing subscription. Paint schemes offered on Trading Paints are offered for free. You are regardless getting solid schemes from a world of iRacing artists. You use your iRacing account along with providing a valid E-Mail address and password to get to use the service. From there, any car that you can make your own custom livery with is available to you to download. Liveries can range from re-creations of real-world paint schemes to a handful of unique fictional paint schemes. If you fancy the different artists whom have provided such schemes, you can see more of their work by looking at some of their other paint schemes. There is also a Trading Paints Pro service which allows you more freedoms and liberties in showcasing your iRacing paint styles. It is fairly realistic to say that you WILL find a livery for your favorite iRacing vehicles that suits your interests and that you will enjoy. Unless you fancy creating your own liveries or have someone else make a racing livery for you, Trading Paints will fix you up proper.


DISCLAIMER:

I am not on iRacing, nor have I ever paid for or used iRacing. I have provided this blog post based on impressions and opinions. My current PC can't even handle iRacing based on a performance test I once ran. I am also not a very good sim racer to take on the challenge of iRacing. Hey- at least I'm honest about my material!


For More Information...

For more information on Trading Paints or to get started with Trading Paints, please visit www.tradingpaints.com.





This post has concluded. Thank you for reading! Subscribe/Follow my blog(s) if you are interested in my work and love it. Please take care and be well.

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Sunday, October 28, 2018

Tsukuba Circuit

John Marine | 9:23 PM | | | | | | | Be the first to comment!
Tsukuba Circuit packs so much track in its 1.287-mile space. This track debuted in Gran Turismo 4, and you can race its motorcycle layout in Tourist Trophy. You can find Tsukuba in Shimotsuma, Ibaraki Prefecture, Japan; not too far north of Tokyo. This blog post offers a look at Tsukuba from the realm of Gran Turismo.

Can you believe this is my first blog post about any Gran Turismo track in over three years?






Tsukuba Circuit


Tsukuba Circuit
^ from: greasyblocks.com, by way of photobucket.com - Tsukuba Circuit and its almost 1.3-mile layout.

I blogged about this track in my main blog, "John's Blog Space." So the following advice applies to the in-game version as well. Read the old post of mine here: "Tsukuba Circuit" - John's Blog Space.

With all due respect, Tsukuba Circuit proves that you don't have to be some 12+ mile course to be an ultimate proving ground. Tsukuba is an intense proving ground despite its 1.287-mile length.

All of Tsukuba is really tough. The very first corner is absolutely one you must get right because it can set the tone for the rest of the lap. The two hairpins are both intense. The sharp corner leading to the Dunlop Bridge. is pretty sharp as well. Make sure to keep your racing machine stable after passing the Dunlop Bridge leading to the much sharper second hairpin. The outer portions of the track are high speed. That high speed, however, requires some braking on the very long final corner. Very fast cars can clear this course easily in less than a minute.

The motorcycle variation is a chicane that comes up as you cross under the Dunlop Bridge. That configuration extends the 1.271-mile length to 1.287 miles (2.070 km). This chicane is about as sharp as almost as blind as the chicane after the high-speed backstretch at Fuji Speedway (since its 2005 renovation).


Strategy.

You may want to tune for acceleration since this track is so short. Find a good handling balance for this course. Tsukuba has a little of everything turn-wise. You want something capable enough to take on the hairpins, but also something that doesn't snap on you with the sweeping long final corner.

On the motorcycle front, most of the same strategies apply. This track is infamous for its difficult Yamaha TS250 event in Tourist Trophy to try to unlock it. I will leave it up to you to try to clear that challenge in Tourist Trophy on this track.


Video Preview.

Here is a look at the course from Gran Turismo SPORT:


^ "Gran Turismo Sport Onboard: Mercedes AMG GT3 - Tsukuba Circuit


There you go. Enjoy Tsukuba!





Please be sure to Subscribe/Follow if you love my work! Thank you for reading! Take care and be well.

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Wednesday, July 4, 2018

Rubber Banding in Racing Games

John Marine | 5:33 PM | Be the first to comment!
No lead in racing games is safe when rubber band AI (artificial intelligence) comes into play. In an attempt to keep races close, some racing games have AI that makes it hard to win by a large margin. Large leads are natural in sports. Think of when a powerful team is defeating the other in a blowout. In the case of rubber banding, the lead will be kept closer than normal so you don't feel like you are ahead by a country mile (or multiple country miles). Even when you are on top of your game and making next to no mistakes, you somehow fall into a trap to where your once dominating lead is shrunken considerably. And if unfortunate... you may even get passed or sustain terminal damage. This blog post is all about rubber banding AI, primarily in racing games.

There is a balance between keeping races competitive and keeping races realistic. Unless the leading racer makes a huge mistake, it is unlikely someone down by a lot will come right back and win a race. Even games with not very aggressive AI can still do just enough to rattle your brains some. The AI gets tuned in a way to where it realizes you are racing impressively and then decide to tweak things to bring you back down to earth. How sad is it that the difference between being a great racer and a bad one depends on the AI or the mechanics of a game?

Is rubber banding AI good for racing games? It can seem totally unfair to play a racing game if the AI always seems to always have the upper hand. You can have it all- the most powerful vehicle, the most racing skill, and complete knowledge of a track... yet still lose because of AI deciding to get better all of a sudden while you are leading profoundly. Maybe there is rubber band AI to remind you that you are not invincible or unbeatable no matter how good you are. So I would say rubber band AI is not appreciative, but understandable.





If you'd like to chime in on this issue, let's discuss:

What do you think about rubber band AI in racing games?

So this concludes another blog post on "John's Race Space." Thank you for reading! Take care and be well.

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Tuesday, June 12, 2018

How I Will Remember Each Gran Turismo

John Marine | 10:57 PM | | | | | | | Be the first to comment!
Of the six Gran Turismo games, there are things to remember each one by. I have never played Gran Turismo Sport, so I will only focus on the major six GT titles in this blog post. This will give you an idea of what I think of when I am given each Gran Turismo. Perhaps your visions will be similar or different to mine. Having said that, let's go to work!






How I Will Remember Each Gran Turismo


It is time to begin taking a look at how I will remember each Gran Turismo game. It is not about how everyone should view each GT, but more like how I remember each Gran Turismo and how I will remember each Gran Turismo.


How I Will Remember Gran Turismo 1.

Gran Turismo 1 was the catalyst to blaze a fire that would change racing game history. Though Gran Turismo 1 is a sim, the game has its fun factor in being so loose. Kazunori Yamauchi didn't even think his game would become any kind of great success. So therefore, I will remember Gran Turismo 1 mostly for being a relative unknown capable of almost anything. It is this sort of unknown status that makes GT1 capable of almost anything and mean almost anything in the minds of others.


How I Will Remember Gran Turismo 2.

Upon the success of Gran Turismo 1, GT2 was to try to expand upon what GT1 started. And did it ever! I personally didn't enjoy GT2 as much as I did GT1, but the fun factor and charm are still there. Many more cars would surface into the roster of automobiles in the GT2 lineup. This even includes cars of differing speeds across different decades of automobile. In addition to more car types, Gran Turismo 2 also debuted rally racing. So this was about Gran Turismo trying new things and offering new experiences. It also meant a lot more endurance races and some more longer races.

Gran Turismo 2, then, is how I will remember for diversity and maturity. With Gran Turismo evolving and maturing from GT1, it was time to take on some new character and personality in slowly becoming an "encyclopedia of cars." It was now the time for Gran Turismo to take itself seriously as it has something special going with its portfolio of automobiles. No more of a mostly Japanese-biased franchise. It is now about trying to see the world and race the world. This game would slowly start the coming of age for Gran Turismo as a franchise. It was Gran Turismo recognizing itself as offering a world of automobiles to individuals who may otherwise never get to drive or use any such cars offered.


How I Will Remember Gran Turismo 3.

It was time for the Gran Turismo series to get a complete overhaul in going from PlayStation 1 to PlayStation 2. It began with the prototype of Gran Turismo 2000. GT2000 later would slowly evolve into "Gran Turismo 3: A-Spec." Though GT3 had about 1/3 of the available cars in GT2, most of the manufacturers remained intact. GT3 was met with smoother frame rates and faster racing action than what GT2 provided. That said, GT3 still sort of felt like a prettier-looking GT2. Longer races and championships made up the character of racing in Gran Turismo 3. Also among the features was a curious Special Stage Route 5- all soaking wet. It also meant Gran Turismo 3 would need some more advanced physics to provide a new driving experience that will blow the minds of GT1 and GT2 types. This even means trying out a specially-made steering wheel to get the most performance out of Gran Turismo 3.

I would like to look at Gran Turismo 3 as being a game that looks back while moving forward. I would equate this to how GT3 has aspects such as oil changes, more Le Mans style prototypes, and more importantly- the fantasy Formula 1 cars. Gran Turismo 3 still felt like Gran Turismo 2, but GT3 is a touch more mature than GT1 and GT2. It also felt like more could have been possible if a good amount more time was put into making more vehicles available for GT3. Still, we enjoyed GT3 and anxiously awaited what Gran Turismo 4 had to offer. Speaking of which...


How I Will Remember Gran Turismo 4.

Gran Turismo 4 marked a significant quantum leap to the character and the style of Gran Turismo. Many more cars and locations were added, even including the legendary Nürburgring Nordschleife and the also legendary Circuit de la Sarthe. It also meant some deeper varieties of car ranging from different eras of automobile. This even marked much more detail in 3D modeling as well as driving physics. Its own game changer was controversial- B-Spec. There was also the ability for you to take pictures of your automobiles.

Was Gran Turismo 4 destined to become the greatest GT ever? Not everyone thought so. For one, there still wasn't any Ferrari, Porsche, or Lamborghini. People even complained that there was still no damage to cars. Let us not forget the real reason most people were looking forward to Gran Turismo 4- online play. So while GT4 didn't deliver in these respects, there are a few respects I do see Gran Turismo 4 in. Among others, I see GT4 as a see the world through cars and locations kind of game that is even more a jump in maturity and evolution from GTs past. You can compete in a number of different locales as well as race in many different exotic locations. Some real-life locations and countries are raced on for the first time in Gran Turismo history with GT4. Among others- New York City, Grand Canyon, Las Vegas (drag strip and photos), Paris, Hong Kong, Tokyo, and Seoul among others. There was a lot to do in a game as massive as Gran Turismo 4. Lots to see as well. Even if you can forgive what Gran Turismo 4 could have delivered but couldn't, there are still those who consider GT4 the greatest GT of all time.


How I Will Remember Gran Turismo 5.

Now it is time for Gran Turismo to go from PlayStation 2 to PlayStation 3. This meant even more overhauling. It means even more tinkering to evolve the franchise. It began with Vision Gran Turismo and continued with Gran Turismo HD. Really, not many people cared about Gran Turismo 5 until the arrival of one manufacturer appeared in Gran Turismo HD- Ferrari. It was a long time coming for Gran Turismo to finally feature the Prancing Horse of Ferrari. It would later be a part of of the roster of cars with Gran Turismo PSP. GTPSP would feature another long-time coming car company- Lamborghini. Lamborghini WAS in Gran Turismo 3, but never the full brand and never any proper autos. Gran Turismo 5 would feature more game changers- variable time and weather. But most of all, damage! There was also a handful of online action. In a number of respects, some people see Gran Turismo 5 as what Gran Turismo 4 could have been to be the absolute best GT. If any one element of Gran Turismo 5 was supremely controversial, it was how some of the cars were handled. The prejudice involving the combination of Premium and Standard cars is borderline atrocious. Standard cars are basically carry-over cars from Gran Turismo 4 and retouched for Gran Turismo 5. Only certain modifications and characteristics apply to certain cars. Certain cars could receive amounts of damage. And for the first time, you can take paint chips of cars and re-color certain cars to your heart's delight. It is just so much a hodgepodge of different cars and races with no real complete package.

So how will I remember Gran Turismo 5? With all due respect, I see Gran Turismo 5 as a game with many great ideas but no real coherence or execution, and also a game that could have been so much more than the eventual package featured. It was almost as if Gran Turismo 5 doesn't know what it wants to be. It provided many different experiences, but not many of them seemed polished. There seemed to be fewer or more interesting races. Why so? My theory was that online play makes up for what seemed to be a not-very-good single player experience. Almost as if to say others can come up with better races than the Polyphony Digital team. There were just too many faults that Gran Turismo 5 had that led me to believe Gran Turismo 5 could have been so much more despite the total promise and potential it had.


How I Will Remember Gran Turismo 6.

Gran Turismo 6 seemed more like the game to right the wrongs of Gran Turismo 5. For the most part, it did. There was still a bit to be desired. The game still featured Premium and Standard cars. Thankfully, though, the prejudice among those cars was not as brutal as with the previous title. There was still mostly a lot to be desired. Gran Turismo 6 did have some interesting ideas. The least of which included the likes of the Goodwood Festival of Speed and the lunar missions. Though I love stars and space, accurate starry skies was a nice little perk. A bevy of tuning options made tuning interesting in GT6. You even can go with different styles of wings and even various other modifications. Unlike in Gran Turismo 5, any car color you pick up in Gran Turismo 6 can be purchased for any car at any time. So you can paint any car in Reflex Spice or WR Blue Mica without needing to buy copies of one car for having the same color.

I sort of will remember GT6 mostly for the Vision Gran Turismo cars. The game seemed more casual and accessible with some rather short races. It also seemed easier to go All-Gold. Maybe it is to say this is the most accessible Gran Turismo for a racing game franchise that was mostly accessible to begin with. Gran Turismo 6 may be the most unexciting Gran Turismo in history. Nothing seemed to be overly brash or in your face with GT6. That said, it was still a quality Gran Turismo title to play.


At least... this is how I will remember the different Gran Turismo games.





Thanks for visiting "John's Race Space!"

How will YOU remember Gran Turismos 1 through 6?

Thank you for reading! Take care and be well.

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Thursday, April 5, 2018

GRID Autosport

John Marine | 4:41 PM | | | Be the first to comment!
The ultimate in GRID is GRID Autosport. This 2014 title is more in line with the classic ToCA games than any GRID prior. Different disciplines of tarmac motorsport make up the handful of races in GRID Autosport. This is a blog post that takes a look at the wild world of GRID in GRID Autosport. Are you ready? Let's do this!






GRID Autosport


Meet GRID Autosport:

Codemasters GRID Autosport
^ from: (Amazon) - GRID Autosport brings the series closer to its ToCA roots but with a different style.

GRID Autosport was designed to bring the series much closer to its ToCA roots apart from GRID 2. In it, you get a return to different disciplines of motorsport rather than a mostly street car-focused GRID like GRID 2 was. You are trying to establish yourself as one of the best drivers in the world across many disciplines of racing and in many different kinds of cars.

Like ToCA Race Driver 3, there are different disciplines to concern yourself with in GRID Autosport. You are out to try to prove yourself among the different tiers of competition with different kinds of cars.


Cars.

As with most other GRID and ToCA games, you will have a fair share of classic and modern vehicles. Everything from muscle cars, hot hatchbacks, utes, GT race cars, prototype race cars, formula race cars, and much more fill up the number of racing machines offered in GRID Autosport. You can tune and even upgrade cars prior to races beginning.

When online, you can have a set of cars that you can customize and add liveries to. Unfortunately, you are unable to port over your Career Mode cars to Online. It's one of the same fallacies of GRID 2.


Locations.

The locations are a mixed bag of temporary courses and permanent race courses. Take on a host of city street courses the world over along with a handful of proper race tracks like Circuit of the Americas, Mont-Tremblant, and Sepang among others. A lot of the courses have different layouts for your racing pleasure. So you can try out any number of courses offered.


Teams.

Unlike the previous two GRID games, GRID Autosport gives you the choice to race with certain teams. There are 11 teams, but really, there are 10. I am at least including one team as one team with color variation. So here are the 10 teams in GRID Autosport:

• Ravenwest Motorsport and Ravenwest Motorsport (White)
• Oakley Motorsport
• Liqui Moly Racing Team
• Team Kicker
• Cusco Racing
• K&N Motorsport
• Intel Motorsport
• Forge Motorsport
• Monster Energy Racing
• Razer Motorsport

There are no advantages or disadvantages to racing for any specific team. Also, not every team has livery for each car. So one car may have livery options for all teams except a few. Also, some cars don't have specific team liveries like the teams you see above. Instead, you will mostly see generic named liveries like "Livery 1," "Livery 2," etc.


Races and Championships.

Each of the individual disciplines are laid out for you to take part in. Here are the five displines of motorsport you will take part in:

• Touring - the best in the wild world of touring car racing.
• Endurance - high-powered sports cars and race cars await you here.
• Open-Wheel - show your prowess in these capable, yet fragile pure race cars.
• Tuner - race in tuner cars and performance-tuned cars.
• Street - compete in mostly street stock vehicles ranging from compacts to hypercars.

Each discipline has its array of individual series dedicated to each specific discipline. Be sure to complete as many of the different races as possible.




GRID Autosport: Final Thoughts


GRID Autosport is a great game especially if you feel GRID is too far out of touch of the ToCA games that inspired GRID. GRID Autosport is actually a blend of the arcade-style madness of GRID coupled with the unforgiving reality of real racing that the ToCA games provide. So you can say this little-of-everything game offers the best of GRID and ToCA in one package. Any real shortcomings regarding GRID Autosport are mostly nit-picks. To be honest, there is not to much to complain about, except matbe if you were expecting a customization package for teams like in the first GRID rather than have a separate set of cars for Career Mode and Online/Racenet Mode. There is just enough racing to keep you busy when you play GRID Autosport.

If this kind of action excites you, then hesitate no longer- get this game NOW!


Video Preview.

Maybe this will show you what GRID Autosport is about:


^


If you want to get GRID Autosport, I can help! If you're going to get this game, I would like to present you with the top-of-the-line version. So here you go:






I tried to push this post sooner with the frequency I posted about the other GRID games. Sadly, it took this long for a mostly completed blog post. That's one of the disadvantages of being a solo entity in the creative realm. Anyhow, I hope you enjoyed this post along with my others. Thank you for reading! Take care and be well.

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Friday, March 23, 2018

RACE 07

John Marine | 9:59 PM | | | Be the first to comment!
RACE 07 took (then) SimBin to a new direction. Upon the success of the two GTR games, RACE 07 offered many more styles of racing to its already impressive portfolio.

NOTE: This review is based on my experience with the PC version through Steam.






RACE 07


Let's delve deeper into SimBin's fine racer.

RACE 07 Simbin
^ from: (Amazon) - RACE 07 offers a mind-blowing experience in terms of cars, tracks, and racing. How much so, though? Find out in this review!

RACE 07 is the omega of the RACE games. The RACE games are touted for bringing the FIA World Touring Car Championship (or WTCC for short) to gamers. RACE 07 is NOT the first variation of the RACE games. This series actually dates back to its 2006 origin. Cars and tracks from the 2007 season are featured in RACE 07. Released in October 2007, RACE 07 lets you race in a variety of different racing series. Some 300 cars are offered across nine different classes on 32 tracks worldwide. Not fully satisfied with this package? You can go get some downloadable content (DLC) to enhance the experience! From the Steam download of the game, the Formula RaceRoom add-on is free.

RACE 07, for the most part, is mostly about mid-tier level racing along with the premier WTCC. There are no very weak series, but also no seriously powerful cars. Just because this game mostly features mid-tier racing machines doesn't mean you still can't enjoy the action.

Before I offer a look at RACE 07, I must offer a personal story to help you understand.


A Personal Story: 11 Years in the Making.

Around 2007 or 2008, I upgraded my previous HP computer's RAM in hopes of buying RACE 07 to my PC game collection. Despite adding the RAM, I never got to buy RACE 07 for my PC. So I ended up wanting to get it for my current Acer PC. I wanted to go get it on Amazon. However, I started to be more convinced to get the game on Steam. I always been the old-fashioned type- I prefer physical copies of games I can fall back on. So I wasn't as moved to buy the game on Amazon but instead Steam.

This experience, therefore, is the work of more than ten years. I wanted to review RACE 07 as it is before I add any number of expansions to it. I hope in the future to review the biggest of the RACE 07 expansions (because it requires this game to play)- GTR Evolution.




RACE 07 at a Glance


Now that you have some perspective on RACE 07, it is time to take a closer look at what all this game has to offer. RACE 07 can surely be enhanced with a handful of mods and downloadable content (DLC). This is a look at bone stock RACE 07, though.


Vehicles.

To offer the thrill of racing in this game, there are many different vehicles to choose from. The game offers a handful of touring cars. You can race with WTCC touring cars from 2006 and 2007 as part of the driving experience. However, it is not the ONLY experience offered. You get to race WTCC 87, Mini Coopers, F3000, Formula BMW, Caterhams, and Radicals. Each series is offered as classes you can click on to access them. In the case a class has multiple vehicles, you can select the manufacturer you want to select. Manufacturers that have more than one model in the class will allow you to choose between models. You can then select whichever car you want to race.

All cars have Car Info you can look up to gain some general stats on each model. Only with WTCC 2007 and WTCC 2006 can you also get Driver Info.


Locations.

The roster of tracks is impressive. You can race on four different continents- North America, South America, Europe, Asia. One of the big features of this game was the ability to race the Macau Grand Prix. Macau is arguably the toughest street course in the world at over three miles long with many tight corners and even some points where there is only one lane of traffic. Not many games have featured Macau previously. Besides Macau, you can race on a number of world-class racing facilities as well as some tough temporary courses. You can even race the fictional street course, Vara Raceway in Sweden. A lot of the tracks have extra configurations you can race.


Racing.

Let's go racing! You have these options available to you for racing: Race Event, Championship, Additional Events, and Multiplayer. A Race Event is a simple race weekend you set up to any number of options. Additional Events allow you perform Time Trials or Practice. A Time Trial is all about trying to post the best time around a track. Practice allows you to try out a car and a track. Improve your skills! A race can have a maximum of 25 drivers (yourself included).

In Championship play, you must finish 8th or better to score points. You can run the 2007 FIA World Touring Car Championship season if you like. Or, you may elect to set up a Custom Championship to your liking. Definitely try the Custom Championship if you want to set up your own unique racing experience. Championship progress can be saved so you can always come back to the racing on your time.

There are no time changing options in RACE 07. You can, however, adjust whether you want dry conditions, wet weather, heavy rain, or changeable conditions. Races can be adjusted to be run under laps or time. You may even use a certain set of rules if you like. The default is WTCC rules with the WTCC cars.




RACE 07: Final Thoughts


RACE 07 offers the kind of experience I was hoping for back when I upgraded my previous computer. It is a game that offers intense and realistic racing action. Great graphics, realistic driving dynamics, and and entire host of options for tracks and cars make this a great overall racing package. Be disappointed, though, if you are expecting the RACE games to overtake GTR2. The lack of things like AI driving or time cycles can be a deal breaker to a number of people. This game still remains a quality title for almost any simulation racing game fan. It is a great racing game even for its age.


Video Preview.

Here is a video look at RACE 07:


^ Race07 Trailer

You can get RACE 07 for PC here:


Please help support my work any way you can if you enjoy my work.





That's all for this one. Remember that I may do GTR Evolution or certain other expansions in the future. So stay tuned to "John's Race Space" for more! Meanwhile, thank you for reading! Take care and be well.

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Friday, March 16, 2018

GRID 2

John Marine | 2:57 PM | | Be the first to comment!
GRID 2 offers a more rebellious flow than its predecessor. This game from 2013 further blows the minds of those blown away from GRID 1. Can you grow the WSR- World Series Racing, to be the premier sport in the world? There are so many challenges that await you when you get into the world of GRID 2. Get ready for another blog post of mine!

NOTE: This blog post relates to my PlayStation 3 experience with GRID 2.






GRID 2


Let's talk GRID 2, shall we?

Codemasters GRID 2
^ from: (Amazon) - GRID 2 went even further away from ToCA and has more of a Need for Speed style to it.

Amid the success of GRID, GRID 2 took on a slightly different take on the GRID world. GRID 2 takes on more of a Need for Speed style in its racing. A lot of the racing in GRID 2 takes place mostly on city streets but with a few proper circuits mixed in.

For the most part, GRID 2 is about creating one of the best racing series in the world apart from the proper racing world. You are basically part of a rogue team trying to create the best motorsport series left of the mainstream. This rogue series you are creating is called World Series Racing, or WSR for short. Trying to make this the best racing series in the world (let alone the fastest-growing sport) is to try to gather up various racing teams as well as earn loads of fans worldwide. Who knows? You might even be featured on ESPN! Then too, the racing is meant to help rival mainstream racing. So get ready for one of the fiercest racing competitions ever!


Vehicles.

You are racing a variety of vehicles the world over. In addition to the vehicles offered in the game, you also can purchase downloadable content (DLC) to expand your GRID 2 experience. There are many more cars in GRID 2 ranging from classic and modern cars. Unlike in the first GRID, you earn new vehicles rather than buy them with in-game credit. You can create your own liveries for vehicles using an array of patterns, sponsors, and colors. There are also three types of livery layouts: race, street, and drift. They give your liveries a different kind of personality based on whichever one you choose.

Your online profile is different from your offline profile. So you won't have all the available cars from your Career unless you unlock them at various levels in Online mode.

Vehicles can be earned as reward cars or through doing Vehicle Events.


Locations.

Locations involved mostly pertain to various city courses along with a few proper courses. You will go around the world in places like the California coastline, Chicago, Barcelona, Paris, Dubai, and Hong Kong among many other locales.


Races and Championships.

To become this motorsports juggernaut, you must earn the attention of various clubs worldwide. Doing so involves taking on drivers in a number of races. Career Mode requires you to earn the respect of other clubs worldwide while also growing a global fan base. Earning enough fans and respect will result in growing the WSR.

These are the various styles of races you can participate in GRID 2:

• Race - a straight-up race on closed circuits and open circuits alike.
• Time Attack - post the best lap time around a circuit during the allowed time.
• Drift - acquire the most points in a drift run to win these events.
• Eliminator - you don't always have to be first, but you don't want to be last. Drivers are eliminated after a certain countdown.
• Overtake - pass as many vehicles as possible in a number of laps. Passing more increases the point bonus. Off-track and collisions bring you back down to 100 points for overtakes.
• Touge - cross the finish line first or lead your opponent by 5 seconds to win. Touge is a best-of-3 format. Contact with your opponent will disqualify you, even if you get hit.
• Faceoff - one-on-one race battles in a Tournament-style format. Win and advance; lose and go home.
• Checkpoint - run the longest distance by clearing checkpoints within the given time.
• Endurance - last longer than your opposition by driving the longest distance among all competitors.
• Demolition Derby - race in a circuit race with demolition derby cars.
• Liveroutes - the routes for courses changes constantly, and your job is to finish the longest against the others in what is a seemingly endless circuit.

In addition to defeating teams, you also must please sponsors. Success in Promotional Events will earn you more fans.


You can also race online, but I have no online experience to comment on, so I will leave this up to you.




GRID 2: Final Thoughts


GRID 2 takes on a focus more along the lines of several illegal street racing games while still maintaining a general Codemasters racer feel. For many people, this game took some negative reviews from fans for shying away from most of what made ToCA games (along with the first GRID) great. This game is still plenty enjoyable. My own problem is that you can't transfer over your Career Mode cars into Online play. You are doing two different profiles (essentially) when you do online play as opposed to your offline career. Having ESPN along for the game is quiite a bit gimmicky, but it doesn't hurt the game too badly. GRID 2 is still a very exciting game even with a number of its flaws.


You can get GRID 2 here on this blog:






Thank you for reading! Take care and be well.

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GRID

John Marine | 7:22 AM | | Be the first to comment!
GRID was the evolution of the ToCA Race Driver games from Codemasters. Rather than be an unforgiving sim racer, GRID is more arcade-like. Fierce, full-contact racing is still the norm here. You will get all of that (and then some) as you take on the world of GRID. Intense street course racing, challenging European circuit racing, and extreme Japanese drift action all await you in this all-or-nothing thrill ride. So get ready for my look at GRID here on "John's Race Space!"

NOTE: This blog post pertains mostly to my PlayStation 3 experience with GRID.






GRID


Get to know GRID.

Codemasters GRID
^ from: (Amazon) - GRID is a new direction for one of Codemasters' most successful series.

Having established itself as providing some of the best racing games, Codemasters decided to take one of its fine series and give it some new life. The British developer is known for series such as the ToCA games as well as the Colin McRae Rally titles. Apart from the success of the ToCA Race Driver series in the PlayStation 2/Gamecube/XBOX era, GRID is the evolution of the ToCA games. This series took on a different personality from the usually sim-oriented ToCA Race Driver games. GRID is still a sim-racing style game. The action is a bit more arcade-like. However, it is not too arcadish to where it borderlines the Need for Speed games. Your goal? Simple- be the best racer in all of the world across a variety of motorsports disciplines. Have not only the best driver, but also be the best team.


Regions.

You deal with three different regions in GRID. Here are the three regions involved:

• USA - intense racing mostly on city streets with powerful cars.
• Europe - more proper racing with more proper race cars.
• Japan - high-stakes drifting and extreme racing.

Each region has a set of races for you to take part in. You even can buy cars from each region to compete in these various events.


Cars.

There are about 52 or so cars to choose from in GRID. There are 15 American cars, 16 European cars, and 11 Japanese cars. You must purcshase a certain vehicle to be able to compete in racing events. This option will be open if you do not have a vehicle to race with for a certain event. If you're strapped for cash, you can go with a secondhand vehicle. You can also go with certain offers from teams.

Cars are divided into a number of disciplines. Here is a look at the disciplines you will be involved with:

• Pro Tuned - street cars modified for racing.
• Pro Muscle - American muscle cars tuned for racing.
• Touring Cars - proper touring cars.
• Open Wheel - single seat formula cars. Be careful racing these fragile racing machines.
• Drift Battle - street cars tuned for drifting.
• Drift GP - street cars tuned for drifting and racing.
• Freestyle Drift - drift anywhere you please.
• Pro Touge - racing on mountain passes.
• Midnight Touge - racing on mountain passes at night. Be careful of civilian traffic.
• Prototype - racing with various sportscar racing prototypes.
• GT1 - powerful GT sportacar racing machines.
• GT2 - racing with lower-end, yet still competitive GT cars.
• Prestige - supercars and hypercars are raced here.
• GT Club - a One-Make series featuring the TVR Tuscan Challenge car.
• 24 Hours of Le Mans - all GT and Prototype cars, and only Circuit de la Sarthe can be raced.
• Le Mans Series - all GT and Prototype cars, only European circuits can be raced.
• Demolition Derby - demolition derby circuit racing.

Once you own your own vehicle, you can customize it with livery options. More on customization later in this post.


Locations.

The various locations in GRID are all locales in the United States, Europe, and the Asia-Pacific. These include various temporary courses and proper racing circuits. A lot of these venues can be raced in the reverse configuration. You can race on the streets of cities like San Francisco, Detroit, Milan, and Tokyo. Your circuit racing happens on tracks like Spa-Francorchamps and Istanbul Park. No matter what, you will have your hands full on the variety of courses this game has to offer.

This game includes some fictional courses, such as Okutama. You still will be tested to a great degree.


Races and Championships.

To race in a variety of events, you will need to establish yourself. Doing so involves gaining reputation. Generating enough reputation will allow you to compete in more events and eventually reach the highest tier of competition in GRID. You will be taking each season slowly as you work your way up.

In Career Mode, each season ends with the 24 Hours of Le Mans. You can choose to race this event or skip and go to the next season. Finishing high in the order can lead you to some major sponsors.

You will certainly make mistakes in your racing. You may either restart a race entirely, or use your Flashbacks. Flashbacks can be used to correct one of your most recent mistakes to better be able to get a better outcome than what you just experienced. You are not required to use Flashbacks, but at least know they are there when you need them. Just don't make too many mistakes too often to where you run out of Flashbacks.

You can also race online in GRID, but I have no experience here. So I will leave this up to you.


Team Matters.

Being successful in racing can not be done alone. You need a team to establish yourself all the while. So your performance matters a lot as you try to advance through the ranks of the GRID world. Early on, you will go solo. Later, you will be able to pick a teammate to help boost winnings and profile for your team.

• Branding - choose pattern, colors, and number for your team.

• Team Mate - pick a teammate to compete alongside you in races. Teammates are on certain ranks and have certain specialties. Signing fees vary per teammate. Cash winnings from races will be split in certain ways based on you and your teammate. You can sign one teammate but later try to land more quality teammates later. You also can compare teammates to try to find the best fit for your team.

• Sponsors - select sponsors to sponsor your car. Sponsors will pay you extra money for clearing certain objectives in races. Success in racing series and events will earn you new sponsors. You can have a maximum of eight sponsors on your car. You have a major sponsor followed by seven minor sponsors. The major sponsor pays double. Clear the objective for the sponsor in races, and you will receive extra money outside of the original race purse. You can change sponsors anywhere on the car to your liking.

My recommendation- if you have trouble trying to clear some of the harder tasks, just choose the sponsors who will pay you for simply finishing the race. At least this gives you some extra money instead of having no money.

• Team Rankings - find out where your team ranks among others in the game.

• Driver Rankings - find out where you rank among other drivers in the game.


It is a lot to do, but certainly doable. Oh, and if you want to REALLY establish yourself in GRID, be sure to take down Ravenwest Motorsports. They are the fiercest rivals in all of GRID.




GRID: Final Thoughts


GRID will be pretty foreign in concept for the more sim-oriented crowd. However, GRID is not too far out of touch for ToCA veterans. The calamity and danger provided in GRID is enough to satisfy even the most discriminating racing game fan. Hard to believe this is a game from 2008. It still resonates as a great title even today. I personally prefer GRID 1 over the later GRID 2 and GRID Autosport (reviews for these two games coming soon!). Definitely get GRID for PC or console if you haven't experienced the wicked action provided in GRID.


Want GRID? Here is a version you can get for PlayStation 3. Or, you can get for any other platform:







Thank you for reading! Take care and be well.

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ToCA Race Driver 3

John Marine | 12:21 AM | | Be the first to comment!
ToCA Race Driver 3 was the most challenging of the ToCA Race Driver games. Released in 2006, ToCA Race Driver 3 was the swan song of the series in the PS2/XBOX era. It focused on more realistic racing across multiple disciplines. It offered the greatest challenge. Also, it offered some unique machines to race. This blog post of mine will let you know if ToCA Race Driver 3 is worth your time or not. Let's do this!






ToCA Race Driver 3


Codemasters ToCA Race Driver 3
^ from: www.amazon.com - ToCA Race Driver 3 is the ultimate challenge in the ToCA Race Driver trilogy with its different disciplines and intense races.

ToCA Race Driver 3 is the ultimate challenge from the world of Codemasters and ToCA.

The story? If you were intrigued to stories in the first two ToCA Race Driver games, prepare to be disappointed with ToCA Race Driver 3. There is still a good deal of action that takes place. Really, the game focuses much less on stories and more on real racing.


Vehicles.

The mixed bag of racing machines come true again with ToCA Race Driver 3. Many of the machines are unique and capable. You can race sports cars, touring cars, go-karts, lawn mowers, stock cars, big rig trucks, rally raid vehicles, off-road buggies, monster trucks, and various formula race cars among many others. You even get to compete with a few real series such as DTM and V8 Supercars. The amount of vehicles are diverse.

Some of the cars even have some elements to take into consideration. For example, the appeal of the Palmer Audi cars is that they allow you to have a few shots of extra horsepower on demand. You also have to learn how to handle machines such as the monster trucks.

Unlike the previous two ToCA Race Driver games, you can actually upgrade certain vehicles in ToCA Race Driver 3. Each upgrade allows you to gain somewhat of an edge against opposing cars. You can select from upgrading certain slots or have the mechanic auto-select upgrades for you. Or, you can choose to do away with upgrades and try to win with the machine you are offered.


Locations.

ToCA Race Driver 3 features a handful of different tracks ranging from low-level circuits to world-class racing facilities. Tarmac and non-tarmac action can be had in this game across this game's different disciplines of action. Temporary courses and off-road courses are also part of the deal. There are many locations to test your racing skill in ToCA Race Driver 3. Races can only be run either under dry conditions or rainy conditions. There are no preferences towards races at sunset.

There are a handful of real world locations you can visit. Courses new to the ToCA Race Driver series include Ireland's Mondello Park and the Bahrain International Circuit in Bahrain. There are fictional courses that are run by the likes of the go-karts and even the different off-road racing series. There is even one location with three proper rally stages.


Races and Championships.

You will be racing a more concentrated series of races unlike the other two ToCA Race Driver games. Here is a look at each of the disciplines:

• Vintage - race with older race cars. Since they lack modern performance, racing these machines requires great care.
• GT - race with powerful and capable GT racing machines.
• Touring - fierce racing with closely-matched, mostly production-based racing machines.
• Oval - consistent high-speed racing with powerful and fast racing machines.
• Open-Wheel - compete in agile, yet fragile single-seat formula race cars.
• Off-Road - compete in various races in off-road settings, even including some tarmac races.
• Palmer Experience - compete in events as part of the Jonathan Palmer Expeirence.
• Honda - these are various races utilizing various Honda products and racing machines powered by Honda.

Various series even have different rules you must adhere to if you want to avoid being disqualified. Just like in ToCA Race Driver 2, some championships in ToCA Race Driver 3 have realistic sets of rules you can enable if you please. Acquiring Cups in different racing series will allow you to unlock the Bonus championships. Your success in World Tour mode will help you to unlock more championships.


Races and Championships: Special Considerations.

I noted a few different things with the vehicles. There are more considerations to consider. Some championships have classes to them. You only need to be concerned with vehicles in your class if you want to win.


Now on to some Final Thoughts.




ToCA Race Driver 3: Final Thoughts


ToCA Race Driver 3 offers the most intense ToCA Race Driver experience of the three games. While it is very realistic and unforgiving, I personally don't find it too much fun often times. It still will keep you busy and test your racing skill in so many ways. This game may be a disappointment if you are expecting an interesting story line. The greater focus on racing in general is surely a reason to stick around and play this game from start to finish. The amount of detail and attention to detail does not disappoint in the least sense. So you will be competing valiantly against a host of opposition in many different races and disciplines. Prepare to hunker down- you're going to be racing for quite a while if you want to unlock everything! The racing may not be as loose, but for what it is, it is a very well done game well worth your time.

Come and get this game for the PlayStation 2 (also available for other platforms)!






That's it for the ToCA Race Driver series featured here on "John's Race Space!" I'm glad you could be a part of this experience. I must bid you farewell in the meanwhile. Thank you for reading! Take care and be well.

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Thursday, March 15, 2018

ToCA Race Driver 2

John Marine | 11:10 PM | | Be the first to comment!
ToCA Race Driver 2 was released in 2004 and offers many more racing disciplines for players. A variety of race types and machines mean you will be in for an incredible world tour of racing. HOW incredible, though? My blog post will fill you in on what all makes ToCA Race Driver 2 either a great game or a game to pass on. Get ready- it's review time!






ToCA Race Driver 2


Codemasters ToCA Race Driver 2
^ from: www.amazon.com - ToCA Race Driver features many disciplines of motorsport with races taking place all over the world.

ToCA Race Driver 2 is bent on dominating many more disciplines of motorsport besides [mostly] touring car racing. In addition to the usual suspects of racing, you are also met with different other disciplines of motorsport apart from basic touring cars. Your racing will take place in many different countries and continents. It was released to PlayStation 2, XBOX, and PC in 2004.

ToCA Race Driver 2's story goes away from the cinematic masterpiece that was ToCA Race Driver. Instead, you are trying to ascend your way from low-level racing up to the highs of the Masters Grand Prix (in other words, Formula 1). Doing so involves trying to rack up loads of money. You start small before having the chance of a lifetime to race in the prestigious Masters Grand Prix. Along the way are hot-headed drivers, some underhanded and sneaky moments, and much more in your quest to become one of the world's greatest racers. Take on each challenge as best as you can and work to become the greatest driver in the world!


Vehicles.

The vehicles you race with are a mixed bag of different disciplines and cars. You go from low-level touring cars up to high-end GT cars. You compete with low-powered formula cars before going up to the Masters Grand Prix cars. You even race in pickup trucks, big rig trucks, rally cars, and rally raid style machines. Again- a little of everything in ToCA Race Driver 2. This also includes a combination of licensed vehicles and non-licensed vehicles. Unlike in the previous ToCA Race Driver, you can suffer terminal damage. A hard-enough hit can result in your car being too damaged to repair. So be careful as you race.

You can race extra cars for championships with success in the Simulator Modes.


Locations.

There are many courses spread across four or five continents. There are a few fictional courses among the diverse lineup of tracks. Tracks can be raced on in the daytime, in rainy conditions, or in sunset. Tracks include ovals, road courses, street courses, and some off-road tracks.

You can run any number of laps around tracks. You can even run the full distance races in the Simulator Modes. Races can be a quick sprint race including full-length races such as with the Bathurst 1000.


Races and Championships.

If you do the Career Mode, you will be met with the game's main story. This is where you go from having no money and given no chance to being your own superstar. I am being tight-lipped about the details of the story. Regardless, this is something you'll slowly learn of as you progress through the game.

ToCA Race Driver 2 is a bit of a game-changer in regards to racing types. A big part of this is in the simulation of realistic racing rules. Racing in the Simulation Mode will allow you to compete in some series with individual rules. For a lot of the series, you can run races based on various rules. For example, you can race in some series that have a second race with a grid based on the reverse finishing order of the first race. There are a total of 30 races, but you can unlock three more series to have a grand total of 33 series to race in. You will surely be kept busy here.

You can unlock more series by racing in the main story mode. You can also do some online racing if you fancy online racing.


Final thoughts coming up. Go to the next section!




ToCA Race Driver 2: Final Thoughts


I personally like ToCA Race Driver 2 the most of the ToCA Race Driver trilogy. It is the most forgiving with a variety of racing machines to choose from. The game features some great graphics. The tracks and cars are done in a fabulous manner. The storyline from the previous ToCA Race Driver was pretty mundane at times. Thankfully, ToCA Race Driver 2's storyline is a bit more engaging and fun. Maybe my only complaint is that some races can be pretty tough to win. Thankfully, the races themselves are not fully frustrating. So you have more leeway in this game than you do in the previous ToCA. With many races to choose from on a variety of tracks, it is tough to really get bored with the race variety. I don't think you will be disappointed in the least sense with the action this game provides.

For PlayStation 2 (also for other platforms), here is the game I've made mention to all post long:






I am very pleased for you to come to "John's Race Space" and check out this review. Be sure to follow this blog in some capacity if you want more of my work! Thank you for reading! Take care and be well.

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