Emergency Call Ambulance

A life is on the line. Can you safely transport dying patients to the hospital? This was SEGA's challenge to you in 1999 in "Emergency Call Ambulance." Drive your ambulance and go from accident scene to hospital as efficiently as possible. Do so because others' lives depend on you! This blog post is a look at Emergency Call Ambulance.

Emergency Call Ambulance

Let's get one thing out of the way before I talk about this game. If you love crashing cars, you will NOT love this game. This game takes place in Chicago, Illinois, USA. Crashing in this game only decreases the chances of you clearing the game. To SEGA racing fans, you can think of "Emergency Call Ambulance" as a more serious "Crazy Taxi." You still pick up people and take them places just like in Crazy Taxi. Only in this game, you are trying to pick up people who are hurt and try to get them to safety and to be healed at a hospital.

There are four cases for you to solve. Your time is set at 99 seconds. That time is basically how much longer the patients have to live as you try to safely deliver each patient to the hospital. You must navigate your way through traffic and various hazards to safely deliver people to the hospital. If you hit objects or traffic, the damage will affect the person you're trying to save. If you fail to reach the goal, the patient dies, and the game is over. Best piece of advice: keep mistakes to an absolute minimum.

Final Thoughts.

I think people should play this game just to be reminded that you can't just crash cars all the time and expect to have fun. You sometimes need to preserve the vehicle you are using. So make sure to protect your vehicle at all costs.

Video Preview.

I could show you a game video, but I chose to show you the Attract sequence to this game. This your first look at "Emergency Call Ambulance" if you've never seen it before. It will give you an idea of the mechanics of the game:

^ "Emergency Call Ambulance - Attraction Mode SEGA 1999"

So what do you think about this arcade game?

You have been reading another post from "John's Race Space"- the racing/driving game space of my blogging universe. Thank you so much for visiting! Please be sure to Subscribe and Follow if you enjoyed my work. Thank you for reading! Take care and be well.

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Crazy Taxi

So you want to be a taxi driver? SEGA's take on taxi driving is insane, though it's called Crazy Taxi. This 1999 arcade classic features a wild and engaging experience in the realm of being a taxi driver. While I have personally never played this (or remember playing it), this game will surely offer a wicked experience. This blog post here offers a look at the very first Crazy Taxi.

Crazy Taxi

SEGA Crazy Taxi
^ from: (Google Play) - You're the coolest taxi driver ever when you play "Crazy Taxi."

Released in 1999 in the arcades, "Crazy Taxi" let players live the life of a taxi driver. I don't believe there is an actual city in this game, but the city seems a lot like San Francisco. You are credited with the task of picking up people and taking them to wherever they want to go. You will be racking up fare money all the way. Get people to their destination to score the most points and fare money. This is by no means a simulation- it's all about arcade fun. So don't worry about precise driving. However, it does help that you know your way around the city before attempting to try to get people to wherever they want to go. There are four different taxis and taxi drivers to choose from. You do have an indicator that points your way to the destinations in question. Once the game timer expires, the game is over.

The fun factor and the over-the-top driving are reasons why this title resonates as a classic in the hearts of many who have played this game. I am not really familiar with any sequels of the Crazy Taxi series, so I won't discuss those here on "John's Race Space" unless I get a general idea of some of the later titles of the Crazy Taxi series.

Final Thoughts.

It is very unlikely you will play this game to be screened if you want to be a real taxi driver. For the absolute fun factor, you can't go wrong with a game like Crazy Taxi. Future game series like the Grand Theft Auto games have their own kind of mini games with taxi driving. There is still no greater feeling than driving a taxi in the Crazy Taxi series.

Video Preview.

Find out how wacky it can be to drive a taxi around town by checking out this video I found. This is the Dreamcast version:

^ "Crazy Taxi (Sega Dreamcast)"

So what do you think?

Thank all of you for visiting "John's Race Space." Keep up with this blog for more content. Please be sure to Subscribe and Follow this blog (and my others) to stay with my posts. Thank you for reading! Take care and be well.

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Vehicle Skinning

Lately, I have been involved with skinning cars. The ability to create your own skins for cars gives you a chance to express yourself artistically and have unique cars. Who doesn't want to have their own cars and teams represented in a game? Since "John's Race Space" is about all things racing/driving games, I figured I'd share with you this post on skinning cars for racing and driving games. This post mostly concerns skins for PC racing/driving games.

The first thing I want to stress is that my interests in making skins for cars is somewhat why I have been away from the blogosphere. I have been trying to think of designs to come up with for a host of different mods for a host of different racing games. My concentration mostly focuses on rFactor and GTR2. If you follow my work on "John's Creative Space," you may have seen some of the designs I've come up with.

My Skinning Advice.

Here are a few things I recommend in case you want to try out making skins for cars in games that allow for them...

• Learn the nuances of how skins are created. If there is a mod you downloaded that features a template you can use, it is recommended you first begin to see how certain cars are skinned before trying to make your own creation. I actually avoid making skins for some vehicles because I find some templates to be confusing as to how to skin for them.

• Find programs that handle PSD files. PSD files are usually handled by Adobe Photoshop; but Photoshop, especially today's Photoshop costs money for a subscription and even more if you want to buy the full program. So many people look to alternatives that open PSD files such as The GIMP and Paint.NET. Another alternative is to use Photoshop Elements. Photoshop Elements can be just as effective in having bare essentials to picture editing from the base Photoshop in editing PSD files, but you can go only so far with it. One time, I tried editing one template in Photoshop Elements when the program said that it couldn't handle 16-layer images or something like that. Only issue is that they may not be able to handle PSD files as well as Photoshop can. You have some options here... even including illegal/non-recommended ones (like pirated programs, for example).

• Collect logos online. Make like Pokémon and collect 'em all! :) Find as many logos as you can for whatever kinds of skins you may have in mind. I mostly use Google Images to search for logos. Alternatively, you can also use sites like Brands of the World to search for logos. I recommend you find transparent GIF and (especially) transparent PNG images. You can also use JPG images, but the problem with JPG images is that they are grainy and don't translate too well to when you apply them to templates. You also have to do some extra work to make them useful in applying to templates. Also, JPG images have no transparency to them. So that's why I recommend either GIF or PNG files. It is best if you can find decent-size logos that look clean as you apply them to vehicle templates. If you envision having many different logos to use for many different kinds of cars, then be sure to think about what logos for companies you want to have featured on cars. If you are not sure what kinds of logos you want to get to include for vehicle templates, try playing various games to get a little perspective. Make a folder on your computer for which you can dump in the logos for you to use in your creations.

• Make a base for your designs. It helps to make a decent base for your vehicles that you can use to make your designs. This can be helpful in making one car or a car set for a team. You can also set up a base design to make up a One-Make series. With a base livery, you can make all cars identical. Conversely, you can also take a base livery and simply make color variations. This is like you see in the older Gran Turismo games.

• Continually test your skins. No matter how perfect you think your designs are, they don't mean anything until you actually test them in games. So make sure to keep practicing putting skins into games and onto models. As a testing example, if you do not reduce the opacity of your skin for rFactor models, your vehicles will appear very glossy. Unless you specify certain parts to have a glossy appearance, your car will appear very shiny. There's nothing wrong with shiny, but you do want to be realistic. So keep testing certain skins in games.

• (optional) Especially with games like rFactor, GTR2, NR2003, Assetto Corsa, and others... I recommend you download and buy 3DSimEd. It is one way you can test vehicle skins without loading up the game they belong to. One issue you may face is that some loaded cars may be told to be corrupted or encrypted when you load them. All you would need to do when using 3DSimEd is to hide certain 3D geometry so you can see the car better. Besides skinning, it is also effective in editing tracks in most modern simulation racing games. So that's why I recommend you buy 3DSimEd as a powerful tool for your editing of locations and vehicles in most of today's leading simulation racing games.

I hope these tips can help you become a master skinner.

Skinning Examples.

If you would like to see some skinners in action, I invite you to check out these blogs and sites. Gain perspective from these skin makers to help you in your skinning:

Koda Factory

I may add some more if I find any more interesting skinners. The two in this non-edited post are just two skinners that come to mind. You can contact me via E-Mail or through any of my social media pages if you have your own site for which you share your creations.

I Wonder...

The toughest game to skin for in my view is iRacing. You have to pay to play iRacing, and especially if you are making custom skins for cars in iRacing, it can be tough and costly. iRacing does offer its own set of liveries for cars so you don't have to make custom ones. However, making skins for the vastly popular iRacing can be tricky. So I wonder how one would go about making custom skins for a game like iRacing considering the variables discussed here.

In Case You're Wondering...

You can see some of my creaetive works by following "John's Creative Space." Among some of the things I share are some of my skins for vehicles in games. I'd love for you to visit so you can see my own creations. To visit "John's Creative Space," visit johnscreativespace.blogspot.com. It is possible I will offer my skins for download. Make nothing of it right now, but in the future, you can see some of my designs so far on my Weebly site by going to JMDesigns - Game Mods, and you can see mods I've made available on my Weebly site at JMDesigns - Store: Game Mods.

Have yourself a great day/night. Thank you for reading! Take care and be well.

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NAMCO Final Lap Series

NAMCO's Final Lap series is mostly F1-based. Four arcade titles and some home titles define this series. This blog post on "John's Race Space" takes a brief look at each of the games in the series. I have never played any of these games, unfortunately. So I can't give any personal insight on each title. What you'll see, then, are mostly impression-based views on each game of the Final Lap series.

Final Lap Series

You can think of the Final Lap series of games as an evolution of the Pole Position games. The Final Lap games mostly are Formula 1 racing games allowing you to take on a host of circuits worldwide. A number of arcade units can be linked together for great racing action across the Final Lap arcade titles.

I wish I could find more content for all of you to better explain what you are about to read, but a lot of these bits of insight are my best to offer at least a base understanding of each title. I hope you enjoy my efforts nonetheless. I may update this post with more content if I can find more to feature in better explaining these titles.

Final Lap (1987).

The first Final Lap (wait- is this grammatically correct?) was released in 1987. Much like the first Pole Position had you race only one course (Fuji Speedway), the first Final Lap has you racing only one course- Suzuka Circuit. You will be racing this one course for about three or four laps. Try to clear this race in time to win. If playing with linked units, try your best to finish ahead of everybody else. The game is over either when time expires or when the race is completed.

Final Lap Twin (1989).

Released exclusively on the PC Engine (called the Turbo Grafx 16 here in the United States), Final Lap Twin offered up an RPG-style racing experience. You bought a car an upgrade it. You even are challenged by others to races. It was a most unique experience. Besides this Quest Mode, you can race in F3000 cars or F1 cars in this game in a variety of races in a championship.

Final Lap 2 (1990).

Get ready for a World Championship of sorts when you race Final Lap 2. You will find yourself on classic F1 venues worldwide such as Brazil (Interlagos), Monaco (Monte Carlo), USA (Indianapolis Motor Speedway, but not the accurate course), and Japan (Suzuka). Enhanced graphics and a broader array of tracks to choose from mean you will be enjoying this game for a good bit longer than with the first Final Lap.

Final Lap 3 (1992).

Final Lap 3 exclusively features European courses. While not with actually licensed names, you could race the following courses: Italy (Monza), San Marino (Autodromo di Imola), France (Paul Ricard Circuit), and Spain (Circuit de Catalunya). Can you prove yourself to be the finest race car driver on four of Europe's toughest tracks? Play Final Lap 3 and find out!

Final Lap R (1993).

Of the Final Lap series, only Final Lap R offers actual licensing of F1 cars as well as the Formula 1 World Championship. Final Lap R featured four actually licensed teams along with Formula 1 licensing across four different actual F1 circuits. No licensed courses, but you could tell what each one is if you know your tracks. You got: Hungary (Hungaroring), Germany (Hockenheimring), Brazil (Interlagos), and Belgium (Spa-Francorchamps). This game also offers an immense graphical makeover compared to the past Final Lap titles. Here is a sample of "Final Lap R" for your enjoyment:

^ Final Lap R - Namco System FL - Brazil GP - Mclaren Corrida Completa/Full Race

Final Lap Special (2001).

On the WonderSwan- a portable gaming device, there was a Final Lap title called Final Lap Special. This allowed gamers to race on a number of courses in cars other than formula cars. In addition to Formula cars are GT cars. Granted you were bestowed with a WonderSwan, you can get your Final Lap fix with Final Lap Special. This video demonstrates "Final Lap Special":

^ "Final Lap Special...Game Sample - WonderSwan Color"

And there you have it- a look at the Final Lap games.

This has been another post in the realm of "John's Race Space." This is my blog about racing games and driving games. It was created initially to cover the Gran Turismo series and Tourist Trophy before I decided to broaden the array of topics. If you enjoyed your time here, make sure you are subscribed and followed to see my latest posts as they become available. Thank you for reading! Take care and be well.

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Cisco Heat

Where are your tax dollars going? If it were Jaleco's "Cisco Heat," then the money would go towards high-performance police cars. San Francisco is your race track as you trade police duties for racing skill. That's right- you think a game that has you using police cars has you trying to make the streets safe or go after some crime syndicate. NOPE... you're racing high-performance police cars on the streets of San Francisco. To some, that's hypocritical or a double standard in the most brutal sense. Maybe in the case of saying, "it's illegal when us civilians go fast on the streets, but it's okay for the police to go fast?" Anyhow, relax- it's just a game. And speaking of "Cisco Heat," I'll be offering my look at this game. So enjoy!

Cisco Heat

I need some sort of image to define this post visually, so this was the best I could find:

^ from: (YouTube) - Get ready to experience San Francisco... on the good side of the badge.

As the name implies, you are racing on the streets of San Francisco in police cars. With the notion of police cars, one may think the goal is to take out some illegal street racing gang or some illegal street racers. It may be possible you are trying to clean up the streets of San Francisco and make them safe again. You may also have to wonder about maybe some gun play to take out some crime syndicate. Well... you're wrong on all counts. You are simply racing with police cars around San Francisco. This kind of game would make some people cry "hypocrite" in regards to police officers challenging each other in a contest of speed.

This game has its tour of San Francisco called the San Francisco Rally. It is a five-stage race around San Francisco. The graphical detail is a good bit unusual while also offering a fairly nice depiction of San Francisco. You will need to clear the checkpoints to have your run extended in this game. In case you are wondering, don't worry about demerits or anything in this game. This is a racing game with police cars. You will not be penalized for endangering the lives of others or joyriding. And surely fear not about abuse of power.

This is an arcade game, but there were even home versions released for Cisco Heat.


There are two police cars you can choose from- both fictional. One car has a speed advantage, and the other has a cornering advantage. The car with the cornering advantage resembles a Nissan 300ZX. Pick either one based on your preferences and how you want to take on this game's courses.


The San Francisco Rally is broken up into five stages. The majority of the game takes place in northern and central San Francisco. You begin heading into the Golden Gate Bridge to start this tour around San Francisco. You end up eventually going to the finish of this rally on Alcatraz Island. A number of actual locales are featured through the course of the game, such as Lombard Street, the aforementioned Golden Gate Bridge, Fisherman's Wharf, and more. So if you are familiar with San Francisco, a lot of the landmarks should be familiar to you.


You are actually racing against other police cars. The goal is to clear each stage within the allowed time. Passing checkpoints will grant you more time. It's about as basic as you can get. Try to place as high as possible through your run around San Francisco.

Now get ready for some final thoughts.

Cisco Heat: Final Thoughts

It seems unusual to have a racing game with such an unusual concept of police cars racing each other on city streets. On this alone, you have to credit Jaleco for some originality. It would seem strange that you are using police cars without having to pursue any criminals or take out some gang or crime syndicate. This is a most unusual concept for a racing game that still remained fun. So I guess my final thoughts on "Cisco Heat" is that you have to credit the creativity of Jaleco to come up with a concept like this. Even the most obscure of games can still touch you in a unique way. This one is surely as obscure as you can get for a racing game or a driving game.

There you have it- another post on "John's Race Space" with my thoughts on another racing game. I hope you enjoyed your time here. I want you to Subscribe and Follow this blog (and my others) if they were of interest to you. I welcome and appreciate all of my loyal fans and readers. Thank you for reading! Take care and be well.

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GTR 2: Realism Redefined

2006 was when "GTR2: Realism Redefined" was released. GTR2 today is still loved and modded to this day. It takes advantage of the rFactor gMotor 1 engine. Even still, this game offers an upgraded and enhanced experience from is predecessor. After recently been playing this game and getting into modding it, it is time I offer a proper look and review of this game. Is it worth your money to get this game? Find out with this review of mine!

About The Label: "SimBin/Sector3"

All SimBin (now Sector3 Studios) games are featured under this label. These include games like the GTR series, the RACE games, and more.

GTR 2: Realism Redefined

Meet GTR2:

GTR2 or GTR 2 Realism Redefined
^ from: www.amazon.com - Is GTR2 better than its predecesor? Find out in this review.

The first GTR was a breakthrough in what simulation racing games should be. It focused entirely on racing with the FIA GT Championship along with the featuring of the 24 Hours of Spa-Francorchamps. Its brutally unforgiving realism made GTR an incredible simulation racing game, offering an experience unlike any other. What usually is a challenge is to try to improve upon the original and hope the sequel is better than the original. This was the challenge SimBin (now Sector 3) and 10Tacle Studios faced in creating GTR2. Though this game came after rFactor and using rFactor's engine, SimBin still tried to make the original better.

Part of trying to make the original game better is by offering more cars and tracks. In fact, you can race all or most of the cars and tracks from the first GTR along with new cars and tracks in GTR2. You can race the 2004 FIA GT Championship cars as well as try out new courses like the Dubai Autodrome. Unlike the first GTR, you can now race almost any time of day on the courses and even have some dynamic cycles in time. New cars include machines like the Nissan 350Z and the Maserati MC12. Quite the contrast, eh? You can compete in a handful of championships including both the official events and 40 custom championships. You can even compete in 24 hour races in the game. These are more than just the 24 Hours of Spa-Francorchamps, mind you. If your driving skill can use some work, try the Driving School. You can take your racing offline or online also. There is so much to do that your head will spin!

GTR2: Modding

Even for a game from 2006, there is still a healthy and active community that mods GTR2. This game has so much to offer that it is still modded to this day. Could people just move on and leave this game behind? Sure. That isn't the case all the time, however. Some games just are great bases for modding no matter how old they are.

AI Racing.

Some people use GTR2 to set up AI races or offline races. These are people who have a bunch of cars on track and have everything hosted by having AI drivers do all the work. Events usually are done as is or have replays saved to record the race from different variables. Some people even set up live streams on Twitch (or elsewhere) for people to watch these races take place. Among my friends at GTPlanet, these AI races are sometimes called "B-Spec" races in the spirit of Gran Turismo's AI-based B-Spec racing.

Here is an example of a fantasy series highlight package to demonstrate AI racing in GTR2:

^ [GTR2] RACE GT - Round 2 - Barcelona - European Debut

So how do you set up these events? Here is how to set up an AI race in case you want to make your own series? Here is the workflow:

Setting Up AI Races
1.) Click on "Options" from the main menu.

2.) Click on "Advanced."

3.) Go to "Starting Driver" from the Advanced menu. Change the "Driver 1" to "Driver 2." Change the "2nd Driver Control" from "Player" to "AI."

4.) Return to the Main Menu by clicking on "Main Menu." After that, set up Open Practice, a Race Weekend, or whatever race you want to participate in.

WARNING! If you want to return to racing by yourself, you must change the "Starting Driver" back from Driver 2 to Driver 1. Forgetting to do this will have an AI driver do the racing with no control for you to switch from AI driving to player driving. If currently in a race, you will need to exit out of that event and make the changes before going back to racing.

Why would you want to have AI races? Some people like setting up AI races for fantasy championships and races, so this is great fun to set up in case you are going to capture videos or anything like the AI racing I shown you earlier in this post.


You can race any of the game's championships whether Official or Custom. To unlock more Custom Championships, you'll need to progress your way through the Driving School (explained later). These Championships will let you race on a certain number of tracks under a certain number of conditions. Third-party championships will require that you have certain mods and/or tracks in order to compete in these events. So if you're looking at running a championship with certain mods, be sure to read what tracks you will need to run championships with.

The custom championships are fairly brief championships restricted to certain kinds of vehicles and races of certain lengths. While you don't need to win every race, you do want to finish each championship with a certain amount of points good towards unlocking more championships. There are a total of 40 custom Championships in GTR2.

If you are skilled enough, you can make your own championships and go compete. Make sure you pick the right cars and tracks and how you want the series to pace itself.

Driving School.

Try the Driving School feature to learn or enhance your driving skill. Almost like Gran Turismo's license tests, the Driving School features a bunch of different challenges for you to learn how to race in GTR2. You will have a set of challenges to try to complete. If you think this Driving School feature is pointless towards completion of GTR2, think again. Driving School will allow you to access extra content in the game- including extra tracks and championships. Completion of the individual lessons will grant you some credit towards unlocking more content. If you manage to completely achieve gold, you will win a Gold Gear for that test. The amount of cleared tests and Gold Gears will grant you the ability to unlock more championships and tracks.


All of the machines in GTR2 are rear-wheel drive GT racing machines. A handful of real-world race cars from America, Europe, and even Japan are featured here in GTR2 for your racing pleasure. Actual teams and drivers also are part of this package. You get to hear the cars in anger from a chase view and from the different interior views.

Should you want to add mods to your lineup, you can. Any number of mods can be added including cars of various classes and such.


While the first GTR was almost exclusively European tracks, GTR2 features many more European courses but also lets you race in the Middle East and in China. Since GTR2 has dynamic time, you can no longer race Spa-Francorchamps only at certain times of day or night like in GTR1. Many of the courses allow for a huge number of fields. Some courses even have specialized endurances lasting for up to 24 hours on end.

One of the funny things about GTR2 is that in most racing games, you get the shorter courses before eventually unlocking longer courses. In GTR2, you get most of the longest courses before unlocking shorter configurations. I find that a bit strange.

Just like with vehicles, you can add extra courses to enhance your racing experience and to have more places to race at.

Time Trials.

If you want to try to go for the fastest possible times, try the Time Trials. These events pit you against the clock as you try to post the fastest times around courses. Proper setup of your car and precise driving will grant you the best results. So go for the fastest times!

NOTE: You will need to download the GTR2 Time Trial package separately.


So you're ready to race? You can pick from a number of different race types. Some options can be tweaked on from the Main Menu. One of those options is time. You can choose to have time cycle realistically; or you can choose to have time accelerated by 2x, 10x, or 60x. This will allow time to fly by any certain way you choose. So Realtime means you can have a 24-hour race in 24 hours, 2x means a 24-hour race in 12 hours, 10x meaning a 24-hour race in 240 minutes (or 2 hours and 40 minutes), and a 24-hour race in 24 minutes with time accelerated by 60x. Also adjustable is the rate of fuel consumption and tire wear. Both can be set from realistic to wear up to 7x. Mechanical Failures can also be adjusted by various degrees.

• Compete in GTR2's championships by going to Championships. You can compete in the official championships or any of the 40 custom championships. You may also compete in championships from other mods or from championships you've set up yourself. Try to win the most races and score the most points to become champion.

Open Practice allows you to take a car around any track for either a Private Session or against as many as four other cars. Use this opportunity to practice racing a course or learn of the limits of your car. You can adjust the time of day and any rain options.

• Compete in a Race Weekend to simulate a single race. You may allow options for individual days and sessions or just straight up start a race. Options such as time, rain, number of competitors, aggression from other drivers, and starting position (if you choose not to qualify) can be adjusted. You can also elect to race either by lap distance or time distance by going to the Options menu.

• If you have time on your hands, try the 24 Hour Races. The premier endurance in GTR2 is the 24 Hours of Spa-Francorchamps. However, there are also other endurances you can take part in. Such endurances are even restricted to certain kinds of cars.


You can race solo, but the action is always more competitive against other people. Races can be done through Local Networks or the Internet.

Unlocking Content.

If you are unable to access certain items in GTR2, you will need to clear more challenges in Driving School, gain more Gold Gears, or get a certain amount of championship points. The game even tells you what you need to unlock some items. So make sure to complete these tasks to enjoy more of the game.

Now for some of my thoughts on GTR2. Get ready.

"GTR 2: Realism Redefined" - Final Thoughts

It is not as if GTR 1 was severely limited, but GTR2 simply took GTR1 and made it better by leaps and bounds. Features such as the blinding sun and weather effects make GTR2 better than the first GTR. Amazing graphics and unforgiving physics make this game can't miss. Even a game as old as this is still lovingly enjoyed and modded by the general public. Even yours truly is trying to come up with skins for various mods for GTR2. I even entertained the thought of making cars and/or tracks for GTR2. Anyone who enjoys simulation racing games should definitely have GTR2 added to one's collection. Don't let the fact this game is many years old deter your interest in getting it. If you want modern sims, get "Project C.A.R.S." or "Assetto Corsa" instead. But if you don't care how old a game is as long as it is good and offers great experiences, get GTR2 if you haven't already.

Now for some special commentary.

rFactor vs. GTR2.

rFactor began the whole deal before SimBin used the rFactor engine for their games. Though GTR2 came a year after rFactor, SimBin basically offered the most complete and intense racing experience. GTR2 seems to offer that little bit extra that makes it better than its rFactor counterpart. However, rFactor is slightly better in the customization and modding departments. You can do so much more in rFactor which gives it the slight edge over GTR2. I've played rFactor MUCH longer than I have GTR2. Even still, GTR2 just has that better look and feel that makes it better than rFactor. While GTR2 is more focused towards real racing rather than a combination of road and street cars and different kinds of racing, GTR2 just feels better overall. I also find GTR2 to be better in setting up AI races than rFactor. Only thing I'd wish GTR2 would have is the ability to randomly add and remove drivers like in rFactor.

I hope you enjoyed this blog post. Want to get this game? Use this:

Availability of this item depends based on the time of this blog post.

I feel great finally offering my thoughts on GTR2 after having played it for some time. Remember that "John's Race Space" is all about racing games and driving games. I'll have more commentary and reviews in the future. Want to stay in the know? All you need to do is Subscribe and Follow this blog and my others. Thank you for reading! Take care and be well.

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Super Monaco GP Series

SEGA's Super Monaco GP series is a cult classic to many gamers. The series consists of three titles- one arcade title and two Sega Genesis/Megadrive titles. This is *officially* my 250th post to "John's Race Space!" So for Post 250, I will be sure to share a post about the Super Monaco GP series. Wow... 250. I had to do something to enhance the appeal of this blog and to keep it fresh and with life. Thanks to all of you for support! You're welcome, world.

Super Monaco GP Series

Let me tell you folks about Super Monaco GP.

Super Monaco GP
^ from: (YouTube) - Get ready for formula racing action only SEGA can provide.

Anyone who follows Formula 1 racing knows that one of the premier events every season is the Monaco Grand Prix. This competitive race on the tight and twisty streets of Monte Carlo has been a Formula 1 fixture for decades. While the name of the game highlights on Monaco, Super Monaco GP features a fictitious Monte Carlo. You are racing a course INSPIRED by the Monaco Grand Prix rather than any kind of accurate representation of Monaco. Outside of the arcade version of Super Monaco GP, home versions of the game let you race on various tracks from around the world- including a more proper Monte Carlo course! The teams and drivers are fictional, but a lot of them are mostly parodies of actual teams and actual drivers. The first Super Monaco GP for home garnered a sequel in 1993, featuring and marketing Aryton Senna. In fact, the sequel's full name is Aryton Senna's Super Monaco GP 2. The game features his likeness as well as commentary from Aryton Senna in describing the different courses in the game. The style of racing is more along the lines of Formula 1, but none of the games in this series are licensed by the Federacion International d' Automobile (FIA) or by the Formula One Administration Limited. Only Super Monaco GP II has had any sort of licensing, as that game was carefully supervised under Ayrton Senna.

Before racing this game, you will be given three transmission options. Each transmission type offers varying levels of performance. You can choose the automatic transmission offering the weakest level of performance. There is a four-speed manual feature that offers medium-level performance. And finally, there is a seven-speed manual offering the greatest performance.

Now that you have some briefing on Super Monaco GP, it is time I feature all the games for you.

Super Monaco GP (Arcade, 1989).

The first of the Super Monaco GP games was the 1989 arcade racing game "Super Monaco GP." Though you race in Monte Carlo, you are not racing the authentic and legendary streets of Monte Carlo. In fact, you race on two different configurations of a fictional Monte Carlo. The one you first race is a shortened version of the course to set up your qualifying of the event. You then race on the Grand Prix course. If you manage to clear the first race around this course, you will be invited to race a second event on the same course. Only this time, it is a race around this course under wet/rainy conditions.

What impresses me about the arcade version of "Super Monaco GP" is its graphics. SEGA was really one of the very best at graphical and technological details. This is especially true in their arcade games. Super Monaco GP was a very impressive looking arcade game. It may seem cluttered, but the action was smooth and consistent.

When racing in "Super Monaco GP," the most important thing to remember is that you must stay above a certain race position for the game to continue. Clear the checkpoints in a certain position as the race progresses. The position limit will be higher and higher the longer you race. Make sure to stay above the position limit for your race to continue. If you cross a checkpoint in a position below the Position Limit, you must retire from the race, and the game will be over.

Here is a video sample of the arcade version of "Super Monaco GP." Check it out:

^ "Super Monaco GP - Arcade gameplay HQ by RetrogamingHistory.com"

Super Monaco GP (Genesis/Megadrive, 1990).

Unlike the arcade version, the home version of "Super Monaco GP" features many more race courses as well as a deep World Championship mode. The Genesis/Megadrive version of "Super Monaco GP" also allows you to race a home version of the arcade version. This game will keep you busy granted you have a Sega Genesis. Don't expect to race the graphical masterpiece that was the arcade version, though. The same challenge of the arcade game can still be had in this package.

In the World Championship mode, you begin to race for a team called Minarae (which I will assume is a parody of Minardi). You can choose to name a driver as a rival of yours if you choose to have a rival. You can go against one of the drivers from other teams to serve as your Rival. Do all you can to try to be better than your rival when you race in this game. I am told you get to race for bigger and better teams once you start doing better in World Championship mode and once you start beating Rivals you specify. Very unique concept to say the least.

This video is a sample of "Super Monaco GP." Remember this is the home version of the game:

^ "Super Monaco GP: World Championship - Round 1 (Sega Genesis)"

Ayrton Senna's Super Monaco GP II (1992).

The late great Ayrton Senna was featured in the sequel to "Super Monaco GP." Released in 1992, Senna was still in his prime as very few could touch him in the Formula 1 World Championship. Gone are the Super Monaco GP mode and the Super Monaco GP track. Instead, there is a new Senna GP along with the World Championship. Ayrton Senna offers up some advice on how to take on each of the Grand Prix courses.

The Senna GP takes you into what seems like three individual courses for you to take on. Try to place as high as possible to get the best results. When you do the World Championship, you can now choose between Beginner and Master modes. Beginner simply takes you on this world tour of racing. Master has you taking on certain drivers as Rivals. For the most part, this game seems like the same game as the previous Super Monaco GP with with a little more polish.

As anyone who knows of Formula 1 may know, this game is surreal in the sense that this game features the track where Ayrton Senna was killed- the San Marino Grand Prix in 1994. That was the race weekend where Ayrton Senna was killed along with Roland Ratzenberger before the San Marino GP. Here is a video that gives you a look at "Ayrton Senna's Super Monaco GP II." This is really the best I could find in a brief video:

^ "Ayrton Senna's Super Monaco GP II (SEGA Mega Drive)"

Bonus Video!

To show that there are those who try to have some fun with the Genesis/Megadrive version of Super Monaco GP, someone made a mod for EA Sports' F1 Challenge featuring teams from the Genesis/Megadrive version of Super Monaco GP. I am including this video for fun and education. Check it out:

^ "[F1 Challenge] Super Monaco GP (MOD)"

So what do you think about this mod?

Now that you have some perspective, let me close this one on a proper note.

Super Monaco GP: Final Thoughts

Super Monaco GP was a series that offered a unique Formula 1-type racing experience while not having any proper licensing. The fact that a number of people still remember and love the series even years down the road means this is a title that is still regarded and loved even today. Maybe Super Monaco GP didn't have the sort of staying power like future titles such as Daytona USA. The way people have still praised Super Monaco GP makes this a rather underrated SEGA series. If you ever get to play or see any of the Super Monaco GP titles, check it out to enjoy the incredible formula racing action this series has provided.

It has been a pleasure for you to enjoy my blog post (if you did). Subscribe and Follow for more from yours truly on a variety of racing games. Thank you for reading! Take care and be well.

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SEGA Ferrari F355 Challenge (Arcade Version)

Want to race a Ferrari F355 Challenge Car? You can enjoy this experience courtesy of SEGA in this 1999 game. There's one catch, however- this is NO arcade racer! Simulation-type racing is what this experience is about. This post is about the arcade version of this game. I'll be sure to share with you my thoughts on the arcade experience of this game. So strap in and enjoy your time here on "John's Race Space!"

NOTE: This blog post mostly pertains to the arcade version of "SEGA Ferrari F355 Challenge." That is the basis of my review of this game.

SEGA Ferrari F355 Challenge (Arcade Version)

The game of the hour is "SEGA Ferrari F355 Challenge," or its full name of "SEGA Ferrari F355 Challenge Passiona Rossa." Get to know it in this blog post.

SEGA Ferrari F355 Challenge
^ from: on.aol.com (best I could find) - What adventures await you when you strap into a Ferrari F355 Challenge car? Find out in "SEGA Ferrari F355 Challenge!"

SEGA Ferrari F355 Challenge has you racing only the Ferrari F355 Challenge Car, and you will be racing it across a number of international courses. The F355 Challenge Car is a racing-spec version of the Ferrari F355 F1. It was the of-the-moment Ferrari at the time. The Ferrari F355 Challenge was NOT the first Ferrari Challenge car, as the F355 Challenge replaced the 348 Challenge cars. This car would later be replaced by one of my personal favorite cars- the Ferrari 360 Modena in the late 1990s. The Ferrari F355 Challenge Car is a proper race car, and Ferrari Challenge is a proper series. It is no kind of feeder series to anything. Ferrari Challenge dates back to 1993.

SEGA had a reputation of exciting and outrageous racing action with its history and portfolio of racing titles. So to see SEGA come up with a simulation racer such as F355 Challenge was rather unusual and against the grain. It didn't mean, however, that SEGA lost their touch in trying to make a quality racing game. F355 Challenge is as quality of a racing game as almost any other in the long history of SEGA racing games. They were one of the innovators in helping shape the future of racing games. Since I am focusing on the arcade version for this blog post, this game could either be played as a single unit or in a twin unit. The arcade version of "SEGA Ferrari F355 Challenge" was one of few racing games (let alone arcade racing games) to have different manual transmission options as well as a clutch pedal. You could choose to race with the paddle shifters or use the traditional gear lever.

Ferrari F355 Challenge would be available for home granted you have a Sega Dreamcast or a PlayStation 2. This game would garner a sequel in 2000 called "Ferrari F355 Challenge 2: International Circuit Edition." This sequel gives you eight tracks to race on as opposed to the six in the first game. Home versions of "Ferrari F355 Challenge" featured courses not in the first title such as Atlanta Motor Speedway, Laguna Seca, Nürburgring, and Fiorano. Atlanta Motor Speedway replaces Motegi Superspeedway as the oval course in the home versions.

What Makes the Arcade Version Special?

Why am I focusing on the arcade version, and why am I specifying the Arcade version? To me, I remember when I played this arcade game at Baybrook Mall in Webster, TX, USA long ago. This game still compels me because it offered one of the most amazing racing experiences I have ever experienced in my vast racing game experience. For one thing, if you played the single unit version of this game (which I did), you were treated to a three-screen experience. This game awakens you as a racer. You used the center screen to try to see what is ahead of you. The left and right screens are your mirrors. Also, this game is LOUD! You hear the full ferocity of your car as you take on this game's courses. In other words, you feel a connection to your car and to the racing that you do that is unlike almost any other arcade racing game. "SEGA Super GT/SCUD Race" is my all-time favorite arcade racing game, but "SEGA Ferrari F355 Challenge" offers perhaps the greatest racing experience anyone can ever experience. Maybe the only thing that would have made it even more intense is if this game had some kind of Force Feedback or something. But considering this was a game from 1999 or so, I don't know if this technology was really available for arcade racing/driving games at the time of this game.

Playing the Arcade Version.

I mentioned earlier that SEGA Ferrari F355 Challenge was a much different racing game experience than any almost any other arcade racing game. You have your standard set of options regarding automatic or manual transmission. Manual transmission is done either by the paddle shifters or the traditional gear lever. You can actually choose which transmission setup you want to use prior to racing a course.


All you race is the Ferrari F355 Challenge Car. All you are racing against are Ferrari F355 Challenge cars. All of the racing comes down to driving skill instead of trying to have the most capable car. There are three different transmission modes allowing and disallowing certain driver aids. The driving aids include Stability Control (keeps the car stable while driving), Traction Control (limits spins in corners), Anti-Lock Brakes (prevents brakes from locking up when brake is applied), and Intelligent Brake System (automatic braking into corners). You may then select to take on a Training Mode (get cues and advice on how to race properly), a Driving Mode (race any track alone to test your driving skill or practice a course), and a full-on Race Mode (a race against you and seven other racers).


While the game features Ferrari Challenge action, this game does not follow any realistic schedule or set of races from Ferrari Challenge. Home versions have other tracks, but these are the six courses in the Arcade version of SEGA F355 Challenge:

• Twin Ring Motegi Superspeedway - race this non-traditional oval in Japan.
• Suzuka Short - race the East course of Suzuka Circuit in Japan.
• Monza - the legendary, long-running, long-standing Italian high-speed battleground since the 1920s.
• Sugo - a technical course in Japan.
• Suzuka Circuit - Japan's most formidable Grand Prix racing challenge.
• Long Beach - this is the legendary American street course 24.2 miles (approx. 39 km) south southeast of Los Angeles, CA, USA.

Each track should provide plenty of challenge for you as you try to win at each track. Since this covers the three international regions with at least one venue, this is a true world tour of racing.


Whatever action you take part in depends on the mode you select.

• Training
Use this mode to get accustomed to the handling and driving dynamics of this game. You even get to learn how to drive the courses in the game. I would recommend this mode to beginners.

• Driving
This mode is more like a mode to practice driving a certain course. Unlike Training, you don't have all the different cues to learn to race a certain course.

• Race
Compete in a full-on race set to a certain number of laps. Make sure to reach the checkpoints in time for your race to be extended. The game is over either when you complete the race or time has expired.

No matter which mode you select, you will need to learn how to properly control your car and how to properly race. Remember- "Ferrari F355 Challenge" is a simulation racing game. So any tactics to take out your opposition in most arcade racing games will result in you losing speed or getting yourself into trouble. Proper racing technique will help see you through in each of the game's races and help you land the fastest lap times.

Final thoughts coming up. Get ready.

Ferrari F355 Challenge: Final Thoughts

What makes Ferrari F355 Challenge great is also what makes it not so great to most casual racing game fans. Having focused on the arcade version in this blog post, its downfall is that there will be people who may think it is overly difficult because the racing experience is not like any traditional arcade racing game. What makes "Ferrari F355 Challenge" great is its amazing simulation racing dynamics and pure racing feel. This game offers a level of immersion that few arcade racers can match or better. Everything from the driving dynamics to the loud engine roar and the three-screen setup (on single units) make this game a must play at the arcades. Some people even wish they had a three-monitor setup for almost any racing game. Even most hardcore sim racing types would vastly respect the level of challenge and intrigue this game has to offer. Offering different driving modes and options helped add to the appeal of "SEGA Ferrari F355 Challenge."

There are two weaknesses to this game in my view. Some people would probably complain this game could be a bit more realistic if it had a damage model (or does it have one?), some weather effects, or anything like that. I think the home versions have a weather system. The weakest element to me about this game is the poor rock music soundtrack to this game. Then again, you're not playing "Ferrari F355 Challenge" to enjoy the music. The music is very tolerable- just not good or enjoyable. Maybe the weakest element to a lot of other people is the fact that since this is an arcade racing game, people expect arcade-style thrills rather than a realistic and borderline unforgiving simulation racing game. Those who appreciate the realistic challenge of SEGA Ferrari F355 Challenge will be greeted to a game that offers incredible racing and driving unlike any other racing game out there. I may even go a step further and say this was a game ahead of its time with its level of simulation and realism. What you could probably find today being done better with PC simulation racing games was done on an average arcade unit with "SEGA Ferrari F355 Challenge."

"SEGA Ferrari F355 Challenge" isn't for everyone, but it is a sensational game offering the most realistic racing experience of any SEGA racing game or almost any other racing game. At least this game was a much better and more engaging simulation racing experience from SEGA than the lackluster SEGA GT released later.

Video Preview.

Get ready for a demonstration of the arcade version of "SEGA Ferrari F355 Challenge." Here is a video for you:

^ "HD - Ferrari F355 Challenge Simulation Training (Arcade)"

I usually don't offer two videos of the same game, but here is another one demonstrating "Ferrari F355 Challenge":

^ "SEGA F355 Challenge2"

That's all for this one. I hope you enjoyed this post.

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WEC Le Mans 24

It's the 24 Hours of Le Mans- Konami style! This 1986 racing game has you racing a powerful prototype around the famed Circuit de la Sarthe. 24 hours of motorsports madness await you. Can you win this twice-around-the-clock classic? I will provide you a look at this old racing game here in this blog post on "John's Race Space." Get ready for another past racing game!

WEC Le Mans 24

Officially approved by the ACO (Automobile Club de L' Ouest), WEC (World Endurance Championship) Le Mans 24 has you racing the 24 Hours of Le Mans in a car that somewhat resembles a Porsche 962C, though there are no licensed cars in this game. You will be racing Circuit de la Sarthe in a 24-hour journey lasting some four laps. All the while, the time will change from day to night and back to the day. If you are to win in this game, make sure to go fast around Le Mans while avoiding cars and other hazards. Don't worry about having to make pit stops or anything. Just make sure to complete Le Mans as best as you can.

Completing Le Mans means trying to avoid the other cars and other obstacles along the way. Clear the checkpoints to extend your time. You win if you manage to complete the race, and you will fail if you are unable to complete the race with the allowed time. There is nothing unusual or overly difficult- just another bare bones racing game.

Final Thoughts.

It is really sad there have not been as many sportscar racing games. The majority of racing games have been mostly of street cars or formula cars. So to see something "WEC Le Mans 24" is very unique. This game offers a quality arcade experience in the vein of the 24 Hours of Le Mans. A game like this only is a continuation of Konami's portfolio of racing games. I wonder if this sportscar racing experience would lead to the future Konami racing game, "Racin' Force." One of the courses in "Racin' Force" is an endurance-style race where time changes.

IN CASE YOU ARE INTERESTED: You can read my blog post on "Racin' Force" here: "Racin' Force" (John's Race Space).

Video Preview.

What is "WEC Le Mans 24" like? Here is a video for you to view:

^ WEC Le Mans (Konami, 1986) 529,150 pts complete (MAME arcade)

I hope you got to enjoy this post as much as I did offering it to you all.

That's it for this blog post. Subscribe and Follow if you want more of my material. Thank you for reading! Take care and be well.

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Ridge Racer 7

Ridge Racer 7 was a launch title for the PlayStation 3, much like how Ridge Racer 6 was a launch title for the XBOX 360. Both offer experiences with insights from the PSP Ridge Racer titles. This 2006 title exclusive to the PS3 would be a much different experience from the last Ridge Racer on the Sony consoles (I am not counting "R: Racing Evolution" as a traditional Ridge Racer title)- Ridge Racer V. This blog post takes a look at Ridge Racer 7.

Ridge Racer 7

Here is RR7:

Ridge Racer 7
^ from: www.amazon.com - Ridge Racer 7 basically picks up where XBOX 360-exclusive Ridge Racer 6 left off.

Ridge Racer 7 offers some different experiences while trying to maintain the classic Ridge Racer feel. For one thing, you can earn Credits good for buying cars and customizing cars. This is nothing new if you've played Rage Racer. What is completely new is being able to purchase cars and car parts to gain the edge in races. Unless you've played the Ridge Racer games on the Sony PlayStation Portable, you may be racing with nitrous boosts for the first time in a Ridge Racer game. The use of nitrous offers up unique strategies in races.

Your tour of duty around Ridge State will be a varied and frenzied one. Compared to other Ridge Racer titles, you will be racing in a more serious and more futuristic realm in Ridge Racer 7 than in most past Ridge Racer titles. You will find yourself racing on more natural terrain, industrial zones, and colorful city highways than in the past.


The first thing to note about vehicles in this game is the drift types of each car. Standard drift cars are the easiest to drive and drift, Mild drift cars offer bolder drift dynamics while still being mostly docile, and Dynamic drift cars offer the wildest drifts and can be the toughest cars to maintain in drifts. You start out with Category 4 cars. You eventually will work your way to the highest class- Category 1. Once you obtain a vehicle, you can purchase upgrade packages to bring cars from a lower category to a higher one. Cars that can be purchased can cost either 200K or 250K Credits. Machines can otherwise be obtained through Manufacturer Trials. There are Complete Model cars that can be obtained once you earn 100 Manufacturer Points with one manufacturer. These Complete cars are fully-upgraded cars that can not be customized with aftermarket parts. All you can customize on these cars are the paint colors and add decals.


The tracks in Ridge Racer feature various races around Ridge State. Tracks are featured in a variety of different locales. Over 20 or so tracks can be raced on. These courses can also be raced in Reverse, bringing the course count to over 40 courses. So you will be quite busy and not feel like you are racing the same tracks over and over again. A few more courses can be unlocked through your progression through the Ridge State Grand Prix.

Here is a look at the different courses in Ridge Racer 7:

• Rave City Riverfront - an exciting and challenging course through city tunnels in a downtown area.
• Industrial Drive - a moderate difficulty course in an industrial district.
• Lost Ruins - a challenging natural terrain course through ancient scenery.
• Harborline 765 - a fairly fast course with tricky corners.
• Old Central - a beautiful urban course utilizing Chinatown and features both a fountain and a big jump.
• Highland Cliffs - a course through parkland consisting of some tricky and decisive corners.
• Seacrest District - a rather short Monte Carlo inspired course with loads of old European scenery.
• Mist Falls - a fun and beautiful natural terrain setting delivering high speed action.
• Midtown Parkway - a fast urban course featuring a straight through narrow corridors a bit from the Start/Finish line.
• Aviator Loop - the game's shortest course that is great for high-speed battle.
• Shadow Caves - a simple, high-speed course with wide roads.
• Laketop Parkway - a beautiful natural terrain course utilizing parkland.
• Surfside Resort - a relatively medium-length course through European scenery in a coastal setting.
• Lakeshore Drive - a rather short natural terrain course utilizing parkland.
• Southbay Docks - a technical urban course that utilizes industrial sections and a seaport.
• Island Circle - a technical medium-length course with tricky corners.
• Bayside Freeway - a great high-speed battleground with one sharp hairpin.
• Airport Lap - a high-speed technical course utilizing an airport and airport roads.
• Downtown Rave City - an exciting, yet challenging course run through a downtown area.
• Sunset Heights - a tricky course with serious elevation changes through mountain roads.
• Crossbay Tunnel - a twisty and tricky course on city highway tunnels and features a corkscrew loop.

There are some extra courses that can be unlocked.


You can purchase parts for vehicles to aid in their performance. These parts encompass elements such as exterior parts, engine tuning, tires and suspension, and nitrous. There are official parts to pick up for cars, but the real advantage is when you unlock some of the non-official manufacturer parts. Trust me- the different parts can offer you the much-needed edge for most of the races. These tuning parts outside of the main manufacturers are almost basically required for a lot of the later races.


You have a whole bunch of races to take part in, both offline and online. The meat of the game is through running the Ridge State Grand Prix (RSGP), sanctioned by the Universal Federation of Ride Racers Association (UFRA). This championship consists of 13 individual Grands Prix followed by one more Grand Prix. So you will be racing in 14 Grands Prix around Ridge State. Besides the official races are various other events. You can compete in Manufacturer races to earn more parts to upgrade cars or win new cars. There are UFRA Single Races with a wide variety of events to choose from. Some even have specific entry requirements. Cars that don't meet regulations can be tweaked to temporarily allow them to be within the race's regulations. You know your car will need to be adjusted for a certain event if you select a car and see a wrench icon as you select a car before a race.

As for the races themselves, one thing you want to take advantage of is the nitrous. If you haven't played any of the PSP Ridge Racer games, the method for which you charge the nitrous through drifting. You can best get a charge going by drifing into tight corners and long corners. When you generate enough nitrous energy, you can unleash a nitrous boost to blast past your opposition. Your options are more interesting when you have an upgraded nitrous system. You can do a Single Nitrous boost or a Double Nitrous boost. If you have all three nitrous full, you can execute an Ultimate Nitrous. Using some of the nitrous systems outside of the manufacturer systems can allow you to try some unique tricks to using nitrous. For example, the Galaxian Nitrous system will allow you to modify the time needed to perform a single charge or an Ultimate Charge. So you will need to employ some strategy as you enter these races. You only make money when you win races or championships. While you don't have to win every race in a championship, you do need to score enough points to win the championship.

Without spoiling the game, be ready for some frustrating races once you clear the main Ridge State Grand Prix events. These are events called Extreme Battles. Many of these races are expert-level races that will really require you to make greater use of your tuning and more adept driving.

If you prefer doing racing away from the offline realm, you can compete in a variety of online competitions. I have no online racing experience in creating this post.

Race Types.

You will be doing a lot of racing in Ridge Racer 7. Then again, this is a racing game, right? All or most races last three laps around each course. Many races have no restrictions to them. Some others that have restrictions may relate to racing with a certain manufacturer, using only certain parts, certain levels of tuning, etc. Some restrictions are certain variables or race rules. For example, some races may not allow nitrous to be used. So here are some of the different race types you will compete in:

• Standard Race - these are races consisting of eight drivers (yourself included). All of the Ridge State Grand Prix races are Standard races.

• Overtake 13 - as the name suggests, these are races consisting of you trying to pass 13 other cars to win.

• Time Attack - try to post the fastest overall time and/or try to beat the lap record. In the UFRA single event Time Attack events, if you fail to cross the finish line within the allowed time, you will lose.

• Duel - in the Extreme Events, it is you vs. another car. Defeat the other driver in a three-lap race to either win or even win that driver's car. These will NOT be easy, so make sure to have a fairly upgraded car as well as some enhanced driving skills before taking on Duels.

There are many more kinds of races outside of the ones I've listed here. Just know you will be doing lots of racing and unlocking lots of content. You are going to be quite busy with this game. Speaking of being busy, let me get busy in discussing some of my final thoughts on Ridge Racer 7. Next section, please...

Ridge Racer 7: Final Thoughts

Ridge Racer 7 offers a lot of new experiences for those who haven't played the PSP Ridge Racer titles (I haven't played them myself). Considering this game was made in 2006, this is still a beautiful game that offers a fun and engaging style of racing. A great soundtrack compliments this game and adds to the intense action. Using nitrous and competing in tight races offers an incredible style of racing not before seen in past Ridge Racer titles. In using the Nitrous, it actually doesn't feel cheap like in a lot of other racing games. This game still manages to maintain that Ridge Racer feel while not feeling like just another boring arcade-type racing game. For someone who hasn't really played this game for too long, I must say Ridge Racer 7 actually exceeded my expectations. A lot of people basically wrote this game off or thought it wasn't all that good. If you are one of those people, you may want to reconsider trying this game. Customizing cars is a unique experience and a great one to decide how to try to win even the toughest races. While this game may not have a vintage style soundtrack, it does have a great set of tunes to compliment the racing action. I actually can tolerate the female voice-over as well as the voice-overs from the male. Neither are annoying to me. Someone who may nit-pick may hate on how these CARS sound more like MOTORCYCLES. Then again, you're not playing Ridge Racer 7 to enjoy engine sounds.

My only real knocks on this game is that you may have to do some extra grinding just to build up Credits. Some races can be frustrating- not just the Extreme Races. So many times I felt like I can make some magic happen late... only to fall short and settle for a loss. I've had the worst luck racing Island Circle. On the other hand, I've considered Shadow Caves my strongest tracks since I don't think I've ever lost a race there in my play in RR7. The most fun track to me is Midtown Parkway. I don't have a favorite song in Ridge Racer 7; but if I did, I love "Supercruiser." I also like the music themes when you win/buy new cars. There are no PlayStation Network Trophies for Ridge Racer 7. Because of this, you basically can play almost any way you want while not feeling like you have to accomplish certain tasks through your racing.

Ridge Racer 7 offers new experiences to most veteran Ridge Racer players and offers a racing experience that is intense and exciting. The game's use of nitrous doesn't feel cheap even as this game still retains its Ridge Racer feel. Not even the more mature and futuristic feel of RR7 should be enough to drive away most Ridge Racer purists. Some even say this was the last great Ridge Racer before the likes of the even more mature "Ridge Racer Unbounded" came along years later. No matter what, this is a racing game you should have in your collection if you are any real racing fan and own a PlayStation 3.

Video Preview.

Time to get you interested in Ridge Racer 7. Check this video out:

^ "Ridge racer 7- PS3- Gameplay"

Again- this game is from 2006 but is still a great title today. More Ridge Racer goodness:

This look at Ridge Racer 7 is now complete.

Thanks to all of you for supporting my work in some capacity. If you enjoy my work, please support me and follow me any way you can. Thank you for reading! Take care and be well.

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