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Saturday, February 29, 2020

iRacing: Game or Simulation?

John B. Marine | 8:39 PM | | | Be the first to comment!
iRacing is the premier racing simulation on the market. Granted you've paid for subscription and other services, you can't go wrong. Some think it is a game. But is iRacing a "game?" This is a debate I still showcase here on "John's Race Space." Feel free to agree or disagree with the content to be offered in this blog post.


My Credentials.

I have never played or paid for iRacing. So I am only going on impressions.






Is iRacing a "Game?"


iRacing is the original eSport racing game. Even the iRacing team themselves call it a game. It has been a fine evolution from NASCAR Racing 2003 Season- which is hailed as one of the premier models of simulation-type racing in gaming history. People usually stream iRacing on YouTube Live and Twitch. Because iRacing is a simulation, people think iRacing is more of a game than a simulation. It is constantly being developed and perfected with new features and content to enhance the experience all the further. Just about everything in iRacing is real- from the laser-scanned locations to the very accurate vehicles you can race. Nothing is fake... well, maybe that circle track, but that's about it. Since iRacing is digital and is used with a number of gaming devices (usually with steering wheels), some think iRacing is more of a game than a simulation. iRacing is also heavily governed through most leagues by various spotters and judges. Poor driving or any kind of unusual moments usually are reported to individuals judging the racing action. Some disgruntled racers may issue protests if they feel they have been shafted by another racer or other racers. ...but what IS iRacing- a game or a simulation?

If money were no object, iRacing checks the boxes as far as being a true out-and-out simulator. It is pound-for-pound one of the most realistic experiences one can have as far as any kind of virtual driving is concerned. iRacing is a paid service. You must buy a subscription to use the service while also having some extra money in case you want to purchase any vehicles or other content not freely available to all iRacing customers. Having an iRacing subscription even affects your ability to use certain services such as Trading Paints, which is used to share custom-made skins for iRacing vehicles.

Let's take the game vs. simulation argument further now.




iRacing: The Arguments


How would you describe iRacing? Here are two arguments and what make them true:


"iRacing is a Game!"

Usually, a game entails that there is a certain set goal you are supposed to clear. A game also suggests you can possibly use some underhanded tactics or cheats to win. Games may even have certain challenges and certain entities unique to trying to complete certain games. A game may also have certain difficulty levels to make play as easy or as hard as one would like. iRacing, to my knowledge, has very little in the way of any cheating through hacks or codes to win. So by this logic, iRacing is not any kind of "game." In addition, you are not able to develop custom content for iRacing besides your own livery for vehicles. You can't create custom content unless it is skins for your iRacing vehicles or even graphics for your iRacing driver and/or pit team. In recent builds of iRacing, there was the announcement and implementation of AI racing for iRacing. Since you can buy extra content as part of your iRacing subscription, some can see the extra content seem more like in-app purchases or downloadable content that you will commonly see in some of today's games.


"iRacing is a Simulation!"

iRacing is more meant to be a simulation despite the fact it seems like a game. In a sense, think of iRacing like Second Life or OpenSimulator- what seems like a game is really a sim. iRacing is more along those lines. iRacing is fairly deep as a simulation. This service is even used in training as well as grooming racing drivers. There are leagues and major races that nearl rival some of the greatest real-life races. Some of those leagues and championships are even virtual events by actual motorsports entities like NASCAR. Almost anyone who takes part in iRacing has at least a steering wheel. I hear you can use a keyboard or even a game pad, but it is recommended you have a steering wheel for accuracy and realism. iRacing also supports the use of virtual reality headsets for even more realism. Some people even think iRacing is the best simulation racer you can buy or take part in.

On the broadcasting end of the spectrum, iRacing streams are of great quality. The usual top-level broadcasting is done through RaceSpotTV usually on YouTube Live. Various other iRacing leagues are called by various different broadcasters such as OSRNetwork, MaxSpeed TV, LSRTV, and other outlets. iRacing provides opportunities even most games or game genres can't equal or better.


Even personalities such as play-by-play announcer Joe White of OSRNetwork mentions how iRacing is more like the best opportunity one has to do actual racing if one lacks the funding, talent, and physical strength to real racing. Some actual racers in real life even take on the challenge of iRacing. Some actual racers have even been involved in certain infamous situations on iRacing, such as ex-Formula 1 racer Scott Speed.

Allow me to answer the main question at hand. Next section, please...




iRacing: Game or Simulation? My Thoughts


iRacing is a simulation to me. It is only a game to those who basically think it is a game or like a game. It is, for the most part, a true simulation of driving and racing. iRacing is just built in a way that it is borderline disrespect to call iRacing a "game." Some people may even say iRacing is both a game AND a simulation. Put me on the "simulation" side of this debate.

I don't have the money, talent, or even a decent-enough PC to play iRacing. So I'll leave the iRacing fun to everybody else who can take advantage of all of this. I will just be here to lurk in online streams of iRacing or maybe chat a bit.





Those are my thoughts. What say you?

Is iRacing a "game" or a "simulation" to you?

Please have yourself a great day/night, and thank you for visiting my blog(s). I hope to provide much more content in the future for all of my different blogs and such. I just hope you'll be there to check it all out once I drop the content to those sites and services. Thank you for reading! Take care and be well.

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Sunday, February 23, 2020

Simcade

John B. Marine | 9:16 AM | | Be the first to comment!
"Simcade" is a term racing game fans love or loathe. It is a portmanteau of "simulation" and "arcade," and it relates to racing games that have an equal balance of arcade and simulation without being too lenient either way. A lot of people hate this term. However, it is an accurate term to describe such racing games that are not as hardcore arcade or as hardcore simulation. So would you like a discussion of simcade racing games? Well, you've come to the right place- "John's Race Space!"






Simcade


Let's discuss "simcades!"

simcade racing game
^ from: IGN.com - A "simcade" is a racing/driving game with elements of arcade and simulation but without exclusivity to either style. This blog post discusses "simcade" racing/driving games and my thoughts on the concept and word.

In the realm of racing games, you have a variety of different titles focused on one or more types of racing. A lot of racing games provide the quick thrills of racing and even the simple love of speed and competition. Some other racing games provide the closest-possible replication of being in a real vehicle with realistic physics, some even to unforgiving levels. Arcade-type racing games provide such quick thrills like the Need for Speed series, the Burnout series, the Ridge Racer series, the Asphalt series, the Mario Kart series, and more. Simulation-type racing games provide immense realism such as the Gran Turismo series, the Forza Motorsport series, the rFactor series, the GTR series, the Automobilista series, Assetto Corsa, and more. What about the racing games that are not really either arcade or sim? The ones that tend to combine elements of both without being exclusively arcade or simulation are your "simcade" games. Simcade games are games more like the GRID series, the Project CARS series, and more. Some gamers will argue about what games are more arcade-oriented or sim-oriented. Some others will base games on being great arcade or sim racers on how unforgiving they are. Regardless, there is a lot of ground to cover in discussing arcade racing, simulation racing, and simcade racing.

Simcade is meant to be more of a middle ground for arcade and sim types. Even yours truly identifies as a simulation racer, but I have never been exclusively on the sim racing side. I don't brag about having a proper simulation racing rig playing some of the greatest simulation racing games. And really, I don't really use my ancient Logitech Driving Force Pro steering wheel much. Despite this, I still mostly enjoy simulation racing games. I do love racing games in general. So that is why I diversify my willingness to play different racing games. It comes with the territory for a simulation racing game to have such unforgiving elements to it. After all, casually striking a wall or another vehicle in a simulation racer does not magically result in you being able to drive away cleanly.


Why "Simcades?"

I mentioned earlier about the positives and negatives of most racing/driving games. This section explains what makes arcade and simulation racers different from another.

Arcade racing games mostly entail quick thrills. You don't necessarily have to care about proper driving technique, and most arcade racing games do not place heavy emphasis on precision performance driving. These games exist simply to provide the thrill of racing without fully committing to anything serious. You can whack a wall or another vehicle without much penalty at all in an arcade racer. Some arcade racers even encourage you to perform some dangerous or dirty driving. Some arcade racing titles even take place in settings and environments that are anything but your average romp around a proper race track. In other words- intense racing action on city streets, open roads, dangerous environments (such as ruined lands or around active volcanoes), and the like. These games are for the not-so-serious types.

Simulation racing, on the other hand, features a lot of elements of precision. These are games that encourage you to control vehicles as you would in real life. What you do has a consequence depending on how realistic a sim is. So if you were to hit a wall or another vehicle in a simulation, it will seriously alter your performance and may even lead to not complete an event properly. Simulations are key in the sense that they replicate realistic conditions in realistic environments. The better simulation racing games will be the closest you ever get to operating real vehicles, especially simulation racing games that feature licensed vehicles.

Now that you know about arcade racers and simulation racers, put elements of both together to form "simcade" style games.


Are "Simcades" Good or Bad for Racing/Driving Games?

The point of a racing or driving game is to commandeer vehicles and use them in ways to complete tasks. The character of the racing action determines whether or not the level of realism is a key factor in making them great games. The most discriminating racing game fans will look at certain games as being proper sims or proper arcade racing games. You can look at the PC gaming types for instance. They may argue a game like any Gran Turismo is an accessible sim, but it pales in comparison to the most hardcore sim racers mostly on PC.

A "simcade" can be a more inviting game than some titles purely designed for either arcade racing or simulation racing. You can give arcade and simulation types something to enjoy without feeling too pressured about the positives and negatives of either style of racing/driving games. These "simcade" titles can draw in more gamers and please as many racing gamers as possible. That is why such titles become better regarded among gaming types than those exclusively arcade or exclusively simulation.

On top of that, consider the casual gamer, or at least the ones who claim not to be good at any racing/driving games. A "simcade" is a great option for those not reluctant to properly drive a race course with precision driving, or even for drifting into corners at a high rate of speed or performing death-defying driving stunts. Casual gamers are gamers too regardless of their commitment level to gaming. If certain gamers want to try their hand at racing/driving games and not stink at them, a "simcade" can be a great gaming option.


"Simcade," as a Term.

In gaming culture, "simcade" is no more different a gaming term as "Roguelike" or "Metroidvania." The word "simcade" suggests a simulation racing game that has arcade racing elements to it. Think Gran Turismo but with the anything-goes style of Burnout or Wreckfest. There are some people who hate the word "simcade" in general. Well, what else can you call a simulation racing game with arcade racing style? At least "simcade" is not an annoying term or phrase like "bae," "preggo," "preggers," "on fleek," or anything like that. I neither love or loathe the term "simcade." At the same time, I can understand the term and what it entails. You just won't see me cringe or cover my ears whenever "simcade" is mentioned in any light.


Now that I've discussed "simcade" racing games to a great extent, it is time I go ahead and offer my final thoughts on "simcades."




Simcades: Final Thoughts


It is understandable why most gamers dislike the term "simcade" to describe a racing game. At the same time, this is an appropriate term to describe and label a racing game that has both arcade and simulation elements without too much leaning of one style. It is a middle ground style of racing game to please as many people as possible. Hardcore arcade types won't really enjoy a "simcade" if they prefer unrealistic and exciting racing/driving. Hardcore simulation types will dislike "simcades" for not being as unforgiving consequences for foolish driving or punishment for improper driving technique. I think more people will dislike the word "simcade" rather than hate them for the concept. If you are fond of "simcade" racing titles but dislike the word "simcade," what would a better term for this, then? Or should we just do away with "simcade" and simply call such racing games as pure arcade or pure simulation? I don't love or hate the word "simcade," but I know what these racing games are about.


In Case You Are Wondering...

When talking about "simcades" and pure arcade or pure simulation games, I did not mention iRacing. That is because I actually plan on making an individual blog post regarding iRacing that is part of its own special discussion. So stay tuned to "John's Race Space" for more information on that.





Well, I've said enough. Now it's your turn to respond if this topic interests you.

What do you think about "simcade," as a word and as a concept?

I hope you get to enjoy this blog and its posts. It means a lot to me for you to show up and view my content. I do what I can to give you something impressive each time with each post. Thank you for reading! Take care and be well.

Visit my official website at johnbmarine.com, subscribe to My Blog(s), and/or Follow on Bloglovin!
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Thursday, February 13, 2020

Could SEGA GT Have Contended Better?

John B. Marine | 8:10 AM | | | Be the first to comment!
A lot of games challenged Gran Turismo's greatness with their own sim racing offerings. One such series had a very decent case to challenge Gran Turismo before Forza Motorsport did, and that was SEGA GT. I purchased the PC version of SEGA GT (which my PC at the time was surprisingly able to meet the minimal requirements of), and it made me think this could be a more-than-decent alternative to Gran Turismo. I also thought this was as close to Gran Turismo on PC at the time.


Before I Begin: My Credentials...

This post is based on my experiences with the PC version of SEGA GT, which is the ONLY SEGA GT experience I have.






Could SEGA GT Have Contended Better?


Allow me to share some thoughts.

SEGA GT
^ from: (PCGamingWiki) - Could SEGA GT been a better Gran Turismo contender? I tend to think so. This blog post will explain my reasoning and what it can take for SEGA GT to be its best ever.

Many people regard SEGA as one of the best gaming companies regarding racing games. They have had a history of quality racing games for decades. It began with OutRun and continued with the likes of the Hang-On series, Virtua Fighter, the Daytona USA series, SEGA Rally Championship series, and SEGA SCUD Race/Super GT, and even Crazy Taxi among others. So SEGA decided to try their hand at more simulation-type racing. This sim-oriented style began with the competitive "Ferrari 355 F1 Challenge." This game with Ferrari Challenge race cars was very realistic and unforgiving in its driving dynamcs. From these experiences, it was up to SEGA and WOW Entertainment to come up with a solid simulation style racing game to take on the great Gran Turismo franchise. Their effort was in the form of SEGA GT.

SEGA GT comes off as a Gran Turismo style game that SEGA Dreamcast owners (at the time) could be proud of- more the same way the later Forza Motorsport was a Gran Turismo XBOX types could be proud of. SEGA GT surely had a lot going for it when the first game in this three-game series was released in 2000. The first SEGA GT was released for Dreamcast and PC. Upon the sunset of the SEGA Dreamcast, the SEGA GT series moved on to the XBOX. The sequel to SEGA GT would come in the form of SEGA GT 2002 on the XBOX... and as an XBOX exclusive. That's right- no PC port of SEGA GT 2002 or even a port of the later SEGA GT Online. So if you wanted to continue playing and supporting this series, you'd better get an XBOX. After SEGA GT Online, the series basically died out. It was a good run while it lasted. To its credit, SEGA GT was never really ground-breaking. It did most of the same things Gran Turismo did, only GT was much better on various fronts.

As someone who likes seeing potential in things and wanting to be sort of solutions-oriented, it made me wonder why SEGA GT probably could have been a stronger contender against Gran Turismo than it eventually was. Even when SEGA no longer was involved in the console wars, SEGA GT could have still been a great game series in this day and age. That is why I created this commentary post regarding SEGA GT and why it could be a great racing series today even years since the last title of SEGA GT.


My Own Story and Thoughts.

Because of its PC port, I was intrigued to buy this game long ago. I wanted to be assured I could have the same love of racing in this game as I have been when I played Gran Turismo 1 and 2. I was right for the most part. I even alternated between playing this game on my old PC as well as my mother's laptop. The first SEGA GT had some very nice graphics. Since the Dreamcast was in the vein of the PS2/Gamecube/XBOX generation, this game obviously has much better graphics and graphic detail than GT1 or GT2. SEGA GT obviously looked much better for its generation compared to GT1 and GT2. However, just because a game is prettier than others doesn't mean it is better.


Now for a look at the positives and negatives of SEGA GT titles.




SEGA GT's Positives and Negatives


So what went right and wrong for SEGA GT? Let me explain...


What Went Right for SEGA GT?

There were some aspects that made SEGA GT stand out over Gran Turismo. The biggest thing going for SEGA GT was its Carrozzeria suite. Carrozzeria allows players to develop their own one-off cars to go racing with. Once a player bought a certain pre-configured car, the player can customize elements such as engine placement, drivetrain, engine type, engine displacement, body style, and color. Only Works cars can not be configured with a body style or any different colors. A lot of these Carrozzeria models were mostly cars that probably didn't make it into the game as proper models but are still distinguishable. For example, one car from Carrozzeria resembles a Lotus Esprit, though Lotus is not in SEGA GT. Carrozzeria did not have the customization like a later game- "Automation: The Car Tycoon Game," but Carrozzeria did give you the chance to build your own dream car in the world of SEGA GT... kind of.

SEGA GT also had drag racing. While Gran Turismo continually teased drag racing and not delivering, SEGA GT actually put in some drag racing. Don't expect a fully authentic experience of drag racing in SEGA GT. It's more like an added bonus. You're not going to get any true drag racing machines or anything, but you will get to try your luck going down the strip in a fine time.

What I felt was helpful in SEGA GT was sponsorship. You could earn extra money for winning pole position for a race and even in winning races. You could win more money with better driving performance- primarily preventing you from feeling you have to grind to win better machines. You still could grind a bit to get better upgrades for your car, but it is not really needed for the most part.

The SEGA GT series had an interesting blend of modern and classic cars. SEGA GT 2002 even had a mode where you started off with classic cars before working your way up to the modern models. The classic cars are nicely modeled and look great. Even the older models in the first SEGA GT were of fine quality.


What Went Wrong for SEGA GT?

What did I think were SEGA GT's biggest faults? I'd say SEGA GT's biggest flaw is that it has a complete lack of character. Basically, it was a racing game in which you can simply enjoy what Gran Turismo has perfected and improved on, only you don't need a PlayStation 1 or even a PlayStation 2 to play. SEGA GT simply did not have as much appeal as Gran Turismo first and foremost.

SEGA GT also suffered from rather boring race tracks. I basically thought SEGA was trying to make a simulation racing title without any compelling race courses. There are no licensed courses that I know of in any SEGA GT game. The first SEGA GT had some uninteresting race tracks besides the Night Section courses. Solid Circuit is maybe the most interesting course besides the Night Section courses in the first SEGA GT. SEGA GT 2002 and SEGA GT Online had longer and more interesting courses. Yet still, not as intriguing. I don't think SEGA GT needs any licensed courses, but many of the courses the series does have could be a lot better. I certainly don't think this game needs tracks like the Nürburgring Nordschleife for its track lineup to be of any interest.

One could also argue that SEGA GT games lacked a compelling lineup of cars. There would be types who complain that SEGA GT had your average set of Japanese cars, quite a few European cars, and not much American cars. People would even complain of SEGA GT not having cars from any of the big three- Ferrari, Porsche, and Lamborghini. One car I loved seeing in the first SEGA GT that Gran Turismo games didn't have was the Renault Alpine A110- one of my personal favorite cars. The first SEGA GT didn't even have things like Racing Modifications. You can't add custom racing parts or anything to cars. The most engaging car in the first SEGA GT's lineup is the Dodge Viper GTS-R Concept Car- which is the cover car for the first SEGA GT.

Especially with the first SEGA GT, the game lacked a great driving model. The cars get up to speed about as quickly as in the Ridge Racer titles. The driving model and collision model were mostly laughable, especially in the first SEGA GT. Don't even get me started trying to win and use the Renault Clio V6 Race Car that you need to have to complete the base set of races in the first SEGA GT.

I don't particularly care for music as a factor of any game's success, but there were not any good songs to listen to. Most songs were just generic rock style songs with a little electronic dance music beats thrown in. No licensed music of any kind is in these games. I don't think any game needs a licensed soundtrack to be great on the music front. SEGA GT 2002 and SEGA GT Online had some very good music compared to the first title.


Now I mentioned where SEGA GT went right and went wrong. What could have made SEGA GT a better contender? Join me in the next section.




How SEGA GT Could Have Been Better


Here is my chance to be a solutions-oriented guy!

I think if SEGA wanted to be a contender against Gran Turismo, they need an infusion of character for their series. You are SEGA- you've made MANY great racing games. Why have such a mediocre or "just okay" racing game to challenge one of the finest racing game franchises ever? It is a fact SEGA GT was not adept at developing a simulation type racer. Despite this, a better product could still be delivered with a solid overall model. Even games like OutRun and Daytona USA have more character than SEGA GT.


Vehicles.

It seems sad that SEGA GT games couldn't utilize their Ferrari license when they developed the "Ferrari F355 Challenge" series. Having some Ferrari models would help. If they could pick up more of the impressive and interesting cars, it would help the vehicle lineup greatly. Then too, having such big-name companies mean nothing if the game itself isn't good. Just ask Squaresoft (now Square Enix) and their "Driving Emotion Type S" game. I would add some more cars from established European and American makes as well as a handful of other machines from some of the existing makes.

A future game called "Automation: The Car Company Tycoon" allowed players to create their own vehicles from the ground up with different options for tuning. If one has "BeamNG.Drive," one can take his/her creations from Automation and put them into BeamNG.drive to drive. SEGA GT should allow for the creation of unique vehicles through Carrozzeria but improve on its old method to more intricate models.


Locations.

Licensed content is not a must, but at least believable and engaging tracks are better than generic and boring courses. I wouldn't skimp out on a variety of different locales ranging from tarmac courses to off-road courses.

Tuning and customization options can be improved upon along with various tuning tweaks.


Racing.

Racing in SEGA GT is fairly uneventful and not as exciting. What has somewhat been the standard these days is having at least 12 cars to a track. Working in 16 is a good number to shoot for as far as cars to a track go. The first SEGA GT had an endurance style race at Night Section B as its long distance race. SEGA GT may want to try to implement a few true long-distance races including making regular sprint races last long enough to warrant pit stops. Really, it is possible to speed up tire wear and fuel consumption to simulate longer than usual races. Just do this for certain races and not all races, especially in longer races with faster cars.

Also, I would do away with rating cars and races based on displacement. You can't always assume high-displacement cars (usually north of 2000cc). For example, a 5th Generation Honda Prelude at around 2100cc should NOT be listed in the same class displacement wise as the Dodge/SRT Viper, Ford Mustangs, and even most classic American muscle cars.

They need to look at a variety of venues ranging from tarmac and non-tarmac courses. If they can strike a chord with finding an even balance of courses, that will help them greatly in providing gamers with many unique locales to race at.


Other Considerations...

There aren't too many more things I can recommend. A more-than-decent soundtrack won't hurt. You don't need top music talent if you are concerned about music in this game. You do, though, want something more memorable in menus and races. Even allow people to come up with their own soundtrack to play if they so choose to play music with their experience.



Could/Should SEGA GT Be Revived?


If SEGA wanted to try simulation racing again and in the vein of Gran Turismo and Forza Motorsport, SEGA has a lot to learn. Gran Turismo has found success of late with GT SPORT and how its races are structured. Forza Motorsport has been somewhat asleep, but Forza Horizon is going very strong. SEGA may also want to look at Project CARS 2 for sim racing insight.

Can SEGA GT survive in today's landscape of sim racing games? I don't really think so. However, if they can come up with something clever to surprise some people, it can go a long way to providing a new generation of SEGA GT to pleasantly surprise gamers. The game should be available across all the current systems in some capacity- Sony PlayStation 4, Nintendo Switch, XBOX One, PC/Mac... and maybe look to offer something for Android and iOS users if you can.





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Friday, January 31, 2020

Test Drive Unlimited Can Be SO Much More...

John B. Marine | 4:24 PM | | Be the first to comment!
The Test Drive series is one of the longest-running and most successful series in all of racing/driving games. Test Drive Unlimited attempts to add a lot more to add to its appeal. Its results, though, are mixed at best. Some of what the Test Drive Unlimited games try to offer show the series could be better. Perhaps MUCH better. With rumors of a Test Drive Unlimited 3 in the works to have you race in Brazil (or somewhere in South America), I will go on my own experiences to explain how TDU can be better.

With this being my first post of 2020 for "John's Race Space," I may want to focus more on commentary than trying to review as many different racing/driving games as possible. Still... happy new year!


Before I Begin: My Credentials...

My experiences and thoughts will be based on playing "Test Drive Unlimited" on the PlayStation 2 followed by "Test Drive Unlimited 2" on the PlayStation 3.






Test Drive Unlimited Can Be Much More


The Test Drive Unlimited series is a fine series for what it is. However, it can always improve. I'll set the mood of this post with a picture. Check it...

Test Drive Unlimited Series
^ from: (Wallpaper Stock) - Cool cars in an open world game. Welcome to the Test Drive Unlimited series.

Let me provide a little background before I prove my main points.

Test Drive Unlimited was called "the most significant quantum leap in racing games since Gran Turismo" by Gamespot(?) when TDU1 was released in 2006. The game attempted to not only provide driving and racing the hottest sports cars and exotics, but also feature lifestyle aspects of owning houses and clothes. Non PS2 versions of TDU had other kinds of vehicles you can own and even included extra competitions. Your playground in TDU1 was the island of Oahu, which is simply called Hawaii in the game. You need to buy houses to store more cars. Houses can range from 4-car garages to 10-car garages.

Then came "Test Drive Unlimited 2" in 2011. TDU2 included an overhauled Oahu along with one new locale- Ibiza. So you could now enjoy the TDU lifestyle on the Baleric island that is both a tourist paradise and an entertainment destination. You could even visit Ibiza's two hottest nightclubs in TDU2- Space and Pacha. To make TDU2 more interesting, a storyline was added. Enter TDU2's racing competition- the Solar Crown. This racing championship is meant to provide a decent single-player campaign. You must prove your worth against a bunch of racers in a variety of cars in Ibiza and Hawaii. Can you win the Solar Crown? You still need to buy houses to store more cars. You can now customize your homes with different furniture options. You can make your house YOUR house. While a foolish addition to the game, you also can visit a cosmetic surgeon to change up your looks. If you go around the two locales, you may find Wrecks that you can be able to get a brand new car to add to your collection.

After a while, TDU then gave way to the Gear.Club series. While TDU2 was a great game, it could have been much better. Some may even think the whole TDU concept could be improved. There lies my motivation to blog about how to make TDU better.


Test Drive Unlimited: What Went Wrong?

[Especially] Test Drive Unlimited 2 left lots to be desired. It had everything- a great lineup of cars, a beautiful open-world setting, lots of events, plenty of sweet houses, and a lot more. Its execution, however, really let down TDU2. I mostly think TDU in general could benefit from a lot more tweaks to make it really shine in its own style of game.

First of all, the clothing choices can be pretty horrid. Some of the clothing options were very weak and not as stylish... or at least for male characters. I am not sure about the feminine clothing options. Anyhow, some of the clothes choices could have been better. If we are talking about enhancing your in-game avatar, I would have liked customization to be like "Grand Theft Auto: San Andreas." You could have everything from clothes to even specific haircuts in "GTA: San Andreas." The customization element just seems weak overall in TDU2. You can find other ways of enhancing your character than what TDU2 had to offer.

I won't complain much about the races and race types. At times, though, I wish some of the races could be more entertaining with better AI. The game can be weird in how some races have such delayed starts and how wonky the driving physics can be. I almost feel scared doing jumps in TDU2 because the physics can really screw up the vehicle. What I WILL complain about, however, is that you tend to have to do some grinding if you want to pick up more cars. Extra money can be a hassle if you want more expensive cars or more expensive houses.

The non-racing aspects of TDU games is also a great bit questionable. I dislike the whole concept of discovery, especially when the difference between 100% exploration can come down to you missing an onramp, somebody's driveway, a parking lot, or anything like that. I wish you can just get a general claim of a certain area to qualify for proper discovery. I would be perfectly fine with exploring a greater majority of an area to have it be complete exploration of an area. I liked the idea in TDU1 of renting cars. You can still test out cars, but it was a novel idea to simply rent certain cars to maybe compete in certain races or simply to enjoy experiencing certain machines. Tuning and customizing cars was a very nice experience in the TDU games. This game series made choosing things like car color, wheel choices, and interior trims wonderful. The Test Drive Unlimited games provide perhaps the most immersion of automobiles in any racing/driving game.

I thought the Car Wash thing is an absolute joke in TDU2. You aren't getting your car repaired or anything- you are simply greeted by some hot women washing down your car. I swear I only did the Car Wash thing ONCE and never again. Mostly a waste of disc space. I don't mind hot women; I'm just disappointed at the whole car wash deal in TDU2.

If you can tell by my rants, most of my ranting was over TDU2. It's appropriate I do so since TDU3 will have to try to right the wrongs of TDU2 to be any kind of success.


Test Drive Unlimited: How to Improve.

For those turned off by what Test Drive Unlimited 2 had to offer with "Test Drive Unlimited 3" in the works, let me share some of what I think needs to change for TDU3.

• No more cheesy Solar Crown! It does help provide a single-player diversion from having to always be focused on multiplayer, but at least make something more intriguing. You want to have something fun to fall back on if and when the official servers officially shut down.

• Keep the fine amount of vehicles and simply add to them. TDU2 had a fairly nice collection of automobiles. TDU2 would later include motorcycles. I say add some more motorcycles ranging from cruisers to sport bikes to even scooters. I am somewhat thinking of also dirt motorcycles for off-roading.

• Allow greater customization for vehicles.

• Improve driving/riding physics. Test Drive Unlimited is more arcade than sim, so don't try to make the game seem very realistic. I certainly cringe at making jumps that somehow stop my momentum and speed considerably.


I can't think of many more things I want to see change, but those are some of my own thoughts on where the TDU series can improve for if/when future installments of this series surface.





If you were disappointed in Test Drive Unlimited tries to offer, how would YOU change the series? I only offer my own thoughts based on my own experiences and opinions. You all are free to express yourselves any way you please. Thank you for reading! Take care and be well.

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Friday, December 20, 2019

What If: Porsche Unleashed Sequel?

John B. Marine | 11:13 PM | | | Be the first to comment!
The best thing Electronic Arts has ever done with the Porsche license was come up with "Need for Speed: Porsche Unleashed." This game was released in 2000 and came before the series moved in the direction "NFS: Underground" went. "NFS: Porsche Unleashed" was all about racing, collecting, and tuning Porsche models from the early days to the (then) modern times of 2000. At the time, I didn't appreciate Porsche all that much, speaking as a Ferrari fan. Playing it helped me to appreciate Porsche more than I ever have. Up until a few years ago, Electronic Arts had the exclusive rights to feature Porsche in their games. To quote Lady Gaga, EA and Porsche had themselves a "Bad Romance." Games since have seen "Gran Turismo SPORT" and "Project CARS 2" (among others) take advantage of Porsche in their games.

This blog post is a commentary piece regarding what would it take for there to be a sequel to Porsche Unleashed. Or maybe... what would make a great sequel (proper or spiritual) to Porsche Unleashed? This blog post will offer up my thoughts on this.

Before I Begin...

I will use the hypothetical name "Porsche Unleashed Sequel" to describe the sequel.






What If: Porsche Unleashed Sequel?


To understand what I am discussing, one must understand what "Need for Speed: Porsche Unleashed" brought about. If you have no idea what game I am going to make reference to, here is a video giving you a look at the classic "Need for Speed: Porsche Unleashed" (video provided for educationa purposes):


^ Old Games in 4K - Need For Speed : Porsche Unleashed

"Need for Speed: Porsche Unleashed" came at a time when the Need for Speed series was not about illegal street racing and Hollywood-style theatrics. This game brought about a number of Porsche models to introduce to automobile enthusiasts. It featured classic Porsches, modern (at their time) Porsches, and even some Porsche racing cars- including the infamous Porsche 932/70 (nicknamed "Moby Dick"). This game helped in the education of Porsche models. However, it didn't have the kind of depth in offering detailed statistics and history of Porsche models as older Need for Speed games have shown. Part of why I loved the earliest Need for Speed games was how they helped me to appreciate cars- not just blindly race them with no real history or information to draw upon. I often feel like I want to know WHY I am driving/racing/tuning cars.

"Need for Speed: Porsche Unleashed" had options for racing in single races and in tournaments. There was even a Porsche Factory Driver challenge. These Factory Driver events challenged you to complete certain tasks kind of like License Tests in Gran Turismo games. These events pushed your driving skills further than any regular race.


Building a Modern "Porsche Unleashed": Cars.

"Need for Speed: Porsche Unleashed" was a game released in 2000. Times have changed, and so has Porsche between then and 2019. We have a number of newer Porsche models that could be lovingly tuned and raced by dedicated racing game fans. The first order of business would be to find a handful of Porsche models after 2000 as well as take in Porsche models from 2000 and earlier.

What Porsche models would be good to consider in a Porsche Unleashed sequel? Here are a few suggestions of mine. Remember- this original game was released in 2000. So what you would see are Porsche models mostly after 2000.

Cayman Series
The Porsche Cayman is the cheapest current Porsche you can buy. With its starting price of $56,900 USD for the 718 Cayman, it won't cost you an arm and a leg to get into the Porsche ecosystem. That is saying a lot considering the more expensive cheapest-priced models from Ferrari and Lamborghini. After all... it is a Porsche. So therefore, you can enjoy Porsche quality handling and performance even if you can't afford any of the 911 Porsches. The Cayman series have appeared in later racing games such as "Need for Speed: Shift" and as downloadable content for "Assetto Corsa."

Panamera Series
If the thought of a four-door Porsche seemed far-fetched, most Porsche purists cringe at the notion of the Porsche Panamera. The Panamera has served as a great four-door Porsche. It maintains the sleek profile of Porsche models while allowing for a more comfortable package to allow rear seating than almost any Porsche sports car. Recent Porsche models have a rear wing that deploys in a very entertaining way after a certain amount of speed. The Panamera ranges in price from $80K USD to about $198K USD.

Cayenne Series
If the idea of a four-door Porsche makes people cringe, then the idea of a Porsche sport utility vehicle (SUV) makes a lot of Porsche enthusiasts cringe even more. Since 2003 or so, the Porsche Cayenne series has vastly become a best-seller for Porsche types. I personally even see at least one Cayenne driven on the road on most weekends. I always known the Cayennes of the past mostly suffering from overheating brakes. Since then, these have been stylish and capable machines. While I am not as sure about the off-road capabilities of the Cayenne, you can surely envision the Cayenne as a big, honking Porsche... that is more a sports car in an SUV body. Cayenne models range in price from $66.8K USD to $164K USD.

Macan Series
The Porsche Macan is the cheapest Porsche you can buy. As of December 21, 2019; a base-level Macan will cost you about $50,900 USD. The Macan seems a lot more like a sports car in an SUV body considering it is not as heavy as its bigger brother Cayenne range. The Macan range as of the time of this initial blog post goes from $50.9K USD up to $83.6K USD.

Carrera GT
One of the most beautiful cars of the 2000s was the Carrera GT. Its sleek lines and elegant profile make it a stunning beauty. It goes as fast as it looks as well. There is no denying this machine stuns even today. While it never got a racing version, it surely is a Porsche that could lovingly be taken at full speed.

918 Spyder
Today's jaw-dropping halo car for Porsche is the 918 Spyder. This hypercar has four-wheel drive and makes upwards of 900+ horsepower. One might even say the 918 Spyder is the 2010s decades' Carrera GT.

RS Spyder
Porsche is been no stranger to top-level sportscar racing. The company has won the 24 Hours of Le Mans outright a number of times in their history. Many motorsports fans know of either or both of the Porsche 917 or even the Group C beast known as the Porsche 962C. While their RS Spyder was not at the level of prototypes like the Audi R8 LMP and the Panoz LMP Roadster at the time, the RS Spyder held its own for sure as a potent prototype. Maybe the most famous of the RS Spyders are usually that of the Porsche RS Spyder adorned in yellow/red DHL livery.

919 Hybrid
While not the prettiest Porsche, it surely did its job by ruling top-level sportscar racing. Maybe one of the most infamous moments in motorsports history with Porsche was when Toyota was going to win Le Mans outright... until Porsche finally found some last minute, last moment magic to win outright.

919 Hybrid Evo
The Porsche may just be the ultimate race car Porsche ever conceived. It famously smashed a lap record at the legendary Spa-Francorchamps circuit among other places.
I feel this car could probably be a car you can unlock upon completion of the game or of a certain game mode.

959 Dakar
Many Porsche purists regard the 959 as one of the greatest Porsches ever created. The thought of a 959 in rally raid, however, seemed a far-fetched concept. Porsche did test their mettle in the Paris-Dakar Rally back in the 1980s. Before the 959 Dakar, there was the 953 Dakar. More Porsche fans probably know the 959 more including its various iterations.

Porsche March Indy
When I played Broderbund's "Stunts"/"4D Sports Driving," I learned of an Indy car powered by a Porsche engine that raced back in 1990 or so. This would be an interesting Porsche to look at.


I have one real consideration in regards to featuring Porsches. I would be very okay if there was some of showcase or museum style deal which highlights on each Porsche model. The reason why I loved past NFS games was because you actually felt like you can learn about each car instead of randomly racing it. Things such as history, performance figures, statistics, and more would make the Porsche experience better.


Building a Modern "Porsche Unleashed": Locations.

"Need for Speed: Porsche Unleashed" had locations pretty much across Europe. Just about all of the courses were mostly either country roads or city street circuits. You also have to account for the different zones for the Porsche Factory Driver events. It may be okay not to ruin this formula. However, it won't hurt to change things up. It is also worth nothing that all of the races take place in Europe, and primarily continental Europe. Such a sequel could benefit from more of a world tour to tour the world in Porsches. Some off-road locations in North America or mainland Asia can be great for doing some Porsche off-roading. It would also be a plus if you could get licensing to some real racing facilities to push Porsches in their natural habitat- the race track. "Real Racing 3" had you race around Porsche's test track. That would be as beneficial to a Porsche-themed game as Fiorano for a Ferrari-themed game. It would also be interesting if the venues included a number of different locations in the United Kingdom, Africa, or even Australia.


Building a Modern "Porsche Unleashed": Events.

Anyone who played any classic "Need for Speed" games may know of the different kinds of races. You have your Single Race against a pack of drivers or head-to-head races. You can compete in Time Trials to try to land the fastest time. There are Knockout events where you don't need to be first all the time, but you don't want to finish last. Tournaments engage you in a series of races where you are to trying to become champion. If you're feeling above or below the law, you can engage in Pursuits. This classic formula could be implemented into a Porsche Unleashed sequel.

Since you are racing Porsches exclusively, this can open the door for some unique challenges. To my knowledge, there has never been a Porsche Cup game outside of mods for sim racing games that feature Porsche. Being able to compete in a Porsche Cup would be a nice way to get indulged with Porsche. The only issue, though, is that I think you would need some Formula 1 support or licensing since a lot of Porsche Cup often runs with the F1 schedule. Maybe I am wrong.

It would also be interesting to have many races based on Porsche's long history in sportscar racing. You could be racing anything from a mere Porsche 911 Cup Car all the way up to the Le Mans outright winning 919 Spyder. You even could take a step back in time and race classic Porsche race cars such as the 962C or the 917. You also could race machines like the lovely RS Spyder of the 2000s. The competitions could range from the classic style of races Need for Speed is known for, or they can be more like the real racing you'd find in an rFactor or any of Simbin/Sector3's racing games.

An interesting diversion from the classic formula would be the Pursuit style racing Need for Speed games today are famous for. If you fancy going against the law, you could stupidly drive your Porsche around a track and expect the law to try to pursue you. The police, of course... in their own Porsche pursuit vehicles. Conversely, you could drive in pursuit Porsches to try to arrest bad Porsche drivers. It would provide an interesting dynamic for sure seeing Porsches in the spirit of NFS pursuits.


Building a Modern "Porsche Unleashed": Tuning and Maintenance.

"Need for Speed: Porsche Unleashed" allowed you to modify the performance of your Porsches by buying performance parts for them. I am not certain if the tuning can be meticulous, but you could even set up Porsches any way you please to turn them into performance beasts. These would be excellent additions to the Porsche Unleashed model to tune them as much as you like.

You could try to maintain, repair, or restore used Porsches so they can run like new again. This is also a key in the Porsche experience from the original Porsche Unleashed. You know you could get some Porsches on the cheap at the expense of having to restore them.

Finally, if you want to make some extra money, you could auction off or sell your Porsche for a decent price. Someone may hopefully come along and pay you for your Porsche at the right price point.


This almost basically explains how to make a "Porsche Unleashed" sequel great instead of being some lackluster re-make or re-master.





Porsche Unleashed Sequel: Predicting Success


In this day and age of racing/driving games, I don't think a style of game like "Need for Speed: Porsche Unleashed" would stand out or succeed. Today's racing game landscape mostly pertains to trying to test out one game's racing engine to compete in a seemingly endless number of competitions. I don't think a modern game featuring only Porsches would succeed when many of us want to be able to race and customize a garden variety of vehicles from different manufacturers. One who loves Porsches would want to be able to race them against other vehicles from other manufacturers. Some even would want to put a Porsche against other road-going vehicles- such as motorcycles.

For those who want a more modern experience, I am uncertain the success of a modern "Porsche Unleashed" would sell well in today's racing/driving game landscape. However, for those who fancy nostalgia and games that take you back to simpler times, this would be an excellent game to consider adding to any gaming collection. Whatever developer decides to come up with a modern Porsche Unleashed will need to try to be creative to make a game like this not seem like an overly niche racing game.


Would a "Porsche Unleashed" Sequel Ever Happen?

I would say only a dedicated developer and team can make a game like this happen. Who is willing to make a quality title to celebrate Porsche like Electronic Arts did back in 2000? Maybe can this developer go steps further with a modern "Porsche Unleashed?" This developer would need to make it feel like a complete game and not as if it could be done better as a mod for an existing simulation racing title. It would be great to see a sequel of "Porsche Unleashed" featuring newer Porsche models and some older Porsches that did not grace the first title.





I am hopeful you have enjoyed this blog post. Of course, make sure to get a discussion going in case this topic interests you. Make sure to support my work by Subscribing and/or Following in some capacity to show your support. Thank you for reading! Take care and be well.

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Wednesday, December 18, 2019

Madalin Stunt Cars Series

John B. Marine | 8:59 PM | | Be the first to comment!
A reader reached out to me to mention an online game. I will use the time in this blog post to make mention of this online game. Brought to my attention was a game online called "Stunt Cars 2" by Madalin Games. This game features 40 different cars that you can drive around on a massive stunt track. You will have lots to contend with including jumps, loops, and more. You can go it alone, or you can invite people to join your own rooms and sessions playing this game. This is actually part of a series. So that's why I am mentioning Stunt Cars 2 and Stunt Cars 3.

The Madalin Stunt Cars series is more like a playground of racing rather than anything like serious racing or any story-driven racing game. It's a great way to kill time if you want to fool around with some racing or driving action. It's all very casual and cool. Don't expect doing things like precise driving or having to contend with any kind of damage models. Accounts are not required to play any of the Madalin Stunt Cars games. So if you just want some quick online racing fun, you might want to consider playing these games.

These games are built in Unity. Make sure you have a compatible browser that can play Unity games online or Flash and/or HTML5 games.


Video Preview.

Here is a video sample of what Madalin Stunt Cars has to offer:


^ Madalin Stunt Cars 2 Full Gameplay Walkthrough


Want to Play?

You can play some of these Madalin Stunt Cars games courtesy of Drifted. Check it:
Madalin Stunt Cars 2
Madalin Stunt Cars 3

You can also see more games by this developer by going to www.madalingames.com.


I hope you all enjoy the experience these games have to offer!





I am proud to share another blog post here. I hope you liked this one and the game(s) I made mention to. Thank you for reading! Take care and be well.

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Thursday, November 21, 2019

Would Gran Turismo 4 Be Better Online?

John B. Marine | 5:30 PM | | | | | | Be the first to comment!
Early in its development, Gran Turismo 4 was supposed to be the first Gran Turismo with online multiplayer. Unfortunately, online play was not implemented for GT4. GT4 still ended up being an amazing game. However, could Gran Turismo 4 have been better had it actually implemented online multiplayer? This is more a commentary piece of mine than any educational material regarding GT4. So welcome to another post of "John's Race Space!"


Before I Begin...

Today (November 21) marks the anniversary of this blog named as "John's Race Space" from its original name of "John's Gran Turismo Space!"






Would Gran Turismo 4 Be Better With Online?


Gran Turismo 4 racing
^ from: (YouTube) - Could Gran Turismo 4 be better if it had online multiplayer, as previously promised?

Gran Turismo 4 had the early promise of being the first online multiplayer Gran Turismo title. Extensive work was done in preparation for this game to make its online debut. However, it was later reported that Polyphony Digital would drop the online play for GT4. This made GT4 as just another non-online GT title.

Just because Gran Turismo 4 lacked online play didn't mean people were unable to find workarounds. In fact, there was some pseudo online interactivity by connecting their PC to XLink Kai for LAN (local area network) play. Such methods give PlayStation 2 units the feeling of being connected online. People still somewhat managed to set up online multiplayer races in GT4 across LAN with this method.

In the classical sense, I always believe games should have a robust package offline and online. How much of a priority and of what level of importance online play is should be considered strongly outside of the base single player model. Do not make increased concentration of online play if a game's offline model is weak. A few differences in this would surface in later titles like Gran Turismo 5, Gran Turismo 6, and Gran Turismo SPORT. Let me go into further detail about this.




Gran Turismo 4 Offline and Online


This section delves into the deeper points regarding varying levels of concentration on offline and online content. Take a look.


Could GT4 Have Benefited from Proper Online?

The idea of an online-enabled Gran Turismo leads to having more replay value as you do not have to rely on only the in-game races. However, you may not have much to fall back on when the official servers are not active any longer. Think about when your Internet goes down or if your cellular phone coverage is down. What do you have to fall back on? If you do not have a reliance on online content, you have something interesting to fall back on. Conversely, if you do have a reliance on online content, a vast majority of content for that game ends up going kaput.

People could surely set up leagues and special races within Gran Turismo 4 to play online. Not having these online items would have cheapened Gran Turismo 4. Despite this, Gran Turismo 4 most has remained a solid Gran Turismo title. One of the advantages of online play is that you can take on actual human opposition instead of shoddy AI. Many a GT gamer have complained about overaggressive AI and rubber band AI in Gran Turismo games.

To me, the disappointments of this has led to some people finding other racing games, such as the upstart Forza Motorsport during GT4's development. One of those factors includes a lack of online multiplayer. People who mostly defected from Gran Turismo to Forza Motorsport at that time were more than pleased with what Forza Motorsport had to offer compared to Gran Turismo 4. A lot of games on the XBOX were tied religiously to XBOX Live, so you know you could enjoy solid competition anywhere in the world against people around the world. Since GT4 didn't have online play as promised previously, this meant most people had to settle for having local multiplayer without any sort of online connection.


Structure of Gran Turismo 4 With Online Play.

The disappointment of Gran Turismo 4 not having online multiplayer meant its would-be value was diminished. If Gran Turismo 4 had proper online multiplayer, it would open up two different avenues. Consider the following.

The first avenue would be how to structure Gran Turismo 4. Do you focus GT4 primarily on offline play while also offering a solid online model, or do you try to have an even balance of offline and online play? As long as you don't seem like you force people to play online to continue a game's lifespan, the game's appeal doesn't really take a serious hit.

The other avenue is on how to structure both an offline and online model of GT4. Could you possibly increase the concentration more on online play, leaving for a fairly weak offline system? Online play remains fun until the official servers are shut down. You don't want to leave someone with less of an experience with the single player as you probably could have with a combination of online and offline.

As evidence proven by the later Gran Turismo 5 and Gran Turismo 6, the thing I would fear most is for Gran Turismo 4 to lack a sufficient offline model since you are somehow relying on online play to be more paramount than offline play. Even Gran Turismo SPORT eventually adopted single player elements to offset its previous online-only game play model. Gran Turismo 4 is fairly deep with its Gran Turismo mode. GT4 would probably have a very weak offline mode if its concentration on online play is stronger than its single player elements. The good news is that the offline material doesn't have to be as detailed since you have online play to fall back on. Since you don't have as much to focus on in the offline realm, you can afford to not make action as stringent because some people enjoy the multiplayer experience more than the single player experience. Having both in a game extends the appeal and lifespan of that game. Online-only games are mostly dead once the servers are shut down.


Is Gran Turismo 4 Better Offline?

Even if Gran Turismo 4 lacked proper online play, is it better offline? I would argue it would be. Having an online model means you have to enjoy a game while it lasts. An online-enabled game is not likely to be enjoyed online for eternity as the servers are shut down. I am someone who sees online multiplayer more as a perk than a necessity. It is only a necessity if you feel it is needed the game has to have online multiplayer to keep its appeal. And to me, it is important to have a solid single player experience rather than rely on online play to keep it relevant and active. Online multiplayer should bolster a game, not carry it. There wouldn't be too much outside of online multiplayer if Gran Turismo 4 relied on online multiplayer rather than have a mix of offline and online.

People would still complain over most of the usual things regarding Gran Turismo 4 even with online multiplayer. For instance, people would still complain over the car list not having the big manufactures (Ferrari, Porsche, Lamborghini, etc.), a lack of damage, weak sounds, shoddy AI, and stuff like that. At least GT4 having online play means you won't have to take on AI opposition all the time. It also means you aren't restricted to the original races set up by Polyphony Digital. It goes both ways.

I still think Gran Turismo 4 would be great with or without online multiplayer. I see online multiplayer more as a nice bonus rather than anything necessarily needed. GT4's model would have to be incredibly modified to make for a better experience of offline and online. All in all, maybe not having online play in GT4 was a GOOD decision as it could probably wanted to make a better online model for Gran Turismo than what was previously planned for GT4.





That's what I think about GT4 and online multiplayer. What say you? Feel free to comment! Thank you for reading! Take care and be well.

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Sunday, July 21, 2019

SEGA World Drivers Championship Thoughts

John B. Marine | 7:51 PM | | Be the first to comment!
"SEGA World Drivers Championship" (or SWDC) delivers the thrills of the series known today as Super GT. As in, the Super GT long known as the JGTC . So don't confuse the two Super GTs. Regardless, you are looking at a racing game that can surely provide some epic racing action. I have never played this "SEGA World Drivers Championship," so I will only offer thoughts on it in this blog post. I hope you enjoy this look at "SEGA World Drivers Championship!"






SEGA World Drivers Championship


If you are educated in any way about SEGA, you may know of SEGA's illustrious history of racing games. At first, seeing that Super GT is the represented series of "SEGA World Drivers Championship," many will have recollections of "SEGA Super GT," better known as "SEGA SCUD Race." It was first released in 2018. There are differences of the Super GT in question. You see, "SEGA World Drivers Championship" is based on the Super GT known for a long time as the JGTC (All-Japan Grand Touring Car Championship). The game looks beautiful since it is powered by Unreal Engine 4. Cabinets of SWDC can be linked together for multiplayer action. In fact, about eight players could be linked together for arcade madness. Some tournaments with this game are contested with linked cabinets.

Please note that "SEGA World Drivers Championship" is a simulation racer. Though SEGA is better known for their arcade style racing games, various tactics in more arcade style games will not work in SEGA. So forget about trying to intentionally overshoot corners or trying to drift cars into turns. Think of this as a proper sim-style game, such as the likes of "SEGA Touring Car Championship" or the "SEGA GT" series.

To my knowledge, this game is NOT available in the United States.


The Basics.

In "SEGA World Drivers Championship," you can compete with any team and race on any number of tracks. You can only compete with a lot of GT300 level teams early on before being able to drive for the better teams as well as the GT500 teams. To my knowledge, most of the courses in this game are fictional while there are some real-world courses, such as Fuji International Speedway. This game does not follow the proper Super GT championship and all of the different tracks raced in the series.

You then compete in any number of races on any sort of track. Races go from a rolling start. Your task is to try to get to the front as quickly as possible. To progress quickly, try to finish as high as you can while also racing as clean as possible. Accomplishing these feats will allow you to level up faster. You will not be penalized for any seriously bad driving, but you just won't get through the game faster driving poorly. Not only do you level up, but your team also levels up.


My Final Thoughts.

"SEGA World Drivers Championship" is a very exciting simulation-style racing game. While it is not any hardcore simulation racer, it is still an enjoyable and fun sim racer for arcades. Being to progress wonderfully through GT300 and up to GT500 teams makes this an arcade experience that you can enjoy for quite some time. Remember that this is a simulation racer. If arcade thrills are your thing, you won't get them here. Instead, you are getting intense GT racing from the always intense Super GT series in SEGA World Drivers Championship.

If there was an arcade room that had this game, I would love to play it!


Video Preview.

For video insight into "SEGA World Drivers Championship," here is a video showcasing game play as it happens. It's a long one, so don't view this one if you don't have a lot of time on your hands:


^ ?SWDC?SEGA World Drivers Championship





If racing/driving games are your thing, then you've come to the right blog! "John's Race Space" is your blog featuring an emphasis on racing/driving games and elements thereof. So make sure to Subscribe/Follow this blog if you enjoy my work. I would greatly appreciate it! Thank you for reading! Take care and be well.

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