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Tuesday, October 27, 2020

SEGA Touring Car Championship

John B. Marine | 10:11 PM | | | Be the first to comment!
SEGA's 1996 game, SEGA Touring Car Championship, features four cars and is powered by a set of high-energy songs. The high-powered realm of circuit racing is embodied in SEGA Touring Car Championship. Are you ready to take on the intense action that SEGA Touring Car Championship has to offer? I will share with you my thoughts on SEGA Touring Car Championship. And really, they will be just that- thoughts, because I never personally played "SEGA Touring Car Championship" to properly share my views. Welcome to "John's Race Space!"

SEGA Touring Car Championship

Time to talk about another 3D SEGA Racing game! Let's do this!

SEGA Touring Car Championship
^ from: (YouTube) - SEGA TOuring Car Championship is something a bit different from the usual SEGA racing goodness you may be accustomed to.

Among SEGA's many different racing games of the 1990s, "SEGA Touring Car Championship" is a racing game with fictional courses and four great racing machines from their time. The game follows a model like "SEGA Rally Championship" in which you run laps around a closed circuit while trying to pass all of the cars on the track. While you probably are not going to win all three races, you at least need to complete all of the races as best as you can. There is a bonus fourth race if you manage to win the final race. All of this racing madness is fueled by a high-energy soundtrack from one of Japan's hottest music labels- Avex. While this game did have a focus on realism, it was nowhere near the attempt of simulation-type racing as when SEGA released SEGA GT in 2000.

This game was available for arcades, the SEGA Saturn, and even PC. The PC/Saturn version of "SEGA Touring Car Championship" has a handful of differences from the arcade version. The home versions include a few extra tracks and cars to unlock as well as some extra race types. But again- I have not played ANY of these games to personally make any claims or opinions.

Now that you know a bit about SEGA Touring Car Championship, let's go through some of the details of this game.

SEGA Touring Car Championship at a Glance

You have four cars to choose from and three tracks for which to do battle on. SEGA Touring Car Championship is similar in architecture to SEGA Rally Championship, only that you are racing courses for more than one lap.

The Cars.

You can choose between four machines. Three of them are DTM-spec machines, and one is a high-powered GT car. As I'm told, that GT car isn't as capable as the other cars featured in this game. Anyhow... let's meet the four cars:

• Opel Calibra V6
This model resembles the Team Joest Opel Calibra V6 DTM touring car.

• Toyota Supra GT
This is the only Japanese car in the game. It is also the only GT-spec machine in the game.

• Alfa Romeo 155 V6 TI
The only Italian car you can race in this game is the potent Alfa Romeo 155 V6 Ti. Besides this, there is another Alfa Romeo in SEGA Touring Car Championship that serves as the Pace/Safety Car. The 155 V6 TI is a more-than-capable DTM racing machine.

• AMG Mercedes C-Class
The sporty and luxurious AMG Mercedes-Benz C-Class DTM racer from the mid-1990s is the potent and capable track weapon from Mercedes-Benz.

That covers the cars. Now for those tracks you will be racing on.

The Tracks.

Three tracks are on offer for you to race on. Here is a look at all three (NOTE: all Imperial measurement conversions are rounded to the nearest thousandth):

• Country Circuit - 2.045 km (or 1.271 miles)
This simple circuit is raced on early to determine qualifying. You then race it again in a three-lap feature race.

• Grunwald Circuit - 2.605 km (or 1.619 miles)
Grunwald Circuit is a more technical racing facility where there is no margin for error. There are many tricky depths to this course to make it a real challenge for all who take on this course.

• Brickwall Town - 2.277 km (or 1.415 miles)
This urban circuit features some decisive and difficult corners. A lot of the course is fairly narrow with either grass or gravel on either side of the road. Trying to keep your car on the streets can be a real hassle here.

If you manage to place 1st after going through the three races, here is your final challenge:

• Urban Circuit - 2.105 km (or 1.308 miles)
This course is run at night on city highways and through various tunnels. The roads are very narrow- more so than around most parts of Brickwall Town. You really need to concentrate if you want to run clean laps around this course.

You know the cars, and now you know the tracks. Final Thoughts coming up...

--- SEGA Touring Car Championship: Final Thoughts ---

"SEGA Touring Car Championship" was not as well received as most other classic SEGA racing games of its time, but it is far from being anything purely bad. The rather twitchy handling of the cars and focus on realism mostly lead to its downfall. Forget about the usual thrills a 3D SEGA racing game can provide, because this does not have the kind of character Daytona USA or SEGA Rally Championship had. "SEGA Touring Car Championship," though, still remains a huge part of SEGA's incredible lineup of racing games from the 1990s.

If I ever got to play "SEGA Touring Car Championship" at an arcade or someplace, I'd like to give this game a try.

Thank you for reading! Take care and be well.

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Zippy Race

John B. Marine | 9:47 PM | | Be the first to comment!
So you're a motorcyclist who thinks cars are overrated? Well, do I have a game for you! Zippy Race! Get ready to travel across the United States in an intense cross-country race in this game. I will use my time here to share some thoughts on this old racing game. Welcome to "John's Race Space!"

Zippy Race

Let's talk Zippy Race!

Zippy Race game Irem
^ from: (YouTube) - Zippy Race- one motorcyclist vs. 89 cars.

Zippy Race is a game from 1983 and 1985 from Irem, a developer most people know of for the legendary R-Type shoot 'em ups (SHMUPS). The premise of "Zippy Race" is to compete in a cross-country race around the United States on your motorcycle. Along the way are cars willing to impede your progress. You start off in Los Angeles and try to ride your way into New York City. You will arrive in a few different cities as checkpoints (including my hometown of Houston!). This is an actual race you are competing in. When you pass a car, you move up in position. Can you go from 90th Place to 1st Place?

For you to complete your task, you jump onto your motorcycle passing all the cars in your way. You have a limited amount of fuel for your motorcycle to complete each stage. You will lose fuel if you fail to pick up fuel items or if you crash out too many times. Therefore, it is of great importance to try to stay on your motorcycle and not make as many mistakes. You are not going to go from last to first in just one stage. Instead, this is the proverbial "marathon, not a sprint." Kind of think of Zippy Race as a racing event like "SEGA Rally Championship" or "SEGA Touring Car Championship" in the sense that you aren't going to be the race winner after just one event. This is all about climbing your way through the pack.

Not to spoil the game, but once the game is completed, you run in loops. So you're back to Los Angeles once you clear the run from Los Angeles to New York. Most games back in the day were about having the highest score rather than complete some kind of story. Though, there were games about beating the high score and not having to do loops.

What If There Was a Modern "Zippy Race?

A concept like "Zippy Race" sounds like something some independent (or indie) developer would come up with. Could you see a modern interpretation of this game somewhere? Here's a little extra section to discuss that possibility.

If there hasn't been a modern interpretation of Zippy Race attempted by some developer(s), it is very much possible to see a concept like this resurface or be revisited. This could easily be made by any sort of independent devloper to have a motorcycle compete against cars in a cross-country race. Someone would probably try to add actual manufacturers just to add some extra appeal. Since the game has on-road and off-road sections, it probably wouldn't be smart having a sport bike be used in this setting. The motorcycle would probably have to be some sort of sport tourer to be realistic and to follow logic.

Final Thoughts are next!

Zippy Race: Final Thoughts

While not entirely obscure, "Zippy Race" is a racing game with a pretty fun concept. It is very cool for the most part. Anyone playing this game will need to learn to pass without crashing. Navigating the scenery is also a critical consideration for this game. Put it all together, and you got yourself a fairly cool classic racing game in "Zippy Race."

I hope you enjoyed this blog post. I couldn't find a brief video to show this game in action, so I had to rely mostly on a picture to show you what this game is all about. Still, I'm glad you could be here. Thank you for reading! Take care and be well.

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Wednesday, October 7, 2020

Super Mario Kart

John B. Marine | 12:57 PM | | Be the first to comment!
The Mario Kart series is one of the most successful racing game franchises in gaming history, and it all began with Super Mario Kart in 1992. This game helped pave the way for not only this franchise, but also other Mode 7 racing titles. This blog post will be my look at the game that began the rise of one of the most successful racing game franchises of all time- Super Mario Kart.

The following blog post is NOT a review of Super Mario Kart.

Super Mario Kart

SNES Mario Kart
^ from: (Mobygames - best I could find) - Super Mario Kart is an iconic racing game for a lot of reasons.

"Super Mario Kart" was not the first Mode 7 racing game, but it surely is more popular than its godfather, "F-Zero." "Super Mario Kart" was released two years after F-Zero and delivers a much more different experience than what F-Zero had to offer. The game takes place in the colorful world of Super Mario World. The goal is simple- get out there and win races! The tracks along with the action that takes place on these tracks made Super Mario Kart a very fun racing game. The venues range from proper racing circuits to tracks in totally unreal and dangerous locations. There may be some shortcuts to some tracks should you have a keen eye to find them. You won't be penalized for taking shortcuts or cheating, so you may want to look for any means to win!

You may choose to either run the Grand Prix or compete in Time Trials. The former is the main area of the game, and the latter will take you for solo hot lapping sessions around a track. More powerful engine displacement mean the karts will be faster. Choose any of the game's eight characters for which to race around the game's courses with. Be mindful that each character is of a specific class. Mario and Luigi are the most balanced characters. Light characters, like Toad, can run faster than most other characters, but they can easily be knocked around by heavier characters. Heavy characters, like Bowser/Koopa, are slower than everyone else, but they can not be phased by lighter racers.

You can then select any of the game's three Cups in Grand Prix mode. You have a number of chances to clear each round of each Cup. Be sure not to overrev your engine at the start of the race. Drive over coins for slight boosts in speed, and drive over the question mark boxes to access various items to help you or harm others. You must finish 4th or better to advance. If you fail to finish 4th or better, you can use any of your chances. If you run out of chances and fail to advance, you must retire from the Cup. Try to go for the Gold! If you manage to clear all three Cups, you will get to race the Special Cup with the game's toughest races awaiting you- including the infamous Rainbow Road.

The Importance of Super Mario Kart.

Super Mario Kart is a very fun and engaging racing game. While it does deliver its fair share of amazing racing action, this game basically defined a sub-genre of racing games. It defined the cartoonish kart racing genre. A game like this is completely arcade and fast-paced. Such games do not pride themselves on precision driving or advanced driving dynamics. The tracks were also not as difficult or as detailed. For many people, these are racing games most people can enjoy without being true "racing game fans." Simply put, this is foolish fun.

The fact "Super Mario Kart" features such unrealistic racing means almost any developer can make a racing game offering the same kind of action "Super Mario Kart" provides. In fact, many future racing games in the vein of "Super Mario Kart" were born to try to offer arcade-style kart racing. Lots of other racing games in the future would take advantage of cartoon-style atmospheres in addition to wild and wacky characters and locales.

As for the Mario series itself, "Super Mario Kart" only enhances and expands the appeal of the Mario series by offering a unique category within the Mario series. The Mario series is already known for great platforming. All "Super Mario Kart" does is expand its appeal with a new genre. It does so while also offering a category of racing game that appeals even to those not into racing in general. Future Mario Kart games only enhance what "Super Mario Kart" was capable of and takes things to new levels. Many more tracks and characters would come about along with a handful of new items to increase the frenzied racing action. Some would argue that with future iterations of the Mario Kart series, the future titles would be marred for having rubber band AI that makes playing the game less fun and makes you seem punished for actually being good. The Mario Kart series, however, still remains fun and enjoyable. Even recently (as of October 7, 2020), there was the announcement of "Mario Kart Live: Home Circuit," which basically brings the insanity of Mario Kart to your home or building! This series is still going strong and very much alive and well.

IN CASE YOU'RE INTERESTED: You can learn more about "Mario Kart Live: Home Circuit" here: Mario Kart Live: Home Circuit - Official Size.

Much like how Gran Turismo became the standard for racing games of a simulation nature, the Mario Kart series would be the standard of the kart racing genre. Future series and games in the vein of Super Mario Kart are very varied. There would be future titles such as (but not limited to) Wacky Wheels (PC), Skunny Kart (PC), Motor Toon Grand Prix, Diddy Kong Racing, Crash Team Racing, ModNation Racers, Sonic Racing All-Stars, SuperTuxKart, and more.

With this perspective offered, allow me to offer you some final thoughts on Super Mario Kart.

Super Mario Kart - Final Thoughts

"Super Mario Kart" is a genre-defining racing game that took the Mario series into a new light and provided a new experience in its time. Even today, it remains one of the best-ever racing games along with being part of one of the best racing game franchises in gaming history. Its unique and fun racing action makes it a can't-miss racing game to play. Its appeal would spark its own sub-genre of racing games that still makes it as amazing to play while also giving casual racing game fans something to be a part of the racing game genre without being totally committed to it. "Super Mario Kart" also helped expand the Mario series of games to include a new way to get engaged to the Mario series. Later in its time, it would be one of the many Super Nintendo titles to carry the "Greatest Hits" gold badging as one of the greatest Super Nintendo titles of all time. So this is a once-in-a-generation, genre-defining game. All future Mario Kart titles would only expand and enhance the series to its current highly-successful level.

I tried to find a brief video to showcase "Super Mario Kart," but I couldn't find anything. So I'm afraid I will leave you only with thoughts on Super Mario Kart.

Keep racing on, racing game fans! :) Thank you for reading! Take care and be well.

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Monday, October 5, 2020


John B. Marine | 2:33 PM | | Be the first to comment!
Ask what most gamers consider the best futuristic racing game series is, and F-Zero could be most peoples' answer. The F-Zero series was basically the godfather of Super Mario Kart, which would come in 1992. F-Zero dates back to 1991. This is a blog post in which I want to focus on the very first F-Zero on the SNES from 1990-1991.

Before I Begin...

Often times when I mention games, I avoid trying to sound like I am doing a review if I never played or seen the game. That's why I don't make too many posts about certain racing games. I feel actually playing games before blogging about them gives me credibility. I may just still blog about certain games based on impressions and thoughts rather than try to review them.

Just so you know... this blog post is NOT a review of this game.


F-Zero was a racing game that offered impressive high-speed action on very realistic-style courses with 3D-style depth. This wasn't the method used in games like Pole Position or OutRun. An actual map is laid out in a 3D style. With the Super Nintendo making use of Mode 7 technology,

F-Zero has you racing futuristic cars across a handful of racing environments. Your job is to climb through the field while trying to stay above the position limit. You must also make sure not to take too much damage. Your craft will be flying at speeds of anywhere between 400 kph to 450 kph. There are 15 events in F-Zero spread across three leagues. You can choose between four cars each with their own performance characteristics. There are on-track obstacles to deal with including turbo boosts, jumps, mines, and more. If you want to win, you better be ready for fight for victory! If you fail to finish the race, you can use one of your extra lives. If you fail to finish and have no chances remaining, the game is over.

The Importance of F-Zero.

I think F-Zero bears importance in its use of the SNES Mode 7 technology. And as I mentioned in the introduction, it is essentially the godfather of the later and vastly successful Mario Kart series. F-Zero became a highly successful series in its own right after the very first F-Zero. You even could play as Captain Falcon in the Super Smash Bros. games and even fight on F-Zero locales in Super Smash Bros. games. There was even F-Zero anime I came across once.

Now that I have provided perspective, allow me to give some final thoughts.

F-Zero: Final Thoughts

F-Zero is a game I have not had much experience with, but it is surely a racing game and racing game series that bears some importance and significance. This was the first taste of Mode 7 racing that would later be used in some other future racing games- even including the iconic Mario Kart series. You owe it to yourself to play this game any way you can get your hands on it.

Video Preview.

Let me give you a brief video showcasing this classic racing game. Check it:

^ FZero Super Nintendo Gameplay - SNES F-Zero Game Video (Thank you to the author for allowing this video to be embedded)

I hope you were able to enjoy this look I've provided at F-Zero.

Racing/Driving games. That's what this blog is all about. If you enjoyed your time here, make sure you are Subscribed/Followed in some capacity so you keep up with my latest material. Until next time, thank you for reading! Take care and be well.

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Saturday, October 3, 2020

Three 3D Modern Retro Racing Games

John B. Marine | 12:44 PM | | Be the first to comment!
Flat-shaded retro racing games have become popular of late. Three games are among the most recent independent/indie games- Formula Retro Racer, Hotshot Racing, and Art of Rally. I want to discuss and make light to these games in this blog post. This is not a review of any of these games, because I haven't played any of them as of September 28, 2020; but I am simply posting to share these games with you all and bring them to your attention.

These are all based on games available on Steam. Though, some of these games may also be available on consoles as opposed to these being on any computer operating system.

Three 3D Modern Retro Racing Games

Today's racing games are top-notch and with the most of-the-moment technologies. Some people tend to believe most of today's racing games no longer have the appeal of the simpler days of racing, where you didn't have to rely on precise driving or having solid setups to post the fastest times. There comes a time where we try to educate people on the classic times of gaming. At least in terms of 3D gaming, you have to consider games the likes of Virtua Racing, Ridge Racer, even the likes of Hard/Race Drivin'.

Being able to deliver games that are like love letters of games past is a great way to have gamers enjoy simpler times of gaming. In some cases, however, such retro games remind us of certain flaws that make them not as favorable to some people. The three games I will make mention to feature mostly arcade-style racing games. I am mentioning arcade in the sense of fairly short races; not in the sense of arcade-style dynamics. So therefore, these games to be featured in this blog post may not be as interesting for those who prefer doing longer, harder races. Even still, they are worth taking a look at.

Even if you do not fancy such classic style racing games, at least respect them for provding the groundwork for making some of the more advanced racing games possible. None of the racing games to be featured here have any sort of hardcore realism to them. These are purely racing games for the enjoyment of racing.

So with these things said, let's talk about the three racing games I want to mention here!

Art of Rally

The golden age of rally is showcased in the gorgeous flat-shaded racing game known as "Art of Rally" from Funselektor Labs Inc. The majority of vehicles in this game are mostly vintage rally cars as well as Group B rally cars. There are no officially-licensed rally cars in this game, though you can pretty much make out what each car is supposed to be. This game features top-down rally racing like with the Drift Out series. Graphics and action are both gorgeous even for a flat-shaded game. What this game may lack in hyper-realistic and photo-realistic graphics it makes up for with solid rally racing action. "Art of Rally" was released on Steam on September 23, 2020 and currently has Very Positive reviews.

Here is a video preview of "Art of Rally" This is in case you want to try out "Art of Rally":

^ art of rally - Launch Trailer - OUT NOW! ^ Do you want to try out "Art of Rally?" Take a look at this lovely title on Steam here: Art of Rally on Steam.

Now let's talk about another recent flat-shaded racer in the next section.

Hotshot Racing

From its roots as under the name "Apex Racing," this game would later be known as "Hotshot Racing." This game can be seen as an absolute love letter to classic SEGA 3D racing games like Virtua Racing and Daytona USA. It was released on September 10, 2020 on Steam; and its reviews are currently rated at Mostly Positive. The game was developed by Sumo Digital Ltd. and Lucky Mountain Games. You may recall Sumo Digital for doing a number of games mostly for SEGA. It was published by Curve Digital.

In the past, I closely followed the development of "Hotshot Racing," especially when it used to be "Apex Racing." The former namesake featured a '90s style racing game sure to make classic SEGA racing game fans happy. However, it mostly featured car combat and different tuning models for a number of different applications. For example, a car could be outfitted to take on high-speed challenges, or it could be upgraded to have better off-road performance. Cars were outfitted with guns when it used to be "Apex Racing." Once this game later became "Hotshot Racing," the car combat aspect was removed, and there were also changes to the tuning model for cars in this game. The changes between "Apex Racing" and "Hotshot Racing" disappointed a number of fans. If I may be honest, I think keep a racing aspect while trying not to be some crash 'em up racing game like Wreckfest or Burnout is refreshing.

"Hotshot Racing" features sixteen different courses along four different locales. The game also features eight characters with their own unique personality. You can race a traditional single race or championship, but there are other modes like the exciting "Drive and Explode" mode. Up to eight cars can be on a track at one time. The amount of tuning and customization options are vast and varied. You can even give cars fuzzy dice and bobbleheads inside! More customization options can be unlocked as you progress through the game.

Here is a look at Hotshot Racing:

^ Hotshot Racing • Release Date Trailer • PS4 Xbox One Switch PC If you want to try "Hotshot Racing" yourself, you can find it on Steam here: "Hotshot Racing" on Steam

The last game I want to make mention to is last based on it being released least recently of these three titles. So take a look at the next section.

Formula Retro Racer

"Formula Retro Racer" is more akin to SEGA's "Virtua Racing" series with its overall style and charm. "Formula Retro Racer" features eight different tracks all exclusively raced on with formula-type racing cars. It was released on Steam back in May 15, 2020. So this is the least recent of these modern retro racers I am discussing here. Reviews for this game are rated currently at Mixed on Steam. This game was developed and published by Repixel8.

This game has a Virtua Racing look and feel to it while being modern. It also happens to be a bit less forgiving than Virtua Racing. You can actually crash your car and suffer some wicked wrecks. The graphics are mostly flat shaded, though there are some hints of the game looking anything but your average flat-shaded 3D game. It is a little of everything in a stylish, modern retro package. This is surely a title to enjoy if you are a classic racing game fan.

I found this video to showcase "Formula Retro Racer":

^ Formula Retro Racing Trailer

You can try out "Formula Retro Racer" on Steam here: "Formula Retro Racing" on Steam

I will now offer some final thoughts on these games in the final section here.

Three 3D Modern Retro Racers: Final Thoughts

Even in this era of games having to look hyper-realistic and have the most accurate performance characteristics, it is refreshing to see modern retro style games like the three I mentioned in this blog post. Each of the games I mentioned encompass mostly three different disciplines of motorsport. You can make the case as to which of the three I mentioned are the best to you. Regardless, at least we know that the classic time of 1990s 3D racing games are embodied beautifully with the games I mentioned here. Hopefully in the future, I may get to play these games in some capacity. Until then, you may have yourself some options for playing some more quality racing games.

If I somehow to play these games, I will be sure to review them proper to you all in the future.

I hope you enjoyed not only this blog posts, but any or all three of the aforementioned games in this post. Consider subscribing or following my blog(s) if you want more of my content. I discuss more than just racing/driving games across my various blogs. Be sure to take a look at my other content if these other topics interest you. I just want to provide the best content for cyberspace that I can provide. Thank you for reading! Take care and be well.

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Saturday, September 26, 2020

Rally Fury: Extreme Racing

John B. Marine | 11:28 PM | | Be the first to comment!
"Rally Fury: Extreme Racing" from Australian developer Refuel Games Pty Ltd. is a mobile rally racing game. While not any hardcore rally racing, it does offer a unique challenge of pack racing on tarmac, dirt, and snow. Challenge yourself to try to win the various races and challenges that this game has to offer. Are you up for it? Or should you even care about this game? I'll let you know with my own review of "Rally Fury: Extreme Racing" here on "John's Race Space!"

A Note About Mobile Games...

I am playing this game and reviewing as from my experience using my Xiaomi Mi Box S. Since this is a mobile game, the game may be different based on whatever version it is under. I am playing from the current version based on the original date of this blog post (September 27, 2020).

Rally Fury: Extreme Racing

Rally Fury Extreme Racing
^ from: (Google Play) - Delve into the competitive racing realm of "Rally Fury."

"Rally Fury: Extreme Racing" is a game that was released in 2017 by Australian developer Refuel Games Pty Ltd. This is a game that challenges you to take on rally-style environments across four different locations and with a few cars. It is an arcade-style game that offers some arcade thrills. Get ready for some hard-fought races.

This game is a free game available for iOS and Android. You can play either with the touch screen of your mobile device or with a game pad. It also has settings for use with a steering wheel.

Game Play.

Playing Rally Fury is not at all complicated. Before you can take on the main grind of Rally Fury, you must complete a Tutorial. The Tutorial will teach you the very basics of the game. There isn't really much to it, so you should have no problem completing it. Once you clear the Tutorial, you will have about 10K Credits to spend on your first vehicle. Excluding variations, there are only really five different cars to choose from.

The Vehicles.

There are five vehicles in this game. These are all based on the stats of the entry level class of these cars:

• The TAIPAN is a peppy three-door hatchback.
• The CRUISE is a sports utility vehicle.
• The AURIGA is a sporty sedan.
• The ATLANTIS is a sporty compact coupe.
• The PHOENIX is a sports coupe that seems more inclined to road racing than rally racing.

The game is vehicles are characterized by four different stats. They are as follows:
• TOP SPEED: how fast the car can go.
• ACCELERATION: how quickly a car can get up to speed.
• HANDLING: how well a car can take corners.
• BOOST: how effective the boost power and boost duration will be.

You can upgrade your vehicles in the Upgrade Shop. Each stat can be upgraded so far until they reach their maximum tuning potential. You will know when you reach MAX when the gauge reaches its max level and can not be upgraded further.

These vehicles in this game are divided into three classes: A Class, B Class, and S Class.
• The class of vehicle you start off with is in the A Class.
• The B-Class features upgraded models of the A-Class vehicles. They also cost three to four times more their A-Class counterparts.
• The S-Class features pure rally beasts and offer the fastest and most capable cars in the game.

When you have enough money, you can buy more cars. You can even buy cars of a higher class. You usually are noted before a race of the recommended class of car to race an event with. You might need to do a little grinding on some high-paying races if you want to be better able to purchase some of the more capable cars.

Vehicle Customization and Upgrades.

Items in game have Credits currency. There is also a more premium currency in this game called Tokens. You start with 50 Tokens once you purchase your first car.

All of the Customize options require Tokens. The main menu of customization lets you color your vehicle. You can color your chassis, front wheels, rear wheels, window tint, license plate, and decals. You can change the license plate text for free, but changing its color will require Tokens. Changing the color of more expensive vehicles require more tokens.

The Tire Shop is where you can purchase tires and perform repairs to your tires. You regularly need to keep your tires maintained. You get a gauge showing how healthy your tires are. You can purchase better tires for your vehicle. The Standard tires are great all-around tires for your vehicle. Repairs for Standard Tires are free. Buy the Premium tires for enhanced performance on tarmac and dirt circuits. The Snow tires offer the best performance on snowy and icy surfaces. Repairing Premium and Snow tires require Credits.

The Locations.

Rally Fury has four different locations for which to enjoy racing on.

• Test Track - this course features multiple roads with a combination of tarmac and dirt. It is used for the Tutorial course and for test drives.

• Green Fields - a traditional rally style location with a mix of tarmac and dirt that takes place on country roads.

• The Circuit - a permanent race track with both tarmac and dirt sections. Dirt Jumps are included.

• Alpine Mountain - a rally location featuring all snowy roads. You may want to invest in snow tires for the best performance.

Each of the locations feature a handful of tracks to race. To compete in any of the regular courses, you must first clear a Qualifying race. You can then enter the regular race after clearing the qualifier.

You can practice racing each venue by choosing Free Drive. All of the roads to each course will be made available for you to practice. You have a time limit for which you can try out each each course in Free Drive mode. Use this opportunity to hone your skills.

The Events.

The events are mostly qualifying events followed by main races. When you enter a Qualifying event, you are usually asked to clear a race within a certain amount of time. Completing qualifying events with certain seconds to spare will give you the highest rewards. Some events even have certain tasks for you to complete. Usually, you have goals for constant drift distance, reaching a certain top speed, hitting a certain number of cones, crossing a certain number of boost pads, and even winning the race with a specified car. There are other challenges to take on besides trying to complete an event in first place. Completing one event unlocks another.

If you fail to complete all the objectives, you can always go back to that event to earn all the stars for any given event. So if you want to complete the game, you will want to get all the stars for each event. Usually there are five stars maximum for each event. Three stars can be earned for completing the main event, and two stars can be earned for completing secondary tasks.

To give yourself an advantage, invest in Boosters. There are three boosters you can choose from:
• Double Credits - you will earn twice as many credits in a race.
• Max Out - your car will be at max upgrades for only one race.
• Boost - your car will be able to boost from further distance from Boost Pads.
Each boost requires Tokens to purchase. Once one race is complete, the Boosters will expire.

Game Tactics.

Here are a few things to take note of playing "Rally Fury: Extreme Racing":

• Play consecutive days for bonus money. The first day earns you 1K Credits and 5 Tokens. Playing for straight days increases the Credits bonus by an extra 1K. So if you play for five days straight, your bonus on day 5 is 5K Credits and 5 Tokens. All you need to do is compete in one event each day to keep the daily bonus going.

• If you want more currency, invest your real money in packs for Credits and Tokens. It is possible to clear this game without needing to invest real money in exchange for in-game currency. This is not one of those "freemium" or "free to play" games where you eventually will need to use real money to complete the game. • If you want a boost, take advantage of Bundles. Each bundle gives you a new car along with a lot of Credits and Tokens. Pay using real money to enhance your experience. • Take note of the recommended car class for each race. The first few races require a vehicle A-Class or better. Further progress will require cars B-Class or better. You can enter a race requiring a weaker car by using a more powerful car. It wouldn't be fair, but at least you can bring whatever car of a certain class you like.

• The AI usually likes to use their boost early when starting races. You may want to do the same to avoid being behind early.

• Avoid hard crashes if you can. If you hit a wall or certain obstacles hard, you will WRECK. The wreck is a slow-motion impact that results in you losing some valuable time and perhaps even track position for races.

• If you leave the main course for too long, you have a certain amount of time to return to the race track before the game automatically resets you back on course. Stay on track as much as possible.

• Invest in Boosters if you feel you will not be as competitive with your current vehicle in its current state.

That's all. Now for my thoughts on this game.

Rally Fury - Final Thoughts

"Rally Fury: Extreme Racing" will not blow you away with total awesomeness, but this game is still a very good title that will nicely kill time. This game is not in any way an overly boring title. There are some nice effects such as dirt and snow being caked onto cars as you go off-road. The AI is fairly challenging but not overpowered or totally aggressive. This game is nowhere near the ultimate mobile racing experience. However, it is not a bad game in any sense. A good thing is that you will not need to feel like you have to pay money to be competitive. You can probably do much better for mobile racing experience, but you can't do much worse. This is really an above average game that is worth checking out.

For More Information...

To learn more about Rally Fury and to download for iOS or Android, visit

This post about "Rally Fury: Extreme Racing" is now over. Hopefully I may have made you try this game or perhaps steered you away from it. I still am glad you dropped by, so thank you for reading! Take care and be well.

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Wednesday, September 9, 2020

Why Aren't There More Vintage Racing/Driving Games and Mods?

John B. Marine | 6:53 AM | | Be the first to comment!
Many of us love the most recent cars. Some of us, though, also enjoy classics. Not too many racing games deliver quality racing experience of older cars. Games such as the upcoming "The Art of Rally" have older cars featured. For those who want more racing games featuring older vehicles, they can come very far and between. Some even just want more older cars mixed in with today's modern vehicles. So this blog post is a discussion of racing games with older model vehicles.

While the title of this blog post suggests vintage vehicles, this mostly can mean games with vehicles that are not considered current or modern.

Vintage Racing/Driving Game Inspirations

Let me give you an idea of vintage racing just for discussion's sake. Take a look at these videos to get an idea of what I am about to discuss in this blog post.

Vintage Sample: Pre-War Racing.

In researching this topic, there is one sim racing fan who wanted to focus on sim racing featuring cars before war time. This will have you convinced or intrigued at how there should probably be more games or mods focused on vintage racing:

^ Donington Park 1938 Assetto Corsa Mod - More Pre-War Cars Please!

Vintage Sample: Power and Glory.

One of the most popular mods for GTR2 is the Power and Glory mod. This mod features a variety of classic vehicles to be pushed to their limits. Take a look at this video...

^ Power and Glory V3 (GTR2 Mod)

Now that you have seen examples of classic/vintage racing, should there be more racing/driving games and mods focused on vintage-type racing? I will further discuss in the next section.

Should There Be More Vintage Racing Games?

The goal of almost any racing/driving game is to enjoy the thrill of operating a vehicle at various speeds across any number of challenges. That has been the goal of such games since their proliferation. While most people want to enjoy the latest and greatest of various vehicles, some prefer taking a trip back in time to where vehicles were not as advanced. Older vehicles have character that modern vehicles will not be able to instill.

There have not been a shortage of racing/driving games featuring older vehicles. For example, "GT Legends" from SimBin features various GT racing machines mostly from the 1960s and 1970s. "Grand Prix Legends" from Sierra/Papyrus features Formula 1 race cars from the 1960s. "Motor City Online" exclusively had you drive classic American muscle cars. The "Great 1000 Miles Rally" arcade games exclusively feature vintage race cars racing the Mille Miglia. You also have "NASCAR Legends," which mostly features NASCAR stock cars racing in the 1970s with some of the different drivers and tracks of that time. There are even some non-racing games that feature older vehicles you exclusively use. For example, "Grand Theft Auto: Vice City" and "Grand Theft Auto: Vice City Stories" had you operate vehicles from the 1980s and older. Older vehicles can also be found in car combat games like "Interstate 76" and "Interstate 82." These are only a small amount of games focused on classic racing.

The common method of implementing driving older models is to merge classic with modern. Almost any Gran Turismo or Forza Motorsport is a prime example, where you have classic and modern vehicles competing in the same game under the same engine. "Need for Speed: Porsche Unleashed" featured a mode where you race and own Porsches ranging from the first models to (at their time) the most modern Porsche models. The ToCA Race Driver series had a handful of races and championships focused on classic and modern vehicles. Even games like the rFactor series and Automobilista series have had a handful of modern and vintage Formula 1 machines, including fictional models.

All of this sounds entertaining, but one has to wonder why there aren't more racing/driving games with older models.

The Challenges of Vintage Racing Games.

How much does it matter to operate older vehicles in games? A whole lot, depending on who you ask and how much you are willing to bring older experiences to the masses. Some older racing games take place mostly with older vehicles on a mix of modern and classic venues. Some racing games fixated on older vehicles try to replicate the past as much as possible. For example, a game or a mod focused on Group C sportscars can feature race tracks at their time with sponsors and logos appropriate for their time. So the Mobil 1 logo then would have the red Pegasus rather than or including the basic Mobil 1 logo.

It is also a challenge to try to be as accurate as possible. Unless you are thinking of vintage style vehicles with unrealistic handling and tuning, trying to accurately re-create older vehicles and older locations is a challenge in itself.

The Challenges of Creating Vintage Racing Games and Mods.

What makes such projects so hard? Well, there are number of variables that make implementing classic racing experiences. I will share a number of main problems.

One of the first challenges of classic racing in games is understanding older vehicle operation. Older vehicles are tough to drive and do not make nearly as much horsepower as modern vehicles. It can be tough to replicate and implement the precise nature of certain older vehicles. Even a lot of the modern advances in automobiles will not be readily available in older vehicles. So you will have to take extra care in trying to properly race or drive certain older vehicles.

When it comes to locations, proper re-creation of actual locales for their time period is key. If you're trying to re-create sportscar racing in the 1970s, modern tracks like Singapore or Yas Marina Circuit would be inconsistent and out-of-place in trying to capture a vintage racing experience. Building vintage locales can be tough. You have to go by whatever material you can have access to. Some people go with pictures of old tracks and even videos of past races. The challenge, then, is to come up with as accurate of a representation of an old course as possible. This is not easy by any stretch. It is even worse if you have very little cues of a track to go off of. In addition to locations themselves, specific configurations resonate more with older racing fans than any modern configurations. Look at tracks like Circuit de la Sarthe, Interlagos, Spa-Francorchamps, and a number of other tracks. A lot of these tracks utilized a combination of a permanent racing facility and public roads. Australia's Mount Panorama Circuit used to not have the kink after the Conrod Straight.

Vehicles are as tough to implement. One issue is that licensing and proper testing are issues. One thing you don't want to do is trash a classic car. Trying to replicate proper handling of an older vehicle can be more risky than difficult. You can think of things like proper engine sounds, transmission settings, suspension settings, and more to implement to make older vehicles as accurate as possible. The ability to accurately replicate certain actual older vehicles can be a great challenge if you are thinking pure simulation. So most older vehicles are going to be devoid of things like anti-lock brakes, traction control, or anything of that nature.

On the licensing front, not many manufacturers are going to liberally let you trash their cars. Like in the Goodwood Revival, for example, if you wreck a classic car or do any rough driving, you may be banned from ever racing in the Goodwood Revival again. Most people do believe you should be able to trash ANY car in any game. People don't believe every car is sacred and not supposed to be wrecked. But of course, you have those people who want EVERY element of a vehicle to be intact- including damage.

Should There Be More Classic Racing Games?

It depends. Surely having a game focused on older vehicles and locations is different from the latest and greatest cars, but maybe not as many people are interested in a vintage-focused racing/driving game. It would probably be better to enjoy classic vehicle mods for racing/driving games if you are reluctant to enjoy both modern and classic vehicles. Maybe there aren't as many classic racing games as there could be for any number of reasons, including various licensing and implementation issues. If you feel there should be more of these style of racing/driving games, try to work towards having more of these games and mods available.

Whether or not you think there should be more games or mods featuring older vehicles and/or older locations (as well as era-appropriate visuals), that's your call. At least this provides a decent discussion of classic racing games that I feel would be great to feature.

I hope you found this blog post to be a great one. I appreciate you dropping by! Thank you for reading! Take care and be well.
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Monday, June 15, 2020

Gran Turismo 7 Reveal Thoughts

John B. Marine | 6:12 PM | | Be the first to comment!
On June 11, 2020; Gran Turismo 7 was unveiled. I figured this is my opportunity to share my own breakdown and thoughts on this reveal. I want to make my own thoughts on the reveal and even offer thoughts on what I think it will take for GT7 to continue and extend the fabulous legacy of the Gran Turismo franchise. So welcome to "John's Race Space" and a new post of mine!

About the Label: GT7

Posts in this category regard Gran Turismo 7. This can involve almost anything regarding this game.

Gran Turismo 7 Reveal

So what is this Gran Turismo 7 I been hyping up? Here is the video touting Gran Turismo 7:

^ Gran Turismo 7 Announcement Trailer

As with any upcoming game, this leads to a lot of speculation. I certainly am the speculative type. I also am someone who tends to think too much on what something could become. I recommend you take a look at the video above before you read the rest of this blog post. Now, it is time I unpack this video and offer thoughts.

To get my full thoughts on this trailer, I'm going to do a lot of unpacking in the next section. This unpacking includes a look at the trailer along with what I am thinking about in regards to Gran Turismo 7 being released proper. So read on to get my thoughts.

Gran Turismo 7 Reveal Thoughts: Looking Back at Past Titles

Actually, before I unpack the trailer, I feel it is necessary to discuss what is ahead for Gran Turismo heading into Gran Turismo 7.

I still do not have a PlayStation 4, nor have I played "Gran Turismo SPORT." A lot of us imagined that Gran Turismo Sport would be a new direction for the Gran Turismo series. This basically seemed like Gran Turismo putting itself into the eSports realm and leaving behind the tried-and-true formula that has kept Gran Turismo relevant for over 20 years. Gran Turismo SPORT mostly was an online-only deal that had very little single player content. Over time, a lot of single-player content was made available so that the game would remain playable even if and when all the online support goes away. A real showing of accomplishment is if one could qualify for the Gran Turismo World Finals and win a Tag Heuer watch. I personally find Tag Heuer and Citizen as the best luxury watch makers, so this would be an exceptional accomplishment to win a fabulous watch by just playing Gran Turismo SPORT.

Another sign indicating a new series direction has been a lot of the cars and tracks. On the car front, GT SPORT seems to offer its own array of normal, tuned, competition cars, and the unique Vision Gran Turismo cars. The competition cars namely seems to suggest a world of race cars as if Gran Turismo had its own league of racing cars. Players could make their own liveries for cars for the first time in Gran Turismo history. Thousands of liveries have been submitted online for others to download. You can really produce amazing liveries once you really learn to take advantage of the livery editor.

To the disappointment of some Gran Turismo fans on the track front, some of the all-time classic Gran Turismo venues- like Grand Valley Speedway or Deep Forest Raceway- were nowhere to be found. Instead, a handful of other original race courses make up the GT SPORT roster of race tracks. A good number of race tracks involve actually licensed circuits and certain real-world locales. Others further exemplify Gran Turismo as being the best game of fictional race courses.

I have never played Gran Turismo SPORT as mentioned earlier. I do know the game seen a much more realistic and engaging model for driving. The model seems more advanced than any Gran Turismo prior.

Now, it's time to take a look at the Gran Turismo trailer.

Gran Turismo 7 Reveal Thoughts: Trailer Unpacked

These are all my honest opinions what you are about to read. I am going to break this up into three sections pertaining to three different elements of the video trailer. So take a look as I discuss all three segments.

Trailer Cinematics.

If you see some of the many cars that comprised the Gran Turismo 7 trailer, you would be very fascinated about how far we've come. Sure, there is a good amount of Japanese bias from the Japanese developer Polyphony Digital, but the series has always been an encyclopedia of cars. What is one indication of an enhanced roster of cars? Look at the Porsche 917 in the trailer. People have complained for years about Gran Turismo not having Ferrari, Porsche, or Lamborghini. Now look at the inclusion of Porsche ever since the exclusive contract deal between Electronic Arts and Porsche went away. We now have had Porsche in Gran Turismo SPORT and may likely get more Porsches to buy and tune and race. A lot of the racing machines from Gran Turismo SPORT seem likely to make a return.

Gran Turismo World.

Does the Gran Turismo Mode interface seem familiar to you? I think GT7 looks to feature a Gran Turismo mode that longtime players can immediately recognize and appreciate. It's back to a city-style GT Mode with different places to visit. You have Home, but you also have the places to go for car dealers, tuning shops, racing events, and more. It reminds me a lot of the city with Gran Turismo 1 but with the stylish and sleek look of Gran Turismo 4's GT Mode. Gone is the cramped and "modern" Gran Turismo 5 and Gran Turismo 6 style interfaces for your GT World. To me, GT7's GT Mode interface is a throwback to past GTs, and it couldn't look any better. Also, notice the new... characters? Seems like you will have some virtual people to help you navigate through the mad world of Gran Turismo. And finally... since when was Trial Mountain an AMERICAN course? I always thought it was a British course, since GT2 has the UK Nationals at Trial Mountain. It seems you can do a single race, a circuit experience, a time trial, or a drift trial based on what you want to take part in.

In-Game Racing Sample.

Now for the most important element- in-game play. For now, GT7's trailer basically seems a lot like Gran Turismo SPORT. I am fairly certain GT7 will pick up where GT SPORT left off in terms of offering a dynamic racing experience. So no disappointments in that department. Trial Mountain does look a lot different, though. It is still one of the toughest courses in all of Gran Turismo. It just has a new stretched and renovated style. Maybe it's possible this course can be raced on under time and weather variable conditions. So could that mean Trial Mountain could be raced deep into the night? Possibly. Could it even be a rainy mess of a track with rain ranging from drizzle rain to monsoon rain? Could happen. Could it possibly even snow at Trial Mountain? Nobody knows at this point. At least we know that one classic GT track will return for GT7.

That basically is my unpacking of the Gran Turismo 7 trailer. Now on to other thoughts.

Gran Turismo 7 Reveal: The Road Ahead

We all now know what Gran Turismo 7 has shown to the world in its reveal. Now what will it take for GT7 to be a success? I have my own thoughts to share in this section. So read on.

Something to Prove.

Gran Turismo 7 is going to be a success as long as it right the wrongs of Gran Turismo 5 and even Gran Turismo 6. To me, GT5 and [especially] GT6 seemed too lazy. I felt Gran Turismo 5 was a hot mess of ideas with not much execution. Like it tried to be EVERYTHING in its transition from GT4 to GT5. You know- NASCAR, karting, World Rally Championship, Top Gear, and more. Sadly... nothing really seemed overly fun. GT5 did offer an interesting B-Spec system to where it didn't seem like it was the AI racing for you in completing the game. Gran Turismo 6 mostly seemed more accessible and not as difficult compared to GT5. Yet still, it wasn't a blow-away deal that will keep you entirely intrigued. I personally think Polyphony Digital got too lazy with the single player elements, basically banking on people to engage in online play to provide better experience than the single player elements. That's a good strategy to mostly have online play be better than single player, but what happens when the official servers shut down? What are you going to have left, and is what you have left good enough to make a lasting game experience for a long time to come?

General Keys to Success.

It is therefore paramount that I think Gran Turismo 7 has to deliver a solid single player experience before making the online experience as engaging as possible. Offer a handful of racing experiences much like what Gran Turismo 4 (which originally was supposed to be the first GT with online multiplayer) offered on the single player front. It helps to make the difficulty accessible to rookie and veteran GT players alike. However, avoid laziness or feel like single player doesn't matter all that much. It DOES matter! As for online, just keep providing players the opportunity to engage in great racing action online ranging from serious races to "s***post" races. Maybe offer some more unique racing events and perhaps even more racing types.


The vehicle aspects of Gran Turismo 7 will also be key. I have been fond of Gran Turismo for its cars even when people complained of not many of the world's top auto makers and not many of the world's best vehicles. Even when people thought GT4 had 50 Skylines and 25 Lancers when it could have more Ferraris and Porsches, I still enjoyed the overall car experience and in finding different vehicles to purchase and tune. I also felt those who loved supercars failed to acknowledge or take advantage of the supercars GT4 did have. A game series like Gran Turismo actually sort of challenges you to find more favorite cars outside of your usual favorites. Bummed your favorite sports car is not in a Gran Turismo game? Find a new one! Even from Gran Turismo SPORT, I would even trick out a Ford Raptor or a Toyota Tundra to be fairly decent racing machines. I kind of would want Polyphony Digital to even find a handful of oddball or unusual vehicles to feature. I am not saying Gran Turismo 7 should have an array of vehicles to put Forza Horizon 4 to shame, but offer a deeper variety to keep the vehicle aspect entertaining.

You may notice I have said "vehicles" a lot in this paragraph and not cars. That is because part of me wants to see motorcycles make a return to the variety of vehicles to own and tune. I am talking about a modern "Tourist Trophy." Though Gran Turismo has always been about cars and not motorcycles, at least having a mix of cars and motorcycles would help in the department of many different race types. Some courses could equally suit cars and motorcycles. I am not saying motorcycles would or should overshadow cars, but I feel for visibility and variety, it would be great to include motorcycles to boost the vehicle count. Cars and motorcycles in the same game would be nothing new. Look at the Test Drive Unlimited series. TDU2 initially didn't have motorcycles until they were later added in future updates. I would be happy to race a Ferrari 333SP (a car that I would LOVE to see and race in Gran Turismo) around Grand Valley Speedway as much as I would maybe a Ducati 1198 Panigale around Tokyo R246.

Motorcycles probably are not going to happen again for Polyphony Digital, but I would be more than welcome for the inclusion of them if it were to happen.


All those vehicles in a racing game mean nothing if you don't have venues for which to have them compete in. So in this sense, Gran Turismo 7 needs a solid foundation of various locations. If it were possible, GT7 would include a handful of real-world locations and return a lot of the classic courses. Evolution is always important; but when you are a legendary franchise like Gran Turismo, you have to impress both longtime fans and newcomers alike. What if there were a number of players who passed on GT SPORT? Don't you want to offer those GT SPORT courses to be part of the world of Gran Turismo 7? I also have been saddened about how none of the past rally courses shown up in future GTs after GT4. I am NOT counting the newer Chamonix in GT5 as a "returning" track, and I am also not counting the newer Rome Circuit in GT5 apars from the classic Rome in GT2 and GT3 among non-rally tracks.

I feel Gran Turismo severely needs two kinds of locations to help in the diversity department. One of those is a touge style course or a proper hillclimb course. Gran Turismo players may remember GT2 having the Pikes Peak course, especially back when Pikes Peak was still a mix of paved roads and dirt roads. Pikes Peak today is all paved and all tarmac. Even still, it would be great to see Pikes Peak return even its all paved form. Enthusia Professional Racing had Mirage Crossing and Dragon Range. Dragon Range (not to be confused with GT SPORT's Dragon Trail) could be raced downhill or uphill. Even GT's rival Forza Motorsport has had open circuit courses like Fujimi Kaido and Pacific Shipyards. The GRID series has a few open circuits including the California coastline and Hong Kong. A game like Assetto Corsa has the Trento Bondone hillclimb course in Italy. I am not saying Gran Turismo needs to have its own Initial D experience, but something along the lines of the famed Haruna (Mt. Akagi in "Initial D") would suffice.

The other kind of proper course Gran Turismo needs is a drag strip. Now before anyone starts thinking, "drag racing is stupid. Why would you want drag racing?" Let me state that drag racing is as much a skill as any sort of circuit racing, rally racing, or even drifting. I know Gran Turismo 4 had the Las Vegas Drag Strip for drag racing, but there were no events for it; and also, I prefer a more proper style drag strip. Anyone who follows the sort of material Gran Turismo has provided in the past knows that Bandimere Speedway in Colorado has been used or mentioned in regards to drag racing. A true and proper drag racing locale would be great for those actually want legitimate drag racing. I don't think the series needs an actually-licensed locale for drag racing, but certain tracks have some drag racing areas used, such as at Sonoma Raceway and the Hockenheimring. That would be a start. Or Polyphony Digital could look into the four-wide drag strip at Charlotte Motor Speedway for some four-wide drag racing. In addition, the driving model for Gran Turismo will need to better account for low-speed driving dynamics to help make drag racing great.

The one thing I am concerned about location-wise is that of what Polyphony Digital has been experimenting with. They have looked into procedural environments. So it is possible some of the next best tracks could be made through a handful of scripts and such rather than hand-made courses. Of course, we can always envision the possibilities of using something like a Track Editor in GT5 and GT6. The prospect of unlimited tracks can surely be a thing for GT7 if the cards are played right.


There is a reason we use an umbrella term like "motorsports" rather than "racing." Consider that drifting is not "racing." Drifting is mostly a style kind of deal while many of us are more fixated on racing on closed-circuit courses and open-circuit courses (like rally stages, hillclimbs, and drag racing).

Other Considerations.

I think more courses should be able to take advantage of time variations and weather variations. Certain tracks were able to take advantage of time and weather variable conditions in Gran Turismo 5 and Gran Turismo 6. It would be somewhat a stretch to say GT7 has the horsepower and the ability to make all tracks time and weather variable. Games the likes of the rFactor series and the Project CARS series have implemented some sort of system of time and weather. iRacing does not have a weather simulation of including precipitation, but it does have a system of having either clear skies or cloudy skies. Gran Turismo 7 can be a game changer in its own right by having a consistent environment model that could be used across all or most of its tracks.

My Biggest Concern Regarding Gran Turismo 7.

To me, Gran Turismo 7 will be more about evolution and sustained relevance after the mixed success of Gran Turismo 5 and Gran Turismo 6. Has Polyphony Digital learned enough from their GT5 and GT6 experience to make GT7 better than the PS3 era of GT racing? Can they apply what Gran Turismo SPORT has provided and make it better for GT7? Gran Turismo is a top-tier franchise, and one quality of top-tier franchises is the ability to remain fresh even after standards of games have been set. Some franchises even set their own standards and try to better them. Some, to paraphrase a Ford commercial or a former WWE tag team, "...don't just raise the bar; they ARE the bar." How "back" is Gran Turismo? We are going to find out once more details become available and when we get a chance to gauge what GT7 has to offer.

You read a lot of thoughts of mine; but for those who are used to my content, this is nothing different or new. Thanks for visiting!

Introducing the JRS Resources Page!

Starting back around June 9, 2020; I decided to create a Resources page for fans of racing/driving games. Those who follow my life issues blog, "John's Life Space," may know of my "Helpful Resources" meant to offer online resources for certain life issues. I decided to do the same for my racing/driving blog. So I tried to find as many different resources for almost 100 different racing/driving games. To see what I have come up with and what I have been able to collect for resources, take a look at my Resources Page for "John's Race Space":

Please note this Page is a continuous Work-in-Progress (WIP). More material may be added based on my own findings or recommendations from others. Be sure to take a look and find whatever resources may interest you about various racing/driving games.

I'm glad you can join me here on "John's Race Space." Care to discuss?

Are you excited for Gran Turismo 7? What do you think GT7 has to be a classic or an all-time great of the series?

Thank you for reading! Take care and be well.

Visit my official website at, subscribe to My Blog(s), and/or Follow on Bloglovin!
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