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Monday, February 12, 2018

Hydro Thunder

John Marine | 5:55 AM | | | Be the first to comment!
Hydro Thunder provided aquatic racing fury when it was released in 1998. You're the best on the road. You're the best off road. Maybe you're the best in the air. But what about on water? If you're game, Midway challenges you to conquer the world of Hydro Thunder and its insane racing action. Get ready for some of the most insane racing action only Midway can provide.

NOTE: This post on Hydro Thunder mostly pertains to the Arcade version.






Hydro Thunder


Hydro Thunder. Get to know it.

Hydro Thunder
^ from: (YouTube) - Get ready for high-powered action on the water with Hydro Thunder.

Hydro Thunder brings the insanity of Midway's style of racing to water. There are not many boat racing games out there. Surely Hydro Thunder is a more than admirable attempt at making an incredible boat racing game. This game hits hard. So if you're not ready to take on the thrills of boat racing, you may be excused from this conversation and this blog post.

Your goal is to take on an entire world of race tracks and try to prove your worth as king (or queen) of the water. Doing so requires you to defeat 15 other boats who want victory as badly as you do. If you succeed, you that 1st Place trophy awaits you. If you fail, you'll have to settle with defeat. These are no average boats you will be using. These are high-powered racing boats capable of insane speeds. Gain an edge either through charing your Booster or by finding shortcuts. Whatever it takes to win, do it!

Hydro Thunder would see home ports on PlayStation 1, Nintendo 64, PlayStation 2 (via Midway Arcade Treasures 3), Nintendo Gamecube (via Midway Arcade Treasures 3), XBOX (via Midway Arcade Treasures 3), and Dreamcast, and even PC. The popularity of Hydro Thunder would warrant a sequel in 2010 called Hydro Thunder Hurricane exclusively for XBOX 360.


Tracks.

The tracks feature a mix of closed circuits and open circuits. The easier courses take you around a watery race track and a trip through a jungle. Tougher circuits take you around an icy locale and even a disastrous course around a flooded New York City. There are three Easy courses, three Medium courses, three Hard courses, and four Bonus courses. Here is a little look at each course:

• Thunder Park (Easy) - three laps around a specially-designed water course.
• Lost Island (Easy) - a race around a tropical setting including caves and tropical forests.
• Arctic Circle (Easy) - a track around an icy locale.
• Greek Isles (Medium) - a challenging course around beautiful Greek islands.
• Lake Powell (Medium) - a canyon style stage under a beautiful sunset scene.
• The Far East (Medium) - a course in a Chinese style setting.
• Ship Graveyard (Hard) - a course in a compact industrial sector with boats and factories.
• Venice Canals (Hard) - power your way through the canals of beautiful Venice, Italy.
• N.Y. Disaster (Hard) - a challenging race around a ruined, flooded New York City.

• I'm not sharing the four Bonus courses! You're on your own for that! :P


Boats.

There are a handful of boats to choose from. Each boat features different performance advantages as well as the level of control each boat has. The easier boats are more nimble and not as fast. The harder boats are faster but tougher to control. You unlock more boats in the home versions of Hydro Thunder. As you start out, you have the following: Damn the Torpedoes, Midway, and Miss Behave. Later boats you unlock include Tidal Blade and Rad Hazard among others. There are also some bonus boats out there, so do what you can to unlock those extra boats.


Racing.

Races consist of 16 boats to a track (yours included). On the racing front, collect Nitros to gain an edge. These Nitros will fill your Booster so you can gain an extra speed and acceleration advantage during the course of a race. Blue Nitros give you four seconds of boost, and Red Nitros give you nine seconds of boost. Make sure to clear each of the checkpoints to have your time extended. The checkpoint areas are buoys with numbers on them.



--- Hydro Thunder: Final Thoughts ---

Hydro Thunder is one of the most exciting racing games ever created. It takes the insanity of games like the Cruis'n series and the RUSH games and translated them to boat racing. This game stands out in its own way as they are not as many quality boat racing titles. Surely, no boat racing game is THIS exciting. This is a title to enjoy if you find it in an arcade room or if you buy any of the home versions.


Video Preview.

This video is a sample of the game I blogged about all post long. This, however, is the Nintendo Gamecube version of "Hydro Thunder" (via "Midway Arcade Treasures 3") below:


^ Hydro Thunder (Midway Arcade Treasures 3, Gamecube) - Thunder Park (1st place) (10/4/09)


I hope you enjoyed this blog post.





Thank you for reading! Take care and be well.

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Sunday, February 11, 2018

Cruis'n Exotica

John Marine | 8:53 AM | | | Be the first to comment!
The third Cruis'n game was Cruis'n Exotica, released in 1999 by Midway. This title features a vastly fantasy tour of racing. If you thought the first two Cruis'n games were insane, you haven't seen ANYTHING yet! I will introduce "Cruis'n Exotica" to you all with this blog post.

NOTE: This blog post is based on the arcade version of Cruis'n Exotica.






Cruis'n Exotica


Let's do it...

Cruis'n Exotica
^ from: (YouTube) - Get ready for a mind-blowing, totally fantasy racing experience in Cruis'n Exotica!

Cruis'n Exotica was released in 1999 to arcades and Nintendo 64. This is the first Cruis'n to feature licensed vehicles. Vehicles such as the Chevrolet Corvette C5 and the Hummer H1 are featured in this game. A major graphics overhaul was done with Cruis'n Exotica. Gone are the more flat shaded environments, and in comes environment mapping and some other nice visual effects. The game even runs smoother than Cruis'n USA and Cruis'n World. The arcade version even allows you to save your progress by typing in a keypad code. You can retain your lifetime earnings by simply entering this code at a Cruis'n Exotica unit.

Cruis'n Exotica itself is about outrageous and unreal racing action across a number of wild settings. Gone is trying to dodge pedestrian traffic in major cities. You are contending with things like massive animals, dangerous settings, and many unusual racing settings. You will find yourself racing in places ranging from the streets of Hong Kong to racing underwater in the lost city of Atlantis among other places. Get ready for one of the weirdest experiences ever in the realm of Cruis'n!

Cruis'n Exotica would get versions to the Nintendo 64 and (oddly enough) the Game Boy Color. I have not played a lot of this title to say I am experienced with it.


Locations.

You can race in a number of locations ranging from real-world locations to certain unique settings, such as racing underwater. When you do the Exotica Tour, you will be encountered with a series of races around the world. Prove your worth in these events, and you'll get to compete in one final race away from planet Earth.

• Hong Kong (Medium) - race the highways and city streets of Hong Kong at night.
• Vegas (Easy) - race on the streets of fabulous Las Vegas.
• Alaska (Medium) - this is a scenic race through The Last Frontier State. Includes a large cave.
• Atlantis (Easy) - an underwater stage including the lost city of Atlantis.
• India (Easy) - this is a race on the Indian subcontinent. Watch out for the elephants!
• Ireland (Hard) - a combination of ancient structures and country roads await you here.
• Korea (Easy) take on the country roads and structures of [South] Korea.
• Sahara (Medium) - take a wacky tour through the Sahara Desert in northern Africa.
• Holland (Hard) - windmills and city streets are the scene in this one.
• Amazon (Easy) - drive through the Amazon rain forest in South America. Watch out for dinosaurs!
• Tibet (Hard) - race on the lands of the former Tibet in southwestern China.
• Mars (Hard) - race on the Red Planet. You won on Earth and the moon (Cruis'n World); can you win on Mars as well?

Each venue features a handful of shortcuts and secret areas. There are also points where you can rack up some style points by executing jumps and turbos. Be mindful of these things and do your best to show you're the greatest driver in the game!


Vehicles.

A variety of vehicles await you. Everything from sports cars to oddball machines can be driven. There aren't many performance advantages to any car that I know of. You can change the driver of each car if you wish.

No licensed vehicles appear in the Nintendo 64 version of this game.


Racing.

You obviously want to finish 1st. What can help knock off some extra time from your lap is in performing stunts. Be sure to note which way the traffic flows so you don't get into head-on collisions. Also take note of any places where you can take shortcuts. Use these areas to gain an advantage over the competition.


Now that I have given you a bit of insight on Cruis'n Exotica, I'll offer some final thoughts. So read the next section for more on that.




Cruis'n Exotica: Final Thoughts


While I never played this game religiously in arcades, Cruis'n Exotica is a most unique and most unreal racing experience. The game has a lot of personality as an evolution of the Cruis'n series. This game does not disappoint in the least sense. If you just want an outrageous racing experience from a developer who knows such experiences, you can't do much wrong with Cruis'n Exotica.


I would present you all a video on Cruis'n Exotica, but I was unable to find a good video on this game (preferably, a non-emulated video). So I will leave it up to you to visit YouTube to see videos on this game.





That is all. I hope you enjoyed this blog post! Make sure to Subscribe and Follow in some capacity if you enjoy my work. Thank you for reading! Take care and be well.

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Saturday, February 10, 2018

Road Burners

John Marine | 9:22 AM | | | Be the first to comment!
In 1999, Atari released Road Burners to arcades. This motorcycle racing game offers two-wheel thrills no other game can provide. Think of it as San Francisco Rush with motorcycles. I will try with this blog post to introduce you to this motorcycle racing game and offer some thoughts on it. This is "Road Burners" on "John's Race Space." Welcome!






Road Burners


Get to know Road Burners a bit here.

Road Burners Atari
^ from: (YouTube) - Light up the road on your two-wheeled rocket in Road Burners!

Atari released "Road Burners" in 1999 as an arcade-only title. The goal of this arcade racing title is to complete three laps on mostly urban style race courses. Doing so requires you to properly race your motorcycle around fast-approaching corners. You share the course with seven other riders. I may have played this game a couple of times before. All I can tell you is that you have to be alert in your riding in this game. You can perform stunts ranging from getting lots of air along with doing wheelies. Go ahead and show your prowess in the United States and in Europe!


Locations.

The various locations in Road Burners takes you to the United States and western Europe. Here are the five locales:

• Washington, D.C. - Beginner
• Paris - Intermediate
• London - Intermediate
• Las Vegas - Advanced
• Isle of Man - Expert

As you can probably tell from these venues, you will be racing on city streets and country roads. Be on the lookout for shortcuts that can give you an advantage if you are down or if you want to significantly lower your lap times. Each race lasts three laps. Cross the Checkpoints to extend your time. Try to clear each race within the time limit. If you run out of time trying to complete the race, the game is over.


Vehicles.

All vehicles are motorcycles. Choose between sport bikes, some cruisers, and even scooters. To my knowledge, I don't think there is any performance advantage to racing one specific motorcycle over another. So you could be just as competitive on a cruiser as you would be on a proper sport bike. By the way, none of the motorcycles are licensed motorcycles.


Final Thoughts.

Road Burners is a very good game and a very entertaining one even if you don't like motorcycles that much. It delivers fast-paced action and some exciting game play. Great looking graphics (even for its time) make the game a pleasure to look at. When playing the game, you will be put to the test with the frenzied action. There is not much to complain about with this game. So if you find this game at an arcade area or arcade room, feel free to give this game a try!


Video Preview.

I tried to find a non-emulated video of this game, and this was really as best as I could find:


^ Road Burners game play

This gives you an idea of what this game is like and what it is all about.





This post about "Road Burners" is over. I hope you enjoyed it. Maybe I gave some of you some memories if you played it before. Otherwise, Thank you for reading! Take care and be well.

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Wednesday, February 7, 2018

NASCAR Arcade

John Marine | 6:23 PM | | | Be the first to comment!
SEGA and EA Sports released NASCAR Arcade in 2000. Based on the 1999 (then) NASCAR Winston Cup Series, just about every driver from the 1999 Cup season can be raced. Three tracks can be raced also in this game. Have you what it takes to be a champion? Get ready for NASCAR Arcade! This is my blog post on this arcade game.






NASCAR Arcade


Let's discuss more about this game.

SEGA EA Sports NASCAR Arcade
^ from: (YouTube) - Through a pairing between SEGA and EA Sports, "NASCAR Arcade" brings NASCAR's thrills to your arcade store.

Normally, people know SEGA for outrageous and iconic racing and driving games such as the OutRun series, Daytona USA series, Super GT/SCUD Race, and games like that. So imagine seeing SEGA go a bit outside of their comfort zone (if you will) and come along with a simulation style NASCAR racer. This was the case when SEGA and EA Sports developed NASCAR Arcade. Unlike the tomfoolery provided in the Daytona USA games, NASCAR Arcade is about simulation style racing. Don't even envision you being the Hornet High-Class Team trying to win on some of NASCAR's best courses. NASCAR Arcade is purely simulation with some challenging races.

Here is a look at your journey through this game...


Tracks and Racing.

NASCAR Arcade features three tracks for you to race. All three courses are different from each other. Here are the venues:

• Talladega Superspeedway (Novice)
• Richmond International Raceway (Intermediate)
• Watkins Glen International (Expert)

Each track has you racing it for a set number of laps. During that time, you must continually climb your way through the field to have your time extended. Doing so requires you to pass as many cars as possible while there is still time on the clock. Once you reach a certain position in the race, you will be given a new position goal in addition to having your time extended. If you fail to reach a certain Position Limit in the race when time expires, the game is over.

Talladega Superspeedway is the world's longest oval. At 2.66 miles in length, flat out speed is the name of the game on this oval in Alabama. This track is best to practice drafting. You will need to draft successfully to win here. This track is only easy in that you don't have to drive too technically to try to win. Otherwise, drafting will be a huge challenge. You will run this course for four laps.

The only night course is at Richmond International Raceway. Though Richmond is a short track, you can still go fairly fast around the course. It will be tougher to generate draft since you don't have flat out speed like at Talladega. So make sure to try to get a run early and pass when you can. This oval is roughly three-quarter miles in length, and you will be racing this course for eight laps.

Watkins Glen International is the only road course in NASCAR Arcade. Once home to the United States Grand Prix of the Formula 1 World Championship, you will be met with the nuances of a challenging and intriguing road course like Watkins Glen. This course is not super-technical. Some enjoy Watkins Glen for its speedy character. Victory here requires your ability to make timely passes along with testing your road racing technique. Remember that stock cars were not designed to handle road courses very well. Do not push the limits of a stock car too much on a road course. If you can, try to keep the car on the road and out of the grass and gravel. Three laps are run at Watkins Glen.

Can you handle the pressure? By the way... there is a secret fourth track in this game. You are on your own as to how to race that course, though.


Drivers.

Each of the drivers are drivers from the 1999 NASCAR Cup season. It doesn't really matter which driver you select. It is all mostly personal preference. Not all drivers can be selected. In fact, you will need to try certain codes to be able to race as certain other drivers, even including Richard Petty's classic #43 car from the 1970s.


Strategy.

What you want to do is try to climb through the field as best as you can. A strategy you must take advantage of is drafting. There is a gauge that lets you know if you are properly slipstreaming against other drivers. Once you get enough momentum from drafting, you can slingshot past leading drivers to make passes.

More importantly, you need to simply keep trying to improve your position. Your time will only be extended once you pass enough cars and reach a given position. It will be a struggle trying to pass as many cars as you can, but it is not impossible. So don't give up! Finish as high as you can! Be more concerned with finishing more than trying to win the race.


Thoughts on the Game.

I played NASCAR Arcade before. It isn't anything mind-blowing or exciting, but it is a very good and very tough simulation-type NASCAR racing game. Victory is going to be tough to get in this game. The music is more of your American-style rock. Nothing too special. I do love the game's rendition of the Star-Spangled Banner, though as far as music goes. So definitely give this game a play if you see it in an arcade.


I wanted to share a video with you about this game, but I was unable to find a quality video to show off what this game is about. And I don't want to show any emulated videos (which was the majority of what I found on this game initially). So I will leave it up to you to find video content on this game. My apologies for disappointing you all with not finding an adequate video to showcase this game.


That's all for this one!





Thank you for reading! Take care and be well.

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Monday, January 1, 2018

Wheel Considerations

John Marine | 8:47 PM | | | Be the first to comment!
My Logitech Driving Force Pro has served me well as my steering wheel. Sad thing is you have to use the Logitech Profiler to get it to work with some games. I have lately considered getting a new wheel. I do NOT have the finances to get a more modern steering wheel. Basically, I don't want some over-the-top steering wheel. Just something simple that still works. I am not sure if I want to get another Logitech wheel (I love Logitech- they are a great brand), or maybe try something like Fanatec or Thrustmaster. But, man... Thrustmaster wheels (at least the current ones) are pretty expensive!

racing wheel
^ from: (Twitter) - Go find steering wheels based on your skill level and your needs for a steering wheel. This steering wheel is from Logitech, and as you can see from the buttons, was meant for the PlayStation 4.


Racing Wheels Online.

If you want to shop for steering wheels and accessories, let me help you out here! Check these out:





Consider this as my way of thanking you for reading this post. Happy shopping! :)





Do you have any steering wheel suggestions for me? Let's chat! Thank you for reading! Take care and be well.

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Tuesday, December 26, 2017

Assetto Corsa

John Marine | 3:48 PM | | | Be the first to comment!
@AC_assettocorsa by Kunos Simulazioni is "Your Racing Simulator." Assetto Corsa, which translates to "racing setup" from Italian offers up a unique simulation racing and driving experience. I researched AC heavily and wasn't sure if I could enjoy this title. I also thought my PC couldn't handle Assetto Corsa to gain the full experience. Knowing my PC didn't meet all of the general requirements, I still gave AC a try. How did it go? Find out in my review of Assetto Corsa here on "John's Race Space!"

NOTE: This review is based on the PC version of "Assetto Corsa."






Assetto Corsa


Assetto Corsa. Get to know it...

Assetto Corsa
^ from: (Twitter) - Assetto Corsa- Your Racing Simulator.

Assetto Corsa is a simulation racing game that was released December 19, 2014 by Italian developer Kunos Simulazioni. It offers up a fascinating experience whether going for a casual drive or doing an intense race. How so? It offers your basic array of racing types. While almost any game can provide this, Assetto Corsa does it in a different way. The game offers modes for drifting and drag racing apart from the usual circuit racing. The basic collection of cars are enough to keep you busy. However, if you want to enhance the experience, you can purchase downloadable content (DLC) to try many more styles of racing and many more locations to race. The modding community even lends their hand to provide quality mods free of charge. But really, you probably would do great purchasing DLC packages to help donate to Kunos to further develop an already solid gaming product.


Vehicles.

Part of making yourself known is in having a solid lineup of cars. From its base version, Assetto Corsa offers 86 cars from a world of manufacturers. These machines include production models, competition models, and some concepts. You can race everything from compacts to even Formula 1 race cars. Each car handles differently. Nowhere is that more apparent than with Assetto Corsa. Immense attention to detail is done in the handling dynamics of each car. An Alfa Romeo MiTo handles differently from a Ford Mustang. A Porsche Cayenne Turbo behaves much differently than a Pagani Huayra. So 86 cars sounds like too few? Well, you can purchase downloadable content to bump up the car count. Some of these cars even have certain mechanical differences that result in different handling settings. For example, some cars have onboard details to adjust brake bias. If you prefer gazing over your beauty rather than race, then you can view your cars in special Showrooms. You can even take some pictures of your ride either in the Showroom or in any in-race action. Some cars have "steps" or "stages" to them, which represent tuned versions of certain cars. Feel the difference in performance with these Steps of cars. You can not upgrade your cars like you can in most console racing games, but you can use these more capable machines to your liking.

Assetto Corsa offers beautifully-designed and articulate car models. The in-car views are stunning. Even more so if you have graphics hardware that makes the already lovely graphics even more so. As beautiful as the graphics are, you can ugly them up in a hurry since these cars can be damaged. While I haven't tested the damage model in AC at the time of making this blog post, that lovely car of yours can easily be scrap metal with bad driving or by roughing up the opposition. The damage model is obviously more than cosmetic.

The vehicles also sound great and realistic. You can hear the visceral roar of many of the cars from different angles. Exterior and interior views offer up great sound experiences. You are going to enjoy the sound quality for many of the cars in Assetto Corsa.

Of the free vehicles, you get cars ranging from the Abarth 500 up to machines like the Porsche Cayenne Turbo, Ferrari LaFerrari, Pagani Huayra, Mazda 787B, and the Lotus Exos 125. Buy downloadable content (DLC) or download mods to gain even more vehicles.


Locations.

From the base version, you can race in eight different countries the world over. You get some world-class venues such as the Nürburgring (GP courses), Silverstone, Monza, Vallelunga, and in a recent free update- Laguna Seca. You can get more courses through paid DLC or from the modding community. Many of these real-world courses have been laser scanned for proper accuracy of each course. While there are real courses, there are a few fictional ones, such as Black Cat Valley and the Highlands courses.

By the way... Vallelunga is special in Assetto Corsa because Kunos Simulazioni's studios are located at or near the Vallelunga circuit.


Apps.

Assetto Corsa lives up to "Your Driving Simulator" as you are able to add apps to enhance your racing experience. These apps are merely additions to the HUD during races. You can set up to four different layouts. For example, you can use apps that show you the tachometer, the track map, and more. So you can make your screen as cluttered or as minimal as possible. The apps can even be resized to suit your needs.


Modding.

Support for adding mods is what makes Assetto Corsa so well loved. The game has its own suite of tools to help you make your own content for AC. You can even download programs like Content Launcher to aid in making more quality mods as well as using it to run more interesting races in the game.


Now that you have an idea about the game, let me go into discussing the racing action.




Assetto Corsa: Racing Types


Here is a look at the racing types.


Practice.

If you are new to Assetto Corsa, you may want to try Practice mode to accustom yourself to the game. This is where you get to practice racing various tracks and vehicles.


Challenges.

The challenges vary greatly. You can take on any number of challenges to test your racing ability and your driving skills. The list of challenges are as follows:

• Hotlap - a one-lap run around a track. Make it your best!

• Special Events - various challenges ranging from quick races, time trials, and drift events.

• Time Attack - try to land the fastest lap around a course. You get multiple tries.

• Drift - get sideways in the corners. Rack up points to level up your drift run.


Race.

The essence of Assetto Corsa is in races. Here, you can run proper race weekends with a number of different modes. Such as...

• Quick Race - set up a simple race while customizing various factors.

• Race Weekend - set up a race weekend complete with modes for practice, qualifying, and the final race.

• Championship - run a championship.

• Drag Race - compete in drag racing events. Reach the end of the drag strip before your opponent does. Don't red light on the line!


Online.

If you want to take on human opposition, then the Online suite is for you. There are a number of different online communities offering their own races for Assetto Corsa online. I didn't join any races online, so I can not comment on the online front of racing in Assetto Corsa.


Favorites.

If you have a certain kind of race you enjoy, it will be featured as a "Favorite." You can run that race with that car on that track again if you like. Any race you do can be marked as a Favorite.

Up next is a look at my own experiences so far.




Assetto Corsa: My Experiences and Thoughts


Here are some of my thoughts in my experience of playing Assetto Corsa for only a few days.


Early Qualms.

I feared my current PC would not be able to fully handle Assetto Corsa. My PC isn't powerful enough to take advantage of the game fully. I toned down just about all graphical effects. I even have to run the game in Full Screen for it to run smoothly. I also run a maximum of eight cars for races. The game on my PC runs 800x600. Assetto Corsa even warns you when the CPU load is greater than 100%. So adjust the settings to your liking so you can play it successfully. This game does not run perfectly on my PC, so I don't do anything like races with massive grids of cars. The game does include a Benchmark feature to help you set up your PC graphically.


Driving.

Many people have said to get a steering wheel to play Assetto Corsa. If you don't have a wheel, you can still use a gamepad to a good bit of success. The accuracy will be rather poor with a gamepad. You will have to adjust your gamepad settings to play it nicely. AC is a proper sim racer, so you'll need some solid equipment to play it proper. Most of my activity in AC is through Practice sessions.


Racing.

The AI is pretty sharp and won't give you too many chances to easily win races. Some say Assetto Corsa is mostly good for casual drives than pure racing. Many others will gladly disagree with you if you think AC is not good as a racing sim. Prepare to earn it in each of the races you take part in with AC.

If you are looking for this game to have weather conditions or night racing, you will sadly be disappointed. The most you're going to get is racing between sunrise and sunset, and weather conditions range from clear to foggy to cloudy. No rain. No snow. Perhaps you can hope for these things in future updates or if there will ever be an Assetto Corsa sequel.


Vehicles.

The first vehicle I used was the Abarth 500. Don't think that just because this is a weak car means that it is easy to drive. You are going to feel all kinds of different physics put into play that will make the car a good bit tough to drive. Two cars I've loved using were the BMW M3 E30 and the McLaren MP4-12C GT3. The BMW M3 E30 is VERY fun to race! I enjoyed sliding this car out as well as properly handling it. The McLaren MP4-12C GT3 sounds like power. It is a ferocious twin-turbo V8 that handles very well.

If you want to enhance your Assetto Corsa experience, get any number of add-ons and mods. I decided to pick up all of the released DLC for AC during a sale on Steam. A lot of the unavailable cars will be made available to your AC collection once you purchase and install the DLC packs. Cars like the Alfa Romeo 4C and the McLaren P1 are part of DLC packs.


Locations.

I haven't paid too much attention to the locations in Assetto Corsa. There are not a whole lot of tracks, but I usually use Vallelunga Club as my test track. I sometimes use Brands Hatch as a test track when I bought DLC for AC.


Modding.

One of the best things about Assetto Corsa in modding is that templates for all of the official vehicles by Kunos Simulazioni are offered for EVERY vehicle in the game- including those from official DLC packs! You can always go for some of the free content, but there is a cool factor in buying the official DLC packs to help support Kunos Simulazioni with their fine work. My own concentration with AC modding is mostly in designing skins for cars. Remember I mentioned Content Manager earlier? Well, you can use that program to preview skins for cars without having to load Assetto Corsa. When you make skins for cars and then view them in Content Manager, they update in real time! So each time you change up the skin, it will automatically update when you view car skins on the game's many models.


Others.

I recommend you download a program called Content Manager for Assetto Corsa. It allows you to better sort and utilize your AC material. You can also donate money to Content Manager to get the Full version. Don't worry- the Lite version still has loads of functionality, but the Full version offers much more.

Strange thing about doing Practice runs is that as much time as you spend before getting out on the track, your lap is going to be ridiculously long depending on how long you are in your pit box. So basically, when you start a Practice section, your first lap will be as long as you are in the pits prior to completing your first lap. I just find that strange. I mean, your first lap should begin when you leave the pits or when you complete your first lap; NOT when you're in the pits for some amount of time.


So what do I think about Assetto Corsa? Find out in the next section!




Assetto Corsa: Final Thoughts


Assetto Corsa is a game that fascinated me for quite some time. Now that I got to get it on Steam for my PC, I was more than impressed with how this game is to play. Each car behaves differently and has their own character. It is like you have to be one with the car to be the best in this game. Just having that run with the BMW M3 E30 was absolutely amazing. The vehicles and the locations are all modeled and textured beautifully. The sounds are equally amazing. The fact this game has suites for drifting and drag racing makes Assetto Corsa perform in areas where most other racing games fall flat at or neglect entirely.

While Assetto Corsa may have a fairly decent amount of cars and a fairly decent amount of tracks, I sometimes feel more tracks would make the game better. The racing is great, but the game really shines just in the driving dynamics. Even for my less-than-perfect budget PC, Assetto Corsa still runs very well on a lot of low visual settings. A full-blown gaming PC probably will handle Assetto Corsa best. It is recommended you play this game with a steering wheel, but it can still be played fairly well with a keyboard or a gamepad.

Assetto Corsa is a racing/driving game that will surprise and impress you in many ways. This is a fabulous game from Kunos Simulazioni. Perhaps this is hyperbole, but Assetto Corsa is the new rFactor. It truly is "Your Racing Simulator."


Video Preview.

Here is a very old trailer for Assetto Corsa. Check it:


^ Assetto Corsa

And here is another video of AC with more in-game footage:


^ Assetto Corsa: Now Available on Steam


For More Information...

For more information or to buy Assetto Corsa, visit their official website at www.assettocorsa.net.


If you don't have a PC, you can play Assetto Corsa on the PlayStation 4 or XBOX One. This blog post only concerned the PC version. My only recommendation is to get the Content Manager for a more controlled experience launching Assetto Corsa.





If you are considering getting "Assetto Corsa," hopefully my blog post will sway your interest in getting it, at least the PC version. Anyhow, this has been another post of "John's Race Space"- the anything and everything blog about racing games and driving games. I hope you enjoyed this post. Thank you for reading! Take care and be well.

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Saturday, December 23, 2017

Thoughts on 20 Years of Gran Turismo

John Marine | 11:15 PM | | | | | | | | | | Be the first to comment!
Gran Turismo was born December 23, 1997. Its impact 20 years since has been outstanding. Many people (myself included) were educated with cars and racing through Gran Turismo. This post is my look at the Gran Turismo series mostly with commentary.

Say whatever you want about Gran Turismo. Regardless, Gran Turismo has been the standard by which racing games are judged by. I think Gran Turismo has made racing simulation accessible without being overly hardcore. Ever tried so powerslide in the corners only to spin out? Didn't think your car was indestructible when you did longer races? Gran Turismo brought realism to console racing games, though not hardcore style realism.

As with any popular series, there will be the fair share of haters. Some of the biggest gripes many people had with Gran Turismo was a lack or many more great manufacturers and damage. There have been countless types who felt Gran Turismo had severe Japanese bias. It was as if people thought Polyphony Digital cared more about Japanese kei cars and certain Japanese sports cars more than the likes of Ferrari and Porsche. Other felt there was a lack of damage that really prevented the GT games from really being realistic. Others could also complain about sound quality of GT games. There were many who criticized the sound quality, even going to the level of calling GT as "The Real Vacuum Simulator." The AI of GT games has also been an element people loathed about GT.

No matter what you think about Gran Turismo, it has done a lot as a racing game franchise as any other before it. Other racing games have come along and have bettered what GT did. It still doesn't mean GT failed to make a mark in the racing game world. We lived with a lot of things in Gran Turismo most other racing games have had in them. GT still remains an accessible and realistic racing game. While it isn't a hardcore sim, people still play and enjoy this great series of games. Many more games after GT1 tried to cash in on the same formula to different levels of success. Even Top Gear- yes, BBC's Top Gear- called Gran Turismo as "the greatest racing game of all time." And if you haven't taken the time to give Gran Turismo games a try, now wouldn't be a bad time to try.

So now that Gran Turismo has been around for over 20 years now, one can only wonder what the future will hold. All I know is that a lot of the excitement for racing games wouldn't have been possible without the Gran Turismo series. That even includes "John's Race Space." So we owe a debt of gratitude for what Gran Turismo has brought as well as making developers step their game up trying to be at or better Gran Turismo.





I am actually sorry I didn't release this on the day of Gran Turismo's birthday (Central Standard Time). However, at least I got it out there and not let this post just sit on my hard drive doing nothing. So you all keep motoring in the Gran Turismo series! Thank you for reading! Take care and be well.

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Friday, December 15, 2017

Should iRacing Include Drag Racing?

John Marine | 11:55 PM | | | | Be the first to comment!
iRacing has come a long way with its many racing series. Everything from oval racing to various road racing disciplines make up iRacing's diverse racing portfolio. iRacing is not "just a game. It is a simulation racing game offering racing experiences almost as close to real racing. Offering the experiences many of us may never get to experience is what makes iRacing- let alone any game or entertainment piece- is what makes things like iRacing fun. Of the many different disciplines of iRacing, should drag racing be considered? I will be offering my thoughts in this blog post on if iRacing should feature drag racing.

NOTE: I am considering certain extra topics similar to this topic, so don't be surprised if any similar topics are covered here in this blog regarding iRacing.


Why Drag Racing?

Drag racing is either loved or hated by the general racing public-at-large. Some love drag racing for the thrills of high-speed racing both with horsepower and flat out speed. Some others dislike drag racing since it is just straight-line racing with no real purpose or intrigue. While I don't watch too much drag racing, I do think drag racing is great to watch. There is just something to watching a car make a pass down the drag strip. Drag racing is a test of acceleration and trying to make the most of the car's power and transmission. It is important you get a good launch off the line and be sure to make efficient use of the transmission and the engine's power band.


Drag Racing Considerations.

The most obvious things to consider is the length of drag races. Most drag racing events are usually a quarter mile drag race, but there are sometimes eighth mile drag races. I think some of the NHRA's races have now gone to about 1000 ft. drag races. There are also unique drag races of half mile drag races. While many drag races are one-on-one, Charlotte Motor Speedway has the unique four-wide drags where you can have four drag racers compete among themselves with the best two advancing.

As far as drag racing itself goes, you have to consider everything from start to finish. You have to perform a burnout just to get heat into the tires. You then try to get into the staging lane. The next step is to stage the car by slowly advancing. You then watch the lights and try to react as quickly as possible without jumping too early. Get a good reaction time and try to blast down the track at great speed while making timely shifts. You also need to make sure your vehicle can hook down the track. All that power and speed means nothing if you can't control your vehicle down the strip. You will be disqualified if you hit the outside wall or cross over the middle lines.

One of the other real considerations is in lane choice. If one side is hooking better than the other, you may choose to run in one certain lane if you win lane choice.


What Should Be Included for Drag Racing?

If iRacing implements drag racing, one has to wonder what should be included. Proper drag racing machines would suffice. Look at NHRA machines such as Funny Car, Top Fuel, and Pro Stock among others. If iRacing had motorcycles, then I'm sure Pro Stock Bike would also be included. I think back to the former NOPI drag racing series with classes for rear-wheel drive and even front-wheel drive drag cars. You could probably even add some four-wheel drive or all-wheel drive machines also. There are a lot of options- NHRA drag vehicles, IHRA drag vehicles, NOPI drag cars... or you can be REALLY insane and go for some jet-powered drag vehicles!

You also have to consider drag racing tracks. I think you have to at least account for tracks like Pomona, Indianapolis, Charlotte, Gainesville, and places like that. At least many of the popular drag racing venues. I am also unsure if iRacing can build a bond with the NHRA, IHRA, or any similar drag racing leagues.

One thing I am not real certain of is how you actually implement everything. How do you determine if staging is properly done? How would you implement fouls if somebody red lights? I'm sure iRacing administrators will properly monitor and judge drag racing runs, but these are just a few ideas in mind.


Would Drag Racing in iRacing be Successful?

If dirt oval racing was embraced along with rallycross, then I am sure iRacing will deliver with drag racing. Who else honestly can provide quality drag racing? It would be a rare breed because drag racing games haven't been very popular. Android gamers do have some popular drag racing such as CSR2. But when it comes to PC or consoles, not many drag racing games have succeeded. iRacing could provide that boost to provide great drag racing in the already stacked iRacing model.

The inclusion of drag racing would add to an already stacked array of racing disciplines and series offered in iRacing.


Those are just a hodgepodge of ideas about iRacing and drag racing.





Well... what do you think?

Do you think drag racing should be added to iRacing?

Go ahead and Subscribe/Follow if you enjoy my work. I thank you for your involvement in my posts. It means a lot to me. Thank you for reading! Take care and be well.

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Monday, December 4, 2017

Enthusia Professional Racing - Driving Revolution

John Marine | 7:36 PM | | | Be the first to comment!
Enthusia Professional Racing does not have a License Test system, but it has something very close- Driving Revolution. Driving Revolution tests you to drive a car properly in a set of driving challenges. Your driving skill is tested across many different unique stages. Try to master all of the courses to be the best in this mode of Enthusia Professional Racing.






Enthusia Professional Racing: Driving Revolution at a Glance


Let me introduce you to Driving Revolution in Enthusia Professional Racing.

Enthusia Professional Racing Driving Revolution
^ from: (YouTube) - Enthusia Professional Racing has many Driving Revolution challenges ready to test your driving ability in a number of exercises. Are you up for the challenge?


Basics of Driving Revolution.

Each Driving Revolution level features these light gates you must pass through. You are judged based on how you are able to go into the gates at the proper speed. What you want to do is enter each gate at the proper speed. The indicator will turn green when it is at the perfect level. To that end, the line will adjust up or down based on how fast you are going. If you are going too slow, the bar will be low, and the indicator will turn blue. Conversely, if you are going too fast, the bar will move high, and the indicator will turn orange.

Other indicators feature those you must accelerate from and decelerate from. You will know to accelerate if you head into an indicator with a chevron pointed upward. This is the Acceleration Indicator. The Brake Indicator has a regular bar but two orange markers at the top and bottom of the indicator. You are fine as long as you are within limits of both acceleration and braking indicators.

Judging your for entry into each section is on a number of levels:

• Perfect - you entered the gate at the ideal speed.
• Great - you entered the gate at a moderate than ideal speed.
• Good - you entered the gate at a slower than ideal speed.
• Bad - you entered the gate at a very poor speed.
• Miss - you missed the gate entirely.

If you keep missing gates or don't acquire enough points through a run, you will not score very high. If you just score poor enough, the game will end. These are basically like License Tests. So keep a decent rhythm through each challenge. What you want to do is rack up as many Perfects as possible to get the highest score. To advance to the next stage, your DR Gauge must surpass the orange bar on the bottom-left on your screen. If you failed the stage, you can try again as the game will offer you advice on how to pass the stage you failed. You know you did everything well when you achieve an "S" ranking. Try to go for the "S" rating as best as you can.


Other Considerations.

Make sure not to collide into objects, miss too many indicators, or drive in the wrong direction. These actions will greatly decline your score for each stage.

Indicators may be wide or thin depending on where you actually need to be. Take note of this and make sure not to miss these indicators entirely.


How This Post Works.

You will see in the heading each level followed by various other information. An intro to the level will be provided followed by the car or cars you will use in each stage. The cars are listed in the order they appear in. If one car appears in different stages within the same level, it will be listed only once.


So allow me to introduce you to the different levels of Driving Revolution. Advance to the next section!




Enthusia Professional Racing: Driving Revolution


This section features all of the Driving Revolution stages. A brief overview of what you can expect is what I will mention here. I have passed all of these stages with "C" or higher. So I will mostly explain what you are generally supposed to do in each stage.


Level 1: Ocean Bridge.

Ocean Bridge is a very simple course. In fact- it's a straight line! What challenges await you are basic car control challenges. You can pass each of these tests with such minimal effort.

CARS USED: Toyota Corolla Luxel, Smart fortwo cabrio, Volkswagen New Beetle, Toyota MR-S

• Stage 1: Drive according to specific speeds. Standing start.
• Stage 2: Maintain a consistent speed through consecutive indicators. Standing start.
• Stage 3: Weave through a slalom-style course while keeping up your speed. Be careful not to hit the walls. Standing start.
• Stage 4: Weave through a slalom-style course accelerating at certain levels. Standing start.


Level 2: Cosmic Eggway.

Cosmic Eggway is a short oval course in a tropical-like setting. It has a pair of short corners and one set of long corners. This is a very basic course to learn the nuances of driving in Enthusia Professional Racing. Nothing too complicated is featured here.

CARS USED: Mini Cooper 1275S Mk I, Renault Clio Renault Sport 2.0

• Stage 1: Cross the indicators at a decent speed while making sure to keep a consistent racing line.
• Stage 2: Cross the indicators at a decent speed, and make sure to brake at the braking indicators.
• Stage 3: Note the speeds you must be in as you approach each indicator.
• Stage 4: Change lanes at fast speeds.


Level 3: Rev City.

You go from a basic permanent road course to a tricky temporary street course. Rev City

CARS USED: Daihatsu Copen, Toyota Vitz RS Turbo

• Stage 1: Go full throttle into a high-speed corner. Steering input is crucial.
• Stage 2: Same as the previous stage, but in a more powerful car.
• Stage 3: Take a jump and then try to clear the remaining corners keeping a consistent line.
• Stage 4: Same as the previous stage, but in a more powerful car. Some indicators are more narrow.


Level 4: Cosmic Winding.

You will be racing the road course of Cosmic Eggway called Cosmic Winding. After Turn 1 of the oval, you will enter a short road course configuration that will test your racing ability.

CARS USED: Peugeot 106 S16, Mazda Eunos Roadster S-Special Type II

• Stage 1: Try to direct your car into pairs of indicators side-by-side. Uses the tight first corner of the oval.
• Stage 2: With the final corner of the oval, direct your car through pairs of indicators and single indicators.
• Stage 3: Racing infield the road course, follow each indicator, including the acceleration and brake indicators.
• Stage 4: Same as the previous stage, but with Traction Control and Stability Control turned off.


Level 5: Wild West Enduro.

Wild West Enduro is a temporary dirt race course built within a baseball ballpark. To bat a home run in these challenges, you will have to learn driving on non-tarmac surfaces. Consider this your entry into off-road racing in Enthusia Professional Racing. It is also the first Driving Revolution levels where you will be driving race cars.

CARS USED: Mitsubishi Pajero Evolution, Peugeot 206 Rally Car 2000

• Stage 1: Race the second half of the course. Make note of the acceleration indicators towards the end.
• Stage 2: Same as the previous stage, but in a lighter and different-performing car.
• Stage 3: Race the first half of the course. The corners are tighter than in Stage 1.
• Stage 4: Same as the previous stage, but in a lighter and different-performing car.


Level 6: Tsukuba Circuit.

The only licensed race course in Enthusia you will race on in Driving Revolution is the Tsukuba Circuit. This circuit north of Tokyo in Ibaraki Prefecture is a short road course that has plenty of depth. The main challenge here is to learn the track sector by sector. Then, be ready to complete one lap around the course.

CAR USED: Toyota Altezza RS200

• Stage 1: Race the first sector of the track. A sharp corner, a chicane, and a slightly banked hairpin await.
• Stage 2: Race the second sector of the track. A sharp corner followed by some tricky bends and sharp hairpin await.
• Stage 3: Race the final sector of the track. The long, sweeping corner is too easy to misjudge. So be careful.
• Stage 4: Race one lap around the track.


Level 7: Tsukuba Circuit.

You will be racing again on Tsukuba Circuit, but this time under wet conditions. You also will be racing without TCS or ESC for any of the events. Proper car control is an absolute must for clearing each of the stages.

CARS USED: Toyota Sprinter Trueno 3-Door GT APEX, Toyota Altezza RS200

• Stage 1: Perform a slalom on a wet track in an low-powered car. Manual transmission.
• Stage 2: Race through Tsukuba's S-curve on a wet course. No TCS or ESC.
• Stage 3: Race the second half of the first sector of Tsukuba.
• Stage 4: If you misjudge the large radius of this section's curve, you will fail.


Level 8: Marco Strada.

This is the night version of Marco Strada, which is run on wet roads. Very much inspired by Venice, Italy; you will be doing a series of challenges to test your wet weather handling.

CARS USED: Mini Cooper S, Alfa Romeo Giulia Sprint GTA, Mazda Roadster RS-II

• Stage 1: Race the middle part of the track, which mostly takes place on the wooden bridge.
• Stage 2: Same as the previous stage, but in a more powerful car that is rear-wheel drive (unlike the front-wheel drive car previously).
• Stage 3: Drive through a chicane on down to the sharp hairpin leading to the Start/Finish line. Same car from Stage 2.
• Stage 4: Take on the chicane in a peppy sports car. Watch out for collisions or losing control.


Level 9: Autumn Mountain.

The beautiful Autumn Mountain track features a winding course through a village and several adjacent mountain roads. This is a really technical temporary course, so make sure to stay alert at all times on a track that can snap on you at any given moment if you are not careful.

CARS USED: Lancia Delta integrale Evoluzione II, Honda Civic Type R, Mercedes-Benz CL55 AMG

• Stage 1: Race the first half of the track with a lot of indicators on the exterior of the course.
• Stage 2: Race the second half of the track with indicators on the exterior of the course.
• Stage 3: Race the final corner of the course with indicators are placed side-by-side. Concentration is a must here.
• Stage 4: Indicators are scattered everywhere and at different speeds. Concentrate and practice to get an "S" here.


Level 10: Edge of the Road.

Edge of the Road is a beautiful and exciting off-road course with tunnels and waterfalls. There are also a number of corners sure to keep you honest. Victory here will require a combination of off-road racing along with proper car control on non-tarmac surfaces.

CARS USED: Daihatsu Storia X4, Mitsubishi Lancer Evolution VI, Subaru Impreza WRX STi Limited, Ford Focus Rally Car

• Stage 1: A tricky set of left and right corners await you along with elevation changes. Take them all properly to pass this stage.
• Stage 2: Go from a high-speed section down to some slow corners, all while keeping the car stable.
• Stage 3: Take on a series of hairpin curves while trying to maintain traction on dirt surfaces.
• Stage 4: Take on the jumps to this course while also properly navigating the corners in a proper rally car.


Level 11: Mystic Caveway.

Most of Mystic Caveway is raced on through a cavern. How you handle the many corners within this unique setting will determine success or failure. Take on these invidivdual challenges and perform to the best of your ability.

CARS USED: Nissan Elgrand, Daihatsu Storia X4, Mitsubishi Lancer GSR Evolution III

• Stage 1: Race the hairpin of this course in a huge rear-wheel drive van.
• Stage 2: Race through a section of many indicators leading to the Start/Finish line. Think ahead and plan in advance to clear this one.
• Stage 3: Most indicators are in blind parts of the track and near walls. Find them and adjust your speed to clear this section.
• Stage 4: Same strategy as the previous stage, but you are now dealing with uphill corners.


Level 12: Speediapolis Ring.

If you think the challenges will be easy since Speediapolis Ring is on an oval, think again! If anything, this set of challenges test your ability to keep a car stable under high-speed conditions. You will almost certainly fail if you go too slow around the course in any of these stages. So try to concentrate on maintaining high speeds throughout your runs.

CARS USED: Pontiac Firebird Trans-Am SD-455, Audi R8 Team Goh 2003, Honda NSX-R, Toyota Exxon Superflo Supra

• Stage 1: Race the second half of Speediapolis Ring in a muscle car.
• Stage 2: One lap around the track in a proper race car. Take advantage of this car's downforce and intense speed.
• Stage 3: Perform a high-speed slalom on the backstretch of this course. Know when to change lanes and keep a consistent speed.
• Stage 4: Race the first half of this course while also performing a high-speed slalom. Make note of where the indicators are.


Level 13: Burgenschlucht.

Burgenschlucht is a unique tarmac course with a rally racing feel to it. Winding country roads and some city streets are utilized in this uniquely European temporary racing course. This track is almost basically a tarmac rally course with its snaking roads. Enjoy trying to push the limits of both your car and your skills on this excellent course.

CARS USED: Nissan Skyline GT-R V-Spec, Honda NSX Type S Zero, Dodge Viper GTS, Lotus Elise 111S

• Stage 1: Take a tour through the village while weaving left and right going downhill.
• Stage 2: Part of Stage 1 shows up again, but you are now taking on some sharp corners and some uphill and downhill sections.
• Stage 3: Take on the high-speed right-hand corner followed by a sharp kink. Control your speed properly to clear the stage.
• Stage 4: Control a nimble car through a series of tricky corners situated on undulating roads.


Level 14: Wintertraum.

Some people have criticized that cars in Enthusia handle like they are on ice. Well, here is a unique Driving Revolution challenge- racing on ice and snow. Wintertraum offers icy and snowy roads for you to drive on. The course is kind of an icy version of Burgenschlucht but with different roads. Ice and snow have poor traction. So for these stages, you will have to try to navigate your way around on surfaces that have little or no traction. Thankfully, you will be racing a machine more than capable to take on these stages. Though it has the designation of WRC, you are not racing a World Rally Championship rally car in this Level. You are instead racing a street car with DNA of their successful GT-FOUR WRC Rally Car. These stages will be difficult, but not impossible. You will really need to focus and practice to get the best scores in these stages. In case you're wondering, this is the last of the off-road Driving Revolution levels.

CAR USED: Toyota Celica GT-FOUR WRC

• Stage 1: Perform a slalom on icy roads on the front stretch of the track.
• Stage 2: Downhill sections await. Don't lose too much speed or control!
• Stage 3: Both downhill and uphill sections make up this course. Find the best line and adjust throttle inputs to clear this stage.
• Stage 4: Use the indicators to devise a proper racing line around this large-radius turn section.


Level 15: Dragon Range.

You will be taking on Enthusia's touge track- Dragon Range in the downhill direction. Your ability to properly drift around corners will be paramount to success in these challenges. Even if you are not an adept drifter (I am not good at drifting myself), you will at least learn and practice techniques to become a more solid driver overall. Just like almost anything in life, take this set of challenges as a learning experience. The best advice for any of these tests is to try not to hit the barriers on either side of the road in these stages.

CARS USED: Nissan 180 Type X, Mazda Roadster RS-II, Subaru Impreza WRX STi Version VI, Mazda Savanna RX-7 Infini

• Stage 1: A weaving road with a series of indicators await. Keep the car stable at all times while adjusting speeds.
• Stage 2: Take on the high-speed section of the track while properly hitting all of the indicators at proper speeds.
• Stage 3: Try using the emergency brake to make tighter turns to tackle a series of three hairpin corners.
• Stage 4: The final set of corners await you. They are blind and in tricky locations. Drive carefully.


Level 16: Pacific Gateway.

Pacific Gateway is a challenging street course with elevation changes and tricky corners. You are racing around the beautiful city of San Francisco, California, USA here. Racing this track helped me to appreciate the beauty of San Francisco. While this urban course is beautiful, this track has some ugly sections that will unnerve you if you are not careful. The course has everything from technical corners to many elevation changes. You're going to get quite a workout racing this one! In a way, you can think of Pacific Gateway as Konami's answer to the Seattle Circuit of Gran Turismo games.

CARS USED: Ford Mustang Mach 1, Chevrolet Corvette Stingray Coupe, Chevrolet Corvette Z51

• Stage 1: Take on the first sector of the course, with its blind corners. Be careful going uphill and making jumps later.
• Stage 2: The winding roads around a forested part of the track await. The section is blind and twisty. Go easy here.
• Stage 3: Go over a crest, into a chicane, then through a sweeping downhill section. Double indicators towards the end.
• Stage 4: From the final uphill, take on a twisty section that goes downhill and to the marina. Keep the car stable and in a good line.


Level 17: Löwenseering.

I call Löwenseering as the signature race track of Enthusia Professional Racing. You will be racing the Grand Prix style course, Löwenseering in a powerful race car. You will be given the 24 Hours of Le Mans-winning Team Goh Audi Japan R8 LMP from 2004. You will have to learn this track and this car on your own to clear all four stages. Oh, and if you fail, NO advice will be given to you at all. The assumption is that you have been taught all you can be taught, so it's up to you to clear all of the stages. Can you do it?

CAR USED: Audi R8 Team Goh 2004

• Stage 1: Complete the first sector of the track, complete with a banked turn and several sharp corners.
• Stage 2: Complete the second sector of the track, which includes a super-slow hairpin and the bridge.
• Stage 3: Complete the final sector of the track. This stage is both long and fast with many tricky corners.
• Stage 4: Complete a full lap around this course. "C" or better will be difficult, but keep trying!

HOW difficult? This video from another player demonstrate how nuts this challenge is, especially Level 17, Stage 4:


^ Enthusia - Driving Revolution - Level 17 Stage 4 - S RANK!!

Now YOU try and do that for Level 17, Stage 4 (or better)!


Level 18: Cosmic Eggway.

While the course is fairly simple, the challenges here are anything but. Each stage is done in Manual Transmission and with no Traction Control or Stability Control. Throttle, brakes, and transmission are not functional in any of these challenges. So what you are looking at is a test in car control. This set of challenges will unnerve you to no end. However, clearing each stage is not impossible. Even if you just clear a section with "C" or better, consider yourself adept. You're the absolute best if you clear all four stages with the "S" rank.

CARS USED: Mazda Roadster RS-II, Nissan S15 Silvia R-Tune, Caterham Super 7 Superlight R500

• Stage 1: Use the E-Brake to properly maintain the car while heading into the corner.
• Stage 2: Countersteer to drift through the indicators. No E-Brake in this one.
• Stage 3: Adjust weight while cornering to hit the indicators.
• Stage 4: E-Brake drift in this car, but be ready to gather it up again.


It takes a lot of skill to clear each stage, let alone with an "S" rank. Just keep trying and don't give up. Also avoid being frustrated. All this will do is further rack your mind trying to clear these levels and their stages.





I hope you found these little tidbits helpful. Happy racing! Thank you for reading! Take care and be well.

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