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Tuesday, January 8, 2019

500GP

John Marine | 1:07 AM | | Be the first to comment!
NAMCO provides 3D Grand Prix motorcycle racing with 500GP. Officially licensed by the FIM (Fédération Internationale de Motocyclisme), this is two-stroke, 500cc motorcycle racing in a series that would later become MotoGP. Feel the rush of 500cc racing superbikes in FIM World Championship style action. You will rocket down straights and lean into corners against some of the world's finest Grand Prix motorcycle racers. This blog post prepares you with a look at this game as part of the FIM World Championships.

NOTE: I had a hard time trying to name this as either 500GP or GP500. The title is either 500GP or 500 GP. I will use "500GP" as the name of this game.






500GP


Released in 1998 by NAMCO, "500GP" has you racing on three intense race courses in you trying to prove you are the best motorcycle rider in the world. Three tracks in three nations on two continents will test you to the very core. Pick from one of three different manufacturers to compete in some intense racing action. This is a game with FIM licensing. This level of 500cc motorbike racing would later become the series we know as MotoGP. So this is a pre-MotoGP game. There are a number of real-world racers at the time, such as Carlos Checa and Alex Barros. You could link extra units of this game for some great link racing. Up to four 500GP arcade units can be linked together for a wild motorcycle racing experience. One important thing to note is that you can lean into the corners for handling, but you must also tuck down when down straights to cut through the wind better on your motorcycle. The arcade unit detects these inputs to help deliver an authentic motorcycle racing experience.


Vehicles.

You will be racing with one of three racing motorcycles. As the name suggests, you will be racing with racing motorcycles with 500cc displacement. Here are your choices:

• Yamaha YZR500
• Honda NSR500
• Suzuki RGV500

I think you are able to race as any of the real-world racers if you so choose.


Locations.

This game features three real-world race courses.

• Suzuka Circuit - a technical and challenging Japanese Grand Prix course.
• Circuit Paul Ricard - a technical, mostly flat French circuit with plenty of paved runoff roads.
• Jerez Circuit - a technical and fairly fast Spanish circuit.

If you are unfamiliar with each course, you may want to try Time Trial mode to practice each course. For more on the racing aspect of 500GP...


Racing.

Now on to the meat of the action. You can choose to run Time Trial or Extra Lap modes. Time Trial has you hot lapping the courses to try to post the best lap times. Extra Lap Mode is about racing against the opposition to try to win the race. Counting your entry, there are 17 motorcycles that race on the track at once. So you will be kept fairly busy. As this is a motorcycle racing game, you must demonstrate your ability to race a racing sport bike. So you must lean in corners to properly turn while also using the brake. Additionally, you must duck down to streamline your riding while at speed. Also, make sure not to have head-on crashes- you will surely fly off of your bike in the event of serious impact from a motorcycle crash. You will have to basically think like a proper motorcycle racer here in this game. Try to win the race while also making sure to complete the race within the time limit. Your riding skill will be judged once you complete the race. You will receive grades based on a number of different performance factors. Those factors include fastest lap time, corner out speed, and course riding percentage.

Think you can handle the pressure of being a Grand Prix motorcycle racer?




500GP: Final Thoughts


The dynamics and style of "500GP" lends itself to an incredible motorcycle racing experience. Though I never played or seen 500GP, it delivers one of the most intriguing motorcycle racing experiences. I don't think anyone will be disappointed with what 500GP has to offer to fans of Grand Prix motorcycle racing.


Video Preview.

I chose this video to demonstrate "500GP" proper:


^ NAMCO GP500 Arcade 3 lap race Paul Ricard Circuit


So what do you think about "500GP" after reading all of this and seeing the video?


That's all!





This concludes another blog post of mine. Perhaps now you know of "500GP" if you haven't previously known of it. Thank you for reading! Take care and be well.

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Monday, January 7, 2019

Dirt Dash

John Marine | 4:12 PM | | Be the first to comment!
While Ridge Racer is well known, NAMCO's Dirt Dash is little-known. Dirt Dash has on-road and off-road racing in a competitive five-stage race. It is an insane racing experience ready to rack your brains and test your skills. So get ready to take on the insane action Dirt Dash provides!






Dirt Dash


Dirt Dash challenges racers to complete one lap around one massive level with five different sections. Each section is of varying difficulty. You will be racing continuously from the starting point you choose until you clear all five stages in a one-lap race. Pick a vehicle and get ready to test your luck and skill.


Locations.

A player can start from any of the following sections of the course:

• City (Very Easy) - a fast and easy romp through the city. All tarmac.

• Hill (Easy) - undulating and narrow tarmac roads await you here.

• Jungle (Normal) - race through a dense, dark jungle.

• Mountain (Hard) - jumps and treacherous dirt roads define this section. Watch out for falling rocks later in the stage!

• Snow (Very Hard) - try to navigate these difficult roads with snow falling and a lack of traction.

Some of the sections have shortcuts. If you know where to look, you can take these shortcuts and get both an unfair advantage and shave off seconds of your overall time.


Vehicles.

All of the vehicles the player can choose from ranges from buggies to cars to trucks. Each machine offers varying levels of difficulty in performance characteristics. They are all also fictional cars, by the way.


Racing.

Gameplay consists of seven vehicles on the track at once (including yours). An on-screen indicator lets you in on any upcoming hazards as you're racing around the track. You must clear the checkpoints to extend your run. Other than that, this game is fairly straightforward as a racing title. You win the game when you complete one full lap around the entire course from where you started and clear all five stages. You will coast once time expires. Hopefully you can cross a checkpoint in time when coasting!


Video Preview.

Want to know how Dirt Dash plays? If so, take a look at the video below (video is emulated):


^ Dirt Dash by Namco (1995) on MAME


You now have been educated proper on "Dirt Dash!" Pat yourself on the back! ;)





This post is over. I hope you get to play and enjoy Dirt Dash if you ever get a chance to. Thank you for reading! Take care and be well.

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Ace Driver: Victory Lap

John Marine | 2:35 PM | | Be the first to comment!
The sequel to "Ace Driver" is "Ace Driver: Victory Lap," released in 1995. This futuristic style formula racing game brings back all that made the first game great by adding to it and with a more challenging experience. Are you ready to take on this new challenge and do whatever it takes to make it to Victory Lane?






Ace Driver: Victory Lap


The 1995 title "Ace Driver: Victory Lap" is the sequel to "Ace Driver." In it, the futuristic style returns and is enhanced. You now can choose from a number of courses (3) to race on in this game compared to in the first Ace Driver game. If you played or seen the first "Ace Driver," then you know what you can expect in this sequel.


Vehicles.

You have only one vehicle to choose from, and it is an open-wheel formula car. Your choices are with a racing class: Beginner, Expert, and Expert (Pro). Each class provides different levels of difficulty. And of course, you select between Automatic or Manual/Standard transmission.


Locations.

Three tracks are available to you and are noted for their characteristics. You have a high-speed course, a semi-technical course, and a technical course.

• The "High Speed course" is Serow Valley Raceway. This track is fairly simple and takes place in a futuristic setting between canyon walls.

• The "Semi-Technical" course is Stream Field Circuit- the exact same course from the first "Ace Driver." So if you played the first Ace Driver, you know what to expect in this one.

• The "Technical Course" is Capital City Circuit. It is a twisty and long course that winds its way around a futuristic city. Put all of your racing skills to good use trying to win here. Of the three courses, this race only lasts for two laps instead of three with the other courses.

Be sure to exhibit your best skills to win each race.


Racing.

Counting your entry, there are six cars in each race. You can take on each race individually, or you may even try a championship style race where you must keep finishing high (or even winning) to stand the best chance of winning the championship. The side view mirrors in the HUD will flash when an opponent is coming up on you. Clear the checkpoints to gain more time.


Video Preview.

Here is a video on "Ace Driver: Victory Lap." This is an emulation, though:


^ Ace Driver - Victory Lap (Played in MAME)


So what do you think about this game?





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Ace Driver

John Marine | 2:05 PM | | Be the first to comment!
The future of racing is with "Ace Driver: Racing Evolution." This arcade game released in 1994 is a futuristic style racing game featuring formula race cars. Get ready for a unique blend of Grand Prix style racing with some futuristic flair with "Ace Driver: Racing Evolution!"






Ace Driver


Released in 1994 by NAMCO (now NAMCO-Bandai), "Ace Driver: Racing Evolution" lets you race on one track but with your choice of car. This is a futuristic racing game, but not entirely science fiction or anything. You must complete a three-lap race around a course that combines a permanent course and some city streets. You can play this game solo or against another human opponent for two-player racing. In a way, this game can kind of be seen as Namco's answer to SEGA's Virtua Racing, as you only race formula race cars and no soundtrack is playing through races except when passing checkpoints.


Vehicles.

All of the vehicles are open-wheel race cars. While the cars are mostly the same, you have a choice between either a Beginner Class car or an Expert Class car. The Beginner Class car features a fairly powerful and fast race car. The Expert Class car is more powerful and tougher to drive. Don't worry about damage, because there is no damage model in this game. You obviously, though, want to keep your racing mistakes to a minimum.


Racing.

The race lasts three or four laps long. Counting your car, a total of six cars are in the race. To extend your time, clear the checkpoints. Try to win the race to win the game!


Video Preview.

This is an emulation of "Ace Driver," but it still gives you an idea about this game and how it plays. So take a look:


^ Ace Driver


I have never played Ace Driver, so I can't review it proper. What I WILL say, though, is that it is a great looking game that delivers a very nice racing experience.





Hopefully you liked this blog post. For more racing/driving game goodness from me, be sure to Subscribe/Follow my work in some capacity. Even take a look at my social media profiles to further get social with me. Thank you for reading! Take care and be well.

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Saturday, December 29, 2018

Rad Racer II

John Marine | 9:54 AM | | Be the first to comment!
Three years after Rad Racer, Rad Racer 2 was released by Square in 1990. The challenge of full speed racing on city streets in a powerful sports car were back and with improved graphics and music. It is time once again to hit the road trying to outlast the courses and the traffic.






Rad Racer 2


Let's talk Rad Racer 2! Rad Racer 2 was released three years after the first Rad Racer by Square (which is now Square-Enix). Rad Racer 2 offered up the same style principles of its predecessor. However, an interesting new touch is the ability to make a rocket start. Generate enough power from a standstill to build up a rocket start. Then when the buildup is complete, take off and have a beast run off the line. Rad Racer 2 has some improved graphics and some smoother game play. You even could listen to music without having to turn it on or off during the course of the race.

From a YouTube comment, I read the game's music was composed by Nobou Uematsu- the same person who made music for the Final Fantasy series.


Vehicles.

Unlike in the first Rad Racer, you have only one vehicle- your Ferrari-looking sports car. When starting up your car, you can execute a powerful turbo start.


Locations.

Eight more locations await you when you take on the challenge of "Rad Racer 2." Unlike the first Rad Racer, Rad Racer 2 seems firmly concentrated on mostly driving on roads in the United States. The dashboard display will let you know what turns are coming up. Though the races are point-to-point, there are "lap" times strangely. You must clear each checkpoint to have your time extended. You can coast your way to checkpoints if time expires and if you are within range of a checkpoint. If you fail to complete the course, the game is over.




Rad Racer 2: Final Thoughts


Rad Racer 2 offers up a different experience from the first game, but not too much different. It is still great fun to play. Something I forgot to mention in my Rad Racer 1 review is that the Rad Racer games are only one player. It will be disappointing if you were wanting to have some two-player racing or anything like that. Even still, the experience with Rad Racer 2 is still fairly good. The level of challenge is fairly decent for any gamer. If you just want a basic racing game that still doesn't require you to have finesse or skill, "Rad Racer 2" has you covered.


Video Preview.

This video gives you a look at Rad Racer 2. Take a look at this video to see the game I have talked about all post long:


^ Rad Racer II - NES Gameplay


Look Rad Racer 2 up on eBay or someplace if you want to buy this game.





I hope you enjoyed your time here. All this blog is about is racing/driving games and the unique elements that make them shine. Sound cool? If so, make sure you Subscribe/Follow my blogging work so you can see more of my material in the future. Thank you for reading! Take care and be well.

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Rad Racer

John Marine | 8:56 AM | | Be the first to comment!
In 1987, Square released "Rad Racer." This game had you race around the world while battling traffic and trying to clear the checkpoints in time. Easier said than done, right? Exactly. With a look at a classic NES title, I welcome you to "John's Race Space!"






Rad Racer


Rad Racer was released in 1987 by Square. Yes- the same Square that is nowadays Square-Enix. Your goal is to traverse through eight venues while avoiding commuter traffic and by clearing the checkpoints. You also have a time limit, so make sure to clear those checkpoints as quickly as possible. Can you clear all eight courses?

There were versions of this game made for 3D glasses and even one for the Nintendo Power Glove. This post will just stick to the good old NES controller version. This game is for one player only, so don't expect any multiplayer madness in this one.


Vehicles.

You can choose between two vehicles. Based on my own play, the choice is merely personal preference. You can race either a sports car that resembles the Ferrari 288 GTO (called the "328 Twin Turbo"), or you can race a formula racing car that resembles of the Lotus-Honda Formula 1 cars of the mid-1980s (called the "F1 Machine"). You start off in a low gear when accelerating. Just make sure to go to your high gear when you get enough speed going. After that, you have a turbo that seems infinite as long as you are in your high gear and have generated enough speed.

Don't want to listen to silence? You can turn on the radio by pressing Up (or Down as well?) and listen to one of the game's three different songs.


Locations.

The eight locations in Rad Racer feature eight different international locations. You get a general idea of what each location resembles once you encounter them. For example, the fourth stage ("Ruins of Athens") has you driving around Athens, Greece (obviously not Athens, Georgia, USA). Each track has commuter traffic you must try to avoid as well as objects on the outer sides of the road. Collide with those outside objects, and you will suffer a serious crash.


Strategy.

What you obviously want to do is clear each checkpoint as quickly as you can. When time runs out, you can still make any checkpoints you haven't cleared! You can still reach an upcoming checkpoint by simply coasting to it if within reach of one. If you crash your car and time runs out, forget about it.

There is a way to cheat to access later tracks and even the ending. I'll leave that up to you... cheater. :P




Rad Racer: Final Thoughts


Rad Racer is a simple, bare bones racing game. Just the simple basics of what makes almost any racing game fun is what this game is all about. No strategy or precision is involved- just floor the gas and try to clear each stage before time expires. Some of the racing can be a bit frustrating trying to deal with some of the traffic at times. However, it shouldn't be too difficult to weave your way through traffic. It takes concentration to try to avoid getting involved in heavy wrecks. Regardless, it's doable to clear all eight courses. So pick a car and get your speed freak on! :)


Video Preview.

Here is a simple game play video of Rad Racer...


^ Rad Racer - NES Gameplay


If you want to buy this game, you can probably look around on eBay or something.





That's all for this one. I hope you have a great day/night. Thank you for reading! Take care and be well.

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Wednesday, December 12, 2018

BeamNG.Drive

John Marine | 9:50 AM | | Be the first to comment!
#BeamNG is a driving simulator that is the evolution of "Rigs of Rods." You can do almost anything operating vehicles- even (especially) crashing. The soft body physics makes wrecks as brutal as brutal can get. Many people have dared take on their creations and make them available in the wild world of BeamNG.Drive. No matter what gets you even interested in this game, you know you are in for a wild ride when you take on the world of BeamNG.Drive. And so for this post, I will offer some general thoughts in regards to BeamNG.Drive in this blog post on "John's Race Space."

"BeamNG.Drive" is currently an Early Access title, so this is not a proper review of the game. It will instead be a collection of impressions of mine in regards to this game.


A Note About This Post:

The version of "BeamNG.Drive" as of the time of this initial blog post is Alpha v0.14.0.4, which is what this blog post is based on.






BeamNG.Drive


"BeamNG.Drive" (NG stands for "Next Generation") is a driving simulator that allows you to go almost anywhere and do almost anything related to operating vehicles. Its history dates back to about 2013. It builds upon the modding and physics abilities of "Rigs of Rods" to include many more kinds of vehicles. Maps you can access in this game are expansive. There are no goals for you to accomplish in this game. For the most part, this game is a sandbox of doing almost anything that involves operating a vehicle. Feeling like taking on challenges? "BeamNG Drive" features some driving scenarios for various maps. Do not, however, expect these to be anything easy. Just like "Rigs of Rods" had a healthy and active community for modding, the same applies for "BeamNG.Drive" If anything, "BeamNG.Drive" is better catered towards a variety of vehicles instead of "Rigs of Rods" seemingly more catered towards heavy vehicles than average automobiles.

I was drawn into the appeal of "BeamNG.Drive" when I learned you could take creations from "Automation: The Car Company Tycoon Game" and be able to drive them in "BeamNG.Drive." And of course... be able to wreck those creations to your heart's content. I have also seen a lot of videos on "BeamNG.Drive" featuring various brutal crashes and unique challenges.

Not every PC can readily handle "BeamNG.Drive." You can scale down a lot of options to ensure you can play the game. The game can still be enjoyed even if you don't fully meet the requirements for it. Even as a last resort- you can disable crash physics to improve game performance! To a lot of people, this is a foolish thing to do because "BeamNG.Drive" is all about wrecking cars to most people. "BeamNG.Drive" is a driving simulator at heart. Maybe not driving sim levels of rFactor or Assetto Corsa, but still fairly realistic for the most part. So even if you disable crash physics, it still doesn't take away from "BeamNG.Drive" being a solid simulator for driving.

In some respects, "BeamNG.Drive" can be thought of more like "Hard Drivin'" or "Race Drivin'" in the sense of driving simulators that have a variety of stunt track elements. Maybe these games were an inspiration of making this game.


After having played a good bit of "BeamNG.Drive," I can go ahead and offer up some thoughts on it in case you want to enter the realm of this game. So please feel free to read the next section.




BeamNG.Drive - Talking Points


There is a lot to do in "BeamNG.Drive!" Despite this, let me sort of guide you in the right direction in regards to playing this game.


Game Modes.

Here are the modes you can take part in:

• Try the Campaigns to take on a series of challenges. Complete all events in the Campaign them all to win! The Campaigns are more like championships and stories.

• If you want to take on driving missions, try the different Scenarios. The Scenarios range from individual driving missions to races.

• Do the Freeroam to drive around any map In any vehicle(s).

• Perform a Time Trial to take on any course with any vehicle.

• Can you properly take people around on Bus Routes? Try the Bus Routes mode. Select a bus, a map, a route, and you're set!

• Later builds of "BeamNG.Drive" allows you to run a mode called "Light Runner." I know very little about this mode except that you are racing neon-style cars around a track in a futuristic setting.

As of the time of this initial blog post (December 11, 2018), the game has a "Career" option, but it is coming soon to "BeamNG.Drive."


Vehicles.

You can operate any number of vehicles in "BeamNG.Drive." Vehicles ranging from compact cars to exotics and race cars can be driven as hard as you like across any such map. None of the default vehicles are licensed. The default vehicle you start off with is a basic Gavril D-Series D15 V8 4WD (A) pickup truck. This truck is more than suitable to take on on-road and off-road duties. Though if you want something more capable, try some of the other D-Series trucks or maybe even a totally different automobile.

You can filter all of the different vehicles by drivetrain or certain other specifications. One thing to note is that this game is different with AWD and 4X4. AWD is more like for your rally cars or high-performance road cars. Vehicles with 4X4 are great for rock climbing and serious off-roading. Other factors, such as transmission type, weight, nationality, value, and more can be used to further filter your vehicle choices. The models themselves even come in various trim levels. These include normal models, tuned models, and even racing variants. It goes without saying that there should be no problem finding any vehicle to use in "BeamNG.Drive."

A vehicle used can be replaced, or you can place in extra vehicles to use instead or even apply AI to extra vehicles. You can use the Garage to even customize some of the vehicles in your BeamNG.drive collection. You can even remove certain elements on a vehicle to affect the performance and look of your vehicles. For example, removing a rear racing wing of a car will greatly affect the rear-end downforce of a vehicle. Make these modifications carefully and be mindful of what can happen to your vehicle with certain modifications.

Of course, if you are not truly satisfied with what "BeamNG.Drive" offers by default, you can always download more vehicles and even make your own. The latter, though, can be a quite tedious process to make new vehicles. Thankfully BeamNG.Drive's home page has a Wiki that instructs you on how to design your own vehicles from start to finish. So be sure to visit the game's official website for more details on this.


Maps.

The maps in "BeamNG.Drive." encompasses a variety of environments. These include race tracks, open-world maps, and more. You can drive on regular roads or even take on off-road disciplines. If you have an off-road capable vehicle, you can take on rock climbing in certain maps. This will allow you to take on a number of different adventures. This is a look at some of the different maps you can engage in...

• Try the "Grid, Small, Pure" map to test out the basic performance aspects of your vehicle. There are no obstacles around (unless you place some in, of course), so feel free to use the seemingly unlimited space to do any kind of vehicular madness you so crave.

• A map you can use as a baseline for game performance and car performance is the Gridmap. This map allows you to drive around a course with a handful of obstacles to test out the performance of your car and even opportunities to wreck your vehicle.

• If you crave a true off-road adventure, try the Utah maps. Utah allows for rally racing and even rock climbing. Use this rocky setting to fulfill your off-road desires or even to go full speed on the dirty tarmac.

• Visit the "Automation Test Track" to race a 3D representation of the test track used in "Automation: The Car Company Tycoon Game." If you have any creations you ported from Automation to BeamNG, you can drive and race those creations proper on this map.

• Visit "East Coast, USA" to race on mostly tarmac roads with forest areas and small villages.

• Try out "West Coast, USA" to race on a variety of locations ranging from urban locales to some interesting on-road and off-road locations. This is one of the largest and most diverse maps in the game.


Be warned that some maps can be massive. Therefore, some of the maps may take even a few minutes to fully load the entire landscape and all the different objects that come with the map.


Repository.

Visit the Repository to download individual mods to enhance your "BeamNG.Drive" experience. You can even download Automation creations made for "BeamNG.Drive" from the Repository as well.


These are all to help you get started with "BeamNG.Drive."




BeamNG.Drive: Thoughts and Impressions


Allow me to share some general thoughts on this game.


Driving

As far as driving is concerned, do not look to "BeamNG.Drive" to replace rFactor or Assetto Corsa. However, it still has a good sense of simulation in driving. You actually can have simulations of tire wear and loss of traction. This game even has some simulations such as a loss of horsepower at higher elevations.

Certain vehicles even have certain modes. For example, you can make some adjustments if you have a 4X4 type vehicle. You can even toggle driver aids and such while driving.


Crashing.

"BeamNG.Drive" is a driving simulator while also being a great crash simulator. The crash physics can be quite insane. You could literally turn almost any vehicle into a metallic pancake considering how hard you can wreck these machines. The soft body physics were what made "Rigs of Rods" such a respected game even before "BeamNG.Drive" came along. I'll tell you this much- if you're a fan of the Burnout games, the crashes in this game are much more serious and much more realistic than in the Burnout games.


Environments and Maps.

The maps can be massive in this game. This means you can do many things in one map. It can also, however, be too massive on your PC if it isn't up to snuff. If you can't take the massive and detailed maps, you may have to stick to either the "Grid, Small, Pure" map and do your driving madness there.


Vehicles.

I like how you can modify some vehicles to offer different performance characteristics. The variety of automobiles are also great. Individual vehicles have multiple variations to offer different levels of driving. You can even click on parts of your vehicle with your mouse to do things like roll a car back onto its wheels after rolling over. You will be kept busy for sure. You can drive/fly using your keyboard, a gamepad, or even a steering wheel. Try a different variety of vehicles as well as different configurations of the same vehicle.

I have not attempted yet to make a car in "Automation: The Real Car Company Tycoon Game" and then drive it in "BeamNG.Drive." So I can't comment on this aspect of the game. I will let you know if I do attempt this, though.


Hopefully this gives you a little perspective on BeamNG.




BeamNG.Drive - Final Thoughts


I think "BeamNG.Drive" is only going to get better once it no longer becomes Early Access or when the final Beta drops. While the game is known for its crashing, the driving dynamics are pretty good also. I still say you are better served with a proper driving sim if you want incredible physics for dedicated racing and driving games (like Assetto Corsa). Still, "BeamNG.Drive" is to be respected as an overall driving game rather than just a crashing game, though crashing your vehicles is just as appealing. This is a game you can appreciate if you are moving on from "Rigs of Rods" or if you plan on making a car from "Automation: The Car Company Tycoon Game" to play in "BeamNG.Drive." You have your options, but this game is fairly solid if your PC can handle it (even on the lowest settings).

BeamNG.Drive is trying to be your general driving simulator. What adventures will YOU take part in with this game?


Video Preview.

Here is the official video showcasing "BeamNG.Drive." Take a look:


^ BeamNG.Drive: Steam Early Access Trailer

...and here is an older video of BeamNG.Drive...


^ BeamNG.Drive


For More Information...

Visit www.beamng.com to learn more about "BeamNG.Drive." The site features a free tech demo so you can play-test the game in an older build to see if your PC can handle it. Visit the site also to buy this game on Steam.





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Monday, December 10, 2018

Rigs of Rods

John Marine | 10:21 PM | | Be the first to comment!
"Rigs of Rods" is a driving simulator heralded for its soft body physics. It is a free and open-source driving simulator mostly heralded for its soft body physics crashing model. This game been around since 2005. I will offer my own look at "Rigs of Rods" for your enjoyment.






Rigs of Rods at a Glance


"Rigs of Rods" allows you to try any number of vehicles for some go-anywhere, do-anything driving goodness. You are not using this game to do any races. "Rigs of Rods" is basically your own sandbox for any kind of driving. Or maybe you don't want to drive. Maybe you want to... pilot a boat, fly a plane, or even control a train. You can do those things too! With skill, you can make your own mods for RoR ranging from vehicles to terrains. None of the vehicles are properly licensed, but you can drive (for example) machines like the Mercedes-Benz UNIMOG. Some vehicles even come in different versions.

"Rigs of Rods" is more importantly heralded for its soft body physics model. As easily as you could control any vehicle, you can easily crash the daylights out of your vehicle to become a mangled mess of metal. People who provide mods for this game even make various terrains to allow your vehicle to become crushed in all kinds of ways.

Despite being out for so long, "Rigs of Rods" is today considered ancient as it has been succeeded by game made by most of the same creators of RoR- "BeamNG Drive." RoR is still played by a good number of people. Some even play RoR more than "BeamNG Drive" for those who don't have the PC requirements to efficiently play "BeamNG Drive." So if you are considering getting the more advanced "BeamNG Drive," "Rigs of Rods" can be a nice preview.


Vehicles and Objects.

While "Rigs of Rods" features a handful of vehicles (and some non-vehicles), RoR is better tailored towards heavy vehicles. From the base package, you have many different performance trucks, commercial vehicles, and even various light vehicles. You can place certain props into the terrain if you please. For example, you can place items like concrete barriers, cones, metal containers, and more into terrains.


Terrains.

Some terrains allow you to go anywhere and do anything. Some terrains can be used for things like time trials or hot lapping. Let me tell you a bit at some of the default terrains. There is Bajarama which is is this fairly open off-road race track complete with bumps and jumps. It is a track that would mostly suit trophy trucks and buggies more than rally cars. Well, maybe Dakar-style "cars" and "trucks." It mostly is for off-road racing. This is also not a track for things like rock climbing or any serious off-roading.

There is an F1 course that is about handling on tarmac on a race track. You can test to see how a heavy vehicle could handle a proper tarmac race course. Venture elsewhere on this terrain, and you can race on some different tarmac configurations at this course. You can certainly use the street cars around this track, but do not expect an experience like rFactor or Assetto Corsa with these cars. This next sentence may sound like a deal breaker to some of you: while this game features various Chevrolet Camaro models and even a Dodge Viper, they feel more like any other heavy vehicle rather than a proper sports car. Be warned.

Penguinville is an open-world city you can use to drive around in either civilian vehicles or commercial vehicles. Try driving around on the streets in a bus or some kind of commercial truck here. Or, you can be a rebel and do some street racing in some performance car. It is all up to you as to how you want to motor around this city.

Most of the other offered terrains are mostly test terrains you can use to do almost kind vehicle controls to your content.




Rigs of Rods: Final Thoughts


"Rigs of Rods" is a very good vehicle simulator. Unfortunately, the fact it seems more tailored for commercial vehicles diminishes its value for having various light vehicles. RoR is still a very decent driving simulator if you just want an unapologetic driving simulator to do almost any kind of driving you please. Considering the mod community is deep, you can always find mods ranging from vehicles to terrains to help enhance your RoR experience. This is also the game to play if you are considering going to "BeamNG Drive." Granted "BeamNG Drive" is much better catered towards various vehicles and has a more dynamic damage model, RoR is still not to be overlooked or disregarded despite its age. While "Rigs of Rods" is best regarded for its crash physics from its soft body physics model, it is also a more-than-decent driving simulator for almost any kind of driving. So don't look to RoR exclusively for wrecking vehicles. It is one of few driving simulators where you do not feel required to race a vehicle or anything of that nature.

If all you want is an unrestricted game where you can command almost any kind of vehicle and do almost anything driving-related, "Rigs of Rods" should be a strong consideration. However, the fact this game is mostly catered towards heavy vehicles and not so much on basic automobiles, it may be a deal breaker for those who want proper performing basic vehicles outside of heavy vehicles and even proper off-road trucks. Do not also let the fact this is a very old game deter you from thinking you can't still have fun with it. You could even create content for RoR to put into "BeamNG Drive" if you prefer to and if you have the skills to do so.


Video Preview.

Here is a trailer someone made of "Rigs of Rods." Take a look:


^ Official Rigs of Rods Trailer | 2015

Maybe this will spur your interest in "Rigs of Rods."


For More Information:

If you want to know more about "Rigs of Rods" or even download this game, please visit www.rigsofrods.org. The latest version (and maybe final version) of RoR is the 0.4.7.0 release.





This post is over. I hope you got a good amount of perspective in regards to "Rigs of Rods." I hope you get a good amount of perspective from any game I review in my blogs. Make sure you Subscribe/Follow my work in any capacity and help support my work any way you can. Thank you for reading! Take care and be well.

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Monday, December 3, 2018

Death Rally (1996)

John Marine | 8:00 PM | | Be the first to comment!
The world of Death Rally is seedy and gritty. Vehicular combat and intense racing is what Death Rally is all about. Released by Remedy Entertainment and Apogee in 1996, Death Rally puts you into a rough racing league where victory is measured by leaving your opponents in a mangled metal mess. This is not some so-so racing game about finding the best line or making proper shifts. Instead, you're trying to avoid coming up dead. This blog post takes a look at this racing game.

Before I Begin...

There are two Death Rally games- one from the 1996 and re-released as a free game in 2009, and the other from the 2012. This blog post concerns the classic Death Rally from 1996.






Death Rally (1996)


Let's look at Death Rally, shall we?

Death Rally classic 1886
^ from: (Wikipedia - best I could find) - Death Rally - Death in the fast lane.

Death Rally is a gritty racing game featuring vehicular combat and some pretty competitive racing. You are among 19 other people trying to be the best racer in all of Death Rally. You obviously want to prove yourself to be the absolute best of the field. If you can prove yourself to be the best, you will have the honor (or maybe dishonor) of racing the undisputed Champion of Death Rally- The Adversary. Defeat The Adversary, and you will be king (or queen) of Death Rally!

Death Rally features a module-based or tracker-based soundtrack of mostly energetic electronic dance music and a little rock. It is a 2D racing game, but there are some 3D objects placed into the game for some depth. The end result is a unique blend of 2D and 3D in a mostly 2D game. A keyboard or a game pad can be used to play this game. And if you don't want to, you don't have to use weapons in this game!


So You Don't HAVE to Use Weapons?

If you prefer racing in Death Rally without weapons, you can! It won't be as exciting, but at least you can depend on your racing ability to win rather than have racing ability and combat skills. Just make sure to choose that you do not want to use weapons when you start a new game. If you disable weapons, you will not be able to access The Underground Shop.


Now for some extra notes about the game.




Death Rally: Game Play


Here are some talking points of this game.


Basics of Death Rally.

You begin by picking a race of a certain difficulty. Pick a race fast! The races you can choose from will fill up with entrants. You will not be able to enter the Medium or Hard races without a better car. Races last anywhere from four laps to six laps depending on the difficulty level race you enter. These are all circuit races. There are no time trials or anything. Each race features four cars to a track (including yours).

Tracks you race on include everything from urban locales to various off-road venues. Various items can be picked up that will offer power ups or even power downs. Take advantage of these items to give yourself the best chance of winning in Death Rally. In some races, there are big items that will grant you more money or greater repair of your vehicle. Be sure to grab these to get those perks.

After each race, you will earn points good towards boosting your rank. Skipping races could hurt your rankings. So make sure to enter a race quickly. Obviously win to gain the most points. If you are ranked atop the Death Rally board, you will qualify to have the chance to face The Adversary. Beat The Adversary to become the greatest racer in all of Death Rally!


Shopping and Upgrades.

After each race, you will be able to go to The Shop to make repairs, get upgrades, or buy new vehicles. When you enter The Shop, you will be able to do your shopping. The game features six cars. You begin with the weak Vagabond, but you can always enhance your weak little car by purchasing upgrades. An Engine upgrade will give your car better top speed and acceleration. Tire upgrades improve your car's handling. Armor upgrades helps reduce the amount and rate of damage your vehicle takes. Each vehicle can have a certain number of avaialble upgrades, and the faster machines allow for more upgrades. Speaking of the vehicles, here is a brief look at each one:

• Vagabond - the first vehicle. Armed with a revolver.
• Dervish - an agile pickup truck some basic guns.
• Sentinel - a capable sports coupe/sedan with some moderately powerful guns.
• Shrieker - a powerful muscle car with some chainguns.
• Wraith - a true sports car with moderately powerful chainguns.
• Deliverator - an absolute speed demon with very powerful chainguns.

If you enabled weapons for your game, you will be able to enter The Underground Market to try to get an added edge against your opposition. These include a handful of upgrades that will make you tougher to stop. If in a financial pinch, you can even take out a loan in The Underground Market to get some extra money. Just like with any loan, though, make sure you pay it back. To take out a loan you must have a vehicle other than the Vagabond.


Rules and Tips in Death Rally.

There are two ways to win races in Death Rally: finish ahead of everyone, or defeat all of the racers in the race. The second method requires that your opposition wastes each other during the course of the race. Remember that everyone is racing against themselves and will do anything to make sure they don't even cross the Finish line. So you may want to hope everyone else gets into trouble so you can have a better chance of finishing well.

You can earn monetary bonuses by winning with less than 5% damage, defeating all of the racers in the race, or winning consecutive races. Stay out of trouble as best as you can to get the bonus for low damage. Try to be the only driver left driving after the opposition takes itself out (or if you contribute to taking out everyone). Finally (and obviously), try to win a string of races to get some extra money. Sometimes, you may be offered certain money-making opportunities by some sponsors before a race. If you fulfill their needs for a given race, you will earn some extra money.

Here are three important things to remember- (1) don't finish last, (2) don't cut the course, and (3) don't get lapped. If you commit these acts, all of your earnings will be null and void. So make sure to stay on the course and try to finish 3rd or better.


Other than that, have fun! :)




Death Rally: Final Thoughts


Death Rally is an excellent game offering some great action. It has some great visuals and an equally great soundtrack. It is classic top-down racing with a dose of personality and firepower. It is fast-paced and enjoyable. It may not the greatest experience in racing games, but it is surely anything but vanilla.


Video Preview.

Here is a look at the classic Death Rally. Maybe this will sway your interest a bit more if you are interested in this game:


^ Death Rally


Want Death Rally (1996)?

Death Rally was a paid game, but Remedy Entertainment offered it for free in 2009. So be sure to look online to get Death Rally (1996) for free.

Though it's free, you can buy Death Rally (Classic) on Steam here: Death Rally Classic on Steam.





That does it for this blog post. I hope I've done good showcasing another game in my racing/driving game blog. Subscribe/Follow my blog(s) if you enjoyed my work and want to see more of my work. Thank you for reading! Take care and be well.

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Thursday, November 1, 2018

Trading Paints

John Marine | 8:46 AM | | | Be the first to comment!
You @iRacing types may have heard of @tradingpaints. Trading Paints is the marketplace and community to share racing liveries for iRacing vehicles. Why Trading Paints? Some people can't design their own iRacing liveries. Some people want to have the most solid paint schemes for their cars. Some want purely unique liveries that set themselves apart. So rather than lament not having the artistic talent to design liveries, we have a solid service and community like Trading Paints to cater to those seeking solid paint schemes.

Usually, "trading paint" is an expression for when race cars usually grind into each other or into the wall during the course of a race. Trading Paints is all about offering many fine paint schemes and liveries for those who want some fresh liveries. A great looking livery won't give you any performance advantage to win races, but it will help you feel good and confident. And as we say, when you look good, you feel good. So why not go ahead and give your racing machines a bangin' livery job? Trading Paints can help!

To get started on Trading Paints, you must have an iRacing subscription. Paint schemes offered on Trading Paints are offered for free. You are regardless getting solid schemes from a world of iRacing artists. You use your iRacing account along with providing a valid E-Mail address and password to get to use the service. From there, any car that you can make your own custom livery with is available to you to download. Liveries can range from re-creations of real-world paint schemes to a handful of unique fictional paint schemes. If you fancy the different artists whom have provided such schemes, you can see more of their work by looking at some of their other paint schemes. There is also a Trading Paints Pro service which allows you more freedoms and liberties in showcasing your iRacing paint styles. It is fairly realistic to say that you WILL find a livery for your favorite iRacing vehicles that suits your interests and that you will enjoy. Unless you fancy creating your own liveries or have someone else make a racing livery for you, Trading Paints will fix you up proper.


DISCLAIMER:

I am not on iRacing, nor have I ever paid for or used iRacing. I have provided this blog post based on impressions and opinions. My current PC can't even handle iRacing based on a performance test I once ran. I am also not a very good sim racer to take on the challenge of iRacing. Hey- at least I'm honest about my material!


For More Information...

For more information on Trading Paints or to get started with Trading Paints, please visit www.tradingpaints.com.





This post has concluded. Thank you for reading! Subscribe/Follow my blog(s) if you are interested in my work and love it. Please take care and be well.

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