Racing/Driving Games and Accessories - Happy Shopping! :)

Thursday, February 29, 2024

Figure 8 Strategies

John B. Marine | 4:49 PM | Be the first to comment!
Some racing games have Figure 8 tracks. Either they are Figure 8 (or some call them "Figure-of-8") tracks where it is not possible to crash at the intersection, or the intersection can lead to crashes if not careful. Games that encourage crashing can make you suspect to getting wrecked if you unfortunately get tagged at the crossover. This is true in games like "Destruction Derby" or "Wreckfest."

Some other figure 8 tracks are simply impossible to have any crash happen at the intersection. This is especially true in the case of maybe the world's most famous figure 8 style track- Suzuka Circuit. Do not worry about the fear of crashing at the intersection on tracks with a bridge or overpass as a crossover.

When faced with a Figure 8 track where crashing happens at the intersection, be mindful of your own speed along with the fact other drivers may be going full speed into the crossover. You may adjust your speed in the crossover if you feel a vehicle may be approaching at a decent rate of speed as you enter the crossover. Be mindful every time you reach the crossover and adjust your driving skills when you can. You will not always avoid getting hit at the crossover, but you can do just enough to prevent from taking serious damage or terminal damage. The one thing to keep in mind is that these tracks are more about survival than actual racing skill. Though, racing skill does help just in case.





I hope you enjoyed this brief, casual blog post! Subscribe/Follow my blog(s) in any capacity if you love my work. Share my blog post(s) with others if you enjoy my work. Support me further by connecting with me on social media; and if you are inclined, feel free to donate to me (donations are voluntary but would be appreciated). Thank you for reading! Take care and be well.

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Wednesday, December 13, 2023

Wreckfest

John B. Marine | 2:26 PM | | Be the first to comment!
Great racing involves great car control, mastery of technique, and great fitness. "Next Car Game," later called "Wreckfest" basically says, "man... [expletive] all that [expletive]!". "Drive hard, die last" is its slogan. This 2014 game is all about one thing- wrecking. Bugbear developed the successful Flatout and Flatout 2. This game offers up one of the most enticing experiences of combative racing that anyone can play. It is available for PC, PlayStation 4, PlayStation 5, Nintendo Switch, XBOX One, XBOX Series S|X, Android, and more. This blog post takes a look at Wreckfest.






Wreckfest




Wreckfest
^ from: (Wikipedia) - Wreckfest is all about gritty, brutal, and often times hilarious racing action. Drive hard, die last.

Wreckfest is all about full-contact racing. This game is devoid of sophistication and accuracy. All of the machines are junky. All of the tracks likely would be disqualified of any high-grade FIA licenses. The action is more like Saturday night at the short oval rather than a prestigious Grand Prix or endurance racing weekend. What this game lacks in sophistication is made up for with savage and merciless racing.


Career.

Your racing career in Wreckfest takes you through five levels of competition. You begin in the Regional Juniors to try to earn experience. Experience will help you to unlock tuning parts and new vehicles. How well you do in Career events will help you to unlock the next level of competition- the National Amateurs. Keep working your way up through Challengers, Pro Internationals, and to the top level of Career Mode- the World Masters.


Vehicles.

There are four levels of vehicles in this game. The lowest class is the D-Class, and the highest is the A-Class. Vehicles are rated for their performance points (PP). None of the vehicles are licensed. If you know your vehicles, though, many of the vehicles will look similar to any real-world vehicles you may be aware of. The first vehicle you can get your hands on is the Rocket, which is a great all-around race car. You ultimately will need to seek better vehicles to compete in certain other races. Owning any vehicle will allow you to modify its graphics and upgrade its performance. Credits you earn will allow you to modify these vehicles to your liking. Be careful- some enhancements to your vehicle may put your vehicle in a different class, disqualifying you from certain level races. Be mindful of this!

If you do decide to modify your vehicle, you can modify its paint style. It begins with a certain decal package you select. You then can choose the livery style. It ends with you fine tuning the colors for everything. The Painting aspect does not cost any Credits.

Upgrading your vehicle consists of Performance, Armor, and Visual categories. The Performance aspect primarily upgrades all of the horsepower-related aspects of your vehicle. You will be able to outfit your vehicle with better parts as you reach certain levels. The Armor upgrades will help provide strength for your vehicle. This can help your car to last longer in races or in demolition derbies. They can also, however, put your vehicle in a higher or lower class. So if you need certain upgrades to stay within one of the different tuning levels, you may want to choose your Armor upgrades wisely. The Visual upgrades basically give your vehicle a unique appearance. Most, if not all visual upgrades have any impact on your performance. So use this menu to outfit your vehicle to give it a unique touch. Some vehicles can not be upgraded.

If you plan on tuning, you can tune elements of your vehicle. Adjust your Suspension to affect the weight transfer of your vehicle. Tune the Gear Ratio to let your vehicle be tuned for acceleration or top speed. Adjust the Differential to affect the handling character of your vehicle. Finally, modify your Brake Balance to determine what bias your vehicle has, whether with more rear brake bias or more front brake bias.


Locations and Races.

Wreckfest has no shortage of events for you to partake in. Everything from Banger Races to Last Man Standing events are there for you to compete in. As of the time of this blog post, you can choose from 45 different locations. Each of the events have a handful of options for which you to race different configurations or compete in different events. Some tracks may serve only one purpose, such as demolition derby. This game will keep you busy with the various events available. Events can have no opponents or as many as 23 other opponents. Be mindful of performance limitations with events with either lots of drivers or with certain high-polygon vehicles. Same can be said for graphically-intensive and large locations.

You can adjust each of the races to your own specifications. You can choose what vehicles race, the intensity of the damage, AI driver skill, driver aids active, and more. Turning off driver aids and racing on harder levels will yield more experience and Credits earned. Normal-level damage will allow you to deliver as many hits as you like to drivers while also being able to withstand so much damage. Intense damage means you have to be a bit more careful trying to win races. Put the damage to Realistic or Extreme, and even the simplest impacts can seriously damage your vehicle. Be careful at higher damage levels!

While I did not test multiplayer in preparing this blog post, you can also add your own spin to racing types and regulations in multiplayer.




Wreckfest: Playing the Game


Although Wreckfest is an arcade-style game, there is actually some realism to the game. The vehicles actually handle with certain amounts of weight and physics to them. So while this is not exactly Assetto Corsa meets Burnout, Wreckfest has a driving model that is intense with racing and with combat.

When competing in regular races (Banger Races), your strategy may be to do blocking or try to induce opponents into crashes. While the AI drivers may not be thugs, you do have to be mindful that other drivers may try to get you into trouble. Be sure to have strategies for regular racing as well as offense and defense.

Demolition derbies (Last Man Standing) are all about dishing out as much damage to your opposition. Head-on hits can deal the most damage, but you may end up taking more damage yourself rather than what you deal to your opponents. You may want to try to go for T-bone hits or tag fenders so you don't take too much damage to your vehicle dealing damage to others. Any drivers with icons above them are the ones still in the race. Try to take them out as best as you can. The level of damage you set can be a big factor in being able to take damage and deliver damage. So be careful with that setting when doing demolition derbies.

When you do Career Mode, try not to improperly exit races, because you will not win any credits or experience if you quit out of events. Be sure to properly exit to help out your experience and credits winnings. Try to complete all objectives for events. That even includes the bonus ones. Some events require you to win the event to gain points and credit from that event. You may have to spend some time in some events to finally clear them. Bonus objectives are optional and have no impact on your career progression. You do, though, got to get as much experience as you can muster.

One last thing to note is that this game makes it okay to fail. You need not be super serious about trying to win every single event. In all likelihood, you probably will not clear every single event with top honors. Just relax your pace when taking on Wreckfest. Win if you can, but only be focused on winning if certain Career objectives require you to do something to clear the event.


Allow me to express some final thoughts on Wreckfest for you now. Read on...




Wreckfest: Final Thoughts


Whereas sophisticated and detailed racing/driving games rule the roost and set standards for what is considered great racing/driving games, Wreckfest does away with these standards and sets its own standards for what a racing/driving game should be. Nowhere does this game wow people with incredible graphics, laser-precise driving dynamics, or world-class racing facilities; but it does offer racing action just about any racing/driving gamer can enjoy outside of sophisticated titles. Some simulation racers even play Wreckfest for the sheer amount of fun this game provides. Even the first Career event should provide thrills nearly any racing/driving game can provide! This is a racing/driving game you should give a try to play and enjoy. If you prefer sophistication and detail, this is not your title. If you prefer just an intense racing experience while also causing havoc, your needs will be satisfied thanks to Bugbear Entertainment and Wreckfest.


For More Information...

For more information about Wreckfest and where to buy it, visit order.wreckfestgame.com.





That is all for this blog post. I hope you enjoyed this blog post in my racing/driving game blog. Please be sure to Subscribe/Follow my blog(s) in any capacity if you love my work. Share my blog post(s) with others if you enjoy my work. Support me further by connecting with me on social media; and if you are inclined, feel free to donate to me (donations are voluntary but would be appreciated). Thank you for reading! Take care and be well.

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Tuesday, December 12, 2023

Flatout 2

John B. Marine | 7:42 PM | | Be the first to comment!
Flatout 2 offers even greater insanity than what the previous title did. While you still race in junky settings, the graphics are cleaner and with more intense action. This 2006 game was released on Windows, PlayStation 2, and XBOX. Allow me to talk about "Flatout 2" for you all in this blog post. Get ready...






Flatout 2




Flatout 2
^ from: (Wikipedia) - If you thought Flatout 1 was intense, wait until you try out Flatout 2.

Bugbear Entertainment looked to make Flatout 2 even better than its previous title. Enter "Flatout 2"- a wild combat racing game with fast speeds, brutal wrecks, and intense action. This game is a bit more prettier than the previous game. Actually, a LOT prettier. More cars to choose from along with different environments to race in make "Flatout 2" a game that produces mind-blowing excitement. In a sense, "Flatout 2" delivers action comparable to the Burnout series and with the same sort of lovely graphics.


Career.

The majority of your action will take place in the Career Mode. This is where you can buy vehicles and upgrade them. Earn money through entering races. You will earn money based on your finishing order and from other bonuses.


Vehicles.

Unlike the first game, Flatout 2 features a variety of vehicles and even three different classes of vehicles. Each of these classes offer up different experiences for for the levels of action they provide.

• The base class of vehicle is the Derby class. These cars won't win awards for looking pretty, but they can dish out punishment to each other in some hard-hitting racing action. This will be the class of vehicle you will be able to afford early on.

The Race class is the second class of vehicles and features vehicles tuned for racing. These cars look cleaner than the Derby cars, and they also go faster than the Derby class vehicles.

The third class of competition is the Street class. These are the best-looking vehicles as well as being the fastest ones. They also are the most expensive of the vehicles in Flatout 2.

You can earn more vehicles in each class by progressing through Career Mode. You can also upgrade your vehicles in Career Mode. Each of the vehicles you can own have different drivetrains that affect their performance. When upgrading vehicles, factors such as top speed, acceleration, handling, strength, and more can be adjusted. Take note of what each upgrade does and how they impact your vehicle's performance.


Locations.

Six locations are offered to gamers when playing the circuit races in "Flatout 2." Everything from places under construction to being in a major city are your playgrounds for action in this game.

• Forest - race in environments that include forestry and other natural details.
• Field - race in areas that are in a desert-type setting.
• Desert - race in an arid desert setting.
• Canal - this environment features suburban parts of a city to race in.
• Downtown - race in a downtown setting with highways and skyscrapers.
• Race - compete on race tracks under construction or repair.


Your mastery of these sections will be key to your success racing in Flatout 2.


Events.

You can race in any single race, or you can compete in events like High Jump and Demolition Derbies. For the sole purpose of this segment, though, I will only focus on regular races. You can earn the highest money by winning races.

These are the event types outside of the Career Mode:

• Single Race - enter a single race across any of the regular venues in the game.
• Single Stunt - you can enter special stunt events. There are many to choose from.
• Single Event - compete on special tracks.
• Single Derby - compete in a demolition derby against seven other opponents.


In any of the events in the game against other opponents, you can earn bonus credits for accomplishing certain feats. Among them:

• Best Wrecker - deal the most damage to other drivers.
• Blast Master - deal the biggest hits.
• Fastest Lap - post the fastest lap of the race.
• Bulldozer - score the highest amount of damage to the scenery.


You can actually wreck out opponents in races. Your racing strategy may range between trying to finish 1st to trying to take out your opponents. The main goal is to try to finish as high up the standings as possible in race events.


I'll offer some final thoughts now on Flatout 2 next.




Flatout 2: Final Thoughts


"Flatout 2" takes its sequel and intensifies the action and graphics by leaps and bounds. If you can contain insanity into a racing game, this game embodies insanity. The action is relentless no matter what events you take part in. All of which, occurring with few hitches in performance. Suffice to say, this is an excellent title to play, even if you are not into arcade racers or into demolition-type racing games.

You might have luck finding an old game like "Flatout 2" from secondhand dealers. Try these sites and look for "Flatout 2" if you wish to buy it:

Amazon (PC games)
Amazon (video games)
eBay (PC Games)
eBay (Video Games)
Gamefly
GameStop
GOG.com
Steam

Happy shopping! :)





I thank you for reading this blog post! If you enjoy my work, please Subscribe/Follow my blog(s) in any capacity if you love my work and want to support me any way you can. Share my blog post(s) with others if you enjoy my work. Thank you for reading! Take care and be well.

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Sunday, December 10, 2023

Flatout

John B. Marine | 3:43 PM | | Be the first to comment!
(UPDATED: December 12, 2023)

Just because there is contact in most motorsports doesn't mean it is a contact sport. Well, in the world of Flatout, racing IS a contact sport. Show no mercy to your opposition or prepare to lose. Bugbear Entertainment made this fierce racing game and released it in 2004 to PlayStation 2, XBOX, and PC. I will be sure to provide some insight on this game for you all.


LATEST UPDATE(S)/REVISION(S):

DEC 12 2023 - some simple edits






Flatout




Flatout
^ from: (Wikipedia) - Flatout is all about full-contact racing and other shenanigans.

Normally, I identify as a simulation racer. I don't get into things like combat-style racing much. However, I felt the desire to climb into the style of combat racing by picking up some racing games on GOG and Steam. One of the games I got is this game I am about to blog about- Flatout.

Flatout takes place with raggedy vehicles racing around on various junky locations. Think about racing in places under construction and with many parts of the track subjective to slam drivers into. Combative racing is encouraged in this game. While you can't wreck your car in races, you can deal some great damage to other vehicles. This game was originally released in 2004 in Europe and 2005 in North America.


Career.

Your racing career consists of a handful of races to take part in. At the Bronze level, you compete in nine different races. You have to finish 3rd or better to unlock more events. Clearing the Bronze class will open entry to the Silver class. Keep going until you reach the final class of races!


Vehicles.

You can race any vehicle in Flatout available to you, but have to choose one to be your primary vehicle for your adventures. Vehicles are judged by horsepower and weight. Each vehicle costs a certain amount of Credits for you to own. Owning a vehicle allows you to upgrade its performance. You can upgrade Engine parts to enhance your vehicle's horsepower. Drivetrain upgrades will enhance your transmission. Suspension upgrades will enhance the handling of your vehicle. Tires will help your handling. Body upgrades will help strengthen your car but also add weight. These are among the different upgrades for your vehicle.


Locations.

Each event goes through tracks with lots of construction and other obstacles. You can use the environment to your advantage to lead other cars into wrecks. Other locations let you compete in non-racing events such as the High Jump. High Jump is where you eject your driver out of the car and try to get that driver to score the highest-possible score after three rounds.


Racing.

Races have a maximum of eight cars to a track. You have Nitro available to you for that speed advantage. You earn Nitro by running over on-track objects like cones and signs. The more you run things over, the more Nitro you earn. You can use the Nitro at any time for whatever length of time you wish to use it. For you to unlock more races, you will need to place 3rd or better in each Career race. Try to win the races for the maximum reward. Wrecking objects on track can also lead to earning bonus money.

If you can spin out cars or lead them into crashes, they can help you to gain the edge. Hit something head-on hard enough, and the driver will be ejected from his/her car. Whatever it takes to win, go for it!

For the non-racing events, like High Jump, be sure to do as the directions tell you in order to complete these events with high marks.


Now that you have some insight on Flatout, let me offer some final thoughts on it.




Flatout: Final Thoughts


Flatout does away with sophistication and hyper-realism and instead goes for full-contact racing. Even if you are the type that prefers precise racing, part of you still wants to go wreck your opposition playing a game like this. This is combative racing that isn't overdone or in some sort of dystopia setting. None of the races seems overly frustrating to win. The bonus events are a nice diversion from having to race all the time. Many of the bonus events are going to be rather brutal. Yet still, this game remains fun for the most part. This game will be worth your time and energy to play. So get out there and enjoy some racing in Flatout!

I tried to find a video to preview this game, but I couldn't find a brief or concise video showcasing this game.


Since Flatout is an older game, you may have luck buying this game from secondhand dealers or from certain online retailers. Try your luck at these sites:

Amazon (PC games)
Amazon (video games)
eBay (PC Games)
eBay (Video Games)
Gamefly
GameStop
GOG.com
Steam

Thanks for visiting and reading! Happy shopping! :)





I hope you were able to get your look at "Flatout" and get some insight on it. If you enjoy my work, please Subscribe/Follow my blog(s) in any capacity if you love my work and want to support me any way you can. Share my blog post(s) with others if you enjoy my work. Thank you for reading! Take care and be well.

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Tuesday, December 5, 2023

Maximum Speed

John B. Marine | 12:24 AM | Be the first to comment!
"Maximum Speed" was made by Sammy (now SEGA Sammy) in 2003 to arcades. This game looks to provide the thrill of traditional American racing to the masses. This game is in arcades and for the Dreamcast. This blog post is NOT a review of this game because I have not played it in any capacity. This is merely a look at the game. But having said that, let's discuss this game!






Maximum Speed


The appeal of "Maximum Speed" is in its attempt to capture the appeal of major American racing. To that end, the game features three types of vehicles racing on six different tracks. The goal of Maximum Speed is to try to win the race. You get the ending if you finish 3rd or better.

Your journey begins by picking a class of car, picking a track, choosing a team, and then automatic or manual/standard. Afterwards, it's time to RACE!


Vehicles.

Three types of vehicles are available to you to race with:

• The STOCK cars allow you to race stock cars around any given course. These cars reach speeds in excess of 210 mph (or ~338 kph). They are seen as the "Technical Race" class.

• The TRUCKS are the least powerful machines in the game, but these trucks are still a handful to race. The "Wild Race" style of competition reach speeds of up to 170 mph (or ~274 kph).

• The OPEN-WHEEL cars provide a "Superspeed Race" and are the most powerful and fastest machines in the game. They will blow your mind at 250 mph (or 402 kph) top speed.

Each type of vehicle will be sure to give you the sort of thrills you want in a game like this. After selecting a track, you will then choose between what team you want to race with. Thunder Racing is the all-around average team, Blaze Motor Sports has cars with great acceleration, and Falcon Racing Team has vehicles with the fastest top speed.


Tracks.

There are six tracks in Maximum Speed. All of which, are fictional and encompass different styles of track. Difficulty in racing each course ranges from one star (easiest) to three stars (hardest). Here is a look at the six tracks:

• Liberty Hall Raceway is an egg-shaped oval similar in layout to the Twin Ring Motegi oval. The first two corners have a fairly large radius, while the last two corners are shorter in radius. It is 1.5 miles (or 2.41 km) in length. It is rated as one-star difficulty.

• Breeze Hill Raceway is a high-speed oval with some elevation changes and tunnels. It is 1.5 miles (or 2.41 km) in length. This track is rated at two difficulty stars. It is the only course raced at sunset or evening.

• Wizard Grove Raceway is a 1.5-mile (or 2.41 km) road course rated at three-star difficulty. The biggest factor in lap times here is in how you handle the series of sweeping right-left-right corners leading to the start/finish line.

• Styled like the Indianapolis Motor Speedway oval, Mirage Motor Stadium is a quad-oval at 1.5 miles (or 2.41 km) in length and two stars in difficulty. All four corners are identical in length and profile. It is the only course in the game run at night.

• Totempoint Speedway is a tri-oval run in a clockwise direction. It is 1.7 miles (or ~2.74 km) in length and rated at one-star difficulty. Its layout resembles Pocono Raceway. Each of the three turns have different radii and degrees of banking to them.

• Rodeo Peak Speedway is a winding high-speed road course with an interesting layout. After each straight, a medium-length right-left chicane follows. Keeping a consistent line is the biggest challenge with this track. It is 1.5 miles (or 2.41 km) long and rated at three-star difficulty. This track is sure to deliver a storm of excitement... and not just from the cloudy/stormy weather at this track!

You surely will get your fill of action playing this game on these tracks.


Racing.

When it is time to go racing, races usually last about six laps long with no pit stops. Tracks can have anywhere between 20 to 26 vehicles to a track (including yours). The road to pit road is blocked off, so don't worry about trying to do any pit stops during the course of the race.


My Impressions of "Maximum Speed."

To me, "Maximum Speed" seems more like a poor person's combination of "Daytona USA" and "Indy 500" mixed into one, and it fails to be as exciting as either game. It is fairly mediocre despite having some exciting moments from time to time. The AI is a bit brain dead as well. "Maximum Speed" is more like "Maximum Mediocrity."

Video Preview.

To give you an idea of this game, take a look at this video:


^ Sammy Atomiswave MaximumSpeed ...


Now you have an idea about the game I've reviewed for this post.






Those, however, are MY opinions. Feel free to think as you please regarding "Maximum Speed." Remember this was not a review of the game because I haven't played it myself in any such way. If you enjoy my work, please Subscribe/Follow my blog(s) in any capacity if you love my work and want to support me any way you can. Share my blog post(s) with others if you enjoy my work. Thank you for reading! Take care and be well.

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Wednesday, July 26, 2023

Gran Turismo Movie

John B. Marine | 6:59 PM | Be the first to comment!
Gran Turismo has provided 25 years of awesome in gaming. Now, it takes its appeal to the movie theaters. The Gran Turismo movie will hit theaters on August 11, 2023 in the United States; and it will tell the real story of one person going from Gran Turismo gamer to a real-life racing star. I wanted to blog about this movie before it officially is released in theaters. This topic may be a diversion from what I normally post in "John's Race Space," but everything featured in a post has to have some sort of connection to racing games or driving games. So this post is about a movie inspired by a racing/driving game series. So here goes...


BEFORE I BEGIN...

Please note I am not any kind of movie buff. I rarely watch movies. So do not assume I can tell you anything and everything about movies. Everything provided in this blog post is primarily opinion-based.

If I make reference to the Gran Turismo movie, it will be in quotation marks (""). Okay- let's get it!


A Note About "Gran Turismo"...

"Gran Turismo" will be released in theaters on August 11 in the United States. I think it will be released in August 8 in some other markets. This movie is rated PG-13 by the Motion Pictures Association of America (MPAA). It features intense action and some strong language.






"Gran Turismo" Movie


Gran Turismo Movie
^ from: (YouTube) - "Based on the true story of an impossible dream." Welcome to "Gran Turismo!"

"If you miss a line in the game, you reset. You miss it on the track... you could die."

-"Gran Turismo"


Gran Turismo has grown to be a highly successful racing/driving game series since its circa 1997 roots. The racing game not even its creator would think be any kind of immense success basically became one of the greatest racing game series ever. The Gran Turismo series has legions of fans worldwide who have many fond memories of action across the multiple games in the series. Everything from going full speed and taking on some of the most intense races to collecting cars as if they were Pokémon have helped Gran Turismo become what it has become.

For those reasons, some people think the idea of a Gran Turismo movie seems silly. Why would you want to potentially bring down the appeal of the Gran Turismo series by making a movie? Why would you even want to take a chance expressing Gran Turismo's appeal into a movie? Well, let's make one thing clear. "Gran Turismo" is the telling of a true story. It is the true story of Gran Turismo gamers becoming professional racing drivers. So it is not as if the "Gran Turismo" movie is some purely fictional deal put together becoming a hot mess of fail.

Let's get one thing straight- this movie is NOT going to be full of cheesy one-liners and fabricated action like you may see in the "The Fast and the Furious" series. So I doubt this movie is going to be something that could have been some student's project or final for some class about 3D modeling or movie production. Remember that "Gran Turismo" is based on a true story. If you're going to re-enact a true story, it's best to be as real as possible. Throw in your usual thoroughfare of Hollywood effects, of course; but be true to the story.

Many people would think about something like the "Initial D" series as the Gold Standard of automobile/motorsports-based movies or cartoons. Sure, Initial D involves a much different discipline of automobile culture, but it is what a lot of people would think about in terms of racing games (or even manga) turned into movies.


Initial Concerns.

The one thing to be skittish about is if something like the "Gran Turismo" movie would fall in line with a handful of other games-turned-movies. Usually such projects mostly are cheap ways to cash in on a game's success or try to mooch for some extra money. Many people were disgusted with how the "Super Mario Bros." movie of the early-mid 1990s ended up. Even more people did not like the "Street Fighter" movie of about 1994. I don't really know how people felt about the "DOOM" movie featuring Dwayne "The Rock" Johnson. There was even a "Need for Speed" movie, and I'm not even sure how that movie ended up.

Lately, though, some more modern games-turned-movies have actually become pretty good. The newer "The Super Mario Bros." movie seemed to perform much better than the live-action Super Mario Bros. movie from the 1990s/ The recent "Sonic the Hedgehog" movie series have done pretty well in theaters. So maybe you have some hope that "Gran Turismo" will not flop based on more recent games-turned-movies based on success of recent movies.


Would a More Fictional Storyline be Better?

I actually imagined if I made my own fan fiction about an up-and-coming racer going from grassroots to Gran Turismo World Champion. If you are going to tell a more fan-made story as opposed to what the "Gran Turismo" movie is going to be about, a serious risk is being taken. The wrong sort of execution can make even the most well-devised story become an absolute flop.

If Sony and company wanted to make a more fictional story regarding Gran Turismo, they'd probably make one in the vein of being in the Gran Turismo ecosystem. It could be the story of one or multiple people trying to climb up the ranks of Gran Turismo to go from earning the B-License to becoming Gran Turismo World Champion. Therefore, I do not think it is entirely a bad idea for the "Gran Turismo" movie to take on this true story mindset rather than make something completely fictional. It is this "virtual reality to total reality" that I think will give the "Gran Turismo" movie its appeal.


How Will "Gran Turismo" Fare in Theaters?

I do not think "Gran Turismo" will be one of the all-time greats in raking in millions to billions of US dollars. I don't see it taking on "Top Gun Maverick" or "Barbie" or anything for top grossing movies. While I hate to use this word in regards to Gran Turismo, I do see "Gran Turismo" being a good niche movie for those into the Gran Turismo series. My hope is maybe those not into cars and not into racing can maybe find something to love about "Gran Turismo." I know there are lots of people not into racing/driving games or not into simulation racing games. "Gran Turismo" may possibly intrigue people into playing the Gran Turismo game series. Even if not about racing/driving games, this movie may encourage others to simply follow their dreams, not even knowing where their love and passion will take them. So there is a lot to take away from "Gran Turismo" prior to it hitting theaters.

A lot of things can go right for the "Gran Turismo" movie. Conversely, a lot of things can go wrong for "Gran Turismo." It all depends on what the critics say and how fans view this movie.

Don't even think of "Gran Turismo" as make-or-break for the franchise. It is not as if the Gran Turismo series is struggling to remain relevant that making a movie is a last resort to stay afloat. This is still going to be a gaming franchise loved and admired by adoring fans. I don't think "Gran Turismo" is going to damage the appeal of the Gran Turismo franchise unless the movie goes far off the path of the Gran Turismo series to a lackluster direction.


Could Other Racing/Driving Games Follow Suit With "Gran Turismo?"

Oh, imagine if Grand Theft Auto got its own movie. Imagine if Ridge Racer got its own movie. Imagine if Forza Motorsport and/or Forza Horizon got their own movies. There's even a series on Peacock involving the "Twisted Metal" series. Based on how well (or not so well) "Gran Turismo" does, you know other game franchises may want to take their shot at making a racing/driving game movie to challenge "Gran Turismo." Any other racing/driving games potentially getting a movie will be possibly telling fictional material as opposed to the true story nature of "Gran Turismo." It is still very well possible other directors may be coming up with their own movies based on racing/driving game franchises.


Trailers.

Most of you who have followed my work know that I do not show any sort of media until the end. So at this point, here is where I share some media with you all. Take a look at these trailers to get an idea of what the "Gran Turismo" movie will be like:


^ GRAN TURISMO - Official Trailer (HD)

And here is a more recent trailer:


^ GRAN TURISMO - Official Trailer 2 (HD)

I am not a movie watcher. However, if I was going to see "Gran Turismo" in theaters or at home, I surely would see this movie. I wasn't as intrigued about this movie until I saw the second trailer.





Once "Gran Turismo" is released proper in theaters, we all can make our own critiques about it. What say you, though?

Are you intrigued about "Gran Turismo?" How do you think it will fare in theaters?

This is kind of a departure from discussing racing/driving games in this blog, which is what it is normally about. Though, everything discussed in this blog has some kind of connection to racing/driving games. I hope you enjoy my efforts here. If you enjoy my work, please Subscribe/Follow my blog(s) in any capacity if you love my work and want to support me any way you can. Share my blog post(s) with others if you enjoy my work. Thank you for reading! Take care and be well.

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Thursday, June 8, 2023

What If: Gran Turismo Legacy?

John B. Marine | 7:05 PM | | | | Be the first to comment!
"Legacy" can be a bad word. It is not a good word when something isn't dead. With that said, though, what would a legacy Gran Turismo be like? We think of a legacy collection as a way to remember something as it heads into its sunset. Gran Turismo is far from being "dead." Though, many could argue today's Gran Turismo Sport is not like any classic Gran Turismo title. One has to wonder what would be a proper sendoff or culmination of what all GT has brought to the proverbial table. It should be a collection that brings together elements from all Gran Turismo titles into one incredible package. Question is... how would you compile everything? How would one game compiling all of Gran Turismo be like? I have some ideas that I want to share in this blog post. Anyone who may be reading this and want to comment is (of course) free to do so.


About the Label: "GT Legacy"

This post is a series here on "John's Race Space" which focuses on what a Legacy collection of Gran Turismo would be like. It is based on a number of factors, including vehicles, locations, races, and more. It doesn't mean Gran Turismo is "dead" with no chance of improving upon what it has already improved upon. However, it also is a look at what a proper Legacy collection of Gran Turismo would be like for future generations to remember what all Gran Turismo has done and how far the series has come. This Label may feature a number of different individual posts specifically mapping out how Gran Turismo should be remembered for years to come.




About the Label: "Legacy"

Any discussion of legacies of racing/driving games are discussed under the Legacy category. This can include a basic discussion of a game series or an all-in-one game package compiling the very best of certain racing/driving game series.








Gran Turismo Legacy: Making Of


Gran Turismo Legacy
^ Let's envision what an all-in-one "Gran Turismo Legacy" game would entail with this blog post...

Gran Turismo has been around 1997 and 1998. In its time, there have been a handful of items that made the franchise exciting, fun, and entertaining. Some other elements, sadly... not so much. A legacy package that combines elements of all of the past GT titles into one will have to be something that takes at least something from past GTs and brings it all together in a past-meets-present manner.



GT Legacy: Vehicles.

Gran Turismo has always been an "Encyclopedia of Cars." These cars have ranged from real-life automobiles to tuned/fantasy models based on real cars. Everyone who has played through any and every Gran Turismo has had at least one favorite machine to tune and/or race. They are also aware of the various levels of tuning as well as being aware of all sorts of vehicles.

• I still go insane on the notion that I took a Mitsubishi 3000GT (also called the GTO) and tuned it to be a 240 mph demon that just does nothing but win races in Gran Turismo 1.

• I enjoyed racing both the Honda S2000 GT1 and the Toyota GT-One Road Car in GT2. And of course, I have to recall using that Suzuki Escudo Pikes Peak to dominate certain races.

• I have enjoyed using the Formula GT cars that I unlocked. I also have enjoyed using the Toyota GT-One and the Mazda 787B in my time in GT3. I was even impressed with machines like the Gillet Vertigo and the Tickford V8 Supercar. My only real regret was selling the Toyota GT-One Road Car.

• There were a number of street cars I enjoyed tuning in GT4. On the racing front, the Pescarolo prototypes and the Nissan R92CP are total beasts! I also enjoyed the Honda S800 Race Car, the Suzuki R/4 concept car (when tuned to the max), the Toyota RSC Rally Raid Car, and the Toyota Tacoma X-Runner.

• Seeing the debut of Ferrari was great, as I enjoyed using my Ferrari F430 in GT5. There were some great times using my tuned Lotus Evora also. The Red Bull prototypes were totally unreal and awesome. It was also a joy to try out the different go-karts in GT5, though I would loved a superkart experience as well. As a first for the series, you can use paint colors from your cars to paint over automobiles. So if you want to replace that boring green color on your car to a crimson red color, you can do just that as long as you have the proper paint color in your collection!

• I thought it was amazing in GT6 to take the already fast Pagani Huayra and make it even faster with some power upgrades. 260+ mph never seemed so scary in such an amazing supercar. Also, this is the first Gran Turismo to offer Base Model racing cars for you to race and paint. These Base Model cars can be painted up using various paint colors in your collection. And unlike in GT5, any color you have in your collection could be used for any car that can be re-colored without worrying about buying some car just to have a copy of that same color. This game had all kinds of unique vehicles- even including a Lunar vehicle and the controversial Deltawing race cars.

(REMEMBER: I have NEVER played Gran Turismo SPORT as of the time of this post (March 6, 2019)
• I think Gran Turismo SPORT is a dream game in regards to compiling a series of racing vehicles in its own racing world.





A number of real and fantasy machines in GT games have helped shape each one equally. While it is mind-blowing to imagine all the various vehicles that have graced the Gran Turismo realm, it would be equally interesting to imagine combining as many past and present machines into one package. This even includes wondering modern interpretations of past vehicles. For example, would you ever wonder what the Honda Civic Del Sol LM Race Car be like? What about the Toyota Chaser LM from GT1? Maybe you wonder what the Mazda RX-7 LM Race Car would look like if given a modern makeover? Maybe you'd love nothing more than to race the Renault Espace F1 around the Nürburgring Nordschleife. You also have to take into consideration damage modeling, interior design, and things like that. You could even see modern variations of Racing Modified cars. So instead of seeing certain liveries restricted due to copyright issues, you could see more accurate versions (granted they are not alcohol or tobacco or sports betting companies) of racing liveries.

A Legacy collection would even open the possibility of driving certain cars previously not included in past GT titles that could have been raced for their time. One example could mean you could race a Ferrari convertible or Porsche convertible in the Spider and Roadster races. A more interesting example would be being able to race the old Lamborghini Diablo GT from the Japanese Gran Turismo 3 well before Lamborghini properly entered the Gran Turismo realm starting with Gran Turismo PSP. Perhaps imagine if you were doing Gran Turismo 1's style races, you could race the KTM X-Bow or the Light Car Company Rocket!



GT Legacy: Locations.

No Gran Turismo experience is ever substantiated without quality venues to compete in. Gran Turismo's location appeal became twofold once GT4 introduced Photo Mode. A number of courses evolved in subsequent versions of Gran Turismo. So let's look at Gran Turismo's legacy in regards to locations.

• Since GT1 was a relative unknown, we were first introduced to the world of Gran Turismo through a lot of the different venues. Some of the top-level venues were High Speed Ring, Grand Valley Speedway, Special Stage Route 5, and Special Stage Route 11. Trial Mountain and Deep Forest Raceway shown to be tough tracks as well. Autumn Ring and Autumn Ring Mini also became fan favorites.

• GT2 was the first to feature licensed tracks and actual locations. Rome Circuit and Seattle Circuit offered a nice view of the world. Grindelwald was the first Swiss venue in GT history. Laguna Seca Raceway became the first real-world race track featured in the series. Other favorites of the fictional variety include Red Rock Valley Speedway and Motor Sport Land. Also, GT2 was the debut of rally racing, so that added to the appeal of locations. Great tracks like any of the Tahiti courses and Smokey Mountain North were some of the better off-road venues. Albeit abbreviated, you could also race the iconic Pikes Peak Hill Climb either uphill or downhill.

• GT3 was unique in featuring some tracks on wet tarmac. The game featured the first real-world temporary course when Cote d'Azur was featured. Cote d'Azur is basically GT's version of the streets of Monte Carlo, home to the Formula 1 Monaco Grand Prix. Swiss Alps was a great off-road course that debuted in GT3. This game also featured Tokyo Route 246, even including Polyphony Digital's headquarters before moving from Tokyo to Fukuoka. This game also included a challenging fantasy course called Complex String. It was more a test track than a practical race course.

• Gran Turismo 4 is important location-wise in having a combination of racing venues and non-racing venues. To me, GT4 had more of a "see the world" aspect to it. So this game had a combination of real and fictional courses. El Capitan was one of my favorite courses in GT4. The course based around Yosemite National Park was a great course. MotorLand was a great short course. A handful of city courses made up GT4, ranging from urban locales to Old World style cities. New York was the main attraction in GT4's development. At the same time, Citta di Aria and Costa di Amalfi were both intense challenges on their own. You could even race in Hong Kong and Seoul among others. For the first time in series history, venues on snow and ice were featured. You can race around Ice Arena and Chamonix if you fancy snow and ice locales. Most important to a lot of people location-wise, you could race Circuit de la Sarthe as well as the Nürburgring Nordschleife. These are two historic and long racing venues. On the Photo Mode front, you can take pictures of your cars in any of the different race tracks. However, you can also visit a variety of real-world locations to flash pictures of your vehicles. You can visit locales like Las Vegas, New York City, Boston, and Venice among other places.

• Gran Turismo 5 had a combination of real world and fictional courses, but it also offered certain environments used in the creation of custom race tracks. Sadly, none of the classic off-road locations from GT4 returned in GT5 (I am NOT counting the newer Chamonix). The creation of race tracks with certain environments made for a very interesting rally racing experience in GT5. Race courses could even be raced on in different times of day and/or with weather conditions. This added to the appeal of racing certain locations. A lot of the classic Gran Turismo venues either didn't show up or didn't take advantage of the newer time and variable features. You could still photograph your cars in a variety of settings, but there were significantly less Photo Mode venues in GT5 than in GT4.

• Gran Turismo 6 offered the first-ever Australian venue with the inclusion of Mount Panorama Circuit. Environments return for custom tracks in GT6, but away is the rally aspect of GT6. Later in GT6's development was a fictional course called Circuito de la Sierra, a lovely long course utilizing the Spanish countryside. You can even race around a track in a sports arena with GT Arena. An interesting perk of GT6 was how it had proper star locations from star charts at night. As for real locations, you can actually race on the moon with the Lunar Missions.

(REMEMBER: I have NEVER played Gran Turismo SPORT as of the time of this post (March 6, 2019)
• Gran Turismo Sport offers a great variety of different racing facilities. However, it is disappointing a lot of the classic and original racing locations- such as Grand Valley Speedway and Special Stage Route 5- are missing.



Even different versions of certain locations have evolved and have character different from other variations. Take High Speed Ring, for instance. High-Speed Ring was a very nice circuit in GT1 and GT2. When GT4 came out with this course, High Speed Ring had some newer water sections as well as a little bridge. GT5 made things a bit more beautiful for this course.


GT Legacy: Competition.

Let's look at a GT Legacy in regards to different competitions.

• All of the competitions are pretty much basic circuit racing. You can practice, qualify, and race on just about any course. The Test Course was available to test acceleration and top speed. Spot Races allowed for quick races without needing a license. Races last anywhere from two to five laps. A lot of the races allow you to compete in almost any trim. Some races, however, have certain rules. Some series prohibit the use of Racing Modified cars. You can even race three different Endurances. As long as you can make the time to run the Endurance races, these are great to compete in.

• Gran Turismo 2's race structure had a number of races restricted by horsepower. There were far less championship series in GT2 compared to GT1. You could not simply enter any car you want. You have to make sure you had a car that did not exceed the horsepower requirements for races. Tone down the horsepower as much as you can to compete in certain races. Rally racing is simply a one-lap time trial against a ghost driver. Beat the ghost, and you win! This game also debuted One-Make Series. There are races that require you to have a certain car for which to compete in one race on a random track. Some Race Events require your car have a Racing Modification to compete in another race. You can not use a Racing Modified car in a Normal Car Race. Watch the Demo events to get an idea of what cars you can use for these Race Events.

• Gran Turismo 3 is fairly exclusively circuit racing. You can now save in Championship Series. So maybe you can work to try to win all of the races by being able to Save when you like. GT3 rallying is done in one-on-one, wheel-to-wheel racing. You even can run in a race on wet tarmac for the first ever time. Even the first timed endurances in series history is in this game.

• Gran Turismo 4 has a number of great races to choose from across a number of categories. Different individual halls of racing offer different racing experiences. You can even run one-off races as well as certain photo drives. Controversial to GT4 was that of B-Spec races, which many have said is the game playing itself for you.

• While Gran Turismo 4 was to promise online play, it never had proper online play. Gran Turismo 5 had a level system that allowed you to race certain events and own certain cars. You can race a number of events, even being able to do in-race saves for longer racing events. B-Spec returns, but you now can be like your own team owner to raise B-Spec racers as quality racing talent. For what seems scarce for racing events in GT5, you can do many more styles of racing online. There are a lot of special series and events you can take part in to get into many more styles of racing with many more styles of cars. You are racing machines in Special series ranging from go-karts to the unreal Red Bull prototypes. Besides circuit races, you can compete in Time Trials and Drift Trials. Compete in Seasonals offering a variety of races for a good amount of prizes.

• Gran Turismo 6 is a lot more restrictive in letting Performance Points (PP) limit a lot of the races. So you can't use your Le Mans Prototype to defeat Kei cars or sport compacts. This means that at least the official style races are more competitive. A lot of the different race types and such from GT5 have carried over into GT6. However, GT6's races have seemed more dumbed down than GT5's races.

(REMEMBER: I have NEVER played Gran Turismo SPORT as of the time of this post (March 6, 2019)
• The use of classes for Gran Tuurismo SPORT bunches up the different cars into a nice assortment. How the classes are handled are unique in their own right. These designations allow for interesting races of the original and custom race varieties. You can be rewarded or admonished based on maintaining a certain Safety Rating. Racing foolishly and constantly making driving errors can hurt your Safety Rating. Good driving and practicing proper racing skill will help your Safety Rating. So you are best served to drive professionally and properly to get the best results. GT SPORT has mostly been online-exclusive until providing more offline races.




GT Legacy: Sounds and Music.

I am not making any serious concentration towards things like music. However, the music and sounds of Gran Turismo are as much of the character of Gran Turismo as any other game franchise. Some people consider sounds as the weakest link of the Gran Turismo series. Sounds began to improve ever so much as future iterations of Gran Turismo came about.

With music, there is no denying there is something for everyone. Most people will usually fancy rock music more than any other genre of music for any game, let alone Gran Turismo. A lot of others love some good electronic dance music (myself included). However, Gran Turismo games have offered a lot of classy style music with its jazzy musical offerings. It also excels with wonderful lounge and chill music. While a lot of people may argue racing/driving games shouldn't have jazzy or chill style music, you can at least appreciate their presence in a Gran Turismo game. Most people will immediately hark towards composer Daiki Kasho for a majority of the more memorable Gran Turismo songs. It was Gran Turismo 4 that debuted classical style music. Though mostly, these Classical songs were slightly remixed and modern pieces so they don't seem too much like study music. Gran Turismo 5 was the first Gran Turismo to allow for your own playlist of music to be used in menus and races. So even if you don't like the music provided to you in the game, you can always listen to your own music.

It would be possible to combine some of the most popular songs from Gran Turismo games into a GT Legacy collection. You could even incorporate favorites from "Tourist Trophy." It would be an amazing compilation to have at least some of the most popular songs from Gran Turismo games past into a Legacy collection. So you could be racing the modern Deep Forest Raceway listening to songs from Gran Turismo 1 or Gran Turismo 2. The music could range from get-you-going songs like "Lose Control" by Ash in Gran Turismo 1, all the way to even include the baby-making or night-of-passion song "Farewell" by Satoshi Bandoh.




GT Legacy: Tuning and Features.

Over the course of Gran Turismo's existence, tuning and various features have helped shape the series to what it is today. As the series matured, the level of tuning and the accuracy of featured models became more meticulous. So what tuning options were great for Gran Turismo 1 wasn't going to cut it for realism with Gran Turismo 4. In addition to tuning options, different factors including the environment and certain damage modeling greatly impact how a vehicle performs in a Gran Turismo game. Remember how you could get away with running Super Soft tires in non-endurance races in Gran Turismo 1 and Gran Turismo 2? Well, those tires won't work too well in non-endurance races in GT3 on out. Piling on horsepower will make you go faster, but your vehicle may not be able to perform very well in future GT games. That's why your Mitsubishi GTO/3000GT with a Stage 4 Turbo in GT1 may not be up to snuff against Le Mans Prototypes or even high-end GT racing cars from future GT titles.






Gran Turismo Legacy... What About the Motorcycles?


There was a reason I didn't mention "Tourist Trophy" in regards to Gran Turismo's legacy. The simple reason is because Tourist Trophy is its own game outside of the realm of Gran Turismo. I questioned long ago the future of motorcycles in the Gran Turismo realm. If Gran Turismo wanted to encompass their cars as well as their motorcycles into one collection, then this "Legacy" collection will need to include Tourist Trophy, unless Polyphony Digital may somehow want to revive Tourist Trophy and give it new life. That is why I labeled a section as "Vehicles" and not exclusively cars.

If Polyphony Digital wanted to try adding motorcycles, it will need to include various motorcycle-specific courses. For example, including Suzuka Circuit into this GT Legacy collection would mean including the motorcycle course for which the Suzuka 8 Hours endurance race takes place on. Cars could even race a motorcycle configuration if one wants to race on a motorcycle course. Tourist Trophy even had Valencia (Ricardo Tormo Circuit). It has never been featured in a Gran Turismo.



What if "Gran Turismo Legacy" Had Motorcycles?

A few things would need to change to update the formula. For one thing, you could buy motorcycles and tuning parts rather than try to win them in Challenges. You could also purchase rider gear rather than unlock them. While the roster of motorcycles in Tourist Trophy is impressive, it SERIOUSLY would need an update to feature a lot of today's motorcycles. There are a lot of fine motorcycles out now compared to Tourist Trophy's 2006 release. For example, we have newer machines such as the updated Honda Goldwing and the Ducati 1299 Panigale R. There could even be vintage Vespa scooters that could be featured. They may even try to incorporate supercross, motocross, and supermoto with various dirt bikes. If PD wanted to, they could even include tricycles and even UTVs. Heck- even Forza Motorsport 7 has the Polaris RZR Spec!

Having these additions would only improve Gran Turismo's impressive lineup of vehicles.





Gran Turismo Legacy: Final Thoughts


This blog post was mostly meant to be a post to introduce the concept of a Gran Turismo Legacy. To build a proper post and look at this topic, a number of different topics and talking points have to be mentioned. Anyone who has followed this blog knows I try to follow everything as detailed as possible. So to that end, I did all I could to try to post as many different opinions and talking points as possible. If you would like to contribute to a look at what a Gran Turismo Legacy game would be like, then feel free to offer your thoughts here.







I will be working with this topic as much as I can with topics under the "GT Legacy" label. Until then, I hope you enjoyed this blog post. I am grateful for all of the support I get from the greater public-at-large. If you enjoy my work, please Subscribe/Follow my blog(s) in any capacity if you love my work and want to support me any way you can. Share my blog post(s) with others if you enjoy my work. Thank you for reading! Take care and be well.

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