PERSONAL NOTE: Thanks to the loyal reader who pointed out that I had the wrong configuration of Special Stage Route 11 for GT1. I sometimes just post material with little (or not enough) proofreading.
^ from: www.ps2fantasy.com
Most of what you remember of this course from GT1 is in GT3's version. Most of what you remember about racing this track remains the same.
If you know how to race Special Stage Route 11 in GT1, nothing has changed except for the park section. The first two corners are right-handers. Turn 1 doesn't require any braking (you can just let off the throttle if you need to). Slow your car down substantially for Turn 2, and be ready to approach Turn 3. Turn 3 is a quick left-hang kink attached to a sharp hook to the right. You need a good entry through here to nicely attack Turns 4 and 5. Turn 4 is a 90° right-hand corner, and Turn 5 is a 90° left-hand corner. Turn 6 is a super-slow right hairpin. Outside-inside-outside is the way to go. While Turn 6's hairpin is difficult, Turn 7 is an even sharper hairpin, to the left. Attack this one the same way you did Turn 6's hairpin. You'll be seeing the colorful ferris wheel as you face this high-speed section. Turn 8 is a quick right-left chicane that can be taken at full speed with a good racing line. Absolutely no braking needed as long as you have a solid racing line going. Turn 9 is a sharp right-hand corner that tightens up in radius heading into the left-handed Turn 10. Turn 11 feels like an oval corner with banking in this corner. Attack the inside as you would on an oval. Just remember that you can't dig TOO deep, because there's a wall inside if you try to dig too far inside the corner. If you can properly ride the inside, you'll set yourself up nicely for Turn 12 heading over the bridge. Turn 12 is an easy left-hand corner. As you go over the crest of the bridge, you see the difficult Turn 13. It may be an unlucky #13 if you don't take the kink and adjacent sharp right. After clearing Turn 13, the road ahead is a long left. Turns 14 and 15 feel like one long corner rather than two successive left-hand corners. Aggressive drivers can try to make a good drift through these two corners. Either take it as a long corner or do a hard drift- both methods work here for your driving type. Up next is Turn 16- a hard left hairpin. Make that high-speed romp through the industrial sector, but be ready to take on the blind, tight right-left hairpin that follows (Turns 17 and 18). The final two corners are long right-hand corners that lead to the Start/Finish straight.
Video Lap.
Take a look at this track in this video:Do you prefer GT1's version or GT3's version more?
SSR11 is an on-again-off-again course; kind of like a "It's Complicated" relationship. Who knows if we'll see this course in a future Gran Turismo? Will it feature one or both configurations of SSR11? Or... is this track dead, and Special Stage Route 7 is the new deal? We'll have to see in the future. For now, thank you for reading!
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