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Showing posts with label GT4. Show all posts
Showing posts with label GT4. Show all posts

Sunday, June 9, 2024

Why Play Each Gran Turismo?

John B. Marine | 10:46 PM | | | | | | | | Be the first to comment!
If you never played any Gran Turismo game and want to try some, let me try to sell you on the GTs I have played. This post will be different. Instead of GT in general, it's why you should play each one. So what you will get from me is a look at why you should play (and hopefully enjoy) each of the Gran Turismo games I make mention to. This is all based on GT games I have played. And as a bonus, I'll even include... another Polyphony Digital title towards the end. Consider this my thanks and appreciation to you for taking a look at my blog and even caring to visit. With this said, let's get it!






Why Play Each Gran Turismo


The Gran Turismo series has been the basis of "John's Race Space" as well as for my very first blog. Through my time gaming, I have played most of the major Gran Turismo games. What I decided to do for this blog post is share with you why should play each individual GT that I have played before. That is correct- not why play the series in general, but why play the individual ones. I will share each segment discussing each of the Gran Turismo games I have played and why you should too if you haven't already. The posts will follow reasons based on the following:

• General reasons why to buy/play
• Vehicles, tuning, and customization
• Locations, racing, and license tests
• Summary


With all of this said, let's begin with the O.G.


Why Play: Gran Turismo 1.

The biggest reason why you should play Gran Turismo 1 is to simply enjoy what no racing/driving game has ever done before its inception. This game brought a level of challenge to racing while also introducing a great car culture. Even while the lineup of vehicles is very Japanese-biased, there still were some quality American and British vehicles for some diversity. Modifying and tuning cars you own is also a great experience. You may also be able to turn your street cars into full-on race cars with the Racing Modification. If you do not want to take a street car into racing spec, then do window shopping with the six "Special Model" cars readily available at the Japanese manufacturers for 500K Credits. If anything, get Gran Turismo 1 simply to gauge the potential this game would have towards its future. Remember that this game impacted racing/driving games as a whole; not just for Sony or consoles. It helps you appreciate the humble beginnings of this franchise leading up to the status this franchise enjoys today. All of this... beginning with Gran Turismo 1.


Why Play: Gran Turismo 2.

Gran Turismo 2 should be played because this began the maturation of the Gran Turismo franchise and further establish its identity to gaming and car culture. You can collect a variety of cars across different levels of performance and across different decades. The vehicles also come from many more car companies new to Gran Turismo. It further proves itself as an "encyclopedia of cars." The racing is faster and more intense than what you experienced in Gran Turismo 1. Since Gran Turismo 2 would be the swan song to Gran Turismo on the PlayStation 1, play this game to experience the evolution of the Gran Turismo experience before taking its appeal to the upcoming PlayStation 2.


Why Play: Gran Turismo 3 A-Spec.

Gran Turismo 3 A-Spec offers one of the most exciting and intense racing experiences ever in a Gran Turismo game. What resulted from the "Gran Turismo 2000" project was a game with impressive visuals at a greater frame rate that would elevate the Gran Turismo experience to new heights. While this game has a lot less cars than GT2, Gran Turismo 3 A-Spec has most of its manufacturers return along with some new companies. Have you the money, you could race Gran Turismo 3 A-Spec with the new (at its time) Logitech Driving Force steering wheel for greater precision and realism. This game also debuted racing on wet tarmac. This provided both a new challenge but also some extra focus on the graphical capabilities of Gran Turismo on the PS2. GT3 is both a visual powerhouse and and a mind-blowing racing experience. While Gran Turismo 3 A-Spec may seem like a letdown in some departments compared to GT2 (and even GT1 to an extent), this game still is worth a play to see the evolution from PlayStation 1 to PlayStation 2. I later looked at Gran Turismo 3 as a prettier Gran Turismo 2. This also happens to be a more capable GT title than the others before it despite its faults.


Why Play: Gran Turismo 4.

Get Gran Turismo 4 because it represented the biggest quantum leap in appeal and performance for the Gran Turismo series. Gran Turismo 4 was even becoming intriguing for having online play... until online play was later scrapped. A greater variety of this game's 600 or so vehicles and races means this game will keep you busy. You even can drive some of the very first motorized cars dating back to 1886! Variety in locations let you take on everything from original Gran Turismo tracks to a handful of real-world tracks and real-world locations. If you love your vehicles so much that you want to show them off to the world, try the new Photo Mode. Take pictures while racing or at a number of real-world locations exclusively for photography. While controversial, try B-Spec in most of the races if you are not a good racer or do not have the ability to complete a race on your own. You still have to send commands to your B-Spec racer to properly race. It essentially makes you play the role of race strategist. Races lasting from one lap on a long track to 24 hours on end await you in your quest towards immortality in GT4. The way future Gran Turismo games would shape up, Gran Turismo 4 represents the Gran Turismo experience at its peak. No Gran Turismo before it has delivered on so much hype and anticipation. You may not have online play. You may not have (certain specific auto makers). You still have no real damage. Even without these things, you still have a Gran Turismo experience in GT4 that is as complete and as in-depth as possible. These reasons alone are enough reason to give Gran Turismo 4 a try.


Why Play: Gran Turismo 5.

For its foray into PlayStation 3 power, Gran Turismo 5 delivers on more impressive visuals, greater automotive detail, time and weather variable events and races, the first proper damage model for vehicles, and online play among reasons to play GT5. Influence from NASCAR, the World Rally Championship, and BBC's "Top Gear" play roles in the Gran Turismo 5 experience. The big news with the vehicles in Gran Turismo 5 is the inclusion of three companies finally making their first appearance in a major Gran Turismo- Ferrari, Lamborghini, and Bugatti. Some of the cars come from Gran Turismo PSP, released between the time of GT4 and GT5. For an exclusive experience, this game even features the Red Bull Prototypes offering the most incredible (and sometimes surreal) pure race car experience. You can experience much more docile vehicles like the series debut of go-karts. While your tuning options are deeper, guess what returns (to an extent)? Racing Modifications! Later enhancements to Gran Turismo 5 include collect racing suits and racing helmets to customize your appearance to the Gran Turismo world. Races range from short lengths to 24 hours of racing. A-Spec and B-Spec make a return. The latter now makes you take on the role of a race strategist rather than B-Spec controversially doing races for you. Gran Turismo 5 now let you save during longer races. This is helpful to try to win the long races. I personally think Gran Turismo 5 could have been a much greater game than what we ended up with. However, just to savor the experience of racing and tuning and car collecting, Gran Turismo 5 is definitely worth the purchase and worth wanting to play. The biggest fault is the discrimination of Premium and Standard Cars. It is otherwise still worth your time and money to play.


Why Play: Gran Turismo 6.

Gran Turismo 6 did not do too much to set itself apart from GT5, but it mostly righted some of the many wrongs of GT5. This game delivers what seems to be a more elegant package than Gran Turismo 5. GT5 seemed like too many ideas without great execution. GT6 is not as detailed. I find Gran Turismo 6 to be more inviting to casual racing gamers as opposed to the more adept sim racing set. Now don't get me wrong- the sim-oriented crowd still will get a kick out of this game. It is just that GT6 provides an easier experience for the casual or inexperienced racing gamer. As an extra perk, you even can enjoy playing Gran Turismo 6 with a proper style of astronomical simulation for night races. Gran Turismo 6 is not as fixated on licenses as any other GT. Yet still, you have a bunch of races to choose from across multiple skill levels. You can even take part in events like the Goodwood Festival of Speed. The endurances are now way more condensed than in past GT titles. This may disappoint veteran fans of Gran Turismo but help out new and casual racing gamers. As with GT5, a lot of Gran Turismo 6's racing appeal mostly lies in online racing. If you want to try something unique, take part in the Lunar Missions, whereas you compete in different challenges simulating operating a lunar vehicle on the moon. You also could make your own generated courses like in Gran Turismo 5. Only now, you have just a bit more control than in GT5. Gran Turismo 6 basically is worth the play if you were disappointed with Gran Turismo 5 and wanted something better than what GT5 eventually became. Or if you are not as experienced as a simulation racer, this game is much easier in entry into the franchise than past titles. While this description does not sound too exciting from me, this is still a game that warrants a play and has room for your game collection. It just did not do too much to differentiate itself from the other Gran Turismo games before it. Even still, this provides a marginally better experience than Gran Turismo 5.



Okay. So you made it this far. Congratulations! Let me give you a bonus "Why Play?" to close out this post.




Why Play: Tourist Trophy (BONUS!)


Let me see if I can convince you to add Tourist Trophy to your gaming collection. Check it...

For all intents and purposes, Tourist Trophy is basically Gran Turismo 4 with motorcycles. Despite this, Tourist Trophy operates a lot differently than any Gran Turismo. This game lets you ride and race a handful of motorcycles ranging from scooters to motards to many different sport bikes. Even with a maximum of four motorcycles to a track (including yours), the experience is still a challenging and engaging one. Learn proper riding technique if you intend to win. Remember that riding a motorcycle entails different techniques than in racing a car. You can even intricately set up your rider with elements like height and lean angle. You can also collect gear to outfit your rider. On street bikes, you can have some casual riding clothes to wear. If you're the racing type, collect the different racing suits and helmets. Each bike is featured in great detail from the in-bike view with working gauges and other intricate details. For the ultimate challenge and sense of accomplishment- try to win all five of the Eight Hours of Suzuka motorcycles featured in this game. While most of the tarmac tracks from Gran Turismo 4 return for Tourist Trophy, not all tracks allow for a full field of motorcycles. For the ones that do offer a full field, you still can ride the wheels off of your motorcycle across most of Gran Turismo 4's tarmac tracks. Some of the courses have been modified to include their motorcycle layout. You also get a course exclusive to Tourist Trophy- Valencia (the Ricardo Tormo Circuit). Even if Tourist Trophy is mostly Gran Turismo 4 with motorcycles, it is still a great game to play. This game will let you enjoy the thrill of motorcycle riding and motorcycle racing even if you are not as big a fan of motorcycles.



I tried to include most of the major titles. The ones I have not played or played enough of I didn't review. Those include:

• Gran Turismo PSP
• Gran Turismo SPORT (I may skip this title)
• Gran Turismo 7


Maybe if I get to play them more in depth in the future, I will provide my own thoughts on why you should play these titles.

This blog post is completed for the most part. You may either take part in the next section or skip it entirely if it does not interest you. Your call.




Finding These Games Online


If you enjoyed my post so much as to wanting to find the mentioned games online, use the links to material in this section. Your involvement here is voluntary- meaning it is not required but would be appreciated. Try searching for Gran Turismo games from these services and retailers:

Amazon and Amazon (video games)
eBay and eBay (Video Games)
Walmart (video games)
Target
GameStop
Gamefly


Happy shopping! :)





I hope I have convinced you on why you should play each of the aforementioned games in this blog post. If you liked this post or any of my other work, please Subscribe/Follow my blog(s) in any capacity if you love my work. Share my blog post(s) with others if you enjoy my work. Support me further by connecting with me on social media; and if you are inclined, feel free to donate to me (donations are voluntary but would be appreciated). Thank you for reading! Take care and be well.

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Thursday, November 21, 2019

Would Gran Turismo 4 Be Better Online?

John B. Marine | 5:30 PM | | | | | | Be the first to comment!
Early in its development, Gran Turismo 4 was supposed to be the first Gran Turismo with online multiplayer. Unfortunately, online play was not implemented for GT4. GT4 still ended up being an amazing game. However, could Gran Turismo 4 have been better had it actually implemented online multiplayer? This is more a commentary piece of mine than any educational material regarding GT4. So welcome to another post of "John's Race Space!"


Before I Begin...

Today (November 21) marks the anniversary of this blog named as "John's Race Space" from its original name of "John's Gran Turismo Space!"






Would Gran Turismo 4 Be Better With Online?


Gran Turismo 4 racing
^ from: (YouTube) - Could Gran Turismo 4 be better if it had online multiplayer, as previously promised?

Gran Turismo 4 had the early promise of being the first online multiplayer Gran Turismo title. Extensive work was done in preparation for this game to make its online debut. However, it was later reported that Polyphony Digital would drop the online play for GT4. This made GT4 as just another non-online GT title.

Just because Gran Turismo 4 lacked online play didn't mean people were unable to find workarounds. In fact, there was some pseudo online interactivity by connecting their PC to XLink Kai for LAN (local area network) play. Such methods give PlayStation 2 units the feeling of being connected online. People still somewhat managed to set up online multiplayer races in GT4 across LAN with this method.

In the classical sense, I always believe games should have a robust package offline and online. How much of a priority and of what level of importance online play is should be considered strongly outside of the base single player model. Do not make increased concentration of online play if a game's offline model is weak. A few differences in this would surface in later titles like Gran Turismo 5, Gran Turismo 6, and Gran Turismo SPORT. Let me go into further detail about this.




Gran Turismo 4 Offline and Online


This section delves into the deeper points regarding varying levels of concentration on offline and online content. Take a look.


Could GT4 Have Benefited from Proper Online?

The idea of an online-enabled Gran Turismo leads to having more replay value as you do not have to rely on only the in-game races. However, you may not have much to fall back on when the official servers are not active any longer. Think about when your Internet goes down or if your cellular phone coverage is down. What do you have to fall back on? If you do not have a reliance on online content, you have something interesting to fall back on. Conversely, if you do have a reliance on online content, a vast majority of content for that game ends up going kaput.

People could surely set up leagues and special races within Gran Turismo 4 to play online. Not having these online items would have cheapened Gran Turismo 4. Despite this, Gran Turismo 4 most has remained a solid Gran Turismo title. One of the advantages of online play is that you can take on actual human opposition instead of shoddy AI. Many a GT gamer have complained about overaggressive AI and rubber band AI in Gran Turismo games.

To me, the disappointments of this has led to some people finding other racing games, such as the upstart Forza Motorsport during GT4's development. One of those factors includes a lack of online multiplayer. People who mostly defected from Gran Turismo to Forza Motorsport at that time were more than pleased with what Forza Motorsport had to offer compared to Gran Turismo 4. A lot of games on the XBOX were tied religiously to XBOX Live, so you know you could enjoy solid competition anywhere in the world against people around the world. Since GT4 didn't have online play as promised previously, this meant most people had to settle for having local multiplayer without any sort of online connection.


Structure of Gran Turismo 4 With Online Play.

The disappointment of Gran Turismo 4 not having online multiplayer meant its would-be value was diminished. If Gran Turismo 4 had proper online multiplayer, it would open up two different avenues. Consider the following.

The first avenue would be how to structure Gran Turismo 4. Do you focus GT4 primarily on offline play while also offering a solid online model, or do you try to have an even balance of offline and online play? As long as you don't seem like you force people to play online to continue a game's lifespan, the game's appeal doesn't really take a serious hit.

The other avenue is on how to structure both an offline and online model of GT4. Could you possibly increase the concentration more on online play, leaving for a fairly weak offline system? Online play remains fun until the official servers are shut down. You don't want to leave someone with less of an experience with the single player as you probably could have with a combination of online and offline.

As evidence proven by the later Gran Turismo 5 and Gran Turismo 6, the thing I would fear most is for Gran Turismo 4 to lack a sufficient offline model since you are somehow relying on online play to be more paramount than offline play. Even Gran Turismo SPORT eventually adopted single player elements to offset its previous online-only game play model. Gran Turismo 4 is fairly deep with its Gran Turismo mode. GT4 would probably have a very weak offline mode if its concentration on online play is stronger than its single player elements. The good news is that the offline material doesn't have to be as detailed since you have online play to fall back on. Since you don't have as much to focus on in the offline realm, you can afford to not make action as stringent because some people enjoy the multiplayer experience more than the single player experience. Having both in a game extends the appeal and lifespan of that game. Online-only games are mostly dead once the servers are shut down.


Is Gran Turismo 4 Better Offline?

Even if Gran Turismo 4 lacked proper online play, is it better offline? I would argue it would be. Having an online model means you have to enjoy a game while it lasts. An online-enabled game is not likely to be enjoyed online for eternity as the servers are shut down. I am someone who sees online multiplayer more as a perk than a necessity. It is only a necessity if you feel it is needed the game has to have online multiplayer to keep its appeal. And to me, it is important to have a solid single player experience rather than rely on online play to keep it relevant and active. Online multiplayer should bolster a game, not carry it. There wouldn't be too much outside of online multiplayer if Gran Turismo 4 relied on online multiplayer rather than have a mix of offline and online.

People would still complain over most of the usual things regarding Gran Turismo 4 even with online multiplayer. For instance, people would still complain over the car list not having the big manufactures (Ferrari, Porsche, Lamborghini, etc.), a lack of damage, weak sounds, shoddy AI, and stuff like that. At least GT4 having online play means you won't have to take on AI opposition all the time. It also means you aren't restricted to the original races set up by Polyphony Digital. It goes both ways.

I still think Gran Turismo 4 would be great with or without online multiplayer. I see online multiplayer more as a nice bonus rather than anything necessarily needed. GT4's model would have to be incredibly modified to make for a better experience of offline and online. All in all, maybe not having online play in GT4 was a GOOD decision as it could probably wanted to make a better online model for Gran Turismo than what was previously planned for GT4.





That's what I think about GT4 and online multiplayer. What say you? Feel free to comment! Thank you for reading! Take care and be well.

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Sunday, October 28, 2018

Tsukuba Circuit

John B. Marine | 9:23 PM | | | | | | | Be the first to comment!
Tsukuba Circuit packs so much track in its 1.287-mile space. This track debuted in Gran Turismo 4, and you can race its motorcycle layout in Tourist Trophy. You can find Tsukuba in Shimotsuma, Ibaraki Prefecture, Japan; not too far north of Tokyo. This blog post offers a look at Tsukuba from the realm of Gran Turismo.

Can you believe this is my first blog post about any Gran Turismo track in over three years?






Tsukuba Circuit


Tsukuba Circuit
^ from: greasyblocks.com, by way of photobucket.com - Tsukuba Circuit and its almost 1.3-mile layout.

I blogged about this track in my main blog, "John's Blog Space." So the following advice applies to the in-game version as well. Read the old post of mine here: "Tsukuba Circuit" - John's Blog Space.

With all due respect, Tsukuba Circuit proves that you don't have to be some 12+ mile course to be an ultimate proving ground. Tsukuba is an intense proving ground despite its 1.287-mile length.

All of Tsukuba is really tough. The very first corner is absolutely one you must get right because it can set the tone for the rest of the lap. The two hairpins are both intense. The sharp corner leading to the Dunlop Bridge. is pretty sharp as well. Make sure to keep your racing machine stable after passing the Dunlop Bridge leading to the much sharper second hairpin. The outer portions of the track are high speed. That high speed, however, requires some braking on the very long final corner. Very fast cars can clear this course easily in less than a minute.

The motorcycle variation is a chicane that comes up as you cross under the Dunlop Bridge. That configuration extends the 1.271-mile length to 1.287 miles (2.070 km). This chicane is about as sharp as almost as blind as the chicane after the high-speed backstretch at Fuji Speedway (since its 2005 renovation).


Strategy.

You may want to tune for acceleration since this track is so short. Find a good handling balance for this course. Tsukuba has a little of everything turn-wise. You want something capable enough to take on the hairpins, but also something that doesn't snap on you with the sweeping long final corner.

On the motorcycle front, most of the same strategies apply. This track is infamous for its difficult Yamaha TS250 event in Tourist Trophy to try to unlock it. I will leave it up to you to try to clear that challenge in Tourist Trophy on this track.


Video Preview.

Here is a look at the course from Gran Turismo SPORT:


^ "Gran Turismo Sport Onboard: Mercedes AMG GT3 - Tsukuba Circuit


There you go. Enjoy Tsukuba!





Please be sure to Subscribe/Follow if you love my work! Thank you for reading! Take care and be well.

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Tuesday, June 12, 2018

How I Will Remember Each Gran Turismo

John B. Marine | 10:57 PM | | | | | | | Be the first to comment!
Of the six Gran Turismo games, there are things to remember each one by. I have never played Gran Turismo Sport, so I will only focus on the major six GT titles in this blog post. This will give you an idea of what I think of when I am given each Gran Turismo. Perhaps your visions will be similar or different to mine. Having said that, let's go to work!






How I Will Remember Each Gran Turismo


It is time to begin taking a look at how I will remember each Gran Turismo game. It is not about how everyone should view each GT, but more like how I remember each Gran Turismo and how I will remember each Gran Turismo.


How I Will Remember Gran Turismo 1.

Gran Turismo 1 was the catalyst to blaze a fire that would change racing game history. Though Gran Turismo 1 is a sim, the game has its fun factor in being so loose. Kazunori Yamauchi didn't even think his game would become any kind of great success. So therefore, I will remember Gran Turismo 1 mostly for being a relative unknown capable of almost anything. It is this sort of unknown status that makes GT1 capable of almost anything and mean almost anything in the minds of others.


How I Will Remember Gran Turismo 2.

Upon the success of Gran Turismo 1, GT2 was to try to expand upon what GT1 started. And did it ever! I personally didn't enjoy GT2 as much as I did GT1, but the fun factor and charm are still there. Many more cars would surface into the roster of automobiles in the GT2 lineup. This even includes cars of differing speeds across different decades of automobile. In addition to more car types, Gran Turismo 2 also debuted rally racing. So this was about Gran Turismo trying new things and offering new experiences. It also meant a lot more endurance races and some more longer races.

Gran Turismo 2, then, is how I will remember for diversity and maturity. With Gran Turismo evolving and maturing from GT1, it was time to take on some new character and personality in slowly becoming an "encyclopedia of cars." It was now the time for Gran Turismo to take itself seriously as it has something special going with its portfolio of automobiles. No more of a mostly Japanese-biased franchise. It is now about trying to see the world and race the world. This game would slowly start the coming of age for Gran Turismo as a franchise. It was Gran Turismo recognizing itself as offering a world of automobiles to individuals who may otherwise never get to drive or use any such cars offered.


How I Will Remember Gran Turismo 3.

It was time for the Gran Turismo series to get a complete overhaul in going from PlayStation 1 to PlayStation 2. It began with the prototype of Gran Turismo 2000. GT2000 later would slowly evolve into "Gran Turismo 3: A-Spec." Though GT3 had about 1/3 of the available cars in GT2, most of the manufacturers remained intact. GT3 was met with smoother frame rates and faster racing action than what GT2 provided. That said, GT3 still sort of felt like a prettier-looking GT2. Longer races and championships made up the character of racing in Gran Turismo 3. Also among the features was a curious Special Stage Route 5- all soaking wet. It also meant Gran Turismo 3 would need some more advanced physics to provide a new driving experience that will blow the minds of GT1 and GT2 types. This even means trying out a specially-made steering wheel to get the most performance out of Gran Turismo 3.

I would like to look at Gran Turismo 3 as being a game that looks back while moving forward. I would equate this to how GT3 has aspects such as oil changes, more Le Mans style prototypes, and more importantly- the fantasy Formula 1 cars. Gran Turismo 3 still felt like Gran Turismo 2, but GT3 is a touch more mature than GT1 and GT2. It also felt like more could have been possible if a good amount more time was put into making more vehicles available for GT3. Still, we enjoyed GT3 and anxiously awaited what Gran Turismo 4 had to offer. Speaking of which...


How I Will Remember Gran Turismo 4.

Gran Turismo 4 marked a significant quantum leap to the character and the style of Gran Turismo. Many more cars and locations were added, even including the legendary Nürburgring Nordschleife and the also legendary Circuit de la Sarthe. It also meant some deeper varieties of car ranging from different eras of automobile. This even marked much more detail in 3D modeling as well as driving physics. Its own game changer was controversial- B-Spec. There was also the ability for you to take pictures of your automobiles.

Was Gran Turismo 4 destined to become the greatest GT ever? Not everyone thought so. For one, there still wasn't any Ferrari, Porsche, or Lamborghini. People even complained that there was still no damage to cars. Let us not forget the real reason most people were looking forward to Gran Turismo 4- online play. So while GT4 didn't deliver in these respects, there are a few respects I do see Gran Turismo 4 in. Among others, I see GT4 as a see the world through cars and locations kind of game that is even more a jump in maturity and evolution from GTs past. You can compete in a number of different locales as well as race in many different exotic locations. Some real-life locations and countries are raced on for the first time in Gran Turismo history with GT4. Among others- New York City, Grand Canyon, Las Vegas (drag strip and photos), Paris, Hong Kong, Tokyo, and Seoul among others. There was a lot to do in a game as massive as Gran Turismo 4. Lots to see as well. Even if you can forgive what Gran Turismo 4 could have delivered but couldn't, there are still those who consider GT4 the greatest GT of all time.


How I Will Remember Gran Turismo 5.

Now it is time for Gran Turismo to go from PlayStation 2 to PlayStation 3. This meant even more overhauling. It means even more tinkering to evolve the franchise. It began with Vision Gran Turismo and continued with Gran Turismo HD. Really, not many people cared about Gran Turismo 5 until the arrival of one manufacturer appeared in Gran Turismo HD- Ferrari. It was a long time coming for Gran Turismo to finally feature the Prancing Horse of Ferrari. It would later be a part of of the roster of cars with Gran Turismo PSP. GTPSP would feature another long-time coming car company- Lamborghini. Lamborghini WAS in Gran Turismo 3, but never the full brand and never any proper autos. Gran Turismo 5 would feature more game changers- variable time and weather. But most of all, damage! There was also a handful of online action. In a number of respects, some people see Gran Turismo 5 as what Gran Turismo 4 could have been to be the absolute best GT. If any one element of Gran Turismo 5 was supremely controversial, it was how some of the cars were handled. The prejudice involving the combination of Premium and Standard cars is borderline atrocious. Standard cars are basically carry-over cars from Gran Turismo 4 and retouched for Gran Turismo 5. Only certain modifications and characteristics apply to certain cars. Certain cars could receive amounts of damage. And for the first time, you can take paint chips of cars and re-color certain cars to your heart's delight. It is just so much a hodgepodge of different cars and races with no real complete package.

So how will I remember Gran Turismo 5? With all due respect, I see Gran Turismo 5 as a game with many great ideas but no real coherence or execution, and also a game that could have been so much more than the eventual package featured. It was almost as if Gran Turismo 5 doesn't know what it wants to be. It provided many different experiences, but not many of them seemed polished. There seemed to be fewer or more interesting races. Why so? My theory was that online play makes up for what seemed to be a not-very-good single player experience. Almost as if to say others can come up with better races than the Polyphony Digital team. There were just too many faults that Gran Turismo 5 had that led me to believe Gran Turismo 5 could have been so much more despite the total promise and potential it had.


How I Will Remember Gran Turismo 6.

Gran Turismo 6 seemed more like the game to right the wrongs of Gran Turismo 5. For the most part, it did. There was still a bit to be desired. The game still featured Premium and Standard cars. Thankfully, though, the prejudice among those cars was not as brutal as with the previous title. There was still mostly a lot to be desired. Gran Turismo 6 did have some interesting ideas. The least of which included the likes of the Goodwood Festival of Speed and the lunar missions. Though I love stars and space, accurate starry skies was a nice little perk. A bevy of tuning options made tuning interesting in GT6. You even can go with different styles of wings and even various other modifications. Unlike in Gran Turismo 5, any car color you pick up in Gran Turismo 6 can be purchased for any car at any time. So you can paint any car in Reflex Spice or WR Blue Mica without needing to buy copies of one car for having the same color.

I sort of will remember GT6 mostly for the Vision Gran Turismo cars. The game seemed more casual and accessible with some rather short races. It also seemed easier to go All-Gold. Maybe it is to say this is the most accessible Gran Turismo for a racing game franchise that was mostly accessible to begin with. Gran Turismo 6 may be the most unexciting Gran Turismo in history. Nothing seemed to be overly brash or in your face with GT6. That said, it was still a quality Gran Turismo title to play.


At least... this is how I will remember the different Gran Turismo games.





Thanks for visiting "John's Race Space!"

How will YOU remember Gran Turismos 1 through 6?

Thank you for reading! Take care and be well.

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Saturday, December 23, 2017

Thoughts on 20 Years of Gran Turismo

John B. Marine | 11:15 PM | | | | | | | | | | Be the first to comment!
Gran Turismo was born December 23, 1997. Its impact 20 years since has been outstanding. Many people (myself included) were educated with cars and racing through Gran Turismo. This post is my look at the Gran Turismo series mostly with commentary.

Say whatever you want about Gran Turismo. Regardless, Gran Turismo has been the standard by which racing games are judged by. I think Gran Turismo has made racing simulation accessible without being overly hardcore. Ever tried so powerslide in the corners only to spin out? Didn't think your car was indestructible when you did longer races? Gran Turismo brought realism to console racing games, though not hardcore style realism.

As with any popular series, there will be the fair share of haters. Some of the biggest gripes many people had with Gran Turismo was a lack or many more great manufacturers and damage. There have been countless types who felt Gran Turismo had severe Japanese bias. It was as if people thought Polyphony Digital cared more about Japanese kei cars and certain Japanese sports cars more than the likes of Ferrari and Porsche. Other felt there was a lack of damage that really prevented the GT games from really being realistic. Others could also complain about sound quality of GT games. There were many who criticized the sound quality, even going to the level of calling GT as "The Real Vacuum Simulator." The AI of GT games has also been an element people loathed about GT.

No matter what you think about Gran Turismo, it has done a lot as a racing game franchise as any other before it. Other racing games have come along and have bettered what GT did. It still doesn't mean GT failed to make a mark in the racing game world. We lived with a lot of things in Gran Turismo most other racing games have had in them. GT still remains an accessible and realistic racing game. While it isn't a hardcore sim, people still play and enjoy this great series of games. Many more games after GT1 tried to cash in on the same formula to different levels of success. Even Top Gear- yes, BBC's Top Gear- called Gran Turismo as "the greatest racing game of all time." And if you haven't taken the time to give Gran Turismo games a try, now wouldn't be a bad time to try.

So now that Gran Turismo has been around for over 20 years now, one can only wonder what the future will hold. All I know is that a lot of the excitement for racing games wouldn't have been possible without the Gran Turismo series. That even includes "John's Race Space." So we owe a debt of gratitude for what Gran Turismo has brought as well as making developers step their game up trying to be at or better Gran Turismo.





I am actually sorry I didn't release this on the day of Gran Turismo's birthday (Central Standard Time). However, at least I got it out there and not let this post just sit on my hard drive doing nothing. So you all keep motoring in the Gran Turismo series! Thank you for reading! Take care and be well.

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Friday, August 21, 2015

Races of Gran Turismo 4: Special Condition Events

John B. Marine | 11:52 PM | | | | Be the first to comment!
The Special Condition Events of GT4 will test your ability to race mostly in rally-type conditions on tarmac and dirt. You even face the challenge of wet roads from rain or from snowy/icy conditions. Gran Turismo 4 and these Special Condition Events will not be easy to overcome. However, you can really establish yourself as a racing pro by completing these challenges. This blog post introduces you to the Special Condition races of Gran Turismo 4. Advice is also provided.





--- Special Condition Events at a Glance ---

There is a reason why this is called "Special Conditions" rather than just rally. While the majority of events here are rally-type events, not every course is a proper rally-style event. You will be taking part in races on tarmac and non-tarmac surfaces. You will be in one-on-one races. Unlike most other races in Gran Turismo 4, none of these races can be run under B-Spec. So if you loathe B-Spec, this is a series you should be happy about.

The Special Condition Events all feature a one-on-one racing challenge separated into three levels of difficulty. Almost every featured venue features a race in the Normal direction and in the Reverse direction. The Easy races mostly feature fairly weak cars in races lasting two laps. The Normal difficulty features faster cars in three-lap affairs. The Hard level races offer races against race cars with the maximum five lap races. The minimum license needed to participate in any Special Condition race is a National-A license. Invest in Dirt Tires and Snow Tires for your automobile to take on many of these events. You may even invest in Racing Tires for the tarmac racing events. It is fairly obvious, but you may also want to adjust the settings on your machine to take on each of the challenges here. Just about any car that isn't a "Special" car is eligible to compete in these races.


Tips and Rules.

When participating in these race events, be mindful of a few things. These are one-on-one races that are regulated in much different ways than any regular race against a pack of cars. Time penalties of five seconds at 31 mph will be regulated for certain incidents on track in these events. If you collide hard into a wall or your opponent during the course of any of these races, your car will be slown down to a top speed of 31 mph for five seconds. You have to pass your opponent and win the race to clear each event. So you need to carefully consider when to plan your passes.

A sneaky method you can practice is to try to collide into walls without inducing a penalty. This can come in VERY handy especially for when I remember doing Tahiti Maze in the Hard difficulty races. Another sneaky method [which I do NOT recommend] is to strategically whack your opponent off the road or into a wall to gain an unfair advantage. You know you will suffer a penalty with each hard hit, but you have a better chance of winning especially if you know you probably can't beat the other car in a straight-up race. So strategically look for a point where you can ram into your opponent from behind to make a pass for the lead. For example, try hairpins of a certain course for which to ram into your opponent hard so it will be hard to try to pass you. Take the penalty and try to hold off the other driver as much as you can. But again- NOT recommended.


Legend:

Here is how each post will look for each event:

Race_Name (Difficulty) [Required_License].

"some quote about the race"

(race description)

Races:
• Circuit (Normal, xx Laps)
• Circuit (Reverse, xx Laps)

Prize Money: {xxxxx}


So are you ready? Then let's go!





Special Conditions: Easy ---

First, let's begin with the Easy events. You will have your basic introduction to this category of racing with these events. These events require you to be more vigilant and active than you would be in a traditional circuit race. Many of these events take place on narrow sections of road and on narrow tracks. Plan carefully how you are going to pass your opponent and try to win the race. Remember to invest in some Dirt and Snow Tires to compete in the majority of these events. When racing non-tarmac events, always remember that precision racing will not help you win. Be aggressive by sliding around sections to smoothly get through those corners. And of course, make sure to power out of such corners strong to ensure your victory.

Here are the races you will take part in:


Umbria Rally (Easy) [A].

"Racing lines like a tight-rope. Try to defeat this narrow road sandwiched between walls."

The first challenge of the Special Condition Races takes place around the claustrophobic confines of Citta di Aria. This is a lovely city course in Assisi, Italy that is anything but lovely to race. You will really be challenged to make your passes as clean as possible and in the most opportune times. Otherwise, get ready for some "follow the leader" racing.

Races:
• Citta di Aria (Normal, 2 Laps)
• Citta di Aria (Reverse, 2 Laps)

Prize Money: {5,000}


Capri Rally (Easy) [A].

"This is an intense battle veiled in the beauty of the Mediterranean Sea."

Costa di Amalfi is one of my favorite courses in Gran Turismo 4. The roads are much wider than around Citta di Aria, and the setting is just as lovely as Citta di Aria. It is a much longer course with even greater elevation changes. You can enjoy racing at faster speeds here than in Citta di Aria. You will have a good amount of time to try to pull passes as well as have many different opportunities to make your pass with. If you are skillful enough, once you reach the highest point of the course to go into a series of bends leading into a hairpin, you can almost straightline those roads and just brake hard into the hairpin to get the most speed out of that section. Either way, enjoy your time around this course.

Races:
• Costa di Amalfi (Normal, 2 Laps)
• Costa di Amalfi (Reverse, 2 Laps)

Prize Money: {5,000}


Grand Canyon Rally (Easy) [A].

"This is a thrilling drift battle, racing alongside sheer cliffs."

One of the first courses to be unveiled during the development of Gran Turismo 4 was Grand Canyon. This is a course with narrow roads and a healthy array of tight, twisty corners and hairpins. Many people feared you could possibly overshoot the gates and fly off the Grand Canyon. That is NOT possible, thankfully! You still need to keep your machine in bounds while deciding when to pass. Grand Canyon is a fairly long course, so you will have a good amount of time to pull your pass. Just make sure to complete your pass and pull away as much as you can.

This race requires Dirt Tires.

Races:
• Grand Canyon (Normal, 2 Laps)
• Grand Canyon (Reverse, 2 Laps)

Prize Money: {5,000}


Whistler Ice Race (Easy) [A].

"This is a battle on an extremely low coefficient of friction road surface which will provide a tough challenge."

Racing on ice or snow is much different than racing on dirt. Snow and ice offer much less traction than dirt, so you will struggle to get up to speed driving on such roads. Consider this a lesson in ice racing. Because Ice Arena is a short course, you need to plan your pass early and drive effectively to win. You have only two laps to make your pass, and the laps will be fairly short. Don't waste too much time here if you expect to clear either race around Ice Arena.

This race requires Snow Tires.

Races:
• Ice Arena (Normal, 2 Laps)
• Ice Arena (Reverse, 2 Laps)

Prize Money: {5,000}


Chamonix Rally (Easy) [A].

"Defeat this snow-bound labyrinth of a course."

Welcome to Chamonix. This course is a combination of snowy roads and icy tarmac in a nightmarish course. You and your car will be pushed to the limit as you try to weave your way around this course. Since this is the Easy level course, don't worry about having to bear racing this course for a long time. Just learn the course and adapt on the fly. Also, it is too easy to want to go faster than you really need to on this course. So make sure to take your time and try to avoid wanting to go too fast around this course.

This race requires Snow Tires.

Races:
• Chamonix (Normal, 2 Laps)
• Chamonix (Reverse, 2 Laps)

Prize Money: {5,000}


George V Rally (Easy) [A].

"This is a city street challenge where the winner will be congratulated through Etoile."

The streets of Paris are mean. Or at least, these streets. Paris (which is one of my personal favorite cities in the world) is aglow with city lights and street lamps for this course. The narrow confines here allow for high-speed racing with the long streets. But to keep you honest, many of the corners are shallow first and second gear corners. This track is the racing equivalent of stop-and-go traffic. Plan your passes carefully and be sure to deliver full power accelerating out of corners.

Races:
• George V Paris (Normal, 2 Laps)
• George V Paris (Reverse, 2 Laps)

Prize Money: {5,000}


Swiss Alps Rally (Easy) [A].

"A rally event where you can enjoy throwing your car as much as you like."

Swiss Alps returns in Gran Turismo 4 from its Gran Turismo 3 A-Spec. Swiss Alps is a fun course with wide roads and wide corners. This is a track where you can enjoy sliding your car deep or wide into corners with hardly any penalty. It is perhaps best practice to tune your car to power out of corners effectively and have a decent handling package for which to enjoy this style of off-road racing. You shouldn't have too many problems racing here if you are adept enough.

This race requires Dirt Tires.

Races:
• Swiss Alps (Normal, 2 Laps)
• Swiss Alps (Reverse, 2 Laps)

Prize Money: {5,000}


Tour of Tahiti (Easy) [A].

"An event with a mixture of dirt and tarmac surfaces that runs through a maze-like tropical forest."

Gran Turismo's most formidable rally course is back for its third iteration- Tahiti Maze. If you are new to Gran Turismo, Tahiti Maze is a twisty nightmare that has a handful of obstacles thrown your way. This course is NOT easy. You can also only go so fast in a number of sections. But if you are able to negotiate each of the corners and each of the corners precisely, you will master this course. A lot of this course is on gravel. However, other parts of the course take place on tarmac. You won't have so much control on tarmac when driving on Dirt tires. You may want to stick to the off-road portions on the tarmac sections if you want to slide effectively. Don't stress this course too much on this difficulty level.

This race requires Dirt Tires.

Races:
• Tahiti Maze (Normal, 2 Laps)
• Tahiti Maze (Reverse, 2 Laps)

Prize Money: {5,000}


Tsukuba Wet Race (Easy) [A].

"This is the Tsukuba Circuit in rainy conditions, to really separate the men from the boys."

For the first time in Gran Turismo history, you will be racing a proper racing course in wet conditions. If you played Gran Turismo 3 A-Spec, you remembered you could race Special Stage Route 5 under wet conditions. Racing on wet roads is not new with this course in Gran Turismo 4- you are just racing on a proper course with wet roads. Because the tarmac is wet, you will not have as much traction as you would have on a dry tarmac course. You will need to adjust your steering, acceleration, and braking accordingly to be able to properly race this wet course. Since Tsukuba is a short course, you need to look for the right moment(s) to pass your opponent and do it in a quick amount of time. Victory here shouldn't be too difficult as long as you know how to race Tsukuba and to pull passes quickly.

Races:
• Tsukuba Circuit - WET (2 Laps)

Prize Money: {5,000}


Yosemite Rally I (Easy) [A].

"This is a dirt event in dense greenery that includes a charming tarmac section."

This course combines a dirt section along with tarmac parts of El Capitan. The end result is a course that gives you tricky dirt roads along with the speedy portions of the El Capitan course. How you handle both equals the difference between victory and defeat. It would be good practice to have a car tuned to take on the dirt sections while having a solid car to take on the roads of El Capitan effectively. Try to take the corners of the dirt portions as deep as you can. See if you drift in the corners effectively and get some good power out of each corners. This course has a little of everything. So make sure to get the most fun out of racing a course like Cathedral Rocks I.

This race requires Dirt Tires.

Races:
• Cathedral Rocks I (Normal, 2 Laps)
• Cathedral Rocks I (Reverse, 2 Laps)

Prize Money: {5,000}


Yosemite Rally II (Easy) [A].

"This is the short version of Yosemite that only contains the dirt section."

Unlike the previous event, you will only be racing the dirt part of Cathedral Rocks. So you will not be doing the tarmac section that makes of part of El Capitan. Many of the same strategies to racing Cathedral Rocks still apply. Remember what it took to get through Cathedral Rocks I's dirt sections to become a champion here.

This race requires Dirt Tires.

Races:
• Cathedral Rocks II (Normal, 2 Laps)
• Cathedral Rocks II (Reverse, 2 Laps)

Prize Money: {5,000}


This concludes the Easy events. Up next is the Normal difficulty events.



--- Special Conditions: Normal ---

The next step in your Special Conditions tour of duty is with the Normal difficulty races. These events are longer and with more powerful cars. You may want to invest in getting a faster and more powerful car for these races. Maybe some of the machines you earned in the Easy races will help you here. Before you consider competing here, make sure you have an International-B (IB) license or higher.


Umbria Rally (Normal) [IB].

"The key is where you pull out. Snatch a win through audacious overtaking."

After doing this course for two laps with relatively powerful cars, this challenge returns with a three-lap race against a faster opponent. Remember what got you through the Easy level race around here and apply it to this Normal difficulty event. Since you're racing against a faster car, you'll have to be careful carrying too much speed through the narrow roads of this course.

Races:
• Citta di Aria (Normal, 3 Laps)
• Citta di Aria (Reverse, 3 Laps)

Prize Money: {10,000}


Capri Rally (Normal) [IB].

"The almost non-existent high-speed corner is a passing point"

You can afford to go faster around this course in a more powerful car than you probably used in the Easy level races around Costa di Amalfi. Take a few more chances to effectively deliver a win around Costa di Amalfi. Make sure your car is pointed in the proper direction and away from being too deep in the hairpins. Try to power out of each of the slow corners as best as you can.

Races:
• Costa di Amalfi (Normal, 3 Laps)
• Costa di Amalfi (Reverse, 3 Laps)

Prize Money: {10,000}


Grand Canyon Rally (Normal) [IB].

"The secret to winning is a swift exit out of the tight corners."

The Grand Canyon is back and ready to bite you like a snake. It is probably fitting I liken this course to a snake because it surely snaps at you with its tricky corners. You really need to be careful here with faster cars. Can you complete three laps around this tricky course and finish 1st?

This race requires Dirt Tires.

Races:
• Grand Canyon (Normal, 3 Laps)
• Grand Canyon (Reverse, 3 Laps)

Prize Money: {10,000}


Whistler Ice Race (Normal) [IB].

"Achieve accurate control of the car using the revs in the mid-range of the power band."

Faster cars and one extra lap mean you'll have a tougher time around the short Ice Arena course than in the Easy events. Just be sure to be more efficient in racing and making passes than you were in the previous level's difficulty. Remember that icy and snowy roads have the least amount of traction compared to tarmac and dirt. Your ability to compensate for the loss of traction with solid driving will be the difference between victory and defeat.

This race requires Snow Tires.

Races:
• Ice Arena (Normal, 3 Laps)
• Ice Arena (Reverse, 3 Laps)

Prize Money: {10,000}


Chamonix Rally (Normal) [IB].

"The key to trimming your time lies in the snowploughed section."

Chamonix returns with a three-lap race. That means you'll be ripping up the icy roads and the snowy roads for one extra lap than the previous event and against a faster car. Get ready for an intense racing experience unlike any other here.

This race requires Snow Tires.

Races:
• (Normal, Laps)
• (Reverse, Laps)

Prize Money: {10,000}


George V Rally (Normal) [IB].

"Conquer this narrow road course with its slipery cobblestone paving."

Bring a fast car and make sure it's ready for stop-and-go racing on this narrow street course. The streets of Paris are back for you to race on under the lights. Remember also that this is now a three-lap race under the Normal difficulty level. Learn your lessons from the Easy level race and apply them to this race, and make sure to last one extra lap than the Easy race.

Races:
• George V Rally (Normal, 3 Laps)
• George V Rally (Reverse, 3 Laps)

Prize Money: {10,000}


Swiss Alps Rally (Normal) [IB].

"Use sheer technique to overcome the poor steering response on dirt road surfaces."

Get ready to have some fun again around Swiss Alps. Switzerland is a lovely country, and this is a very nice Swiss course. Do your best to navigate this course and enjoy slipping and sliding around these parts. You'll be doing this for three laps, so be consistent in your attack.

This race requires Dirt Tires.

Races:
• Swiss Alps (Normal, 3 Laps)
• Swiss Alps (Reverse, 3 Laps)

Prize Money: {10,000}


Tour of Tahiti (Normal) [IB].

"Try to keep a close eye on potential understeer through these exceptionally tight corners."

The cars are faster, the course is one lap longer, but the same twisty Tahiti track remains the same. How are you going to solve this problem? Give full effort and dedication to try to clear this course with all of your might. Victory here depends on your ability to navigate this difficult course while also being sure to make your passes effectively. Don't give up!

This race requires Dirt Tires.

Races:
• Tahiti Maze (Normal, 3 Laps)
• Tahiti Maze (Reverse, 3 Laps)

Prize Money: {10,000}


Tsukuba Wet Race (Normal) [IB].

"The key here is swift maneuvering and correctly anticipating understeer."

Tsukuba is back for another Special Condition Event. Just like the other courses in the Normal difficulty range, you will be doing a three-lap race. Doing a race here in a faster car and against a faster opponent means you'll have to judge your handling and performance differently than in the previous race around Tsukuba Circuit - WET. As you probably know, faster cars mean you have to brake sooner.

Races:
• Tsukuba Circuit - WET (3 Laps)

Prize Money: {10,000}


Yosemite Rally I (Normal) [IB].

"Do not lose speed in the middle section under any circumstances!"

Time to do Cathedral Rocks again. The first race is around the dirt of Cathedral Rocks along with some tarmac sections of El Capitan. Do whatever it takes to win here while remembering that you will be doing three laps of action here.

This race requires Dirt Tires.

Races:
• Cathedral Rocks I (Normal, 3 Laps)
• Cathedral Rocks I (Reverse, 3 Laps)

Prize Money: {10,000}


Yosemite Rally II (Normal) [IB].

"Steadily overtake your rivals by careful use of the limited course width."

This three-lap race takes place about the dirt portions of Cathedral Rocks. Just remember what you did to win in the Easy races around Cathedral Rocks II to win here. Go race this course effectively to win these races. You can do it!

This race requires Dirt Tires.

Races:
• Cathedral Rocks II (Normal, 3 Laps)
• Cathedral Rocks II (Reverse, 3 Laps)

Prize Money: {10,000}


One final set of races await you- the Hard difficulty Special Condition Races. Can you deal?



--- Special Conditions: Hard ---

If you mastered the Easy and Normal races, the final challenges are with the Hard-level Special Condition races. The races you will run here will be the longest- five-lap races and all against race cars, mostly rally race cars. I can tell you right now that only the Tsukuba Circuit - WET event will NOT be against a rally car. Find out more about that race and what I would recommend later in this post. Victory is not impossible with these races, but you would be best served bringing a proper rally car to these races to stand the best chance of winning.


Umbria Rally (Hard) [IA].

"Hold onto the record line using unflinching speed control."

One more time around Citta di Aria and for five laps. By now, you've become accustomed to the character of Citta di Aria. All you need to do now is to is learn how to make efficient passes around Citta di Aria in a very fast car. This will NOT be easy considering how difficult Citta di Aria course is.

Races:
• Citta di Aria (Normal, 5 Laps)
• Citta di Aria (Reverse, 5 Laps)

Prize Money: {20,000}


Capri Rally (Hard) [IA].

"Make an ally out of the series of hairpin corners that come one after another!"

High-speed battle will be at its most intense with this level of competition around Costa di Amalfi. You will be pushed one last time with the intense corners and the vicious elevation changes. Try not to carry as much speed into these sections to properly deliver great lap times around Costa di Amalfi. It is also best you try to pull your passes before dealing with the consecutive hairpins of the normal direction of this course. You have your work cut out for you. Go make victory happen.

Races:
• Costa di Amalfi (Normal, 5 Laps)
• Costa di Amalfi (Reverse, 5 Laps)

Prize Money: {20,000}


Grand Canyon Rally (Hard) [IA].

"Use precise speed control to stretch out a lead on your rivals."

Grand Canyon is back one more time, and you're going to be here a while- five laps. Judge the corners properly to win here. Be careful navigating the tight corners. You can't go too fast around here unless you expect racking up five-second penalties for whacking things. Take your time here and make sure your racing skills are on point.

This race requires Dirt Tires.

Races:
• Grand Canyon (Normal, 5 Laps)
• Grand Canyon (Reverse, 5 Laps)

Prize Money: {20,000}


Whistler Ice Race (Hard) [IA].

"Go for traction over peak power!"

Try to get traction on the snowy roads to win here. Don't be too timid dealing with this course. Use careful car control to properly navigate the medium wide roads of this short course. Consistency for five laps around here will be the difference between winning and losing.

This race requires Snow Tires.

Races:
• Ice Arena (Normal, 5 Laps)
• Ice Arena (Reverse, 5 Laps)

Prize Money: {20,000}


Chamonix Rally (Hard) [IA].

"A smooth rhythm is paramount in mastering the winding hairpins."

Think of Chamonix as the icy equivalent of Grand Canyon. This one is difficult! You are going to be dealing with some intense corners. This is another one of those courses where you know you can only go so fast to navigate it properly. But if you remember from your License Test experience, you had to race Chamonix in a Group B rally car! This course is only so forgiving. You will be in a fierce battle with it and your opponent. Concentrate and focus if you stand any chance of winning here.

This race requires Snow Tires.

Races:
• Chamonix (Normal, 5 Laps)
• Chamonix (Reverse, 5 Laps)

Prize Money: {20,000}


George V Rally (Hard) [IA].

"Your driving rhythm will frequently change with the continuous acceleration and braking needed for this course."

Ready for one more street fight on the streets of Paris? Bring your A-Game one last time with this five-lap race around George V Paris. Since you'll be in a faster car, the stop-and-go nature of this course will be a bit more bearable. Don't lose your cool if involved in trying to execute a pass. You have plenty of time, so pull off your passes effectively. Don't be shy... go for the win!

Races:
• George V Paris (Normal, 5 Laps)
• George V Paris (Reverse, 5 Laps)

Prize Money: {20,000}


Swiss Alps Rally (Hard) [IA].

"Race through this series of high-speed corners using full counter-steer."

Your time to enjoy the Swiss landscape is limited. You got racing to do! In front of you is a five-lap race around Swiss Alps. You brought a capable car, but so has your opponent. Bring the speed and the power to win this one. You shouldn't struggle too much here, if at all.

This race requires Dirt Tires.

Races:
• Swiss Alps (Normal, 5 Laps)
• Swiss Alps (Reverse, 5 Laps)

Prize Money: {20,000}


Tour of Tahiti (Hard) [IA].

"Correct control of the angle of your car by balancing acceleration and braking is the key to success here."

Tahiti is paradise to lots of people. In fact, much of the South Pacific is perfect as paradise. You will be taking one last trip in Gran Turismo 4 to French Polynesia. You got a five-lap race around Tahiti Maze. You got to pass the other driver and finish 1st to clear this challenge. How are you going to solve this puzzle? Plan your attack and don't be surprised if you have to try this race again a few times.

This race requires Dirt Tires.

Races:
• Tahiti Maze (Normal, 5 Laps)
• Tahiti Maze (Reverse, 5 Laps)

Prize Money: {20,000}


Tsukuba Wet Race (Hard) [IA].

"Delicate handling in accordance with the characteristics of the car will decide the winner here."

If I were you, I'd do this race last. Basically, think of this race as Round 11 of the Gran Turismo World Championship because you will need a powerful car- perhaps the one you used to win the GTWC- to compete in this event. Your opponent will not be a rally car but more than likely some sportscar racing prototype. This is a race where you are better served bringing a prototype to this race rather than some rally car. I'd like to know if someone cleared this event using a rally car other than the Escudo Pikes Peak. Yeah- bring a prototype to this one. Otherwise, you're going to have a tought time trying to pass a prototype on a very short proper race track.

Races:
• Tsukuba Circuit - WET (Normal, 5 Laps)

Prize Money: {20,000}


Yosemite Rally I (Hard) [IA].

"Make sure that 100% of your power is transmitted to the road surface"

El Capitan tarmac + Cathedral Rocks dirt = Yosemite Rally I. Five laps of dirt/tarmac goodness are ready for you to enjoy in your four-wheeled rocketship. Be sure to deliver in properly racing every corner and going full speed in each of the speedy sections. Be careful all around this course. Make the most of this course and this race to win.

This race requires Dirt Tires.

Races:
• Cathedral Rocks I (Normal, 5 Laps)
• Cathedral Rocks I (Reverse, 5 Laps)

Prize Money: {20,000}


Yosemite Rally II (Hard) [IA].

"This is a rally sprint race that doesn't let up the pressure for a moment."

The final challenge in the Special Condition Events is around Cathedral Rocks II. Be consistent and proficient in the art of drifting around on the dirt of Cathedral Rocks for five laps. Drive carefully here and look for the right moment to execute a pass. Victory awaits!

This race requires Dirt Tires.

Races:
• Cathedral Rocks II (Normal, 5 Laps)
• Cathedral Rocks II (Reverse, 5 Laps)

Prize Money: {20,000}


Hopefully, you were able to clear all of the Special Condition Races. If so, consider yourself a champion. Congratulations!





This concludes another blog post of "John's Race Space." Good luck to you racing these events. Thank you for reading! Take care and be well.

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Wednesday, August 12, 2015

Races of Gran Turismo 4: One-Make Races

John B. Marine | 7:56 PM | | | Be the first to comment!
Unlike GT2, Gran Turismo 4's One-Make races are an overhaul of the One-Make system. You are now racing specific tracks with a host of courses and with a host of cars. Everything is no longer random. And while there are no Racing Modifications in Gran Turismo 4, a number of cars are still fair game to bring to these One-Make Races. Be prepared to give it your all if you expect to clear all of these One-Make Races. This is a blog post simply touching up on each of the One-Make Race series and what cars and licenses are allowed for each. Welcome to another post of my blog about all things racing/driving games- "John's Race Space!"





--- Races of Gran Turismo 4: One-Make Races ---

A returning concept from Gran Turismo 2, Gran Turismo 4 features One-Make Races with events tailored towards certain automakers and their cars. These One-Make Races give you a chance to experience the offerings of participating car companies with their One-Make Race series. You will be asked to acquire certain cars to compete in these events. As you go through the various races, you will get a feel for the performance characteristics of each car as you go through the various races. If you are to work towards 100% completion of Gran Turismo 4, then you need to knock down as many of these races as possible. The system is much different in Gran Turismo 4. You will be doing a lot of racing to try to prove yourself in this batch of races. Unlike in Gran Turismo 2, you will be racing a specific set of tarmac courses run either in the Normal or Reverse direction. Many of these One-Make Races require a license. Only one One-Make Race series requires Standard/Sports tires. Otherwise, there are no tire restrictions for all but one series. Also, there are multiple races to run as well as Championships. Seven of the nationalities of car in GT4 have One-Make Races.

This blog post features all of the One-Make Races you can take part in. If you see something in parentheses (), that is the minimum license required for the One-Make Race if a One-Make Race requires a certain license. One-Make Races in bold text are Championships, and those without bold text are Single Race competitions.


Table of Contents.

The order of each of the represented One-Make races will be in this order:

• Japanese One-Make Races
• American One-Make Races
• British One-Make Races
• French One-Make Races
• German One-Make Races
• Italian One-Make Races
• Korean One-Make Races

All of the represented makes are featured the order of down and across.


NOTE:No manufacturers from Spain, Belgium, the Netherlands/Holland, Sweden, or Australia have One-Make Races in Gran Turismo 4.

Let's do this!



--- Races of Gran Turismo 4: Japanese One-Make Races ---

Japan has many different car companies. To this end, you will be competing in many One-Make Races by a number of the different companies. Get to experience the full fury of several Japanese cars and Japanese car companies in Gran Turismo 4. From the low-speed Kei cars to some of Japan's better sports cars, you will be part of a very diverse array of races with differing variations of speed. Enjoy Nihon!


Daihatsu One-Make Races.

Daihatsu is all about Kei cars, and you will surely get your fill of Kei racing goodness with Daihatsu. You get to race the newer (at its time) Copen. And if you can believe me saying this... you even get to race the first pickup truck featured in any Gran Turismo game- the Daihatsu Midget II D-Type. Get ready to enjoy some Daihatsu goodness with these two One-Make Race events.

• Copen Race (A) - 3 Single Race series; Copen Active Top and Copen Detachable Top allowed.
• Midget II Race - 1 Single Race. Only the Daihatsu Midget II D-Type is allowed to race this event.


Honda One-Make Races.

Honda is a company that specializes in many different vehicles and items- not just cars and motorcycles. With Gran Turismo 4, you will be competing with the Civic and with the many Type-R models. Enjoy the diversity offered by Honda with these events.

• Type R Meeting (IB) - 5-race Single Race series; all Hondas with Type-R designation allowed.
• Civic Race (B) - 5-race Single Race series; all Honda Civics, including racing variants, are allowed.


Isuzu One-Make Races.

Isuzu is better known among many people for making trucks and SUVs. In GT4, however, you will be racing Isuzu cars. So be sure to pick up an Isuzu to compete in this three-race series.

• Isuzu Sports Classics - 3-race Single Race series; any Isuzu is allowed to enter.


Mazda One-Make Races.

Mazda is best known for its rotary-powered cars. Perhaps their greatest triumph in motorsports is their outright victory at Le Mans in 1991 with the legendary Mazda 787B. The cars you will be racing in this set of One-Make Races will be much less powerful (and much less loud) than the 787B. The RX-7, Miata/Eunos Roadster, and RX-8 will be your cars to use in this set of races. Get yourself one of each and go compete in this set of races.

• Club "RE" (B) - 5-race Single Race series; almost any Mazda RX-7, including racing variants, are allowed to compete.
• NR-A Roadster Cup (B) - 5-race Championship; any Mazda Miata/Eunos Roadster is allowed here.
• NR-A RX-8 Cup (B) - 5-race Championship; any Mazda RX-8, including racing and concept variants, are allowed to compete.


Mitsubishi One-Make Races.

Two of Mitsubishi's classic cars are in vogue for two different One-Make Races. You will be trying to win with the Mirage while also wrestling the rallying beast Lancers. Have fun racing and tuning these Mitsubishi models!

• Evolution Meeting (B) - 3-race Single Race series; any Lancer Evolution is allowed, including racing variants.
• Mirage Cup - 5-race Championship restricted to all Mitsubishi Mirage models.


Nissan One-Make Races.

With over 50+ Skyline/GT-R models in Gran Turismo 4, it would be pathetic if you didn't find one you like for racing in the "Race of the Red 'R' Emblem" events. You will be racing with other classic Nissan models including the March, Silvia, and all the different Z cars. Come get your fill of Nissan goodness here.

• Race of the Red "R" Emblem (IA) - 5-Race Single Race series; all Skyline/GT-R models are allowed, including racing and concept variants.
• March Brothers (B) - 3-Race Single Race series limited to all Micra models, the Cube, March G#, Pao, BE-1, and more.
• Silvia Sisters (B) - 3-Race Single Race series devoted to all Silvia models and includes the 180SX and 240SX.
• Club "Z" (A) - 5-Race Single Race series limited to all "Z" model Nissans (240Z, 260Z, 300ZX, etc.).


Subaru One-Make Races.

Subaru offers a wide variety of capable 4WD cars across its modern model range. You even will have the opportunity to compete with the Subaru that is the ancestor of the fire-breathing Impreza/WRX- the 360. Show your Subaru prowess in the Stars of Pleiades championship.

• Subaru 360 Race (A) - 1 Single Race; limited to the Subaru 360.
• Stars of Pleiades (IB) - 5-race Championship; all Legacy and Impreza models are allowed to compete.


Suzuki One-Make Races.

Suzuki is better known for its motorcycles, but they do make plenty of Kei cars. You will get to compete in one series which features all of Suzuki's road-going cars. There is an interesting series featuring concept cars from Suzuki. You would be best served to get the GSX-R/4 Concept Car, a concept car with the same engine that powers the almight Suzuki Hayabusa motorcycle. Once you unlock either of Suzuki's two concept cars in GT4, feel free to enter the "Suzuki Concepts" One-Make Race series.

• Suzuki K-Car Cup (B) - 3-race Single Race series limited to any non-concept Suzuki model.
• Suzuki Concepts - 3-race Single Race series limited to only the Concept-S2 and the GSX-R/4.


Toyota One-Make Races.

As one of the world's leading automakers, you will be presented with two One-Make Race series featuring two of Toyota's sportiest models. Try the low-horsepower Vitz/Echo/Yaris in the Vitz Race. Then step up to the elegant and capable Altezza in the Altezza Race. Toyota has you covered with their fine sporty offerings.

• Altezza Race (B) - a 5-race Single Race series limited to all Toyota Altezza models. The Lexus IS200 and IS300 are also allowed to compete here.
• Vitz Race - all models of the Toyota Vitz/Echo/Yaris are allowed to compete in this 5-race Single Race series.


On to the next set- American companies.



--- Races of Gran Turismo 4: American One-Make Races ---

There weren't too many Race Events for American makes in Gran Turismo 2. The story is sort of more of the same for Gran Turismo 4's One-Make Races among American manufacturers. What is to be expected mostly in regards to American makes is in high-horsepower and high-displacement beasts ready to do damage on the race track. The cars you'll be racing with will fit that bill perfectly. Here are the races you will be competing in among American makes...


Chevrolet One-Make Races.

Chevrolet is a car company with some powerful and capable offerings. Two names that define Chevy's line of performance vehicles are Camaro and Corvette. You will be racing with both of these Chevrolet models across two One-Make Race series. You'll be wrestling with the powerful Camaro in the Camaro Meeting featuring all of the different Camaro models; and when you're ready to step up to America's sports car, get a Corvette and battle against other Corvette drivers. Pridefully race Chevy's finest offerings to victory with these events.

• Vette! Vette! Vette! (IB) - This is a 5-race Single Race series dedicated to all (or almost all) Corvette models.
• Camaro Meeting (B) - 3 race Single Race series; all Camaro models allowed.


Chrysler One-Make Races.

Chrysler has a lot of history and a number of luxurious cars. Among them, only the Crossfire is the featured car in their One-Make Race series. The unusual Chrysler Crossfire is available for you to race. Take advantage of this 214 horsepower car that looks like a luxury car up front and a sports car in the back. Either way, you're going to have quite a cracking good time trying to win races with this most unusual car.

• Crossfire Trophy (A) - only the Chrysler Crossfire is featured in this 3-race Single Race series.


Saleen One-Make Races.

You may find yourself smiling here because you get to wrestle with the powerful and fast Saleen S7 supercar. This One-Make Race will be ANYTHING but slow. Can you take advantage of the Saleen S7 and its powerful characteristics to win? Get ready for some high-speed thrills the likes only this American supercar can provide.

• Saleen S7 Club (IB) - This One-Make Race features five Single Race events limited to the Saleen S7.


Shelby One-Make Races.

The late Carroll Shelby (and fellow Texan) was an automotive genius. While the One-Make Race series is devoted to the Cobra, it is really open to all Shelby models. If you try out the Cobra in this One-Make Race, you will be greeted with this roadster's powerful and light nature. Take advantage of Shelby power to win this One-Make Race series.

• Shelby Cobra Cup (IB) - 5-race Single Race series; the Cobra, Series 1, and GT 350R are allowed to compete here.


Let's move on to the British Showroom and its One-Make Races.



--- Races of Gran Turismo 4: British One-Make Races ---

British automakers offer a variety of performance machines ranging from lightweight and fun cars to fast and powerful machines. You'll get the full spectrum when you compete in these various One-Make Races from participating automakers. Take a look at these events and enjoy racing with British muscle!


Aston Martin One-Make Races.

Power and speed are hallmarks of the Aston Martins you will be using in this One-Make Race set. Pick any Aston Martin and get ready to challenge three race tracks to prove your worth. Of all the One-Make Races, this is the only one that requires you race with Standard/Sports tires. So make sure you aren't on any tires other than Standard/Sports when you compete in this series.

• Aston Martin Carnival (B) - 3-race Single Race series limited to all Aston Martin models. Standard/Sports tires are required.


Lotus One-Make Races.

Lotus offers lightweight performance cars. They won't devastate you with overwhelming power or crazy top speeds, but you will get to enjoy racing with some capable sports cars from the performance mad house of Lotus. Both One-Make Race series are championships. Make sure to pick a model you can stick with through the five-race championship series.

• Elise Trophy (A) - 5-race Championship with all Elise models allowed, including the Motor Sport Elise.
• Lotus Classics - 5-race Championship where only the Europa Special and the Elan S1 are allowed.


MG One-Make Races.

The name MG stands for Morris Garages. For your One-Make Race experience with MG, you must choose between one of two MG models- the TF160 and the MG/F. Both are sporty mid-engine cars with rear wheel drive. Take advantage of these two sports cars and try to win the MG Festival.

• MG Festival (A) - This One-Make Race features 5 Single Races featuring the MG TF160 and the MG/F.


Mini One-Make Races.

Even though BMW brought back the MINI namesake, these Minis are still fun-to-drive British machines. You are free to take these Minis out and trick them out to be performance demons. Go ahead and have big fun in your little Mini.

• Mini Mini Sports Meeting - all Mini models are allowed to compete in this 5-race Single Race series.


TVR One-Make Races.

Can you handle the insanity that TVR provides? All TVR models are eligible for competition in this frenzied Single Race series. Everything from the earliest TVRs to the insane Cerbera Speed 12 is fair game in this Single Race series.

• Black Pool Racers (A) - all TVR models are allowed to compete in this 5-race Single Race series.


Triumph One-Make Races.

The Triumph Spitfire is the car you will be using for this One-Make Race. This vintage British sports car will serve you well for the races in this One-Make Race. If you can take advantage of its capabilities, you will do just fine in this One-Make Race series.

• Spitfire Cup (A) - here is a 5-race Single Race series limited only to the Triumph Spitfire 1500.


We're off to France next.



--- Races of Gran Turismo 4: French One-Make Races ---

Get ready to take on French automobiles in this set of One-Make Races. You will be racing in One-Make Race events from four of the six represented French makes in Gran Turismo 4. No cars are overly powerful among the series you will compete in, but you will certainly get to enjoy going full speed in some amazing French cars here. Take a look at what Polyphony Digital has in store for you among French makes...


Citroen One-Make Races.

It is safe to say you won't be going very fast in the Citroen 2CV Type A. If you are squeamish about driving such low-powered cars, tune this car as highly as possible. You still have five championship race rounds for which to push the limits of the 2CV Type A.

• 2HP - 2CV Classics - 5 race Championship; restricted to Citroen 2CV Type A.


Renault One-Make Races.

Renault has no problem tricking out its cars and making performance and racing variants of them. Two of their examples are the Megane and Clio V6. Both cars are featured in respective five-race championships. The Megane is a fine front-wheel drive car with great performance. When using the Clio V6, marvel in its unique performance characteristics as this mid-engine/RWD hatchback will blow your mind. It is recommended you have a Clio Cup car for the Clio Trophy to make things fair.

• Clio Trophy (IB) - a 5-race Championship restricted to the Clio V6, including the Clio Sport Trophy V6 24V Race Car.
• Megane Cup (B) - a 5-race Championship limited to either Megane model.


Peugeot One-Make Races.

Peugeot makes some sharp, handsome cars. One of their most handsome ever will be raced by you in the 206. Be sure to take advantage of the 206 and its fine performance characteristics in the 206 Cup. Save up some Credits, and you may opt to get the 206 Rally Car to compete and easily win this one. The 206 Rally Car is a great-handling rally car in case you're inclined to get it as your rally racing weapon.

• 206 Cup (IB) - This is a 5-race Single Race series limited only to all 206 models, including the rally car.


Alpine One-Make Races.

One of the most classic names in automobile history is that of Alpine. You will be racing with some beautiful classic cars here. You will need to unlock either of the two models to race in the One-Make Race events since neither car is for sale.

• Renault Alpine Cup (A) - This 5-race Championship is limited to either Renault Alpine model.


On to Germany next.



--- Races of Gran Turismo 4: German One-Make Races ---

Germany has plenty of cars for you to choose from with varying levels of performance. You won't be racing super-slow cars, but let's just say Germany has MUCH more interesting cars than when you used the Citroen 2CV Type A.


Audi One-Make Races.

Quattro power is what has put Audi on the map. The One-Make Races here will test your ability with two different Audi models- the A3 and the TT. The A3 is a capable 246hp hatchback with ample power. The TT is a fun-to-drive sports car with great handling characteristics. Do Audi proud by competing with these fine automobiles.

• Tourist Trophy (B) - three race championship; all TT models accepted.
• A3 Cup - 3 race series; only Audi A3 3.2 quattro allowed.


BMW One-Make Races.

BMW has two One-Make Race events for you. One involves the (then) new 1-Series, and the other empowers you with "M" power. The 1-Series is the entry-level range for BMW. Choose between either of the two 1-Series cars to compete in the 1-Series Trophy. Pick out an "M" car to compete in the "Club 'M'" Championship- even including the M5. I used the M5 in my GT4 experience.

• 1-Series Trophy - The BMW 1-Series (120i and 120d) are featured in this 3-race Single Race series.
• Club "M" (A) - all "M" model BMWs are allowed to compete in this 5-race Championship.


Mercedes-Benz One-Make Races.

Europe is the birthplace of the automobile, and Mercedes-Benz is the creator of the modern automobile. So you will probably enjoy what Mercedes-Benz has to offer for you for One-Make Race action. Go with just about any Mercedes-Benz model to compete in the Legends of the Silver Arrow races. If your Benz of choice is an SL, then you're set for the SL Challenge. As their current slogan goes, give "the best or nothing."

• Legends of the Silver Arrow (A) - almost any Mercedes-Benz model can compete in this 3-race Single Race series.
• SL Challenge (IB) - this 3-race Single Race series is limited only to SL model Mercedes-Benz cars.


Opel One-Make Races.

The German arm of General Motors is Opel. One of their sportiest offerings will be yours to tune and race as the Opel Speedster and Speedster Turbo are featured. For some reason, the Opel One-Make race for the Opel Speedster and Speedster Turbo have 200 A-Spec implications. To stay competitive, you will have to upgrade your car to the max. You may even have to invest in having Nitrous. I at least remember having to upgrade my car to ludricrous levels just to avoid finishing last or being a backmarker. Don't be afraid to race any more aggressively than you usually are for this One-Make Race Series. Don't even be afraid to do corner cutting. This series is ludicrously unfair.

• Speedster Trophy (IB) - here is a 5-race Single Race series limited to the Speedster and Speedster Turbo.


Volkswagen One-Make Races.

Get ready to get your VW on as Volkswagen presents you three One-Make Race series. The iconic Beetle and New Beetle are in vogue with the five-race Beetle Cup championship. Try out the Lupo Cup to enjoy the very cool Lupo in a 5-race championship. Have a GTI Volkswagen? If you do, enter it into the GTI Cup. It is recommended you get the New Beetle Cup Car and a Lupo Cup Car for those two respective One-Make Race series. Likewise, you could equally do just fine with the Beetle RSi for the Beetle Cup.

• Beetle Cup (B) - This 5-race championship is welcome to all Beetle and New Beetle models.
• Lupo Cup (A) - All Lupo models are welcome to this 5-race championship.
• GTI Cup (B) - This is a 5-race series limited to all GTI-spec Volkswagen models.


We're going to Italy next for their One-Make Races. Keep on reading!



--- Races of Gran Turismo 4: Italian One-Make Races ---

Sadly, there is only one One-Make Race for Italian companies. That only company with a One-Make Race is Alfa Romeo. One would probably wish there were more One-Make Race series for more Italian companies. Then too, the same ones would complain about a lack of companies like Ferrari, Maserati, and Lamborghini.

Alfa Romeo One-Make Races.

Compete in the GTV Cup, featuring the classic 147 GTA and the modern GTV Spider. Take advantage of this classic piece of Italian muscle to win the races in this One-Make Race series.

• GTA Cup - This 3-race Single Race series is limited to the 147 GTA and the Giulia Sprint GTA 1600.


The final stop is the Korea Republic.



--- Races of Gran Turismo 4: Korean One-Make Races ---

Last on this lineup of races is the Korea Republic. Just like Italy has only one company with a One-Make race, Korea has only one company with a One-Make Race. This game is the first in the Gran Turismo series to feature Korean manufacturers. Of Hyundai and Proto Motors (now Oullim Motors), only Hyundai features One-Make racing action. So take a look at what Hyundai has to offer for you here.

Hyundai One-Make Races.

You can race any Hyundai in the Hyundai Sports Festival. Here is your chance to race with some of the various models the company has to offer. Try the sporty 177 horsepower Tiburon. Or, you may try to race with either Hyundai concept car. With a lot of money, go get the Accent Rally Car. No matter what, you can race this One-Make Race series with any Hyundai model.

• Hyundai Sports Festival (B) - 5 race series; all Hyundai models accepted, including race cars and concepts.


This concludes the look at One-Make Races for Gran Turismo 4. Do your best to clear each event!




Remember...

Remember that none of the manufacturers from Spain, Belgium, the Netherlands/Holland, Sweden, or Australia have One-Make Races.





This should set you straight for One-Make Racing action. Thanks again for visiting "John's Race Space." Thank you for reading! Take care and be well.

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